diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d05f3ade5..6c009ee64 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1894,22 +1894,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(!(nk&NK_NO_ELEFIX)) { //Elemental attribute fix - if (wd.damage > 0) + if( wd.damage > 0 ) { wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv); - if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element + if( skill_num == MC_CARTREVOLUTION ) //Cart Revolution applies the element fix once more with neutral element wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); - if(skill_num== GS_GROUNDDRIFT) //Additional 50*lv Neutral damage. - wd.damage+= battle_attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); + if( skill_num== GS_GROUNDDRIFT ) //Additional 50*lv Neutral damage. + wd.damage += battle_attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); } - if (flag.lh && wd.damage2 > 0) + if( flag.lh && wd.damage2 > 0 ) wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); - if(sc && sc->data[SC_WATK_ELEMENT]) - { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] - int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)); - damage = damage*sc->data[SC_WATK_ELEMENT]->val2/100; - damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT]->val1,tstatus