diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 43 |
1 files changed, 19 insertions, 24 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 73bf76ce8..0a6d302c1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1066,8 +1066,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo flag.lh=1; } + if( sd && !skill_num ) + { //Check for double attack. + if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) + || ( sd->double_rate > 0 && sd->weapontype1 != W_FIST ) ) //Will fail bare-handed + { //Success chance is not added, the higher one is used [Skotlex] + if( rand()%100 < ( 5*skill_lv > sd->double_rate ? 5*skill_lv : sd->double_rate ) ) + { + wd.div_ = skill_get_num(TF_DOUBLE,skill_lv?skill_lv:1); + wd.type = 0x08; + } + } + else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rand()%100 < 5*skill_lv ) + { + wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv); + wd.type = 0x08; + } + } + //Check for critical - if(!flag.cri && sstatus->cri && + if( !flag.cri && !(wd.type&0x08) && sstatus->cri && (!skill_num || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING || skill_num == MA_SHARPSHOOTING || @@ -2089,29 +2107,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo return wd; } - if(sd && !skill_num && !flag.cri) - { //Check for double attack. - if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) - ||(sd->double_rate > 0 && sd->weapontype1 != W_FIST)) //Will fail bare-handed - { //Success chance is not added, the higher one is used [Skotlex] - if (rand()%100 < (5*skill_lv>sd->double_rate?5*skill_lv:sd->double_rate)) - { - wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv:1); - damage_div_fix(wd.damage, wd.div_); - wd.type = 0x08; - } - } else - if (sd->weapontype1 == W_REVOLVER && - (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && - (rand()%100 < 5*skill_lv) - ) - { - wd.div_=skill_get_num(GS_CHAINACTION,skill_lv); - damage_div_fix(wd.damage, wd.div_); - wd.type = 0x08; - } - } - if (sd) { if (!flag.rh && flag.lh) |