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-rw-r--r--src/map/battle.c4629
1 files changed, 0 insertions, 4629 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
deleted file mode 100644
index 077e5fc9b..000000000
--- a/src/map/battle.c
+++ /dev/null
@@ -1,4629 +0,0 @@
-// $Id: battle.c,v 1.10 2004/09/29 21:08:17 Akitasha Exp $
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "battle.h"
-
-#include "timer.h"
-#include "nullpo.h"
-#include "malloc.h"
-
-#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "mob.h"
-#include "itemdb.h"
-#include "clif.h"
-#include "pet.h"
-#include "guild.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-int attr_fix_table[4][10][10];
-
-struct Battle_Config battle_config;
-
-/*==========================================
- * 二点間の距離を返す
- * 戻りは整数で0以上
- *------------------------------------------
- */
-static int distance(int x0,int y0,int x1,int y1)
-{
- int dx,dy;
-
- dx=abs(x0-x1);
- dy=abs(y0-y1);
- return dx>dy ? dx : dy;
-}
-
-/*==========================================
- * 自分をロックしている対象の数を返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv)
-{
- nullpo_retr(0, bl);
- if(bl->type == BL_PC)
- return pc_counttargeted((struct map_session_data *)bl,src,target_lv);
- else if(bl->type == BL_MOB)
- return mob_counttargeted((struct mob_data *)bl,src,target_lv);
- return 0;
-}
-
-// ダメージの遅延
-struct battle_delay_damage_ {
- struct block_list *src;
- int target;
- int damage;
- int flag;
-};
-int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data)
-{
- struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data;
- struct block_list *target=map_id2bl(dat->target);
- if( dat && map_id2bl(id)==dat->src && target && target->prev!=NULL)
- battle_damage(dat->src,target,dat->damage,dat->flag);
- aFree(dat);
- return 0;
-}
-int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag)
-{
- struct battle_delay_damage_ *dat = (struct battle_delay_damage_*)aCalloc(1,sizeof(struct battle_delay_damage_));
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
-
- dat->src=src;
- dat->target=target->id;
- dat->damage=damage;
- dat->flag=flag;
- add_timer(tick,battle_delay_damage_sub,src->id,(int)dat);
- return 0;
-}
-
-// 実際にHPを操作
-int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag)
-{
- struct map_session_data *sd=NULL;
- struct status_change *sc_data=status_get_sc_data(target);
- short *sc_count;
- int i;
-
- nullpo_retr(0, target); //blはNULLで呼ばれることがあるので他でチェック
-
- if(damage==0 || target->type == BL_PET)
- return 0;
-
- if(target->prev == NULL)
- return 0;
-
- if(bl) {
- if(bl->prev==NULL)
- return 0;
-
- if(bl->type==BL_PC)
- sd=(struct map_session_data *)bl;
- }
-
- if(damage<0)
- return battle_heal(bl,target,-damage,0,flag);
-
- if(!flag && (sc_count=status_get_sc_count(target))!=NULL && *sc_count>0){
- // 凍結、石化、睡眠を消去
- if(sc_data[SC_FREEZE].timer!=-1)
- status_change_end(target,SC_FREEZE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
- status_change_end(target,SC_STONE,-1);
- if(sc_data[SC_SLEEP].timer!=-1)
- status_change_end(target,SC_SLEEP,-1);
- }
-
- if(target->type==BL_MOB){ // MOB
- struct mob_data *md=(struct mob_data *)target;
- if(md && md->skilltimer!=-1 && md->state.skillcastcancel) // 詠唱妨害
- skill_castcancel(target,0);
- return mob_damage(bl,md,damage,0);
- }
- else if(target->type==BL_PC){ // PC
-
- struct map_session_data *tsd=(struct map_session_data *)target;
-
- if(tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1){ // ディボーションをかけられている
- struct map_session_data *md = map_id2sd(tsd->sc_data[SC_DEVOTION].val1);
- if(md && skill_devotion3(&md->bl,target->id)){
- skill_devotion(md,target->id);
- }
- else if(md && bl)
- for(i=0;i<5;i++)
- if(md->dev.val1[i] == target->id){
- clif_damage(bl,&md->bl, gettick(), 0, 0,
- damage, 0 , 0, 0);
- pc_damage(&md->bl,md,damage);
-
- return 0;
- }
- }
-
- if(tsd && tsd->skilltimer!=-1){ // 詠唱妨害
- // フェンカードや妨害されないスキルかの検査
- if( (!tsd->special_state.no_castcancel || map[bl->m].flag.gvg) && tsd->state.skillcastcancel &&
- !tsd->special_state.no_castcancel2)
- skill_castcancel(target,0);
- }
-
- return pc_damage(bl,tsd,damage);
-
- }
- else if(target->type==BL_SKILL)
- return skill_unit_ondamaged((struct skill_unit *)target,bl,damage,gettick());
- return 0;
-}
-int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag)
-{
- nullpo_retr(0, target); //blはNULLで呼ばれることがあるので他でチェック
-
- if(target->type == BL_PET)
- return 0;
- if( target->type ==BL_PC && pc_isdead((struct map_session_data *)target) )
- return 0;
- if(hp==0 && sp==0)
- return 0;
-
- if(hp<0)
- return battle_damage(bl,target,-hp,flag);
-
- if(target->type==BL_MOB)
- return mob_heal((struct mob_data *)target,hp);
- else if(target->type==BL_PC)
- return pc_heal((struct map_session_data *)target,hp,sp);
- return 0;
-}
-
-// 攻撃停止
-int battle_stopattack(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- return mob_stopattack((struct mob_data*)bl);
- else if(bl->type==BL_PC)
- return pc_stopattack((struct map_session_data*)bl);
- else if(bl->type==BL_PET)
- return pet_stopattack((struct pet_data*)bl);
- return 0;
-}
-// 移動停止
-int battle_stopwalking(struct block_list *bl,int type)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- return mob_stop_walking((struct mob_data*)bl,type);
- else if(bl->type==BL_PC)
- return pc_stop_walking((struct map_session_data*)bl,type);
- else if(bl->type==BL_PET)
- return pet_stop_walking((struct pet_data*)bl,type);
- return 0;
-}
-
-
-/*==========================================
- * ダメージの属性修正
- *------------------------------------------
- */
-int battle_attr_fix(int damage,int atk_elem,int def_elem)
-{
- int def_type= def_elem%10, def_lv=def_elem/10/2;
-
- if( atk_elem<0 || atk_elem>9 || def_type<0 || def_type>9 ||
- def_lv<1 || def_lv>4){ // 属 性値がおかしいのでとりあえずそのまま返す
- if(battle_config.error_log)
- printf("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
- return damage;
- }
-
- return damage*attr_fix_table[def_lv-1][atk_elem][def_type]/100;
-}
-
-
-/*==========================================
- * ダメージ最終計算
- *------------------------------------------
- */
-int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
-{
- struct map_session_data *sd=NULL;
- struct mob_data *md=NULL;
- struct status_change *sc_data,*sc;
- short *sc_count;
- int class_;
-
- nullpo_retr(0, bl);
-
- class_ = status_get_class(bl);
- if(bl->type==BL_MOB) md=(struct mob_data *)bl;
- else sd=(struct map_session_data *)bl;
-
- sc_data=status_get_sc_data(bl);
- sc_count=status_get_sc_count(bl);
-
- if(sc_count!=NULL && *sc_count>0){
- if (sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON &&
- flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) {
- // セーフティウォール
- struct skill_unit *unit;
- unit = (struct skill_unit *)sc_data[SC_SAFETYWALL].val2;
- if (unit) {
- if (unit->group && (--unit->group->val2)<=0)
- skill_delunit(unit);
- damage=0;
- } else {
- status_change_end(bl,SC_SAFETYWALL,-1);
- }
- }
- if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 &&
- ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) ||
- (flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)) ||
- (flag&BF_MAGIC && skill_num == ASC_BREAKER))){ // [DracoRPG]
- // ニューマ
- damage=0;
- }
-
- if(sc_data[SC_ROKISWEIL].timer!=-1 && damage>0 &&
- flag&BF_MAGIC ){
- // ニューマ
- damage=0;
- }
-
- if(sc_data[SC_AETERNA].timer!=-1 && damage>0){ // レックスエーテルナ
- damage<<=1;
- status_change_end( bl,SC_AETERNA,-1 );
- }
-
- //属性場のダメージ増加
- if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ
- if(flag&BF_SKILL && skill_get_pl(skill_num)==3)
- //damage += damage*sc_data[SC_VOLCANO].val4/100;
- damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
- else if(!flag&BF_SKILL && status_get_attack_element(bl)==3)
- //damage += damage*sc_data[SC_VOLCANO].val4/100;
- damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
- }
-
- if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル
- if(flag&BF_SKILL && skill_get_pl(skill_num)==4)
- //damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
- damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
- else if(!flag&BF_SKILL && status_get_attack_element(bl)==4)
- //damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
- damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
- }
-
- if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ
- if(flag&BF_SKILL && skill_get_pl(skill_num)==1)
- //damage += damage*sc_data[SC_DELUGE].val4/100;
- damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
- else if(!flag&BF_SKILL && status_get_attack_element(bl)==1)
- //damage += damage*sc_data[SC_DELUGE].val4/100;
- damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
- }
-
- if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート
- if(sd){
- if(sd->status.sp>0){
- int per = sd->status.sp * 5 / (sd->status.max_sp + 1);
- sd->status.sp -= sd->status.sp * (per * 5 + 10) / 1000;
- if( sd->status.sp < 0 ) sd->status.sp = 0;
- damage -= damage * ((per+1) * 6) / 100;
- clif_updatestatus(sd,SP_SP);
- }
- if(sd->status.sp<=0)
- status_change_end( bl,SC_ENERGYCOAT,-1 );
- }
- else
- damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100;
- }
-
- if(sc_data[SC_KYRIE].timer!=-1 && damage > 0){ // キリエエレイソン
- sc=&sc_data[SC_KYRIE];
- sc->val2-=damage;
- if(flag&BF_WEAPON){
- if(sc->val2>=0) damage=0;
- else damage=-sc->val2;
- }
- if((--sc->val3)<=0 || (sc->val2<=0) || skill_num == AL_HOLYLIGHT)
- status_change_end(bl, SC_KYRIE, -1);
- }
-
- if(sc_data[SC_BASILICA].timer!=-1 && damage > 0){
- // ニューマ
- damage=0;
- }
- if(sc_data[SC_LANDPROTECTOR].timer!=-1 && damage>0 && flag&BF_MAGIC){
- // ニューマ
- damage=0;
- }
-
- if(sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 && flag&BF_WEAPON) {
- if(rand()%100 < sc_data[SC_AUTOGUARD].val2) {
- int delay;
-
- damage = 0;
- clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1);
- // different delay depending on skill level [celest]
- if (sc_data[SC_AUTOGUARD].val1 <= 5)
- delay = 300;
- else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9)
- delay = 200;
- else
- delay = 100;
- if(sd)
- sd->canmove_tick = gettick() + delay;
- else if(md)
- md->canmove_tick = gettick() + delay;
- }
- }
-// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
-//
- if(sc_data[SC_PARRYING].timer != -1 && damage > 0 && flag&BF_WEAPON) {
- if(rand()%100 < sc_data[SC_PARRYING].val2) {
- damage = 0;
- clif_skill_nodamage(bl,bl,LK_PARRYING,sc_data[SC_PARRYING].val1,1);
- }
- }
- // リジェクトソード
- if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON &&
- // Fixed the condition check [Aalye]
- (src->type==BL_MOB || (src->type==BL_PC && (((struct map_session_data *)src)->status.weapon == 1 ||
- ((struct map_session_data *)src)->status.weapon == 2 ||
- ((struct map_session_data *)src)->status.weapon == 3)))){
- if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //反射確率は15*Lv
- damage = damage*50/100;
- clif_damage(bl,src,gettick(),0,0,damage,0,0,0);
- battle_damage(bl,src,damage,0);
- //ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ
- //エフェクトもこれでいいのかわかんねぇ
- clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc_data[SC_REJECTSWORD].val1,1);
- if((--sc_data[SC_REJECTSWORD].val2)<=0)
- status_change_end(bl, SC_REJECTSWORD, -1);
- }
- }
- if(sc_data[SC_SPIDERWEB].timer!=-1 && damage > 0) // [Celest]
- if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) ||
- (!flag&BF_SKILL && status_get_attack_element(src)==3)) {
- damage<<=1;
- status_change_end(bl, SC_SPIDERWEB, -1);
- }
-
- if(sc_data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC)
- if(rand()%100 < 75)
- damage = 0;
- }
-
- if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) {
-// if(class_ == 1288) {
- if(class_ == 1288 && (flag&BF_SKILL || skill_num == ASC_BREAKER || skill_num == PA_SACRIFICE))
- damage=0;
- if(src->type == BL_PC) {
- struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id);
- struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
- if(!((struct map_session_data *)src)->status.guild_id)
- damage=0;
- if(gc && agit_flag==0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris]
- damage=0; // end woe check [Valaris]
- if(g == NULL)
- damage=0;//ギルド未加入ならダメージ無し
- else if((gc != NULL) && guild_isallied(g, gc))
- damage=0;//自占領ギルドのエンペならダメージ無し
- else if(g && guild_checkskill(g,GD_APPROVAL) <= 0)
- damage=0;//正規ギルド承認がないとダメージ無し
- else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles)
- damage = 0; // [MouseJstr]
- else if (g && gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1)
- return 0;
- }
- else damage = 0;
- }
-
- if(map[bl->m].flag.gvg && damage > 0) { //GvG
- if(bl->type == BL_MOB){ //defenseがあればダメージが減るらしい?
- struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
- if (gc) damage -= damage*(gc->defense/100)*(battle_config.castle_defense_rate/100);
- }
- if(flag&BF_WEAPON) {
- if(flag&BF_SHORT)
- damage=damage*battle_config.gvg_short_damage_rate/100;
- if(flag&BF_LONG)
- damage=damage*battle_config.gvg_long_damage_rate/100;
- }
- if(flag&BF_MAGIC)
- damage = damage*battle_config.gvg_magic_damage_rate/100;
- if(flag&BF_MISC)
- damage=damage*battle_config.gvg_misc_damage_rate/100;
- if(damage < 1) damage = 1;
- }
-
- if(battle_config.skill_min_damage || flag&BF_MISC) {
- if(div_ < 255) {
- if(damage > 0 && damage < div_)
- damage = div_;
- }
- else if(damage > 0 && damage < 3)
- damage = 3;
- }
-
- if( md!=NULL && md->hp>0 && damage > 0 ) // 反撃などのMOBスキル判定
- mobskill_event(md,flag);
-
- return damage;
-}
-
-/*==========================================
- * HP/SP吸収の計算
- *------------------------------------------
- */
-int battle_calc_drain(int damage, int rate, int per, int val)
-{
- int diff = 0;
-
- if (damage <= 0 || rate <= 0)
- return 0;
-
- if (per && rand()%100 < rate) {
- diff = (damage * per) / 100;
- if (diff == 0) {
- if (per > 0)
- diff = 1;
- else
- diff = -1;
- }
- }
-
- if (val && rand()%100 < rate) {
- diff += val;
- }
- return diff;
-}
-
-/*==========================================
- * 修練ダメージ
- *------------------------------------------
- */
-int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
-{
- int damage,skill;
- int race=status_get_race(target);
- int weapon;
- damage = 0;
-
- nullpo_retr(0, sd);
-
- // デーモンベイン(+3 〜 +30) vs 不死 or 悪魔 (死人は含めない?)
- if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,status_get_elem_type(target)) || race==6) )
- damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
- //damage += (skill * 3);
-
- // ビーストベイン(+4 〜 +40) vs 動物 or 昆虫
- if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (race==2 || race==4) )
- damage += (skill * 4);
-
- if(type == 0)
- weapon = sd->weapontype1;
- else
- weapon = sd->weapontype2;
- switch(weapon)
- {
- case 0x01: // 短剣 Knife
- case 0x02: // 1HS
- {
- // 剣修練(+4 〜 +40) 片手剣 短剣含む
- if((skill = pc_checkskill(sd,SM_SWORD)) > 0) {
- damage += (skill * 4);
- }
- break;
- }
- case 0x03: // 2HS
- {
- // 両手剣修練(+4 〜 +40) 両手剣
- if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) {
- damage += (skill * 4);
- }
- break;
- }
- case 0x04: // 1HL
- case 0x05: // 2HL
- {
- // 槍修練(+4 〜 +40,+5 〜 +50) 槍
- if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
- if(!pc_isriding(sd))
- damage += (skill * 4); // ペコに乗ってない
- else
- damage += (skill * 5); // ペコに乗ってる
- }
- break;
- }
- case 0x06: // 片手斧
- case 0x07: // Axe by Tato
- {
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x08: // メイス
- {
- // メイス修練(+3 〜 +30) メイス
- if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x09: // なし?
- break;
- case 0x0a: // 杖
- break;
- case 0x0b: // 弓
- break;
- case 0x00: // 素手 Bare Hands
- case 0x0c: // Knuckles
- {
- // 鉄拳(+3 〜 +30) 素手,ナックル
- if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x0d: // Musical Instrument
- {
- // 楽器の練習(+3 〜 +30) 楽器
- if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x0e: // Dance Mastery
- {
- // Dance Lesson Skill Effect(+3 damage for every lvl = +30) 鞭
- if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x0f: // Book
- {
- // Advance Book Skill Effect(+3 damage for every lvl = +30) {
- if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
- case 0x10: // Katars
- {
- // カタール修練(+3 〜 +30) カタール
- if((skill = pc_checkskill(sd,AS_KATAR)) > 0) {
- //ソニックブロー時は別処理(1撃に付き1/8適応)
- damage += (skill * 3);
- }
- break;
- }
- }
- damage = dmg + damage;
- return (damage);
-}
-
-static struct Damage battle_calc_pet_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
-{
- struct pet_data *pd = (struct pet_data *)src;
- struct mob_data *tmd=NULL;
- int hitrate,flee,cri = 0,atkmin,atkmax;
- int luk,target_count = 1;
- int def1 = status_get_def(target);
- int def2 = status_get_def2(target);
- int t_vit = status_get_vit(target);
- struct Damage wd;
- int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
- int flag,dmg_lv=0;
- int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0;
- struct status_change *t_sc_data;
- int div_flag=0; // 0: total damage is to be divided by div_
- // 1: damage is distributed,and has to be multiplied by div_ [celest]
-
- //return前の処理があるので情報出力部のみ変更
- if( target == NULL || pd == NULL ){ //srcは内容に直接触れていないのでスルーしてみる
- nullpo_info(NLP_MARK);
- memset(&wd,0,sizeof(wd));
- return wd;
- }
-
- s_race=status_get_race(src);
- s_ele=status_get_attack_element(src);
-
- // ターゲット
- if(target->type == BL_MOB)
- tmd=(struct mob_data *)target;
- else {
- memset(&wd,0,sizeof(wd));
- return wd;
- }
- t_race=status_get_race( target );
- t_size=status_get_size( target );
- t_mode=status_get_mode( target );
- t_sc_data=status_get_sc_data( target );
-
- flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定
-
- // 回避率計算、回避判定は後で
- flee = status_get_flee(target);
- if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
- target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
- if(battle_config.agi_penalty_type > 0) {
- if(target_count >= battle_config.agi_penalty_count) {
- if(battle_config.agi_penalty_type == 1)
- flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
- else if(battle_config.agi_penalty_type == 2)
- flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1;
- }
- }
- hitrate=status_get_hit(src) - flee + 80;
-
- type=0; // normal
- if (skill_num > 0) {
- div_ = skill_get_num(skill_num,skill_lv);
- if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
- }
- else div_ = 1; // single attack
-
- luk=status_get_luk(src);
-
- if(battle_config.pet_str)
- damage = status_get_baseatk(src);
- else
- damage = 0;
-
- if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */
- atkmin = status_get_matk1(src);
- atkmax = status_get_matk2(src);
- }else{
- atkmin = status_get_atk(src);
- atkmax = status_get_atk2(src);
- }
- if(mob_db[pd->class_].range>3 )
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
-
- if(atkmin > atkmax) atkmin = atkmax;
-
- cri = status_get_critical(src);
- cri -= status_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3
- if(battle_config.enemy_critical_rate != 100) {
- cri = cri*battle_config.enemy_critical_rate/100;
- if(cri < 1)
- cri = 1;
- }
- if(t_sc_data) {
- if (t_sc_data[SC_SLEEP].timer!=-1)
- cri <<=1;
- if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
- t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
- cri = 1000;
- }
-
- if(skill_num == 0 && battle_config.enemy_critical && (rand() % 1000) < cri)
- {
- damage += atkmax;
- type = 0x0a;
- }
- else {
- int vitbonusmax;
-
- if(atkmax > atkmin)
- damage += atkmin + rand() % (atkmax-atkmin + 1);
- else
- damage += atkmin ;
- // スキル修正1(攻撃力倍化系)
- // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正
- // バッシュ,マグナムブレイク,
- // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ,
- // メマーナイト,カートレボリューション
- // ダブルストレイフィング,アローシャワー,チャージアロー,
- // ソニックブロー
- if(skill_num>0){
- int i;
- if( (i=skill_get_pl(skill_num))>0 )
- s_ele=i;
-
- flag=(flag&~BF_SKILLMASK)|BF_SKILL;
- switch( skill_num ){
- case SM_BASH: // バッシュ
- damage = damage*(100+ 30*skill_lv)/100;
- hitrate = (hitrate*(100+5*skill_lv))/100;
- break;
- case SM_MAGNUM: // マグナムブレイク
- damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
- hitrate = (hitrate*(100+10*skill_lv))/100;
- break;
- case MC_MAMMONITE: // メマーナイト
- damage = damage*(100+ 50*skill_lv)/100;
- break;
- case AC_DOUBLE: // ダブルストレイフィング
- damage = damage*(180+ 20*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case AC_SHOWER: // アローシャワー
- damage = damage*(75 + 5*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case AC_CHARGEARROW: // チャージアロー
- damage = damage*150/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case KN_PIERCE: // ピアース
- damage = damage*(100+ 10*skill_lv)/100;
- hitrate = hitrate*(100+5*skill_lv)/100;
- div_=t_size+1;
- div_flag = 1;
- break;
- case KN_SPEARSTAB: // スピアスタブ
- damage = damage*(100+ 15*skill_lv)/100;
- break;
- case KN_SPEARBOOMERANG: // スピアブーメラン
- damage = damage*(100+ 50*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case KN_BRANDISHSPEAR: // ブランディッシュスピア
- damage = damage*(100+ 20*skill_lv)/100;
- if(skill_lv>3 && wflag==1) damage2+=damage/2;
- if(skill_lv>6 && wflag==1) damage2+=damage/4;
- if(skill_lv>9 && wflag==1) damage2+=damage/8;
- if(skill_lv>6 && wflag==2) damage2+=damage/2;
- if(skill_lv>9 && wflag==2) damage2+=damage/4;
- if(skill_lv>9 && wflag==3) damage2+=damage/2;
- damage +=damage2;
- break;
- case KN_BOWLINGBASH: // ボウリングバッシュ
- damage = damage*(100+ 50*skill_lv)/100;
- blewcount=0;
- break;
- case AS_GRIMTOOTH:
- damage = damage*(100+ 20*skill_lv)/100;
- break;
- case AS_POISONREACT: // celest
- s_ele = 0;
- damage = damage*(100+ 30*skill_lv)/100;
- break;
- case AS_SONICBLOW: // ソニックブロウ
- damage = damage*(300+ 50*skill_lv)/100;
- break;
- case TF_SPRINKLESAND: // 砂まき
- damage = damage*125/100;
- break;
- case MC_CARTREVOLUTION: // カートレボリューション
- damage = (damage*150)/100;
- break;
- // 以下MOB
- case NPC_COMBOATTACK: // 多段攻撃
- div_flag = 1;
- break;
- case NPC_RANDOMATTACK: // ランダムATK攻撃
- damage = damage*(50+rand()%150)/100;
- break;
- // 属性攻撃(適当)
- case NPC_WATERATTACK:
- case NPC_GROUNDATTACK:
- case NPC_FIREATTACK:
- case NPC_WINDATTACK:
- case NPC_POISONATTACK:
- case NPC_HOLYATTACK:
- case NPC_DARKNESSATTACK:
- case NPC_UNDEADATTACK:
- case NPC_TELEKINESISATTACK:
- div_= pd->skillduration; // [Valaris]
- break;
- case NPC_GUIDEDATTACK:
- hitrate = 1000000;
- break;
- case NPC_RANGEATTACK:
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case NPC_PIERCINGATT:
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- break;
- case RG_BACKSTAP: // バックスタブ
- damage = damage*(300+ 40*skill_lv)/100;
- hitrate = 1000000;
- break;
- case RG_RAID: // サプライズアタック
- damage = damage*(100+ 40*skill_lv)/100;
- break;
- case RG_INTIMIDATE: // インティミデイト
- damage = damage*(100+ 30*skill_lv)/100;
- break;
- case CR_SHIELDCHARGE: // シールドチャージ
- damage = damage*(100+ 20*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- s_ele = 0;
- break;
- case CR_SHIELDBOOMERANG: // シールドブーメラン
- damage = damage*(100+ 30*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- s_ele = 0;
- break;
- case CR_HOLYCROSS: // ホーリークロス
- damage = damage*(100+ 35*skill_lv)/100;
- break;
- case CR_GRANDCROSS:
- hitrate= 1000000;
- break;
- case AM_DEMONSTRATION: // デモンストレーション
- hitrate= 1000000;
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- break;
- case AM_ACIDTERROR: // アシッドテラー
- hitrate = 1000000;
- damage = damage*(100+ 40*skill_lv)/100;
- damage2 = damage2*(100+ 40*skill_lv)/100;
- break;
- case MO_FINGEROFFENSIVE: //指弾
- damage = damage * (125 + 25 * skill_lv) / 100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
- break;
- case MO_INVESTIGATE: // 発 勁
- if(def1 < 1000000)
- damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
- hitrate = 1000000;
- s_ele = 0;
- break;
- case MO_EXTREMITYFIST: // 阿修羅覇鳳拳
- damage = damage * 8 + 250 + (skill_lv * 150);
- hitrate = 1000000;
- s_ele = 0;
- break;
- case MO_CHAINCOMBO: // 連打掌
- damage = damage*(150+ 50*skill_lv)/100;
- break;
- case MO_COMBOFINISH: // 猛龍拳
- damage = damage*(240+ 60*skill_lv)/100;
- break;
- case DC_THROWARROW: // 矢撃ち
- damage = damage*(60+ 40 * skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case BA_MUSICALSTRIKE: // ミュージカルストライク
- damage = damage*(60+ 40 * skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case CH_TIGERFIST: // 伏虎拳
- damage = damage*(40+ 100*skill_lv)/100;
- break;
- case CH_CHAINCRUSH: // 連柱崩撃
- damage = damage*(400+ 100*skill_lv)/100;
- break;
- case CH_PALMSTRIKE: // 猛虎硬派山
- damage = damage*(200+ 100*skill_lv)/100;
- break;
- case LK_SPIRALPIERCE: /* スパイラルピアース */
- damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- if(target->type == BL_PC)
- ((struct map_session_data *)target)->canmove_tick = gettick() + 1000;
- else if(target->type == BL_MOB)
- ((struct mob_data *)target)->canmove_tick = gettick() + 1000;
- break;
- case LK_HEADCRUSH: /* ヘッドクラッシュ */
- damage = damage*(100+ 40*skill_lv)/100;
- break;
- case LK_JOINTBEAT: /* ジョイントビート */
- damage = damage*(50+ 10*skill_lv)/100;
- break;
- case ASC_METEORASSAULT: /* メテオアサルト */
- damage = damage*(40+ 40*skill_lv)/100;
- break;
- case SN_SHARPSHOOTING: /* シャープシューティング */
- damage += damage*(30*skill_lv)/100;
- break;
- case CG_ARROWVULCAN: /* アローバルカン */
- damage = damage*(200+100*skill_lv)/100;
- break;
- case AS_SPLASHER: /* ベナムスプラッシャー */
- damage = damage*(200+20*skill_lv)/100;
- hitrate = 1000000;
- break;
- }
- if (div_flag && div_ > 1) { // [Skotlex]
- damage *= div_;
- damage2 *= div_;
- }
- }
-
- if( skill_num!=NPC_CRITICALSLASH ){
- // 対 象の防御力によるダメージの減少
- // ディバインプロテクション(ここでいいのかな?)
- if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000 ) { //DEF, VIT無視
- int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
- if(battle_config.vit_penalty_type > 0) {
- if(target_count >= battle_config.vit_penalty_count) {
- if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- }
- else if(battle_config.vit_penalty_type == 2) {
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- }
- if(def1 < 0) def1 = 0;
- if(def2 < 1) def2 = 1;
- if(t_vit < 1) t_vit = 1;
- }
- }
- t_def = def2*8/10;
- vitbonusmax = (t_vit/20)*(t_vit/20)-1;
- if(battle_config.pet_defense_type) {
- damage = damage - (def1 * battle_config.pet_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- else{
- damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- }
- }
- }
-
- // 0未満だった場合1に補正
- if(damage<1) damage=1;
-
- // 回避修正
- if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 75;
- if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
- t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
- t_sc_data[SC_FREEZE].timer!=-1 ||
- (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中
- hitrate = 1000000;
- }
- if(hitrate < 1000000)
- hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
- if(type == 0 && rand()%100 >= hitrate) {
- damage = damage2 = 0;
- dmg_lv = ATK_FLEE;
- } else {
- dmg_lv = ATK_DEF;
- }
-
-
- if(t_sc_data) {
- int cardfix=100;
- if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*50/100;
- if(cardfix != 100)
- damage=damage*cardfix/100;
- }
- if(damage < 0) damage = 0;
-
- // 属 性の適用
- if(skill_num != 0 || s_ele != 0 || !battle_config.pet_attack_attr_none)
- damage=battle_attr_fix(damage, s_ele, status_get_element(target) );
-
- if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */
- damage = 500+300*skill_lv;
-
- // インベナム修正
- if(skill_num==TF_POISON){
- damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
- }
- if(skill_num==MC_CARTREVOLUTION){
- damage = battle_attr_fix(damage, 0, status_get_element(target) );
- }
-
- // 完全回避の判定
- if(battle_config.enemy_perfect_flee) {
- if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){
- damage=0;
- type=0x0b;
- dmg_lv = ATK_LUCKY;
- }
- }
-
-// if(def1 >= 1000000 && damage > 0)
- if(t_mode&0x40 && damage > 0)
- damage = 1;
-
- if(skill_num != CR_GRANDCROSS)
- damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
-
- wd.damage=damage;
- wd.damage2=0;
- wd.type=type;
- wd.div_=div_;
- wd.amotion=status_get_amotion(src);
- if(skill_num == KN_AUTOCOUNTER)
- wd.amotion >>= 1;
- wd.dmotion=status_get_dmotion(target);
- wd.blewcount=blewcount;
- wd.flag=flag;
- wd.dmg_lv=dmg_lv;
-
- return wd;
-}
-
-static struct Damage battle_calc_mob_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
-{
- struct map_session_data *tsd=NULL;
- struct mob_data* md=(struct mob_data *)src,*tmd=NULL;
- int hitrate,flee,cri = 0,atkmin,atkmax;
- int luk,target_count = 1;
- int def1 = status_get_def(target);
- int def2 = status_get_def2(target);
- int t_vit = status_get_vit(target);
- struct Damage wd;
- int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
- int flag,skill,ac_flag = 0,dmg_lv = 0;
- int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0,s_size=0,s_race2=0;
- struct status_change *sc_data,*t_sc_data;
- short *sc_count;
- short *option, *opt1, *opt2;
- int div_flag=0; // 0: total damage is to be divided by div_
- // 1: damage is distributed,and has to be multiplied by div_ [celest]
-
- //return前の処理があるので情報出力部のみ変更
- if( src == NULL || target == NULL || md == NULL ){
- nullpo_info(NLP_MARK);
- memset(&wd,0,sizeof(wd));
- return wd;
- }
-
- s_race = status_get_race(src);
- s_ele = status_get_attack_element(src);
- s_size = status_get_size(src);
- sc_data = status_get_sc_data(src);
- sc_count = status_get_sc_count(src);
- option = status_get_option(src);
- opt1 = status_get_opt1(src);
- opt2 = status_get_opt2(src);
- s_race2 = status_get_race2(src);
-
- // ターゲット
- if(target->type == BL_PC)
- tsd = (struct map_session_data *)target;
- else if(target->type == BL_MOB)
- tmd = (struct mob_data *)target;
- t_race = status_get_race( target );
- t_size = status_get_size( target );
- t_mode = status_get_mode( target );
- t_sc_data = status_get_sc_data( target );
-
- if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) ||
- (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) {
- if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) {
- int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target);
- int dist = distance(src->x,src->y,target->x,target->y);
- if(dist <= 0 || map_check_dir(dir,t_dir) ) {
- memset(&wd,0,sizeof(wd));
- t_sc_data[SC_AUTOCOUNTER].val3 = 0;
- t_sc_data[SC_AUTOCOUNTER].val4 = 1;
- if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) {
- int range = status_get_range(target);
- if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) ||
- (target->type == BL_MOB && range <= 3 && dist <= range+1) )
- t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
- }
- return wd;
- }
- else ac_flag = 1;
- } else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest]
- t_sc_data[SC_POISONREACT].val3 = 0;
- t_sc_data[SC_POISONREACT].val4 = 1;
- t_sc_data[SC_POISONREACT].val3 = src->id;
- }
- }
- flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定
-
- // 回避率計算、回避判定は後で
- flee = status_get_flee(target);
- if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
- target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
- if(battle_config.agi_penalty_type > 0) {
- if(target_count >= battle_config.agi_penalty_count) {
- if(battle_config.agi_penalty_type == 1)
- flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
- else if(battle_config.agi_penalty_type == 2)
- flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1;
- }
- }
- hitrate=status_get_hit(src) - flee + 80;
-
- type=0; // normal
- if (skill_num > 0) {
- div_ = skill_get_num(skill_num,skill_lv);
- if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
- } else div_ = 1; // single attack
-
- luk=status_get_luk(src);
-
- if(battle_config.enemy_str)
- damage = status_get_baseatk(src);
- else
- damage = 0;
- if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */
- atkmin = status_get_matk1(src);
- atkmax = status_get_matk2(src);
- }else{
- atkmin = status_get_atk(src);
- atkmax = status_get_atk2(src);
- }
- if(mob_db[md->class_].range>3 )
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
-
- if(atkmin > atkmax) atkmin = atkmax;
-
- if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // マキシマイズパワー
- atkmin=atkmax;
- }
-
- cri = status_get_critical(src);
- cri -= status_get_luk(target) * 3;
- if(battle_config.enemy_critical_rate != 100) {
- cri = cri*battle_config.enemy_critical_rate/100;
- if(cri < 1)
- cri = 1;
- }
- if(t_sc_data) {
- if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に
- cri <<=1;
- if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
- t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
- cri = 1000;
- }
-
- if(ac_flag) cri = 1000;
-
- if(skill_num == KN_AUTOCOUNTER) {
- if(!(battle_config.monster_auto_counter_type&1))
- cri = 1000;
- else
- cri <<= 1;
- }
-
- if(tsd && tsd->critical_def)
- cri = cri * (100 - tsd->critical_def) / 100;
-
- if((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) // 判定(スキルの場合は無視)
- // 敵の判定
- {
- damage += atkmax;
- type = 0x0a;
- }
- else {
- int vitbonusmax;
-
- if(atkmax > atkmin)
- damage += atkmin + rand() % (atkmax-atkmin + 1);
- else
- damage += atkmin ;
- // スキル修正1(攻撃力倍化系)
- // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正
- // バッシュ,マグナムブレイク,
- // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ,
- // メマーナイト,カートレボリューション
- // ダブルストレイフィング,アローシャワー,チャージアロー,
- // ソニックブロー
- if(sc_data){ //状態異常中のダメージ追加
- if(sc_data[SC_OVERTHRUST].timer!=-1) // オーバートラスト
- damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100;
- if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト
- damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
- if(sc_data[SC_BERSERK].timer!=-1) // バーサーク
- damage += damage*2;
- if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG]
- damage += sc_data[SC_AURABLADE].val1 * 20;
- }
-
- if(skill_num>0){
- int i;
- if( (i=skill_get_pl(skill_num))>0 )
- s_ele=i;
-
- flag=(flag&~BF_SKILLMASK)|BF_SKILL;
- switch( skill_num ){
- case SM_BASH: // バッシュ
- damage = damage*(100+ 30*skill_lv)/100;
- hitrate = (hitrate*(100+5*skill_lv))/100;
- break;
- case SM_MAGNUM: // マグナムブレイク
- damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
- hitrate = (hitrate*(100+10*skill_lv))/100;
- break;
- case MC_MAMMONITE: // メマーナイト
- damage = damage*(100+ 50*skill_lv)/100;
- break;
- case AC_DOUBLE: // ダブルストレイフィング
- damage = damage*(180+ 20*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case AC_SHOWER: // アローシャワー
- damage = damage*(75 + 5*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case AC_CHARGEARROW: // チャージアロー
- damage = damage*150/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case KN_PIERCE: // ピアース
- damage = damage*(100+ 10*skill_lv)/100;
- hitrate = hitrate*(100+5*skill_lv)/100;
- div_ = t_size+1;
- div_flag = 1;
- break;
- case KN_SPEARSTAB: // スピアスタブ
- damage = damage*(100+ 15*skill_lv)/100;
- break;
- case KN_SPEARBOOMERANG: // スピアブーメラン
- damage = damage*(100+ 50*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case KN_BRANDISHSPEAR: // ブランディッシュスピア
- damage = damage*(100+ 20*skill_lv)/100;
- if(skill_lv>3 && wflag==1) damage2+=damage/2;
- if(skill_lv>6 && wflag==1) damage2+=damage/4;
- if(skill_lv>9 && wflag==1) damage2+=damage/8;
- if(skill_lv>6 && wflag==2) damage2+=damage/2;
- if(skill_lv>9 && wflag==2) damage2+=damage/4;
- if(skill_lv>9 && wflag==3) damage2+=damage/2;
- damage +=damage2;
- break;
- case KN_BOWLINGBASH: // ボウリングバッシュ
- damage = damage*(100+ 50*skill_lv)/100;
- blewcount=0;
- break;
- case KN_AUTOCOUNTER:
- if(battle_config.monster_auto_counter_type&1)
- hitrate += 20;
- else
- hitrate = 1000000;
- flag=(flag&~BF_SKILLMASK)|BF_NORMAL;
- break;
- case AS_GRIMTOOTH:
- damage = damage*(100+ 20*skill_lv)/100;
- break;
- case AS_POISONREACT: // celest
- s_ele = 0;
- damage = damage*(100+ 30*skill_lv)/100;
- break;
- case AS_SONICBLOW: // ソニックブロウ
- damage = damage*(300+ 50*skill_lv)/100;
- break;
- case TF_SPRINKLESAND: // 砂まき
- damage = damage*125/100;
- break;
- case MC_CARTREVOLUTION: // カートレボリューション
- damage = (damage*150)/100;
- break;
- // 以下MOB
- case NPC_COMBOATTACK: // 多段攻撃
- div_flag = 1;
- break;
- case NPC_RANDOMATTACK: // ランダムATK攻撃
- damage = damage*(50+rand()%150)/100;
- break;
- // 属性攻撃(適当)
- case NPC_WATERATTACK:
- case NPC_GROUNDATTACK:
- case NPC_FIREATTACK:
- case NPC_WINDATTACK:
- case NPC_POISONATTACK:
- case NPC_HOLYATTACK:
- case NPC_DARKNESSATTACK:
- case NPC_UNDEADATTACK:
- case NPC_TELEKINESISATTACK:
- damage = damage*(100+25*(skill_lv-1))/100;
- break;
- case NPC_GUIDEDATTACK:
- hitrate = 1000000;
- break;
- case NPC_RANGEATTACK:
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case NPC_PIERCINGATT:
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- break;
- case RG_BACKSTAP: // バックスタブ
- damage = damage*(300+ 40*skill_lv)/100;
- hitrate = 1000000;
- break;
- case RG_RAID: // サプライズアタック
- damage = damage*(100+ 40*skill_lv)/100;
- break;
- case RG_INTIMIDATE: // インティミデイト
- damage = damage*(100+ 30*skill_lv)/100;
- break;
- case CR_SHIELDCHARGE: // シールドチャージ
- damage = damage*(100+ 20*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- s_ele = 0;
- break;
- case CR_SHIELDBOOMERANG: // シールドブーメラン
- damage = damage*(100+ 30*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- s_ele = 0;
- break;
- case CR_HOLYCROSS: // ホーリークロス
- damage = damage*(100+ 35*skill_lv)/100;
- break;
- case CR_GRANDCROSS:
- hitrate= 1000000;
- break;
- case AM_DEMONSTRATION: // デモンストレーション
- hitrate = 1000000;
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- break;
- case AM_ACIDTERROR: // アシッドテラー
- hitrate = 1000000;
- damage = damage*(100+ 40*skill_lv)/100;
- damage2 = damage2*(100+ 40*skill_lv)/100;
- break;
- case MO_FINGEROFFENSIVE: //指弾
- damage = damage * (125 + 25 * skill_lv) / 100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
- break;
- case MO_INVESTIGATE: // 発 勁
- if(def1 < 1000000)
- damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
- hitrate = 1000000;
- s_ele = 0;
- break;
- case MO_EXTREMITYFIST: // 阿修羅覇鳳拳
- damage = damage * 8 + 250 + (skill_lv * 150);
- hitrate = 1000000;
- s_ele = 0;
- break;
- case MO_CHAINCOMBO: // 連打掌
- damage = damage*(150+ 50*skill_lv)/100;
- break;
- case BA_MUSICALSTRIKE: // ミュージカルストライク
- damage = damage*(60+ 40 * skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case DC_THROWARROW: // 矢撃ち
- damage = damage*(60+ 40 * skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case MO_COMBOFINISH: // 猛龍拳
- damage = damage*(240+ 60*skill_lv)/100;
- break;
- case CH_TIGERFIST: // 伏虎拳
- damage = damage*(40+ 100*skill_lv)/100;
- break;
- case CH_CHAINCRUSH: // 連柱崩撃
- damage = damage*(400+ 100*skill_lv)/100;
- break;
- case CH_PALMSTRIKE: // 猛虎硬派山
- damage = damage*(200+ 100*skill_lv)/100;
- break;
- case LK_SPIRALPIERCE: /* スパイラルピアース */
- damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- if(tsd)
- tsd->canmove_tick = gettick() + 1000;
- else if(tmd)
- tmd->canmove_tick = gettick() + 1000;
- break;
- case LK_HEADCRUSH: /* ヘッドクラッシュ */
- damage = damage*(100+ 40*skill_lv)/100;
- break;
- case LK_JOINTBEAT: /* ジョイントビート */
- damage = damage*(50+ 10*skill_lv)/100;
- break;
- case ASC_METEORASSAULT: /* メテオアサルト */
- damage = damage*(40+ 40*skill_lv)/100;
- break;
- case SN_SHARPSHOOTING: /* シャープシューティング */
- damage += damage*(30*skill_lv)/100;
- break;
- case CG_ARROWVULCAN: /* アローバルカン */
- damage = damage*(200+100*skill_lv)/100;
- break;
- case AS_SPLASHER: /* ベナムスプラッシャー */
- damage = damage*(200+20*skill_lv)/100;
- hitrate = 1000000;
- break;
- }
- if (div_flag && div_ > 1) { // [Skotlex]
- damage *= div_;
- damage2 *= div_;
- }
- }
-
- if( skill_num!=NPC_CRITICALSLASH ){
- // 対 象の防御力によるダメージの減少
- // ディバインプロテクション(ここでいいのかな?)
- if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視
- int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
- if(battle_config.vit_penalty_type > 0) {
- if(target_count >= battle_config.vit_penalty_count) {
- if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- }
- else if(battle_config.vit_penalty_type == 2) {
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- }
- if(def1 < 0) def1 = 0;
- if(def2 < 1) def2 = 1;
- if(t_vit < 1) t_vit = 1;
- }
- }
- t_def = def2*8/10;
- if(battle_check_undead(s_race,status_get_elem_type(src)) || s_race==6)
- if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 )
- t_def += skill* (int) (3 + (tsd->status.base_level+1)*0.04); // submitted by orn
- //t_def += skill*3;
-
- vitbonusmax = (t_vit/20)*(t_vit/20)-1;
- if(battle_config.monster_defense_type) {
- damage = damage - (def1 * battle_config.monster_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- else{
- damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- }
- }
- }
-
- // 0未満だった場合1に補正
- if(damage<1) damage=1;
-
- // 回避修正
- if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 75;
- if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
- t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
- t_sc_data[SC_FREEZE].timer!=-1 ||
- (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中
- hitrate = 1000000;
- }
- if(hitrate < 1000000)
- hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
- if(type == 0 && rand()%100 >= hitrate) {
- damage = damage2 = 0;
- dmg_lv = ATK_FLEE;
- } else {
- dmg_lv = ATK_DEF;
- }
-
- if(tsd){
- int cardfix=100,i;
- cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性
- cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性
- cardfix=cardfix*(100-tsd->subsize[s_size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; // 種族によるダメージ耐性
- if(mob_db[md->class_].mode & 0x20)
- cardfix=cardfix*(100-tsd->subrace[10])/100;
- else
- cardfix=cardfix*(100-tsd->subrace[11])/100;
- for(i=0;i<tsd->add_def_class_count;i++) {
- if(tsd->add_def_classid[i] == md->class_) {
- cardfix=cardfix*(100-tsd->add_def_classrate[i])/100;
- break;
- }
- }
- for(i=0;i<tsd->add_damage_class_count2;i++) {
- if(tsd->add_damage_classid2[i] == md->class_) {
- cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100;
- break;
- }
- }
- if(flag&BF_LONG)
- cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
- if(flag&BF_SHORT)
- cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
- damage=damage*cardfix/100;
- }
- if(t_sc_data) {
- int cardfix=100;
- if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*50/100;
- if(cardfix != 100)
- damage=damage*cardfix/100;
- }
- if(t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1){ //アシャンプティオ
- if(!map[target->m].flag.pvp)
- damage=damage/3;
- else
- damage=damage/2;
- }
-
- if(damage < 0) damage = 0;
-
- // 属 性の適用
- if (!((battle_config.mob_ghostring_fix == 1) &&
- (status_get_elem_type(target) == 8) &&
- (target->type==BL_PC))) // [MouseJstr]
- if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
- damage=battle_attr_fix(damage, s_ele, status_get_element(target) );
-
- //if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
- // damage += sc_data[SC_AURABLADE].val1 * 10;
- if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */
- damage = 500+300*skill_lv;
-
- // インベナム修正
- if(skill_num==TF_POISON){
- damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
- }
- if(skill_num==MC_CARTREVOLUTION){
- damage = battle_attr_fix(damage, 0, status_get_element(target) );
- }
-
- // 完全回避の判定
- if(skill_num == 0 && tsd!=NULL && rand()%1000 < status_get_flee2(target) ){
- damage=0;
- type=0x0b;
- dmg_lv = ATK_LUCKY;
- }
-
- if(battle_config.enemy_perfect_flee) {
- if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){
- damage=0;
- type=0x0b;
- dmg_lv = ATK_LUCKY;
- }
- }
-
-// if(def1 >= 1000000 && damage > 0)
- if(t_mode&0x40 && damage > 0)
- damage = 1;
-
- if( tsd && tsd->special_state.no_weapon_damage)
- damage = 0;
-
- if(skill_num != CR_GRANDCROSS)
- damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
-
- wd.damage=damage;
- wd.damage2=0;
- wd.type=type;
- wd.div_=div_;
- wd.amotion=status_get_amotion(src);
- if(skill_num == KN_AUTOCOUNTER)
- wd.amotion >>= 1;
- wd.dmotion=status_get_dmotion(target);
- wd.blewcount=blewcount;
- wd.flag=flag;
- wd.dmg_lv=dmg_lv;
- return wd;
-}
-/*
- * =========================================================================
- * PCの武器による攻撃
- *-------------------------------------------------------------------------
- */
-static struct Damage battle_calc_pc_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
-{
- struct map_session_data *sd=(struct map_session_data *)src,*tsd=NULL;
- struct mob_data *tmd=NULL;
- int hitrate,flee,cri = 0,atkmin,atkmax;
- int dex,luk,target_count = 1;
- int no_cardfix=0;
- int def1 = status_get_def(target);
- int def2 = status_get_def2(target);
- int t_vit = status_get_vit(target);
- struct Damage wd;
- int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
- int flag,skill,dmg_lv = 0;
- int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0,s_size=1;
- int t_race2=0;
- struct status_change *sc_data,*t_sc_data;
- short *sc_count;
- short *option, *opt1, *opt2;
- int atkmax_=0, atkmin_=0, s_ele_; //二刀流用
- int watk,watk_,cardfix,t_ele;
- int da=0,i,t_class,ac_flag = 0;
- int idef_flag=0,idef_flag_=0;
- int div_flag=0; // 0: total damage is to be divided by div_
- // 1: damage is distributed,and has to be multiplied by div_ [celest]
-
- //return前の処理があるので情報出力部のみ変更
- if( src == NULL || target == NULL || sd == NULL ){
- nullpo_info(NLP_MARK);
- memset(&wd,0,sizeof(wd));
- return wd;
- }
-
-
- // アタッカー
- s_race=status_get_race(src); //種族
- s_ele=status_get_attack_element(src); //属性
- s_ele_=status_get_attack_element2(src); //左手属性
- s_size=status_get_size(src);
- sc_data=status_get_sc_data(src); //ステータス異常
- sc_count=status_get_sc_count(src); //ステータス異常の数
- option=status_get_option(src); //鷹とかペコとかカートとか
- opt1=status_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇
- opt2=status_get_opt2(src); //毒、呪い、沈黙、暗闇?
- t_race2=status_get_race2(target);
-
- if(skill_num != CR_GRANDCROSS) //グランドクロスでないなら
- sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃
-
- // ターゲット
- if(target->type==BL_PC) //対象がPCなら
- tsd=(struct map_session_data *)target; //tsdに代入(tmdはNULL)
- else if(target->type==BL_MOB) //対象がMobなら
- tmd=(struct mob_data *)target; //tmdに代入(tsdはNULL)
- t_race=status_get_race( target ); //対象の種族
- t_ele=status_get_elem_type(target); //対象の属性
- t_size=status_get_size( target ); //対象のサイズ
- t_mode=status_get_mode( target ); //対象のMode
- t_sc_data=status_get_sc_data( target ); //対象のステータス異常
-
-//オートカウンター処理ここから
- if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) ||
- (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) {
- if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { //グランドクロスでなく、対象がオートカウンター状態の場合
- int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target);
- int dist = distance(src->x,src->y,target->x,target->y);
- if(dist <= 0 || map_check_dir(dir,t_dir) ) { //対象との距離が0以下、または対象の正面?
- memset(&wd,0,sizeof(wd));
- t_sc_data[SC_AUTOCOUNTER].val3 = 0;
- t_sc_data[SC_AUTOCOUNTER].val4 = 1;
- if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { //自分がオートカウンター状態
- int range = status_get_range(target);
- if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || //対象がPCで武器が弓矢でなく射程内
- (target->type == BL_MOB && range <= 3 && dist <= range+1) ) //または対象がMobで射程が3以下で射程内
- t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
- }
- return wd; //ダメージ構造体を返して終了
- }
- else ac_flag = 1;
- } else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest]
- t_sc_data[SC_POISONREACT].val3 = 0;
- t_sc_data[SC_POISONREACT].val4 = 1;
- t_sc_data[SC_POISONREACT].val3 = src->id;
- }
- }
-//オートカウンター処理ここまで
-
- flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定
-
- // 回避率計算、回避判定は後で
- flee = status_get_flee(target);
- if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI、VITペナルティ設定が有効
- target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //対象の数を算出
- if(battle_config.agi_penalty_type > 0) {
- if(target_count >= battle_config.agi_penalty_count) { //ペナルティ設定より対象が多い
- if(battle_config.agi_penalty_type == 1) //回避率がagi_penalty_num%ずつ減少
- flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
- else if(battle_config.agi_penalty_type == 2) //回避率がagi_penalty_num分減少
- flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1; //回避率は最低でも1
- }
- }
- hitrate=status_get_hit(src) - flee + 80; //命中率計算
-
- type=0; // normal
- if (skill_num > 0) {
- div_=skill_get_num(skill_num,skill_lv);
- if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
- } else div_ = 1; // single attack
-
- dex=status_get_dex(src); //DEX
- luk=status_get_luk(src); //LUK
- watk = status_get_atk(src); //ATK
- watk_ = status_get_atk_(src); //ATK左手
-
- if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */
- damage = damage2 = status_get_matk1(src); //damega,damega2初登場、base_atkの取得
- }else{
- damage = damage2 = status_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得
- }
- atkmin = atkmin_ = dex; //最低ATKはDEXで初期化?
- sd->state.arrow_atk = 0; //arrow_atk初期化
- if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]])
- atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[9]]->wlv*20)/100;
- if(sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]])
- atkmin_ = atkmin_*(80 + sd->inventory_data[sd->equip_index[8]]->wlv*20)/100;
- if(sd->status.weapon == 11) { //武器が弓矢の場合
- atkmin = watk * ((atkmin<watk)? atkmin:watk)/100; //弓用最低ATK計算
- flag=(flag&~BF_RANGEMASK)|BF_LONG; //遠距離攻撃フラグを有効
- if(sd->arrow_ele > 0) //属性矢なら属性を矢の属性に変更
- s_ele = sd->arrow_ele;
- sd->state.arrow_atk = 1; //arrow_atk有効化
- }
-
- // サイズ修正
- // ペコ騎乗していて、槍で攻撃した場合は中型のサイズ修正を100にする
- // ウェポンパーフェクション,ドレイクC
- if(((sd->special_state.no_sizefix) || (pc_isriding(sd) && (sd->status.weapon==4 || sd->status.weapon==5) && t_size==1) || skill_num == MO_EXTREMITYFIST)){ //ペコ騎乗していて、槍で中型を攻撃
- atkmax = watk;
- atkmax_ = watk_;
- } else {
- atkmax = (watk * sd->atkmods[ t_size ]) / 100;
- atkmin = (atkmin * sd->atkmods[ t_size ]) / 100;
- atkmax_ = (watk_ * sd->atkmods_[ t_size ]) / 100;
- atkmin_ = (atkmin_ * sd->atkmods[ t_size ]) / 100;
- }
- if( (sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer!=-1) || (sd->special_state.no_sizefix)) { // ウェポンパーフェクション || ドレイクカード
- atkmax = watk;
- atkmax_ = watk_;
- }
-
- if(atkmin > atkmax && !(sd->state.arrow_atk)) atkmin = atkmax; //弓は最低が上回る場合あり
- if(atkmin_ > atkmax_) atkmin_ = atkmax_;
-
- if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // マキシマイズパワー
- atkmin=atkmax;
- atkmin_=atkmax_;
- }
-
- //ダブルアタック判定
- if(sd->weapontype1 == 0x01) {
- if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,TF_DOUBLE)) > 0)
- da = (rand()%100 < (skill*5)) ? 1:0;
- }
-
- //三段掌
- //if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) {
- if(skill_num == 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16) { // triple blow works with bows ^^ [celest]
- da = (rand()%100 < (30 - skill)) ? 2:0;
- }
-
- if(sd->double_rate > 0 && da == 0 && skill_num == 0)
- da = (rand()%100 < sd->double_rate) ? 1:0;
-
- // 過剰精錬ボーナス
- if(sd->overrefine>0 )
- damage+=(rand()%sd->overrefine)+1;
- if(sd->overrefine_>0 )
- damage2+=(rand()%sd->overrefine_)+1;
-
- if(da == 0){ //ダブルアタックが発動していない
- // クリティカル計算
- cri = status_get_critical(src);
- cri += sd->critaddrace[t_race];
-
- if(sd->state.arrow_atk)
- cri += sd->arrow_cri;
- if(sd->status.weapon == 16)
- // カタールの場合、クリティカルを倍に
- cri <<=1;
- cri -= status_get_luk(target) * 3;
- if(t_sc_data) {
- if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に
- cri <<=1;
- if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
- t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
- cri = 1000;
- }
- if(ac_flag) cri = 1000;
-
- if(skill_num == KN_AUTOCOUNTER) {
- if(!(battle_config.pc_auto_counter_type&1))
- cri = 1000;
- else
- cri <<= 1;
- }
- if(skill_num == SN_SHARPSHOOTING)
- cri += 200;
- }
-
- if(tsd && tsd->critical_def)
- cri = cri * (100-tsd->critical_def) / 100;
-
- if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && //ダブルアタックが発動していない
- (rand() % 1000) < cri) // 判定(スキルの場合は無視)
- {
- damage += atkmax;
- damage2 += atkmax_;
- if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
- if (sd->status.weapon < 16) {
- damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- }
- }
- if(sd->state.arrow_atk)
- damage += sd->arrow_atk;
-
- damage += damage * sd->crit_atk_rate / 100;
-
- type = 0x0a;
-
-/* if(def1 < 1000000) {
- if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- if(t_mode & 0x20) {
- if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- }
- else {
- if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- }
- }*/
- }
- else {
- int vitbonusmax;
-
- if(atkmax > atkmin)
- damage += atkmin + rand() % (atkmax-atkmin + 1);
- else
- damage += atkmin ;
- if(atkmax_ > atkmin_)
- damage2 += atkmin_ + rand() % (atkmax_-atkmin_ + 1);
- else
- damage2 += atkmin_ ;
- if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
- if (sd->status.weapon < 16) {
- damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- }
- }
-
- if(sd->state.arrow_atk) {
- if(sd->arrow_atk > 0)
- damage += rand()%(sd->arrow_atk+1);
- hitrate += sd->arrow_hit;
- }
-
- if(skill_num != MO_INVESTIGATE && def1 < 1000000) {
- if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- if(t_mode & 0x20) {
- if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- }
- else {
- if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) {
- damage = (damage * (def1 + def2))/100;
- idef_flag = 1;
- }
- if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) {
- damage2 = (damage2 * (def1 + def2))/100;
- idef_flag_ = 1;
- }
- }
- }
-
- // スキル修正1(攻撃力倍化系)
- // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正
- // バッシュ,マグナムブレイク,
- // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ,
- // メマーナイト,カートレボリューション
- // ダブルストレイフィング,アローシャワー,チャージアロー,
- // ソニックブロー
- if(sc_data){ //状態異常中のダメージ追加
- if(sc_data[SC_OVERTHRUST].timer!=-1){ // オーバートラスト
- damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100;
- damage2 += damage2*(5*sc_data[SC_OVERTHRUST].val1)/100;
- }
- if(sc_data[SC_TRUESIGHT].timer!=-1){ // トゥルーサイト
- damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
- damage2 += damage2*(2*sc_data[SC_TRUESIGHT].val1)/100;
- }
- if(sc_data[SC_BERSERK].timer!=-1){ // バーサーク
- damage += damage*2;
- damage2 += damage2*2;
- }
- if(sc_data && sc_data[SC_AURABLADE].timer!=-1) { //[DracoRPG]
- damage += sc_data[SC_AURABLADE].val1 * 20;
- damage2 += sc_data[SC_AURABLADE].val1 * 20;
- }
- }
-
- if(skill_num>0){
- int i;
- if( (i=skill_get_pl(skill_num))>0 )
- s_ele=s_ele_=i;
-
- flag=(flag&~BF_SKILLMASK)|BF_SKILL;
- switch( skill_num ){
- case SM_BASH: // バッシュ
- damage = damage*(100+ 30*skill_lv)/100;
- damage2 = damage2*(100+ 30*skill_lv)/100;
- hitrate = (hitrate*(100+5*skill_lv))/100;
- break;
- case SM_MAGNUM: // マグナムブレイク
- // 20*skill level+100? i think this will do for now [based on jRO info]
- damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
- damage2 = damage2*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
- hitrate = (hitrate*(100+10*skill_lv))/100;
- break;
- case MC_MAMMONITE: // メマーナイト
- damage = damage*(100+ 50*skill_lv)/100;
- damage2 = damage2*(100+ 50*skill_lv)/100;
- break;
- case AC_DOUBLE: // ダブルストレイフィング
- if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
- int arr = rand()%(sd->arrow_atk+1);
- damage += arr;
- damage2 += arr;
- }
- damage = damage*(180+ 20*skill_lv)/100;
- damage2 = damage2*(180+ 20*skill_lv)/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- sd->state.arrow_atk = 1;
- break;
- case AC_SHOWER: // アローシャワー
- if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
- int arr = rand()%(sd->arrow_atk+1);
- damage += arr;
- damage2 += arr;
- }
- damage = damage*(75 + 5*skill_lv)/100;
- damage2 = damage2*(75 + 5*skill_lv)/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- sd->state.arrow_atk = 1;
- break;
- case AC_CHARGEARROW: // チャージアロー
- if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
- int arr = rand()%(sd->arrow_atk+1);
- damage += arr;
- damage2 += arr;
- }
- damage = damage*150/100;
- damage2 = damage2*150/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- sd->state.arrow_atk = 1;
- break;
- case KN_PIERCE: // ピアース
- damage = damage*(100+ 10*skill_lv)/100;
- damage2 = damage2*(100+ 10*skill_lv)/100;
- hitrate=hitrate*(100+5*skill_lv)/100;
- div_=t_size+1;
- div_flag=1;
- break;
- case KN_SPEARSTAB: // スピアスタブ
- damage = damage*(100+ 15*skill_lv)/100;
- damage2 = damage2*(100+ 15*skill_lv)/100;
- blewcount=0;
- break;
- case KN_SPEARBOOMERANG: // スピアブーメラン
- damage = damage*(100+ 50*skill_lv)/100;
- damage2 = damage2*(100+ 50*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case KN_BRANDISHSPEAR: // ブランディッシュスピア
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- if(skill_lv>3 && wflag==1) damage3+=damage/2;
- if(skill_lv>6 && wflag==1) damage3+=damage/4;
- if(skill_lv>9 && wflag==1) damage3+=damage/8;
- if(skill_lv>6 && wflag==2) damage3+=damage/2;
- if(skill_lv>9 && wflag==2) damage3+=damage/4;
- if(skill_lv>9 && wflag==3) damage3+=damage/2;
- damage +=damage3;
- if(skill_lv>3 && wflag==1) damage4+=damage2/2;
- if(skill_lv>6 && wflag==1) damage4+=damage2/4;
- if(skill_lv>9 && wflag==1) damage4+=damage2/8;
- if(skill_lv>6 && wflag==2) damage4+=damage2/2;
- if(skill_lv>9 && wflag==2) damage4+=damage2/4;
- if(skill_lv>9 && wflag==3) damage4+=damage2/2;
- damage2 +=damage4;
- break;
- case KN_BOWLINGBASH: // ボウリングバッシュ
- damage = damage*(100+ 50*skill_lv)/100;
- damage2 = damage2*(100+ 50*skill_lv)/100;
- blewcount=0;
- break;
- case KN_AUTOCOUNTER:
- if(battle_config.pc_auto_counter_type&1)
- hitrate += 20;
- else
- hitrate = 1000000;
- flag=(flag&~BF_SKILLMASK)|BF_NORMAL;
- break;
- case AS_GRIMTOOTH:
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- break;
- case AS_POISONREACT: // celest
- s_ele = 0;
- damage = damage*(100+ 30*skill_lv)/100;
- damage2 = damage2*(100+ 30*skill_lv)/100;
- break;
- case AS_SONICBLOW: // ソニックブロウ
- hitrate+=30; // hitrate +30, thanks to midas
- damage = damage*(300+ 50*skill_lv)/100;
- damage2 = damage2*(300+ 50*skill_lv)/100;
- break;
- case TF_SPRINKLESAND: // 砂まき
- damage = damage*125/100;
- damage2 = damage2*125/100;
- break;
- case MC_CARTREVOLUTION: // カートレボリューション
- if(sd->cart_max_weight > 0 && sd->cart_weight > 0) {
- damage = ( damage*(150 + sd->cart_weight/800) )/100; //fixed CARTREV damage [Lupus] // should be 800, not 80... weight is *10 ^_- [celest]
- damage2 = ( damage2*(150 + sd->cart_weight/800) )/100;
- //damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
- //damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
- }
- else {
- damage = (damage*150)/100;
- damage2 = (damage2*150)/100;
- }
- break;
- // 以下MOB
- case NPC_COMBOATTACK: // 多段攻撃
- div_flag=1;
- break;
- case NPC_RANDOMATTACK: // ランダムATK攻撃
- damage = damage*(50+rand()%150)/100;
- damage2 = damage2*(50+rand()%150)/100;
- break;
- // 属性攻撃(適当)
- case NPC_WATERATTACK:
- case NPC_GROUNDATTACK:
- case NPC_FIREATTACK:
- case NPC_WINDATTACK:
- case NPC_POISONATTACK:
- case NPC_HOLYATTACK:
- case NPC_DARKNESSATTACK:
- case NPC_UNDEADATTACK:
- case NPC_TELEKINESISATTACK:
- damage = damage*(100+25*skill_lv)/100;
- damage2 = damage2*(100+25*skill_lv)/100;
- break;
- case NPC_GUIDEDATTACK:
- hitrate = 1000000;
- break;
- case NPC_RANGEATTACK:
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case NPC_PIERCINGATT:
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- break;
- case RG_BACKSTAP: // バックスタブ
- if(battle_config.backstab_bow_penalty == 1 && sd->status.weapon == 11){
- damage = (damage*(300+ 40*skill_lv)/100)/2;
- damage2 = (damage2*(300+ 40*skill_lv)/100)/2;
- }else{
- damage = damage*(300+ 40*skill_lv)/100;
- damage2 = damage2*(300+ 40*skill_lv)/100;
- }
- hitrate = 1000000;
- break;
- case RG_RAID: // サプライズアタック
- damage = damage*(100+ 40*skill_lv)/100;
- damage2 = damage2*(100+ 40*skill_lv)/100;
- break;
- case RG_INTIMIDATE: // インティミデイト
- damage = damage*(100+ 30*skill_lv)/100;
- damage2 = damage2*(100+ 30*skill_lv)/100;
- break;
- case CR_SHIELDCHARGE: // シールドチャージ
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_SHORT;
- s_ele = 0;
- break;
- case CR_SHIELDBOOMERANG: // シールドブーメラン
- damage = damage*(100+ 30*skill_lv)/100;
- damage2 = damage2*(100+ 30*skill_lv)/100;
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- s_ele = 0;
- break;
- case CR_HOLYCROSS: // ホーリークロス
- damage = damage*(100+ 35*skill_lv)/100;
- damage2 = damage2*(100+ 35*skill_lv)/100;
- break;
- case CR_GRANDCROSS:
- hitrate= 1000000;
- if(!battle_config.gx_cardfix)
-
- no_cardfix = 1;
- break;
- case AM_DEMONSTRATION: // デモンストレーション
- damage = damage*(100+ 20*skill_lv)/100;
- damage2 = damage2*(100+ 20*skill_lv)/100;
- no_cardfix = 1;
- break;
- case AM_ACIDTERROR: // アシッドテラー
- hitrate = 1000000;
- damage = damage*(100+ 40*skill_lv)/100;
- damage2 = damage2*(100+ 40*skill_lv)/100;
- s_ele = 0;
- s_ele_ = 0;
- no_cardfix = 1;
- break;
- case MO_FINGEROFFENSIVE: //指弾
- damage = damage * (125 + 25 * skill_lv) / 100;
- damage2 = damage2 * (125 + 25 * skill_lv) / 100;
- if(battle_config.finger_offensive_type == 0) {
- div_ = sd->spiritball_old;
- div_flag = 1;
- }
- else div_ = 1;
- flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
- break;
- case MO_INVESTIGATE: // 発 勁
- if(def1 < 1000000) {
- damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
- damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
- }
- hitrate = 1000000;
- s_ele = 0;
- s_ele_ = 0;
- break;
- case MO_EXTREMITYFIST: // 阿修羅覇鳳拳
- damage = damage * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150);
- damage2 = damage2 * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150);
- sd->status.sp = 0;
- clif_updatestatus(sd,SP_SP);
- hitrate = 1000000;
- s_ele = 0;
- s_ele_ = 0;
- break;
- case MO_CHAINCOMBO: // 連打掌
- damage = damage*(150+ 50*skill_lv)/100;
- damage2 = damage2*(150+ 50*skill_lv)/100;
- break;
- case MO_COMBOFINISH: // 猛龍拳
- damage = damage*(240+ 60*skill_lv)/100;
- damage2 = damage2*(240+ 60*skill_lv)/100;
- break;
- case BA_MUSICALSTRIKE: // ミュージカルストライク
- damage = damage*(60+ 40 * skill_lv)/100;
- damage2 = damage2*(60+ 40 * skill_lv)/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case DC_THROWARROW: // 矢撃ち
- if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
- int arr = rand()%(sd->arrow_atk+1);
- damage += arr;
- damage2 += arr;
- }
- damage = damage*(100+ 50 * skill_lv)/100;
- damage2 = damage2*(100+ 50 * skill_lv)/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- sd->state.arrow_atk = 1;
- break;
- case CH_TIGERFIST: // 伏虎拳
- damage = damage*(40+ 100*skill_lv)/100;
- damage2 = damage*(40+ 100*skill_lv)/100;
- break;
- case CH_CHAINCRUSH: // 連柱崩撃
- damage = damage*(400+ 100*skill_lv)/100;
- damage2 = damage*(400+ 100*skill_lv)/100;
- break;
- case CH_PALMSTRIKE: // 猛虎硬派山
- damage = damage*(200+ 100*skill_lv)/100;
- damage2 = damage*(200+ 100*skill_lv)/100;
- break;
- case LK_SPIRALPIERCE: /* スパイラルピアース */
- damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
- damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- if(tsd)
- tsd->canmove_tick = gettick() + 1000;
- else if(tmd)
- tmd->canmove_tick = gettick() + 1000;
- break;
- case LK_HEADCRUSH: /* ヘッドクラッシュ */
- damage = damage*(100+ 40*skill_lv)/100;
- damage2 = damage2*(100+ 40*skill_lv)/100;
- break;
- case LK_JOINTBEAT: /* ジョイントビート */
- damage = damage*(50+ 10*skill_lv)/100;
- damage2 = damage2*(50+ 10*skill_lv)/100;
- break;
- case ASC_METEORASSAULT: /* メテオアサルト */
- damage = damage*(40+ 40*skill_lv)/100;
- damage2 = damage2*(40+ 40*skill_lv)/100;
- no_cardfix = 1;
- break;
- case SN_SHARPSHOOTING: /* シャープシューティング */
- damage += damage*(30*skill_lv)/100;
- damage2 += damage2*(30*skill_lv)/100;
- break;
- case CG_ARROWVULCAN: /* アローバルカン */
- damage = damage*(200+100*skill_lv)/100;
- damage2 = damage2*(200+100*skill_lv)/100;
- if(sd->arrow_ele > 0) {
- s_ele = sd->arrow_ele;
- s_ele_ = sd->arrow_ele;
- }
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- break;
- case AS_SPLASHER: /* ベナムスプラッシャー */
- damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
- damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
- no_cardfix = 1;
- hitrate = 1000000;
- break;
- case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
- if(sd){
- // calculate physical part of damage
-#ifndef TWILIGHT
- damage = damage * skill_lv;
- damage2 = damage2 * skill_lv;
-#else /* TWILIGHT */
- damage = damage * skill_lv * 0.5; //Halved by Krel
- damage2 = damage2 * skill_lv * 0.5; //Halved by Krel
- // element modifier added right after this
-
- // calculate magic part of damage
- damage3 = skill_lv * status_get_int(src) * 5 * 0.5; //Krel
- // ignores magic defense now [Celest]
- /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
- imdef_flag = 1;
- if(t_mode & 0x20) {
- if(sd->ignore_mdef_race & (1<<10))
- imdef_flag = 1;
- }
- else {
- if(sd->ignore_mdef_race & (1<<11))
- imdef_flag = 1;
- }
- if(!imdef_flag){
- if(battle_config.magic_defense_type) {
- damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2;
- }
- else{
- damage3 = (damage3*(100-mdef1))/100 - mdef2;
- }
- }
-
- if(damage3<1)
- damage3=1;
-
- damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/
-
-#endif /* TWILIGHT */
- flag=(flag&~BF_RANGEMASK)|BF_LONG;
- }
- break;
- }
- if (div_flag && div_ > 1) { // [Skotlex]
- damage *= div_;
- damage2 *= div_;
- }
- if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
- damage += damage*sd->skillatk[1]/100;
- }
- if(da == 2) { //三段掌が発動しているか
- type = 0x08;
- div_ = 255; //三段掌用に…
- damage = damage * (100 + 20 * pc_checkskill(sd, MO_TRIPLEATTACK)) / 100;
- }
-
- if( skill_num!=NPC_CRITICALSLASH ){
- // 対 象の防御力によるダメージの減少
- // ディバインプロテクション(ここでいいのかな?)
- if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視
- int t_def;
- target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
- if(battle_config.vit_penalty_type > 0) {
- if(target_count >= battle_config.vit_penalty_count) {
- if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- }
- else if(battle_config.vit_penalty_type == 2) {
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- }
- if(def1 < 0) def1 = 0;
- if(def2 < 1) def2 = 1;
- if(t_vit < 1) t_vit = 1;
- }
- }
- t_def = def2*8/10;
- vitbonusmax = (t_vit/20)*(t_vit/20)-1;
- if (tmd) {
- if(t_mode & 0x20) {
- if(sd->ignore_def_mob & 2)
- idef_flag = 1;
- if(sd->ignore_def_mob_ & 2)
- idef_flag_ = 1;
- } else {
- if(sd->ignore_def_mob & 1)
- idef_flag = 1;
- if(sd->ignore_def_mob_ & 1)
- idef_flag_ = 1;
- }
- }
- if(sd->ignore_def_ele & (1<<t_ele) || sd->ignore_def_race & (1<<t_race))
- idef_flag = 1;
- if(sd->ignore_def_ele_ & (1<<t_ele) || sd->ignore_def_race_ & (1<<t_race))
- idef_flag_ = 1;
- if(t_mode & 0x20) {
- if(sd->ignore_def_race & (1<<10))
- idef_flag = 1;
- if(sd->ignore_def_race_ & (1<<10))
- idef_flag_ = 1;
- }
- else {
- if(sd->ignore_def_race & (1<<11))
- idef_flag = 1;
- if(sd->ignore_def_race_ & (1<<11))
- idef_flag_ = 1;
- }
-
- if(!idef_flag){
- if(battle_config.player_defense_type) {
- damage = damage - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- else{
- damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- }
- if(!idef_flag_){
- if(battle_config.player_defense_type) {
- damage2 = damage2 - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- else{
- damage2 = damage2 * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
- }
- }
- }
- }
- }
-
- // 状態異常中のダメージ追加でクリティカルにも有効なスキル
- if (sc_data) {
- // エンチャントデッドリーポイズン
- if(!no_cardfix && sc_data[SC_EDP].timer != -1 && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT) {
- damage += damage * (150 + sc_data[SC_EDP].val1 * 50) / 100;
- no_cardfix = 1;
- }
- // sacrifice works on boss monsters, and does 9% damage to self [Celest]
- if (!skill_num && /*!(t_mode&0x20) &&*/ sc_data[SC_SACRIFICE].timer != -1) {
- int mhp = status_get_max_hp(src);
- int dmg = mhp * 9/100;
- pc_heal(sd, -dmg, 0);
- damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 10) / 100;
- damage2 = 0;
- hitrate = 1000000;
- s_ele = 0;
- s_ele_ = 0;
- skill_num = PA_SACRIFICE;
- //clif_skill_nodamage(src,target,skill_num,skill_lv,1); // this doesn't show effect either.. hmm =/
- sc_data[SC_SACRIFICE].val2 --;
- if (sc_data[SC_SACRIFICE].val2 == 0)
- status_change_end(src, SC_SACRIFICE,-1);
- }
- }
-
- // 精錬ダメージの追加
- if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { //DEF, VIT無視
- damage += status_get_atk2(src);
- damage2 += status_get_atk_2(src);
- }
- if(skill_num == CR_SHIELDBOOMERANG) {
- if(sd->equip_index[8] >= 0) {
- int index = sd->equip_index[8];
- if(sd->inventory_data[index] && sd->inventory_data[index]->type == 5) {
- damage += sd->inventory_data[index]->weight/10;
- damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1);
- }
- }
- }
- if(skill_num == LK_SPIRALPIERCE) { /* スパイラルピアース */
- if(sd->equip_index[9] >= 0) { //重量で追加ダメージらしいのでシールドブーメランを参考に追加
- int index = sd->equip_index[9];
- if(sd->inventory_data[index] && sd->inventory_data[index]->type == 4) {
- damage += (int)(double)(sd->inventory_data[index]->weight*(0.8*skill_lv*4/10));
- damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1);
- }
- }
- }
-
- // 0未満だった場合1に補正
- if(damage<1) damage=1;
- if(damage2<1) damage2=1;
-
- // スキル修正2(修練系)
- // 修練ダメージ(右手のみ) ソニックブロー時は別処理(1撃に付き1/8適応)
- if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != CR_GRANDCROSS) { //修練ダメージ無視
- damage = battle_addmastery(sd,target,damage,0);
- damage2 = battle_addmastery(sd,target,damage2,1);
- }
-
- if(sd->perfect_hit > 0) {
- if(rand()%100 < sd->perfect_hit)
- hitrate = 1000000;
- }
-
- // 回避修正
- if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 75;
- if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
- t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
- t_sc_data[SC_FREEZE].timer!=-1 ||
- (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中
- hitrate = 1000000;
- }
- hitrate = (hitrate<5)?5:hitrate;
- if(type == 0 && rand()%100 >= hitrate) {
- damage = damage2 = 0;
- dmg_lv = ATK_FLEE;
- } else {
- dmg_lv = ATK_DEF;
- }
-
- // スキル修正3(武器研究)
- if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) {
- damage+= skill*2;
- damage2+= skill*2;
- }
- //Advanced Katar Research by zanetheinsane
- if(sd->weapontype1 == 0x10 || sd->weapontype2 == 0x10){
- if((skill = pc_checkskill(sd,ASC_KATAR)) > 0) {
- damage += damage*(10+(skill * 2))/100;
- }
- }
-
-//スキルによるダメージ補正ここまで
-
-//カードによるダメージ追加処理ここから
- cardfix=100;
- if(!sd->state.arrow_atk) { //弓矢以外
- if(!battle_config.left_cardfix_to_right) { //左手カード補正設定無し
- cardfix=cardfix*(100+sd->addrace[t_race])/100; // 種族によるダメージ修正
- cardfix=cardfix*(100+sd->addele[t_ele])/100; // 属性によるダメージ修正
- cardfix=cardfix*(100+sd->addsize[t_size])/100; // サイズによるダメージ修正
- cardfix=cardfix*(100+sd->addrace2[t_race2])/100;
- }
- else {
- cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // 種族によるダメージ修正(左手による追加あり)
- cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // 属性によるダメージ修正(左手による追加あり)
- cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // サイズによるダメージ修正(左手による追加あり)
- cardfix=cardfix*(100+sd->addrace2[t_race2]+sd->addrace2_[t_race2])/100;
- }
- }
- else { //弓矢
- cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // 種族によるダメージ修正(弓矢による追加あり)
- cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // 属性によるダメージ修正(弓矢による追加あり)
- cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // サイズによるダメージ修正(弓矢による追加あり)
- cardfix=cardfix*(100+sd->addrace2[t_race2])/100;
- }
- if(t_mode & 0x20) { //ボス
- if(!sd->state.arrow_atk) { //弓矢攻撃以外なら
- if(!battle_config.left_cardfix_to_right) //左手カード補正設定無し
- cardfix=cardfix*(100+sd->addrace[10])/100; //ボスモンスターに追加ダメージ
- else //左手カード補正設定あり
- cardfix=cardfix*(100+sd->addrace[10]+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ(左手による追加あり)
- }
- else //弓矢攻撃
- cardfix=cardfix*(100+sd->addrace[10]+sd->arrow_addrace[10])/100; //ボスモンスターに追加ダメージ(弓矢による追加あり)
- }
- else { //ボスじゃない
- if(!sd->state.arrow_atk) { //弓矢攻撃以外
- if(!battle_config.left_cardfix_to_right) //左手カード補正設定無し
- cardfix=cardfix*(100+sd->addrace[11])/100; //ボス以外モンスターに追加ダメージ
- else //左手カード補正設定あり
- cardfix=cardfix*(100+sd->addrace[11]+sd->addrace_[11])/100; //ボス以外モンスターに追加ダメージ(左手による追加あり)
- }
- else
- cardfix=cardfix*(100+sd->addrace[11]+sd->arrow_addrace[11])/100; //ボス以外モンスターに追加ダメージ(弓矢による追加あり)
- }
- //特定Class用補正処理(少女の日記→ボンゴン用?)
- t_class = status_get_class(target);
- for(i=0;i<sd->add_damage_class_count;i++) {
- if(sd->add_damage_classid[i] == t_class) {
- cardfix=cardfix*(100+sd->add_damage_classrate[i])/100;
- break;
- }
- }
- if(!no_cardfix)
- damage=damage*cardfix/100; //カード補正によるダメージ増加
-//カードによるダメージ増加処理ここまで
-
-//カードによるダメージ追加処理(左手)ここから
- cardfix=100;
- if(!battle_config.left_cardfix_to_right) { //左手カード補正設定無し
- cardfix=cardfix*(100+sd->addrace_[t_race])/100; // 種族によるダメージ修正左手
- cardfix=cardfix*(100+sd->addele_[t_ele])/100; // 属 性によるダメージ修正左手
- cardfix=cardfix*(100+sd->addsize_[t_size])/100; // サイズによるダメージ修正左手
- cardfix=cardfix*(100+sd->addrace2_[t_race2])/100;
- if(t_mode & 0x20) //ボス
- cardfix=cardfix*(100+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ左手
- else
- cardfix=cardfix*(100+sd->addrace_[11])/100; //ボス以外モンスターに追加ダメージ左手
- }
- //特定Class用補正処理左手(少女の日記→ボンゴン用?)
- for(i=0;i<sd->add_damage_class_count_;i++) {
- if(sd->add_damage_classid_[i] == t_class) {
- cardfix=cardfix*(100+sd->add_damage_classrate_[i])/100;
- break;
- }
- }
- if(!no_cardfix)
- damage2=damage2*cardfix/100;
-
-//カード補正による左手ダメージ増加
-//カードによるダメージ増加処理(左手)ここまで
-
-//カードによるダメージ減衰処理ここから
- if(tsd){ //対象がPCの場合
- cardfix=100;
- cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性
- cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属性によるダメージ耐性
- cardfix=cardfix*(100-tsd->subsize[s_size])/100;
- if(status_get_mode(src) & 0x20)
- cardfix=cardfix*(100-tsd->subrace[10])/100; //ボスからの攻撃はダメージ減少
- else
- cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少
- //特定Class用補正処理左手(少女の日記→ボンゴン用?)
- for(i=0;i<tsd->add_def_class_count;i++) {
- if(tsd->add_def_classid[i] == sd->status.class_) {
- cardfix=cardfix*(100-tsd->add_def_classrate[i])/100;
- break;
- }
- }
- if(flag&BF_LONG)
- cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; //遠距離攻撃はダメージ減少(ホルンCとか)
- if(flag&BF_SHORT)
- cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; //近距離攻撃はダメージ減少(該当無し?)
- damage=damage*cardfix/100; //カード補正によるダメージ減少
- damage2=damage2*cardfix/100; //カード補正による左手ダメージ減少
- }
-//カードによるダメージ減衰処理ここまで
-
-//対象にステータス異常がある場合のダメージ減算処理ここから
- if(t_sc_data) {
- cardfix=100;
- if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //ディフェンダー状態で遠距離攻撃
- cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //ディフェンダーによる減衰
- if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*50/100;
- if(cardfix != 100) {
- damage=damage*cardfix/100; //ディフェンダー補正によるダメージ減少
- damage2=damage2*cardfix/100; //ディフェンダー補正による左手ダメージ減少
- }
- if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //アスムプティオ
- if(!map[target->m].flag.pvp){
- damage=damage/3;
- damage2=damage2/3;
- }else{
- damage=damage/2;
- damage2=damage2/2;
- }
- }
- }
-//対象にステータス異常がある場合のダメージ減算処理ここまで
-
- if(damage < 0) damage = 0;
- if(damage2 < 0) damage2 = 0;
-
- // 属 性の適用
- damage=battle_attr_fix(damage,s_ele, status_get_element(target) );
- damage2=battle_attr_fix(damage2,s_ele_, status_get_element(target) );
-
- // 星のかけら、気球の適用
- damage += sd->star;
- damage2 += sd->star_;
- damage += sd->spiritball*3;
- damage2 += sd->spiritball*3;
-
- //if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */
- // damage += sc_data[SC_AURABLADE].val1 * 10;
- // damage2 += sc_data[SC_AURABLADE].val1 * 10;
- //}
- if(skill_num==PA_PRESSURE){ /* プレッシャー 必中? */
- damage = 500+300*skill_lv;
- damage2 = 500+300*skill_lv;
- }
-
- // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ!
- // >map_session_data に左手ダメージ(atk,atk2)追加して
- // >status_calc_pc()でやるべきかな?
- // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して
- // status_calc_pc()でデータを入力しています
-
- //左手のみ武器装備
- if(sd->weapontype1 == 0 && sd->weapontype2 > 0) {
- damage = damage2;
- damage2 = 0;
- }
-
- // 右手、左手修練の適用
- if(sd->status.weapon > 16) {// 二刀流か?
- int dmg = damage, dmg2 = damage2;
- // 右手修練(60% 〜 100%) 右手全般
- skill = pc_checkskill(sd,AS_RIGHT);
- damage = damage * (50 + (skill * 10))/100;
- if(dmg > 0 && damage < 1) damage = 1;
- // 左手修練(40% 〜 80%) 左手全般
- skill = pc_checkskill(sd,AS_LEFT);
- damage2 = damage2 * (30 + (skill * 10))/100;
- if(dmg2 > 0 && damage2 < 1) damage2 = 1;
- }
- else //二刀流でなければ左手ダメージは0
- damage2 = 0;
-
- // 右手,短剣のみ
- if(da == 1) { //ダブルアタックが発動しているか
- div_ = 2;
- damage += damage;
- type = 0x08;
- }
-
- if(sd->status.weapon == 16) {
- // カタール追撃ダメージ
- skill = pc_checkskill(sd,TF_DOUBLE);
- damage2 = damage * (1 + (skill * 2))/100;
- if(damage > 0 && damage2 < 1) damage2 = 1;
- }
-
- // インベナム修正
- if(skill_num==TF_POISON){
- damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
- }
- if(skill_num==MC_CARTREVOLUTION){
- damage = battle_attr_fix(damage, 0, status_get_element(target) );
- }
-
- // 完全回避の判定
- if(skill_num == 0 && tsd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ){
- damage=damage2=0;
- type=0x0b;
- dmg_lv = ATK_LUCKY;
- }
-
- // 対象が完全回避をする設定がONなら
- if(battle_config.enemy_perfect_flee) {
- if(skill_num == 0 && tmd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ) {
- damage=damage2=0;
- type=0x0b;
- dmg_lv = ATK_LUCKY;
- }
- }
-
- //MobのModeに頑強フラグが立っているときの処理
- if(t_mode&0x40){
- if(damage > 0)
- damage = 1;
- if(damage2 > 0)
- damage2 = 1;
- }
-
- //bNoWeaponDamage(設定アイテム無し?)でグランドクロスじゃない場合はダメージが0
- if( tsd && tsd->special_state.no_weapon_damage && skill_num != CR_GRANDCROSS)
- damage = damage2 = 0;
-
- if(skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0) ) {
- if(damage2<1) // ダメージ最終修正
- damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
- else if(damage<1) // 右手がミス?
- damage2=battle_calc_damage(src,target,damage2,div_,skill_num,skill_lv,flag);
- else { // 両 手/カタールの場合はちょっと計算ややこしい
- int d1=damage+damage2,d2=damage2;
- damage=battle_calc_damage(src,target,damage+damage2,div_,skill_num,skill_lv,flag);
- damage2=(d2*100/d1)*damage/100;
- if(damage > 1 && damage2 < 1) damage2=1;
- damage-=damage2;
- }
- }
-
- /* For executioner card [Valaris] */
- if(src->type == BL_PC && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per > 0 && skill_num == 0 ){
- if(rand()%100 < sd->random_attack_increase_per){
- if(damage >0) damage*=sd->random_attack_increase_add/100;
- if(damage2 >0) damage2*=sd->random_attack_increase_add/100;
- }
- }
- /* End addition */
-
- // for azoth weapon [Valaris]
- if(src->type == BL_PC && target->type == BL_MOB && sd->classchange) {
- if(rand()%10000 < sd->classchange) {
- int changeclass[]={
- 1001,1002,1004,1005,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1018,1019,1020,
- 1021,1023,1024,1025,1026,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1040,1041,
- 1042,1044,1045,1047,1048,1049,1050,1051,1052,1053,1054,1055,1056,1057,1058,1060,1061,
- 1062,1063,1064,1065,1066,1067,1068,1069,1070,1071,1076,1077,1078,1079,1080,1081,1083,
- 1084,1085,1094,1095,1097,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,
- 1111,1113,1114,1116,1117,1118,1119,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,
- 1131,1132,1133,1134,1135,1138,1139,1140,1141,1142,1143,1144,1145,1146,1148,1149,1151,
- 1152,1153,1154,1155,1156,1158,1160,1161,1163,1164,1165,1166,1167,1169,1170,1174,1175,
- 1176,1177,1178,1179,1180,1182,1183,1184,1185,1188,1189,1191,1192,1193,1194,1195,1196,
- 1197,1199,1200,1201,1202,1204,1205,1206,1207,1208,1209,1211,1212,1213,1214,1215,1216,
- 1219,1242,1243,1245,1246,1247,1248,1249,1250,1253,1254,1255,1256,1257,1258,1260,1261,
- 1263,1264,1265,1266,1267,1269,1270,1271,1273,1274,1275,1276,1277,1278,1280,1281,1282,
- 1291,1292,1293,1294,1295,1297,1298,1300,1301,1302,1304,1305,1306,1308,1309,1310,1311,
- 1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323,1364,1365,1366,1367,1368,1369,
- 1370,1371,1372,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,
- 1390,1391,1392,1400,1401,1402,1403,1404,1405,1406,1408,1409,1410,1412,1413,1415,1416,
- 1417,1493,1494,1495,1497,1498,1499,1500,1502,1503,1504,1505,1506,1507,1508,1509,1510,
- 1511,1512,1513,1514,1515,1516,1517,1519,1520,1582,1584,1585,1586,1587 };
- mob_class_change(((struct mob_data *)target),changeclass);
- }
- }
-
- wd.damage=damage;
- wd.damage2=damage2;
- wd.type=type;
- wd.div_=div_;
- wd.amotion=status_get_amotion(src);
- if(skill_num == KN_AUTOCOUNTER)
- wd.amotion >>= 1;
- wd.dmotion=status_get_dmotion(target);
- wd.blewcount=blewcount;
- wd.flag=flag;
- wd.dmg_lv=dmg_lv;
-
- return wd;
-}
-
-/*==========================================
- * 武器ダメージ計算
- *------------------------------------------
- */
-struct Damage battle_calc_weapon_attack(
- struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
-{
- struct Damage wd;
-
- //return前の処理があるので情報出力部のみ変更
- if (src == NULL || target == NULL) {
- nullpo_info(NLP_MARK);
- memset(&wd,0,sizeof(wd));
- return wd;
- }
-
- if(target->type == BL_PET)
- memset(&wd,0,sizeof(wd));
-
- else if(src->type == BL_PC)
- wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
- else if(src->type == BL_MOB)
- wd = battle_calc_mob_weapon_attack(src,target,skill_num,skill_lv,wflag);
- else if(src->type == BL_PET)
- wd = battle_calc_pet_weapon_attack(src,target,skill_num,skill_lv,wflag);
- else
- memset(&wd,0,sizeof(wd));
-
- if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
- struct map_session_data *sd = (struct map_session_data *)src;
- // weapon = 0, armor = 1
- int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG]
- int breakrate_[2] = {0,0}; //enemy breaking chance [celest]
- int breaktime = 5000;
-
- breakrate_[0] += sd->break_weapon_rate;
- breakrate_[1] += sd->break_armor_rate;
-
- if (sd->sc_count) {
- if (sd->sc_data[SC_MELTDOWN].timer!=-1) {
- breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1;
- breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1;
- breaktime = skill_get_time2(WS_MELTDOWN,1);
- }
- if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
- breakrate += 10;
- }
-
- if(sd->status.weapon && sd->status.weapon != 11) {
- if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000)
- if (pc_breakweapon(sd) == 1)
- wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
- }
- if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) {
- if (target->type == BL_PC) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if(tsd->status.weapon != 11)
- pc_breakweapon(tsd);
- } else
- status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0);
- }
- if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) {
- if (target->type == BL_PC) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if(tsd->status.weapon != 11)
- pc_breakarmor(tsd);
- } else
- status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0);
- }
- }
-
- return wd;
-}
-
-/*==========================================
- * 魔法ダメージ計算
- *------------------------------------------
- */
-struct Damage battle_calc_magic_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
- {
- int mdef1=status_get_mdef(target);
- int mdef2=status_get_mdef2(target);
- int matk1,matk2,damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv),rdamage = 0;
- struct Damage md;
- int aflag;
- int normalmagic_flag=1;
- int matk_flag = 1;
- int ele=0,race=7,size=1,race2=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i;
- struct map_session_data *sd=NULL,*tsd=NULL;
- struct mob_data *tmd = NULL;
-
-
- //return前の処理があるので情報出力部のみ変更
- if( bl == NULL || target == NULL ){
- nullpo_info(NLP_MARK);
- memset(&md,0,sizeof(md));
- return md;
- }
-
- if(target->type == BL_PET) {
- memset(&md,0,sizeof(md));
- return md;
- }
-
- matk1=status_get_matk1(bl);
- matk2=status_get_matk2(bl);
- ele = skill_get_pl(skill_num);
- race = status_get_race(bl);
- size = status_get_size(bl);
- race2 = status_get_race2(bl);
- t_ele = status_get_elem_type(target);
- t_race = status_get_race(target);
- t_mode = status_get_mode(target);
-
-#define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); }
-
- if( bl->type==BL_PC && (sd=(struct map_session_data *)bl) ){
- sd->state.attack_type = BF_MAGIC;
- if(sd->matk_rate != 100)
- MATK_FIX(sd->matk_rate,100);
- sd->state.arrow_atk = 0;
- }
- if( target->type==BL_PC )
- tsd=(struct map_session_data *)target;
- else if( target->type==BL_MOB )
- tmd=(struct mob_data *)target;
-
- aflag=BF_MAGIC|BF_LONG|BF_SKILL;
-
- if(skill_num > 0){
- switch(skill_num){ // 基本ダメージ計算(スキルごとに処理)
- // ヒールor聖体
- case AL_HEAL:
- case PR_BENEDICTIO:
- damage = skill_calc_heal(bl,skill_lv)/2;
- normalmagic_flag=0;
- break;
- case PR_ASPERSIO: /* アスペルシオ */
- damage = 40; //固定ダメージ
- normalmagic_flag=0;
- break;
- case PR_SANCTUARY: // サンクチュアリ
- damage = (skill_lv>6)?388:skill_lv*50;
- normalmagic_flag=0;
- blewcount|=0x10000;
- break;
- case ALL_RESURRECTION:
- case PR_TURNUNDEAD: // 攻撃リザレクションとターンアンデッド
- if(target->type != BL_PC && battle_check_undead(t_race,t_ele)){
- int hp, mhp, thres;
- hp = status_get_hp(target);
- mhp = status_get_max_hp(target);
- thres = (skill_lv * 20) + status_get_luk(bl)+
- status_get_int(bl) + status_get_lv(bl)+
- ((200 - hp * 200 / mhp));
- if(thres > 700) thres = 700;
-// if(battle_config.battle_log)
-// printf("ターンアンデッド! 確率%d ‰(千分率)\n", thres);
- if(rand()%1000 < thres && !(t_mode&0x20)) // 成功
- damage = hp;
- else // 失敗
- damage = status_get_lv(bl) + status_get_int(bl) + skill_lv * 10;
- }
- normalmagic_flag=0;
- break;
-
- case MG_NAPALMBEAT: // ナパームビート(分散計算込み)
- MATK_FIX(70+ skill_lv*10,100);
- if(flag>0){
- MATK_FIX(1,flag);
- }else {
- if(battle_config.error_log)
- printf("battle_calc_magic_attack(): napam enemy count=0 !\n");
- }
- break;
- case MG_FIREBALL: // ファイヤーボール
- {
- const int drate[]={100,90,70};
- if(flag>2)
- matk1=matk2=0;
- else
- MATK_FIX( (95+skill_lv*5)*drate[flag] ,10000 );
- }
- break;
- case MG_FIREWALL: // ファイヤーウォール
-/*
- if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PCは火属性でも飛ぶ?そもそもダメージ受ける?
- blewcount |= 0x10000;
- else
- blewcount = 0;
-*/
- if((t_ele==3 || battle_check_undead(t_race,t_ele)) && target->type!=BL_PC)
- blewcount = 0;
- else
- blewcount |= 0x10000;
- MATK_FIX( 1,2 );
- break;
- case MG_THUNDERSTORM: // サンダーストーム
- MATK_FIX( 80,100 );
- break;
- case MG_FROSTDIVER: // フロストダイバ
- MATK_FIX( 100+skill_lv*10, 100);
- break;
- case WZ_FROSTNOVA: // フロストダイバ
- MATK_FIX((100+skill_lv*10)*2/3, 100);
- break;
- case WZ_FIREPILLAR: // ファイヤーピラー
- if(mdef1 < 1000000)
- mdef1=mdef2=0; // MDEF無視
- MATK_FIX( 1,5 );
- matk1+=50;
- matk2+=50;
- break;
- case WZ_SIGHTRASHER:
- MATK_FIX( 100+skill_lv*20, 100);
- break;
- case WZ_METEOR:
- case WZ_JUPITEL: // ユピテルサンダー
- break;
- case WZ_VERMILION: // ロードオブバーミリオン
- MATK_FIX( skill_lv*20+80, 100 );
- break;
- case WZ_WATERBALL: // ウォーターボール
- //matk1+= skill_lv*30;
- //matk2+= skill_lv*30;
- MATK_FIX( 100+skill_lv*30, 100 );
- break;
- case WZ_STORMGUST: // ストームガスト
- MATK_FIX( skill_lv*40+100 ,100 );
-// blewcount|=0x10000;
- break;
- case AL_HOLYLIGHT: // ホーリーライト
- MATK_FIX( 125,100 );
- break;
- case AL_RUWACH:
- MATK_FIX( 145,100 );
- break;
- case HW_NAPALMVULCAN: // ナパームビート(分散計算込み)
- MATK_FIX(70+ skill_lv*10,100);
- if(flag>0){
- MATK_FIX(1,flag);
- }else {
- if(battle_config.error_log)
- printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n");
- }
- break;
- case PF_SOULBURN: // Celest
- if (target->type != BL_PC || skill_lv < 5) {
- memset(&md,0,sizeof(md));
- return md;
- } else if (target->type == BL_PC) {
- damage = ((struct map_session_data *)target)->status.sp * 2;
- matk_flag = 0; // don't consider matk and matk2
- }
- break;
- case ASC_BREAKER:
- damage = rand()%500 + 500 + skill_lv * status_get_int(bl) * 5;
- matk_flag = 0; // don't consider matk and matk2
- break;
- }
- }
-
- if(normalmagic_flag){ // 一般魔法ダメージ計算
- int imdef_flag=0;
- if (matk_flag) {
- if(matk1>matk2)
- damage= matk2+rand()%(matk1-matk2+1);
- else
- damage= matk2;
- }
- if(sd) {
- if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
- imdef_flag = 1;
- if(t_mode & 0x20) {
- if(sd->ignore_mdef_race & (1<<10))
- imdef_flag = 1;
- }
- else {
- if(sd->ignore_mdef_race & (1<<11))
- imdef_flag = 1;
- }
- }
- if(!imdef_flag){
- if(battle_config.magic_defense_type) {
- damage = damage - (mdef1 * battle_config.magic_defense_type) - mdef2;
- }
- else{
- damage = (damage*(100-mdef1))/100 - mdef2;
- }
- }
-
- if(damage<1)
- damage=1;
- }
-
- if(sd) {
- cardfix=100;
- cardfix=cardfix*(100+sd->magic_addrace[t_race])/100;
- cardfix=cardfix*(100+sd->magic_addele[t_ele])/100;
- if(t_mode & 0x20)
- cardfix=cardfix*(100+sd->magic_addrace[10])/100;
- else
- cardfix=cardfix*(100+sd->magic_addrace[11])/100;
- t_class = status_get_class(target);
- for(i=0;i<sd->add_magic_damage_class_count;i++) {
- if(sd->add_magic_damage_classid[i] == t_class) {
- cardfix=cardfix*(100+sd->add_magic_damage_classrate[i])/100;
- break;
- }
- }
- damage=damage*cardfix/100;
- if (skill_num > 0 && sd->skillatk[0] == skill_num)
- damage += damage*sd->skillatk[1]/100;
- }
-
- if( tsd ){
- int s_class = status_get_class(bl);
- cardfix=100;
- cardfix=cardfix*(100-tsd->subele[ele])/100; // 属 性によるダメージ耐性
- cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性
- cardfix=cardfix*(100-tsd->subsize[size])/100;
- cardfix=cardfix*(100-tsd->magic_subrace[race])/100;
- cardfix=cardfix*(100-tsd->subrace2[race2])/100; // 種族によるダメージ耐性
- if(status_get_mode(bl) & 0x20)
- cardfix=cardfix*(100-tsd->magic_subrace[10])/100;
- else
- cardfix=cardfix*(100-tsd->magic_subrace[11])/100;
- for(i=0;i<tsd->add_mdef_class_count;i++) {
- if(tsd->add_mdef_classid[i] == s_class) {
- cardfix=cardfix*(100-tsd->add_mdef_classrate[i])/100;
- break;
- }
- }
- cardfix=cardfix*(100-tsd->magic_def_rate)/100;
- damage=damage*cardfix/100;
- }
- if(damage < 0) damage = 0;
-
- damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属 性修正
-
- if(skill_num == CR_GRANDCROSS) { // グランドクロス
- struct Damage wd;
- wd=battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
- damage = (damage + wd.damage) * (100 + 40*skill_lv)/100;
- if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, status_get_element(target) ); //属性2回かかる
- if(bl==target) damage=damage/2; //反動は半分
- }
-
- div_=skill_get_num( skill_num,skill_lv );
-
- if(div_>1 && skill_num != WZ_VERMILION)
- damage*=div_;
-
-// if(mdef1 >= 1000000 && damage > 0)
- if(t_mode&0x40 && damage > 0)
- damage = 1;
-
- if( tsd && tsd->special_state.no_magic_damage) {
- if (battle_config.gtb_pvp_only != 0) { // [MouseJstr]
- if ((map[target->m].flag.pvp || map[target->m].flag.gvg) && target->type==BL_PC)
- damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
- } else
- damage=0; // 黄 金蟲カード(魔法ダメージ0)
- }
-
- damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正
-
- /* magic_damage_return by [AppleGirl] and [Valaris] */
- if( target->type==BL_PC && tsd && tsd->magic_damage_return > 0 ){
- rdamage += damage * tsd->magic_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- clif_damage(target,bl,gettick(),0,0,rdamage,0,0,0);
- battle_damage(target,bl,rdamage,0);
- }
- /* end magic_damage_return */
-
- md.damage=damage;
- md.div_=div_;
- md.amotion=status_get_amotion(bl);
- md.dmotion=status_get_dmotion(target);
- md.damage2=0;
- md.type=0;
- md.blewcount=blewcount;
- md.flag=aflag;
-
- return md;
-}
-
-/*==========================================
- * その他ダメージ計算
- *------------------------------------------
- */
-struct Damage battle_calc_misc_attack(
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
-{
- int int_=status_get_int(bl);
-// int luk=status_get_luk(bl);
- int dex=status_get_dex(bl);
- int skill,ele,race,size,cardfix,race2;
- struct map_session_data *sd=NULL,*tsd=NULL;
- int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv);
- struct Damage md;
- int damagefix=1;
-
- int aflag=BF_MISC|BF_SHORT|BF_SKILL;
-
- //return前の処理があるので情報出力部のみ変更
- if( bl == NULL || target == NULL ){
- nullpo_info(NLP_MARK);
- memset(&md,0,sizeof(md));
- return md;
- }
-
- if(target->type == BL_PET) {
- memset(&md,0,sizeof(md));
- return md;
- }
-
- if( bl->type == BL_PC && (sd=(struct map_session_data *)bl) ) {
- sd->state.attack_type = BF_MISC;
- sd->state.arrow_atk = 0;
- }
-
- if( target->type==BL_PC )
- tsd=(struct map_session_data *)target;
-
- switch(skill_num){
-
- case HT_LANDMINE: // ランドマイン
- damage=skill_lv*(dex+75)*(100+int_)/100;
- break;
-
- case HT_BLASTMINE: // ブラストマイン
- damage=skill_lv*(dex/2+50)*(100+int_)/100;
- break;
-
- case HT_CLAYMORETRAP: // クレイモアートラップ
- damage=skill_lv*(dex/2+75)*(100+int_)/100;
- break;
-
- case HT_BLITZBEAT: // ブリッツビート
- if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
- skill=0;
- damage=(dex/10+int_/2+skill*3+40)*2;
- if(flag > 1)
- damage /= flag;
- aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case TF_THROWSTONE: // 石投げ
- damage=50;
- damagefix=0;
- aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
- break;
-
- case BA_DISSONANCE: // 不協和音
- damage=(skill_lv)*20+pc_checkskill(sd,BA_MUSICALLESSON)*3;
- break;
-
- case NPC_SELFDESTRUCTION: // 自爆
- damage=status_get_hp(bl)-(bl==target?1:0);
- damagefix=0;
- break;
-
- case NPC_SMOKING: // タバコを吸う
- damage=3;
- damagefix=0;
- break;
-
- case NPC_DARKBREATH:
- {
- struct status_change *sc_data = status_get_sc_data(target);
- int hitrate=status_get_hit(bl) - status_get_flee(target) + 80;
- hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
- if(sc_data && (sc_data[SC_SLEEP].timer!=-1 || sc_data[SC_STAN].timer!=-1 ||
- sc_data[SC_FREEZE].timer!=-1 || (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) ) )
- hitrate = 1000000;
- if(rand()%100 < hitrate) {
- damage = 500 + (skill_lv-1)*1000 + rand()%1000;
- if(damage > 9999) damage = 9999;
- }
- }
- break;
- case SN_FALCONASSAULT: /* ファルコンアサルト */
-#ifdef TWILIGHT
- if( sd==NULL || (skill = pc_checkskill(sd,HT_BLITZBEAT)) <= 0)
- skill=0;
- damage=(100+50*skill_lv+(dex/10+int_/2+skill*3+40)*2) * 2;
-#else
- if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
- skill=0;
- damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; // [Celest]
-#endif
- if(flag > 1)
- damage /= flag;
- aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
- break;
- }
-
- ele = skill_get_pl(skill_num);
- race = status_get_race(bl);
- size = status_get_size(bl);
- race2 = status_get_race(bl);
-
- if(damagefix){
- if(damage<1 && skill_num != NPC_DARKBREATH)
- damage=1;
-
- if( tsd ){
- cardfix=100;
- cardfix=cardfix*(100-tsd->subele[ele])/100; // 属性によるダメージ耐性
- cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性
- cardfix=cardfix*(100-tsd->subsize[size])/100;
- cardfix=cardfix*(100-tsd->misc_def_rate)/100;
- cardfix=cardfix*(100-tsd->subrace2[race2])/100;
- damage=damage*cardfix/100;
- }
- if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
- damage += damage*sd->skillatk[1]/100;
-
- if(damage < 0) damage = 0;
- damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正
- }
-
- div_=skill_get_num( skill_num,skill_lv );
- if(div_>1)
- damage*=div_;
-
- if(damage > 0 && (damage < div_ || (status_get_def(target) >= 1000000 && status_get_mdef(target) >= 1000000) ) ) {
- damage = div_;
- }
-
- if(status_get_mode(target)&0x40 && damage>0)
- damage = 1;
-
- damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正
-
- md.damage=damage;
- md.div_=div_;
- md.amotion=status_get_amotion(bl);
- md.dmotion=status_get_dmotion(target);
- md.damage2=0;
- md.type=0;
- md.blewcount=blewcount;
- md.flag=aflag;
- return md;
-
-}
-/*==========================================
- * ダメージ計算一括処理用
- *------------------------------------------
- */
-struct Damage battle_calc_attack( int attack_type,
- struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
-{
- struct Damage d;
- switch(attack_type){
- case BF_WEAPON:
- return battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
- case BF_MAGIC:
- return battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
- case BF_MISC:
- return battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
- default:
- if(battle_config.error_log)
- printf("battle_calc_attack: unknwon attack type ! %d\n",attack_type);
- memset(&d,0,sizeof(d));
- break;
- }
- return d;
-}
-/*==========================================
- * 通常攻撃処理まとめ
- *------------------------------------------
- */
-int battle_weapon_attack( struct block_list *src,struct block_list *target,
- unsigned int tick,int flag)
-{
- struct map_session_data *sd=NULL;
- struct status_change *sc_data = status_get_sc_data(src),*t_sc_data=status_get_sc_data(target);
- short *opt1;
- int race = 7, ele = 0;
- int damage,rdamage = 0;
- struct Damage wd;
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- if(src->type == BL_PC)
- sd = (struct map_session_data *)src;
-
- if(src->prev == NULL || target->prev == NULL)
- return 0;
- if(src->type == BL_PC && pc_isdead(sd))
- return 0;
- if(target->type == BL_PC && pc_isdead((struct map_session_data *)target))
- return 0;
-
- opt1=status_get_opt1(src);
- if(opt1 && *opt1 > 0) {
- battle_stopattack(src);
- return 0;
- }
- if(sc_data && sc_data[SC_BLADESTOP].timer!=-1){
- battle_stopattack(src);
- return 0;
- }
-
- if(battle_check_target(src,target,BCT_ENEMY) <= 0 &&
- !battle_check_range(src,target,0))
- return 0; // 攻撃対象外
-
- race = status_get_race(target);
- ele = status_get_elem_type(target);
- if(battle_check_target(src,target,BCT_ENEMY) > 0 &&
- battle_check_range(src,target,0)){
- // 攻撃対象となりうるので攻撃
- if(sd && sd->status.weapon == 11) {
- if(sd->equip_index[10] >= 0) {
- if(battle_config.arrow_decrement)
- pc_delitem(sd,sd->equip_index[10],1,0);
- }
- else {
- clif_arrow_fail(sd,0);
- return 0;
- }
- }
- if(flag&0x8000) {
- if(sd && battle_config.pc_attack_direction_change)
- sd->dir = sd->head_dir = map_calc_dir(src, target->x,target->y );
- else if(src->type == BL_MOB && battle_config.monster_attack_direction_change)
- ((struct mob_data *)src)->dir = map_calc_dir(src, target->x,target->y );
- wd=battle_calc_weapon_attack(src,target,KN_AUTOCOUNTER,flag&0xff,0);
- }
- else if(flag&AS_POISONREACT && sc_data && sc_data[SC_POISONREACT].timer!=-1) {
- wd=battle_calc_weapon_attack(src,target,AS_POISONREACT,sc_data[SC_POISONREACT].val1,0);
- }
- else
- wd=battle_calc_weapon_attack(src,target,0,0,0);
- if((damage = wd.damage + wd.damage2) > 0 && src != target) {
- if(wd.flag&BF_SHORT) {
- if(target->type == BL_PC) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if(tsd && tsd->short_weapon_damage_return > 0) {
- rdamage += damage * tsd->short_weapon_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- if(t_sc_data && t_sc_data[SC_REFLECTSHIELD].timer != -1) {
- rdamage += damage * t_sc_data[SC_REFLECTSHIELD].val2 / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- else if(wd.flag&BF_LONG) {
- if(target->type == BL_PC) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if(tsd && tsd->long_weapon_damage_return > 0) {
- rdamage += damage * tsd->long_weapon_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- }
- if(rdamage > 0)
- clif_damage(src,src,tick,wd.amotion,wd.dmotion,rdamage,1,4,0);
- }
-
- if (wd.div_ == 255 && sd) { //三段掌
- int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src);
- int skilllv;
- if(wd.damage+wd.damage2 < status_get_hp(target)) {
- if((skilllv = pc_checkskill(sd, MO_CHAINCOMBO)) > 0)
- delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整
-
- status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0);
- }
- sd->attackabletime = sd->canmove_tick = tick + delay;
- clif_combo_delay(src,delay);
- clif_skill_damage(src , target , tick , wd.amotion , wd.dmotion ,
- wd.damage , 3 , MO_TRIPLEATTACK, pc_checkskill(sd,MO_TRIPLEATTACK) , -1 );
- }
- else {
- clif_damage(src,target,tick, wd.amotion, wd.dmotion,
- wd.damage, wd.div_ , wd.type, wd.damage2);
- //二刀流左手とカタール追撃のミス表示(無理やり〜)
- if(sd && sd->status.weapon >= 16 && wd.damage2 == 0)
- clif_damage(src,target,tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
- }
- if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) )
- skill_castend_damage_id(src,target,0,-1,tick,0);
- map_freeblock_lock();
- battle_delay_damage(tick+wd.amotion,src,target,(wd.damage+wd.damage2),0);
- if(target->prev != NULL &&
- (target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) {
- if(wd.damage > 0 || wd.damage2 > 0) {
- skill_additional_effect(src,target,0,0,BF_WEAPON,tick);
- if(sd) {
- if(sd->weapon_coma_ele[ele] > 0 && rand()%10000 < sd->weapon_coma_ele[ele])
- battle_damage(src,target,status_get_max_hp(target),1);
- if(sd->weapon_coma_race[race] > 0 && rand()%10000 < sd->weapon_coma_race[race])
- battle_damage(src,target,status_get_max_hp(target),1);
- if(status_get_mode(target) & 0x20) {
- if(sd->weapon_coma_race[10] > 0 && rand()%10000 < sd->weapon_coma_race[10])
- battle_damage(src,target,status_get_max_hp(target),1);
- }
- else {
- if(sd->weapon_coma_race[11] > 0 && rand()%10000 < sd->weapon_coma_race[11])
- battle_damage(src,target,status_get_max_hp(target),1);
- }
- }
- }
- }
- if(sc_data && sc_data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc_data[SC_AUTOSPELL].val4) {
- int skilllv=sc_data[SC_AUTOSPELL].val3,i,f=0;
- i = rand()%100;
- if(i >= 50) skilllv -= 2;
- else if(i >= 15) skilllv--;
- if(skilllv < 1) skilllv = 1;
- if(sd) {
- int sp = skill_get_sp(sc_data[SC_AUTOSPELL].val2,skilllv)*2/3;
- if(sd->status.sp >= sp) {
- if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32)
- f = skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- else {
- switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) {
- case 0: case 2:
- f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- break;
- case 1:/* 支援系 */
- if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
- f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- else
- f = skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- break;
- }
- }
- if(!f) pc_heal(sd,0,-sp);
- }
- }
- else {
- if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32)
- skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- else {
- switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) {
- case 0: case 2:
- skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- break;
- case 1:/* 支援系 */
- if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
- skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- else
- skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
- break;
- }
- }
- }
- }
- if(sd) {
- if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) {
- int skilllv = sd->autospell_lv, i;
- i = rand()%100;
- if(i >= 50) skilllv -= 2;
- else if(i >= 15) skilllv--;
- if(skilllv < 1) skilllv = 1;
-
- if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32)
- skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag);
- else {
- switch( skill_get_nk(sd->autospell_id) ) {
- case 0: case 2:
- skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag);
- break;
- case 1:/* 支援系 */
- if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
- skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag);
- else
- skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag);
- break;
- }
- }
- }
- if (wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) {
- int hp = 0,sp = 0;
- if (!battle_config.left_cardfix_to_right) { // 二刀流左手カードの吸収系効果を右手に追加しない場合
- hp += battle_calc_drain(wd.damage, sd->hp_drain_rate, sd->hp_drain_per, sd->hp_drain_value);
- hp += battle_calc_drain(wd.damage2, sd->hp_drain_rate_, sd->hp_drain_per_, sd->hp_drain_value_);
- sp += battle_calc_drain(wd.damage, sd->sp_drain_rate, sd->sp_drain_per, sd->sp_drain_value);
- sp += battle_calc_drain(wd.damage2, sd->sp_drain_rate_, sd->sp_drain_per_, sd->sp_drain_value_);
- } else { // 二刀流左手カードの吸収系効果を右手に追加する場合
- int hp_drain_rate = sd->hp_drain_rate + sd->hp_drain_rate_;
- int hp_drain_per = sd->hp_drain_per + sd->hp_drain_per_;
- int hp_drain_value = sd->hp_drain_value + sd->hp_drain_value_;
- int sp_drain_rate = sd->sp_drain_rate + sd->sp_drain_rate_;
- int sp_drain_per = sd->sp_drain_per + sd->sp_drain_per_;
- int sp_drain_value = sd->sp_drain_value + sd->sp_drain_value_;
- hp += battle_calc_drain(wd.damage, hp_drain_rate, hp_drain_per, hp_drain_value);
- sp += battle_calc_drain(wd.damage, sp_drain_rate, sp_drain_per, sp_drain_value);
- }
-
- if (hp || sp) pc_heal(sd, hp, sp);
- if (sd->sp_drain_type && target->type == BL_PC)
- battle_heal(NULL,target,0,-sp,0);
- }
- }
- if (target->type == BL_PC) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if(tsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) &&
- tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) {
- struct block_list *tbl;
- int skilllv = tsd->autospell_lv, i;
- i = rand()%100;
- if(i >= 50) skilllv -= 2;
- else if(i >= 15) skilllv--;
- if(skilllv < 1) skilllv = 1;
-
- if (tsd->autospell2_type == 0) tbl = target;
- else tbl = src;
- if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32)
- skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag);
- else {
- switch( skill_get_nk(tsd->autospell2_id) ) {
- case 0: case 2:
- skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
- break;
- case 1:/* 支援系 */
- if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) &&
- battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl)))
- skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
- else
- skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
- break;
- }
- }
- }
- }
-
- if(rdamage > 0)
- battle_delay_damage(tick+wd.amotion,target,src,rdamage,0);
-
- if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) {
- if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id)
- battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1);
- status_change_end(target,SC_AUTOCOUNTER,-1);
- }
- if(t_sc_data && t_sc_data[SC_POISONREACT].timer != -1 && t_sc_data[SC_POISONREACT].val4 > 0) { // poison react [Celest]
- if(t_sc_data[SC_POISONREACT].val3 == src->id) {
- struct map_session_data *tsd = (struct map_session_data *)target;
- if ((src->type == BL_MOB && status_get_elem_type(src)==5) || (src->type == BL_PC && status_get_attack_element(src)==5)) {
- t_sc_data[SC_POISONREACT].val2 = 0;
- battle_weapon_attack(target,src,tick,flag|AS_POISONREACT);
- } else {
- skill_use_id(tsd,src->id,TF_POISON,5);
- --t_sc_data[SC_POISONREACT].val2;
- }
- if (t_sc_data[SC_POISONREACT].val2<=0)
- status_change_end(target,SC_POISONREACT,-1);
- }
- }
- if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1 &&
- !(status_get_mode(src)&0x20)) { // ボスには無効
- int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
- status_change_end(target,SC_BLADESTOP_WAIT,-1);
- status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
- status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
- }
- if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
- status_change_end(target,SC_SPLASHER,-1);
-
- map_freeblock_unlock();
- }
- return wd.dmg_lv;
-}
-
-int battle_check_undead(int race,int element)
-{
- if(battle_config.undead_detect_type == 0) {
- if(element == 9)
- return 1;
- }
- else if(battle_config.undead_detect_type == 1) {
- if(race == 1)
- return 1;
- }
- else {
- if(element == 9 || race == 1)
- return 1;
- }
- return 0;
-}
-
-/*==========================================
- * 敵味方判定(1=肯定,0=否定,-1=エラー)
- * flag&0xf0000 = 0x00000:敵じゃないか判定(ret:1=敵ではない)
- * = 0x10000:パーティー判定(ret:1=パーティーメンバ)
- * = 0x20000:全て(ret:1=敵味方両方)
- * = 0x40000:敵か判定(ret:1=敵)
- * = 0x50000:パーティーじゃないか判定(ret:1=パーティでない)
- *------------------------------------------
- */
-int battle_check_target( struct block_list *src, struct block_list *target,int flag)
-{
- int s_p,s_g,t_p,t_g;
- struct block_list *ss=src;
- struct status_change *sc_data;
- struct status_change *tsc_data;
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- if( flag&0x40000 ){ // 反転フラグ
- int ret=battle_check_target(src,target,flag&0x30000);
- if(ret!=-1)
- return !ret;
- return -1;
- }
-
- if( flag&0x20000 ){
- if( target->type==BL_MOB || target->type==BL_PC )
- return 1;
- else
- return -1;
- }
-
- if(src->type == BL_SKILL && target->type == BL_SKILL) // 対象がスキルユニットなら無条件肯定
- return -1;
-
- if(target->type == BL_PC && ((struct map_session_data *)target)->invincible_timer != -1)
- return -1;
-
- // Celest
- sc_data = status_get_sc_data(src);
- tsc_data = status_get_sc_data(target);
- if ((sc_data && sc_data[SC_BASILICA].timer != -1) ||
- (tsc_data && tsc_data[SC_BASILICA].timer != -1))
- return -1;
-
- if(target->type == BL_SKILL) {
- switch(((struct skill_unit *)target)->group->unit_id){
- case 0x8d:
- case 0x8f:
- case 0x98:
- return 0;
- break;
- }
- }
-
- if(target->type == BL_PET)
- return -1;
-
- // スキルユニットの場合、親を求める
- if( src->type==BL_SKILL) {
- struct skill_unit *su = (struct skill_unit *)src;
- int skillid, inf2;
-
- nullpo_retr (-1, su);
- nullpo_retr (-1, su->group);
- skillid = su->group->skill_id;
- inf2 = skill_get_inf2(skillid);
- if( (ss=map_id2bl( su->group->src_id))==NULL )
- return -1;
- if(ss->prev == NULL)
- return -1;
- if(inf2&0x80 &&
- (map[src->m].flag.pvp ||
- (skillid >= 115 && skillid <= 125 && map[src->m].flag.gvg)) &&
- !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target)))
- return 0;
- if(ss == target) {
- if(inf2&0x100)
- return 0;
- if(inf2&0x200)
- return -1;
- }
- }
-
- if( src->type==BL_MOB ){
- struct mob_data *md=(struct mob_data *)src;
- nullpo_retr (-1, md);
-
- if(target->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)target;
- nullpo_retr (-1, sd);
-
- if(md->class_ >= 1285 && md->class_ <= 1287){
- struct guild_castle *gc = guild_mapname2gc (map[target->m].name);
- if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris]
- return 1; // end addition [Valaris]
- if(gc && sd->status.guild_id > 0) {
- struct guild *g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris]
- if(g && g->guild_id == gc->guild_id)
- return 1;
- if(g && guild_isallied(g,gc))
- return 1;
- }
- }
- // option to have monsters ignore GMs [Valaris]
- if (battle_config.monsters_ignore_gm > 0 && pc_isGM(sd) >= battle_config.monsters_ignore_gm)
- return 1;
- }
- // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める
- if(md->master_id>0){
- if(md->master_id==target->id) // 主なら肯定
- return 1;
- if(md->state.special_mob_ai){
- if(target->type==BL_MOB){ //special_mob_aiで対象がMob
- struct mob_data *tmd=(struct mob_data *)target;
- if(tmd){
- if(tmd->master_id != md->master_id) //召喚主が一緒でなければ否定
- return 0;
- else{ //召喚主が一緒なので肯定したいけど自爆は否定
- if(md->state.special_mob_ai>2)
- return 0;
- else
- return 1;
- }
- }
- }
- }
- if((ss=map_id2bl(md->master_id))==NULL)
- return -1;
- }
- }
-
- if( src==target || ss==target ) // 同じなら肯定
- return 1;
-
- if(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))
- return -1;
-
- if( src->prev==NULL || // 死んでるならエラー
- (src->type==BL_PC && pc_isdead((struct map_session_data *)src) ) )
- return -1;
-
- if( (ss->type == BL_PC && target->type==BL_MOB) ||
- (ss->type == BL_MOB && target->type==BL_PC) )
- return 0; // PCvsMOBなら否定
-
- if(ss->type == BL_PET && target->type==BL_MOB)
- return 0;
-
- s_p=status_get_party_id(ss);
- s_g=status_get_guild_id(ss);
-
- t_p=status_get_party_id(target);
- t_g=status_get_guild_id(target);
-
- if(flag&0x10000) {
- if(s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方)
- return 1;
- else // パーティ検索なら同じパーティじゃない時点で否定
- return 0;
- }
-
- if(ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g ) // 同じギルド/mobクラスなら肯定(味方)
- return 1;
-
-//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
-//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
-
- if( ss->type==BL_PC && target->type==BL_PC) { // 両方PVPモードなら否定(敵)
- struct skill_unit *su=NULL;
- if(src->type==BL_SKILL)
- su=(struct skill_unit *)src;
- if(map[ss->m].flag.pvp || pc_iskiller((struct map_session_data *)ss, (struct map_session_data*)target)) { // [MouseJstr]
- if(su && su->group->target_flag==BCT_NOENEMY)
- return 1;
- else if (battle_config.pk_mode &&
- (((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 ||
- ((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level ||
- ((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level))
- return 1; // prevent novice engagement in pk_mode [Valaris]
- else if(map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0 && s_p == t_p)
- return 1;
- else if(map[ss->m].flag.pvp_noguild && s_g > 0 && t_g > 0 && s_g == t_g)
- return 1;
- return 0;
- }
- if(map[src->m].flag.gvg) {
- struct guild *g=NULL;
- if(su && su->group->target_flag==BCT_NOENEMY)
- return 1;
- if( s_g > 0 && s_g == t_g)
- return 1;
- if(map[src->m].flag.gvg_noparty && s_p > 0 && t_p > 0 && s_p == t_p)
- return 1;
- if((g = guild_search(s_g))) {
- int i;
- for(i=0;i<MAX_GUILDALLIANCE;i++){
- if(g->alliance[i].guild_id > 0 && g->alliance[i].guild_id == t_g) {
- if(g->alliance[i].opposition)
- return 0;//敵対ギルドなら無条件に敵
- else
- return 1;//同盟ギルドなら無条件に味方
- }
- }
- }
- return 0;
- }
- }
-
- return 1; // 該当しないので無関係人物(まあ敵じゃないので味方)
-}
-/*==========================================
- * 射程判定
- *------------------------------------------
- */
-int battle_check_range(struct block_list *src,struct block_list *bl,int range)
-{
-
- int dx,dy;
- int arange;
-
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
-
- dx=abs(bl->x-src->x);
- dy=abs(bl->y-src->y);
- arange=((dx>dy)?dx:dy);
-
- if(src->m != bl->m) // 違うマップ
- return 0;
-
- if( range>0 && range < arange ) // 遠すぎる
- return 0;
-
- if( arange<2 ) // 同じマスか隣接
- return 1;
-
-// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
-// return 1;
-
- // 障害物判定
- return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
-}
-
-/*==========================================
- * Return numerical value of a switch configuration (modified by [Yor])
- * on/off, english, fran軋is, deutsch, espaol
- *------------------------------------------
- */
-int battle_config_switch(const char *str) {
- if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
- return 1;
- if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
- return 0;
- return atoi(str);
-}
-
-static const struct {
- char str[128];
- void *val;
-} battle_data[] = {
- { "warp_point_debug", &battle_config.warp_point_debug },
- { "enemy_critical", &battle_config.enemy_critical },
- { "enemy_critical_rate", &battle_config.enemy_critical_rate },
- { "enemy_str", &battle_config.enemy_str },
- { "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
- { "casting_rate", &battle_config.cast_rate },
- { "delay_rate", &battle_config.delay_rate },
- { "delay_dependon_dex", &battle_config.delay_dependon_dex },
- { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
- { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
- { "player_skill_add_range", &battle_config.pc_skill_add_range },
- { "skill_out_range_consume", &battle_config.skill_out_range_consume },
- { "monster_skill_add_range", &battle_config.mob_skill_add_range },
- { "player_damage_delay", &battle_config.pc_damage_delay },
- { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
- { "defunit_not_enemy", &battle_config.defnotenemy },
- { "random_monster_checklv", &battle_config.random_monster_checklv },
- { "attribute_recover", &battle_config.attr_recover },
- { "flooritem_lifetime", &battle_config.flooritem_lifetime },
- { "item_auto_get", &battle_config.item_auto_get },
- { "item_first_get_time", &battle_config.item_first_get_time },
- { "item_second_get_time", &battle_config.item_second_get_time },
- { "item_third_get_time", &battle_config.item_third_get_time },
- { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
- { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
- { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
- { "item_rate", &battle_config.item_rate },
- { "drop_rate0item", &battle_config.drop_rate0item },
- { "base_exp_rate", &battle_config.base_exp_rate },
- { "job_exp_rate", &battle_config.job_exp_rate },
- { "pvp_exp", &battle_config.pvp_exp },
- { "gtb_pvp_only", &battle_config.gtb_pvp_only },
- { "guild_max_castles", &battle_config.guild_max_castles },
- { "death_penalty_type", &battle_config.death_penalty_type },
- { "death_penalty_base", &battle_config.death_penalty_base },
- { "death_penalty_job", &battle_config.death_penalty_job },
- { "zeny_penalty", &battle_config.zeny_penalty },
- { "restart_hp_rate", &battle_config.restart_hp_rate },
- { "restart_sp_rate", &battle_config.restart_sp_rate },
- { "mvp_hp_rate", &battle_config.mvp_hp_rate },
- { "mvp_item_rate", &battle_config.mvp_item_rate },
- { "mvp_exp_rate", &battle_config.mvp_exp_rate },
- { "monster_hp_rate", &battle_config.monster_hp_rate },
- { "monster_max_aspd", &battle_config.monster_max_aspd },
- { "atcommand_gm_only", &battle_config.atc_gmonly },
- { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
- { "gm_all_skill", &battle_config.gm_allskill },
- { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
- { "gm_all_equipment", &battle_config.gm_allequip },
- { "gm_skill_unconditional", &battle_config.gm_skilluncond },
- { "player_skillfree", &battle_config.skillfree },
- { "player_skillup_limit", &battle_config.skillup_limit },
- { "weapon_produce_rate", &battle_config.wp_rate },
- { "potion_produce_rate", &battle_config.pp_rate },
- { "monster_active_enable", &battle_config.monster_active_enable },
- { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
- { "monster_loot_type", &battle_config.monster_loot_type },
- { "mob_skill_use", &battle_config.mob_skill_use },
- { "mob_count_rate", &battle_config.mob_count_rate },
- { "quest_skill_learn", &battle_config.quest_skill_learn },
- { "quest_skill_reset", &battle_config.quest_skill_reset },
- { "basic_skill_check", &battle_config.basic_skill_check },
- { "guild_emperium_check", &battle_config.guild_emperium_check },
- { "guild_exp_limit", &battle_config.guild_exp_limit },
- { "player_invincible_time", &battle_config.pc_invincible_time },
- { "pet_catch_rate", &battle_config.pet_catch_rate },
- { "pet_rename", &battle_config.pet_rename },
- { "pet_friendly_rate", &battle_config.pet_friendly_rate },
- { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
- { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
- { "pet_str", &battle_config.pet_str },
- { "pet_status_support", &battle_config.pet_status_support },
- { "pet_attack_support", &battle_config.pet_attack_support },
- { "pet_damage_support", &battle_config.pet_damage_support },
- { "pet_support_rate", &battle_config.pet_support_rate },
- { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
- { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
- { "skill_min_damage", &battle_config.skill_min_damage },
- { "finger_offensive_type", &battle_config.finger_offensive_type },
- { "heal_exp", &battle_config.heal_exp },
- { "resurrection_exp", &battle_config.resurrection_exp },
- { "shop_exp", &battle_config.shop_exp },
- { "combo_delay_rate", &battle_config.combo_delay_rate },
- { "item_check", &battle_config.item_check },
- { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
- { "natural_healhp_interval", &battle_config.natural_healhp_interval },
- { "natural_healsp_interval", &battle_config.natural_healsp_interval },
- { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
- { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
- { "item_name_override_grffile", &battle_config.item_name_override_grffile},
- { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
- { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
- { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
- { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
- { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
- { "arrow_decrement", &battle_config.arrow_decrement },
- { "max_aspd", &battle_config.max_aspd },
- { "max_hp", &battle_config.max_hp },
- { "max_sp", &battle_config.max_sp },
- { "max_lv", &battle_config.max_lv },
- { "max_parameter", &battle_config.max_parameter },
- { "max_cart_weight", &battle_config.max_cart_weight },
- { "player_skill_log", &battle_config.pc_skill_log },
- { "monster_skill_log", &battle_config.mob_skill_log },
- { "battle_log", &battle_config.battle_log },
- { "save_log", &battle_config.save_log },
- { "error_log", &battle_config.error_log },
- { "etc_log", &battle_config.etc_log },
- { "save_clothcolor", &battle_config.save_clothcolor },
- { "undead_detect_type", &battle_config.undead_detect_type },
- { "player_auto_counter_type", &battle_config.pc_auto_counter_type },
- { "monster_auto_counter_type", &battle_config.monster_auto_counter_type},
- { "agi_penalty_type", &battle_config.agi_penalty_type },
- { "agi_penalty_count", &battle_config.agi_penalty_count },
- { "agi_penalty_num", &battle_config.agi_penalty_num },
- { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
- { "vit_penalty_type", &battle_config.vit_penalty_type },
- { "vit_penalty_count", &battle_config.vit_penalty_count },
- { "vit_penalty_num", &battle_config.vit_penalty_num },
- { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
- { "player_defense_type", &battle_config.player_defense_type },
- { "monster_defense_type", &battle_config.monster_defense_type },
- { "pet_defense_type", &battle_config.pet_defense_type },
- { "magic_defense_type", &battle_config.magic_defense_type },
- { "player_skill_reiteration", &battle_config.pc_skill_reiteration },
- { "monster_skill_reiteration", &battle_config.monster_skill_reiteration},
- { "player_skill_nofootset", &battle_config.pc_skill_nofootset },
- { "monster_skill_nofootset", &battle_config.monster_skill_nofootset },
- { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
- { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
- { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
- { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
- { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
- { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
- { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
- { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
- { "player_attack_direction_change", &battle_config.pc_attack_direction_change },
- { "monster_attack_direction_change", &battle_config.monster_attack_direction_change },
- { "player_land_skill_limit", &battle_config.pc_land_skill_limit },
- { "monster_land_skill_limit", &battle_config.monster_land_skill_limit},
- { "party_skill_penalty", &battle_config.party_skill_penalty },
- { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
- { "produce_item_name_input", &battle_config.produce_item_name_input },
- { "produce_potion_name_input", &battle_config.produce_potion_name_input},
- { "making_arrow_name_input", &battle_config.making_arrow_name_input },
- { "holywater_name_input", &battle_config.holywater_name_input },
- { "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
- { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
- { "chat_warpportal", &battle_config.chat_warpportal },
- { "mob_warpportal", &battle_config.mob_warpportal },
- { "dead_branch_active", &battle_config.dead_branch_active },
- { "vending_max_value", &battle_config.vending_max_value },
- { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
- { "pet_attack_attr_none", &battle_config.pet_attack_attr_none },
- { "mob_attack_attr_none", &battle_config.mob_attack_attr_none },
- { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
- { "pc_attack_attr_none", &battle_config.pc_attack_attr_none },
- { "gx_allhit", &battle_config.gx_allhit },
- { "gx_cardfix", &battle_config.gx_cardfix },
- { "gx_dupele", &battle_config.gx_dupele },
- { "gx_disptype", &battle_config.gx_disptype },
- { "devotion_level_difference", &battle_config.devotion_level_difference },
- { "player_skill_partner_check", &battle_config.player_skill_partner_check},
- { "hide_GM_session", &battle_config.hide_GM_session },
- { "unit_movement_type", &battle_config.unit_movement_type },
- { "invite_request_check", &battle_config.invite_request_check },
- { "skill_removetrap_type", &battle_config.skill_removetrap_type },
- { "disp_experience", &battle_config.disp_experience },
- { "castle_defense_rate", &battle_config.castle_defense_rate },
- { "hp_rate", &battle_config.hp_rate },
- { "sp_rate", &battle_config.sp_rate },
- { "gm_can_drop_lv", &battle_config.gm_can_drop_lv },
- { "disp_hpmeter", &battle_config.disp_hpmeter },
- { "bone_drop", &battle_config.bone_drop },
- { "monster_damage_delay", &battle_config.monster_damage_delay },
-
-// eAthena additions
- { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
- { "item_rate_equip", &battle_config.item_rate_equip },
- { "item_rate_card", &battle_config.item_rate_card }, // End Addition
- { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
- { "item_rate_use", &battle_config.item_rate_use }, // End
- { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
- { "item_drop_common_max", &battle_config.item_drop_common_max },
- { "item_drop_equip_min", &battle_config.item_drop_equip_min },
- { "item_drop_equip_max", &battle_config.item_drop_equip_max },
- { "item_drop_card_min", &battle_config.item_drop_card_min },
- { "item_drop_card_max", &battle_config.item_drop_card_max },
- { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
- { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
- { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
- { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
- { "maximum_level", &battle_config.maximum_level }, // [Valaris]
- { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
- { "monsters_ignore_gm", &battle_config.monsters_ignore_gm }, // [Valaris]
- { "equipment_breaking", &battle_config.equipment_breaking }, // [Valaris]
- { "equipment_break_rate", &battle_config.equipment_break_rate }, // [Valaris]
- { "pk_mode", &battle_config.pk_mode }, // [Valaris]
- { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
- { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
- { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
- { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
- { "day_duration", &battle_config.day_duration }, // added by [Yor]
- { "night_duration", &battle_config.night_duration }, // added by [Yor]
- { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
- { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
- { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
- { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
- { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
- { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
- { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
- { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
- { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
- { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
- { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
- { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
- { "area_size", &battle_config.area_size }, // added by [MouseJstr]
- { "muting_players", &battle_config.muting_players}, // added by [Apple]
- { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
- { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
- { "pk_min_level", &battle_config.pk_min_level}, // [celest]
- { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
- { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
- { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
- { "motd_type", &battle_config.motd_type}, // [celest]
- { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
- { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
- { "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
- { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
- { "require_glory_guild", &battle_config.require_glory_guild}, // [celest]
- { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr]
-
-//SQL-only options start
-#ifndef TXT_ONLY
- { "mail_system", &battle_config.mail_system }, // added by [Valaris]
-//SQL-only options end
-#endif
-};
-
-int battle_set_value(char *w1, char *w2) {
- int i;
- for(i = 0; i < sizeof(battle_data) / (sizeof(battle_data[0])); i++)
- if (strcmpi(w1, battle_data[i].str) == 0) {
- *((unsigned int *) battle_data[i].val) = battle_config_switch(w2);
- return 1;
- }
- return 0;
-}
-
-void battle_set_defaults() {
- battle_config.warp_point_debug=0;
- battle_config.enemy_critical=0;
- battle_config.enemy_critical_rate=100;
- battle_config.enemy_str=1;
- battle_config.enemy_perfect_flee=0;
- battle_config.cast_rate=100;
- battle_config.delay_rate=100;
- battle_config.delay_dependon_dex=0;
- battle_config.sdelay_attack_enable=0;
- battle_config.left_cardfix_to_right=0;
- battle_config.pc_skill_add_range=0;
- battle_config.skill_out_range_consume=1;
- battle_config.mob_skill_add_range=0;
- battle_config.pc_damage_delay=1;
- battle_config.pc_damage_delay_rate=100;
- battle_config.defnotenemy=1;
- battle_config.random_monster_checklv=1;
- battle_config.attr_recover=1;
- battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
- battle_config.item_auto_get=0;
- battle_config.item_first_get_time=3000;
- battle_config.item_second_get_time=1000;
- battle_config.item_third_get_time=1000;
- battle_config.mvp_item_first_get_time=10000;
- battle_config.mvp_item_second_get_time=10000;
- battle_config.mvp_item_third_get_time=2000;
-
- battle_config.drop_rate0item=0;
- battle_config.base_exp_rate=100;
- battle_config.job_exp_rate=100;
- battle_config.pvp_exp=1;
- battle_config.gtb_pvp_only=0;
- battle_config.death_penalty_type=0;
- battle_config.death_penalty_base=0;
- battle_config.death_penalty_job=0;
- battle_config.zeny_penalty=0;
- battle_config.restart_hp_rate=0;
- battle_config.restart_sp_rate=0;
- battle_config.mvp_item_rate=100;
- battle_config.mvp_exp_rate=100;
- battle_config.mvp_hp_rate=100;
- battle_config.monster_hp_rate=100;
- battle_config.monster_max_aspd=199;
- battle_config.atc_gmonly=0;
- battle_config.gm_allskill=0;
- battle_config.gm_allequip=0;
- battle_config.gm_skilluncond=0;
- battle_config.guild_max_castles=0;
- battle_config.skillfree = 0;
- battle_config.skillup_limit = 0;
- battle_config.wp_rate=100;
- battle_config.pp_rate=100;
- battle_config.monster_active_enable=1;
- battle_config.monster_damage_delay_rate=100;
- battle_config.monster_loot_type=0;
- battle_config.mob_skill_use=1;
- battle_config.mob_count_rate=100;
- battle_config.quest_skill_learn=0;
- battle_config.quest_skill_reset=1;
- battle_config.basic_skill_check=1;
- battle_config.guild_emperium_check=1;
- battle_config.guild_exp_limit=50;
- battle_config.pc_invincible_time = 5000;
- battle_config.pet_catch_rate=100;
- battle_config.pet_rename=0;
- battle_config.pet_friendly_rate=100;
- battle_config.pet_hungry_delay_rate=100;
- battle_config.pet_hungry_friendly_decrease=5;
- battle_config.pet_str=1;
- battle_config.pet_status_support=0;
- battle_config.pet_attack_support=0;
- battle_config.pet_damage_support=0;
- battle_config.pet_support_rate=100;
- battle_config.pet_attack_exp_to_master=0;
- battle_config.pet_attack_exp_rate=100;
- battle_config.skill_min_damage=0;
- battle_config.finger_offensive_type=0;
- battle_config.heal_exp=0;
- battle_config.resurrection_exp=0;
- battle_config.shop_exp=0;
- battle_config.combo_delay_rate=100;
- battle_config.item_check=1;
- battle_config.wedding_modifydisplay=0;
- battle_config.natural_healhp_interval=6000;
- battle_config.natural_healsp_interval=8000;
- battle_config.natural_heal_skill_interval=10000;
- battle_config.natural_heal_weight_rate=50;
- battle_config.item_name_override_grffile=1;
- battle_config.item_equip_override_grffile=0; // [Celest]
- battle_config.item_slots_override_grffile=0; // [Celest]
- battle_config.indoors_override_grffile=0; // [Celest]
- battle_config.skill_sp_override_grffile=0; // [Celest]
- battle_config.cardillust_read_grffile=0; // [Celest]
- battle_config.arrow_decrement=1;
- battle_config.max_aspd = 199;
- battle_config.max_hp = 32500;
- battle_config.max_sp = 32500;
- battle_config.max_lv = 99; // [MouseJstr]
- battle_config.max_parameter = 99;
- battle_config.max_cart_weight = 8000;
- battle_config.pc_skill_log = 0;
- battle_config.mob_skill_log = 0;
- battle_config.battle_log = 0;
- battle_config.save_log = 0;
- battle_config.error_log = 1;
- battle_config.etc_log = 1;
- battle_config.save_clothcolor = 0;
- battle_config.undead_detect_type = 0;
- battle_config.pc_auto_counter_type = 1;
- battle_config.monster_auto_counter_type = 1;
- battle_config.agi_penalty_type = 0;
- battle_config.agi_penalty_count = 3;
- battle_config.agi_penalty_num = 0;
- battle_config.agi_penalty_count_lv = ATK_FLEE;
- battle_config.vit_penalty_type = 0;
- battle_config.vit_penalty_count = 3;
- battle_config.vit_penalty_num = 0;
- battle_config.vit_penalty_count_lv = ATK_DEF;
- battle_config.player_defense_type = 0;
- battle_config.monster_defense_type = 0;
- battle_config.pet_defense_type = 0;
- battle_config.magic_defense_type = 0;
- battle_config.pc_skill_reiteration = 0;
- battle_config.monster_skill_reiteration = 0;
- battle_config.pc_skill_nofootset = 0;
- battle_config.monster_skill_nofootset = 0;
- battle_config.pc_cloak_check_type = 0;
- battle_config.monster_cloak_check_type = 0;
- battle_config.gvg_short_damage_rate = 100;
- battle_config.gvg_long_damage_rate = 60;
- battle_config.gvg_magic_damage_rate = 50;
- battle_config.gvg_misc_damage_rate = 60;
- battle_config.gvg_eliminate_time = 7000;
- battle_config.mob_changetarget_byskill = 0;
- battle_config.pc_attack_direction_change = 1;
- battle_config.monster_attack_direction_change = 1;
- battle_config.pc_land_skill_limit = 1;
- battle_config.monster_land_skill_limit = 1;
- battle_config.party_skill_penalty = 1;
- battle_config.monster_class_change_full_recover = 0;
- battle_config.produce_item_name_input = 1;
- battle_config.produce_potion_name_input = 1;
- battle_config.making_arrow_name_input = 1;
- battle_config.holywater_name_input = 1;
- battle_config.display_delay_skill_fail = 1;
- battle_config.display_snatcher_skill_fail = 1;
- battle_config.chat_warpportal = 0;
- battle_config.mob_warpportal = 0;
- battle_config.dead_branch_active = 0;
- battle_config.vending_max_value = 10000000;
- battle_config.show_steal_in_same_party = 0;
- battle_config.pet_attack_attr_none = 0;
- battle_config.pc_attack_attr_none = 0;
- battle_config.mob_attack_attr_none = 1;
- battle_config.mob_ghostring_fix = 0;
- battle_config.gx_allhit = 0;
- battle_config.gx_cardfix = 0;
- battle_config.gx_dupele = 1;
- battle_config.gx_disptype = 1;
- battle_config.devotion_level_difference = 10;
- battle_config.player_skill_partner_check = 1;
- battle_config.hide_GM_session = 0;
- battle_config.unit_movement_type = 0;
- battle_config.invite_request_check = 1;
- battle_config.skill_removetrap_type = 0;
- battle_config.disp_experience = 0;
- battle_config.castle_defense_rate = 100;
- battle_config.hp_rate = 100;
- battle_config.sp_rate = 100;
- battle_config.gm_can_drop_lv = 0;
- battle_config.disp_hpmeter = 0;
- battle_config.bone_drop = 0;
- battle_config.monster_damage_delay = 1;
-
-// eAthena additions
- battle_config.item_rate_common = 100;
- battle_config.item_rate_equip = 100;
- battle_config.item_rate_card = 100;
- battle_config.item_rate_heal = 100; // Added by Valaris
- battle_config.item_rate_use = 100; // End
- battle_config.item_drop_common_min=1; // Added by TyrNemesis^
- battle_config.item_drop_common_max=10000;
- battle_config.item_drop_equip_min=1;
- battle_config.item_drop_equip_max=10000;
- battle_config.item_drop_card_min=1;
- battle_config.item_drop_card_max=10000;
- battle_config.item_drop_mvp_min=1;
- battle_config.item_drop_mvp_max=10000; // End Addition
- battle_config.item_drop_heal_min=1; // Added by Valaris
- battle_config.item_drop_heal_max=10000;
- battle_config.item_drop_use_min=1;
- battle_config.item_drop_use_max=10000; // End
- battle_config.prevent_logout = 1; // Added by RoVeRT
- battle_config.maximum_level = 255; // Added by Valaris
- battle_config.drops_by_luk = 0; // [Valaris]
- battle_config.equipment_breaking = 0; // [Valaris]
- battle_config.equipment_break_rate = 100; // [Valaris]
- battle_config.pk_mode = 0; // [Valaris]
- battle_config.pet_equip_required = 0; // [Valaris]
- battle_config.multi_level_up = 0; // [Valaris]
- battle_config.backstab_bow_penalty = 0; // Akaru
- battle_config.night_at_start = 0; // added by [Yor]
- battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
- battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
- battle_config.show_mob_hp = 0; // [Valaris]
- battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
- battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
- battle_config.any_warp_GM_min_level = 20; // added by [Yor]
- battle_config.packet_ver_flag = 255; // added by [Yor]
- battle_config.min_hair_style = 0;
- battle_config.max_hair_style = 20;
- battle_config.min_hair_color = 0;
- battle_config.max_hair_color = 9;
- battle_config.min_cloth_color = 0;
- battle_config.max_cloth_color = 4;
- battle_config.zeny_from_mobs = 0;
- battle_config.mobs_level_up = 0;
- battle_config.pk_min_level = 55;
- battle_config.skill_steal_type = 1;
- battle_config.skill_steal_rate = 100;
- battle_config.night_darkness_level = 9;
- battle_config.motd_type = 0;
- battle_config.allow_atcommand_when_mute = 0;
- battle_config.finding_ore_rate = 100;
- battle_config.castrate_dex_scale = 150;
- battle_config.area_size = 14;
- battle_config.exp_calc_type = 1;
- battle_config.min_skill_delay_limit = 100;
- battle_config.require_glory_guild = 0;
- battle_config.idle_no_share = 0;
-
-//SQL-only options start
-#ifndef TXT_ONLY
- battle_config.mail_system = 0;
-//SQL-only options end
-#endif
-}
-
-void battle_validate_conf() {
- if(battle_config.flooritem_lifetime < 1000)
- battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
- if(battle_config.restart_hp_rate < 0)
- battle_config.restart_hp_rate = 0;
- else if(battle_config.restart_hp_rate > 100)
- battle_config.restart_hp_rate = 100;
- if(battle_config.restart_sp_rate < 0)
- battle_config.restart_sp_rate = 0;
- else if(battle_config.restart_sp_rate > 100)
- battle_config.restart_sp_rate = 100;
- if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_weight_rate < 50)
- battle_config.natural_heal_weight_rate = 50;
- if(battle_config.natural_heal_weight_rate > 101)
- battle_config.natural_heal_weight_rate = 101;
- battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
- if(battle_config.monster_max_aspd < 10)
- battle_config.monster_max_aspd = 10;
- if(battle_config.monster_max_aspd > 1000)
- battle_config.monster_max_aspd = 1000;
- battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
- if(battle_config.max_aspd < 10)
- battle_config.max_aspd = 10;
- if(battle_config.max_aspd > 1000)
- battle_config.max_aspd = 1000;
- if(battle_config.hp_rate < 0)
- battle_config.hp_rate = 1;
- if(battle_config.sp_rate < 0)
- battle_config.sp_rate = 1;
- if(battle_config.max_hp > 1000000)
- battle_config.max_hp = 1000000;
- if(battle_config.max_hp < 100)
- battle_config.max_hp = 100;
- if(battle_config.max_sp > 1000000)
- battle_config.max_sp = 1000000;
- if(battle_config.max_sp < 100)
- battle_config.max_sp = 100;
- if(battle_config.max_parameter < 10)
- battle_config.max_parameter = 10;
- if(battle_config.max_parameter > 10000)
- battle_config.max_parameter = 10000;
- if(battle_config.max_cart_weight > 1000000)
- battle_config.max_cart_weight = 1000000;
- if(battle_config.max_cart_weight < 100)
- battle_config.max_cart_weight = 100;
- battle_config.max_cart_weight *= 10;
-
- if(battle_config.agi_penalty_count < 2)
- battle_config.agi_penalty_count = 2;
- if(battle_config.vit_penalty_count < 2)
- battle_config.vit_penalty_count = 2;
-
- if(battle_config.guild_exp_limit > 99)
- battle_config.guild_exp_limit = 99;
- if(battle_config.guild_exp_limit < 0)
- battle_config.guild_exp_limit = 0;
-
- if(battle_config.castle_defense_rate < 0)
- battle_config.castle_defense_rate = 0;
- if(battle_config.castle_defense_rate > 100)
- battle_config.castle_defense_rate = 100;
- if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
- battle_config.item_drop_common_min = 1;
- if(battle_config.item_drop_common_max > 10000)
- battle_config.item_drop_common_max = 10000;
- if(battle_config.item_drop_equip_min < 1)
- battle_config.item_drop_equip_min = 1;
- if(battle_config.item_drop_equip_max > 10000)
- battle_config.item_drop_equip_max = 10000;
- if(battle_config.item_drop_card_min < 1)
- battle_config.item_drop_card_min = 1;
- if(battle_config.item_drop_card_max > 10000)
- battle_config.item_drop_card_max = 10000;
- if(battle_config.item_drop_mvp_min < 1)
- battle_config.item_drop_mvp_min = 1;
- if(battle_config.item_drop_mvp_max > 10000)
- battle_config.item_drop_mvp_max = 10000; // End Addition
-
- if (battle_config.night_at_start < 0) // added by [Yor]
- battle_config.night_at_start = 0;
- else if (battle_config.night_at_start > 1) // added by [Yor]
- battle_config.night_at_start = 1;
- if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor]
- battle_config.day_duration = 60000;
- if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor]
- battle_config.night_duration = 60000;
-
- if (battle_config.ban_spoof_namer < 0) // added by [Yor]
- battle_config.ban_spoof_namer = 0;
- else if (battle_config.ban_spoof_namer > 32767)
- battle_config.ban_spoof_namer = 32767;
-
- if (battle_config.hack_info_GM_level < 0) // added by [Yor]
- battle_config.hack_info_GM_level = 0;
- else if (battle_config.hack_info_GM_level > 100)
- battle_config.hack_info_GM_level = 100;
-
- if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
- battle_config.any_warp_GM_min_level = 0;
- else if (battle_config.any_warp_GM_min_level > 100)
- battle_config.any_warp_GM_min_level = 100;
-
- // at least 1 client must be accepted
- if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
- battle_config.packet_ver_flag = 255; // accept all clients
-
- if (battle_config.night_darkness_level > 10) // Celest
- battle_config.night_darkness_level = 10;
-
- if (battle_config.motd_type < 0)
- battle_config.motd_type = 0;
- else if (battle_config.motd_type > 1)
- battle_config.motd_type = 1;
-
- if (battle_config.finding_ore_rate < 0)
- battle_config.finding_ore_rate = 0;
-
- if (battle_config.vending_max_value > 10000000 || battle_config.vending_max_value<=0) // Lupus & Kobra_k88
- battle_config.vending_max_value = 10000000;
-
- if (battle_config.min_skill_delay_limit < 10)
- battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
-}
-
-/*==========================================
- * 設定ファイルを読み込む
- *------------------------------------------
- */
-int battle_config_read(const char *cfgName)
-{
- char line[1024], w1[1024], w2[1024];
- FILE *fp;
- static int count = 0;
-
- if ((count++) == 0)
- battle_set_defaults();
-
- fp = fopen(cfgName,"r");
- if (fp == NULL) {
- printf("File not found: %s\n", cfgName);
- return 1;
- }
- while(fgets(line,1020,fp)){
- if (line[0] == '/' && line[1] == '/')
- continue;
- if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
- continue;
- battle_set_value(w1, w2);
- if (strcmpi(w1, "import") == 0)
- battle_config_read(w2);
- }
- fclose(fp);
-
- if (--count == 0) {
- battle_validate_conf();
- add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
- }
-
- return 0;
-}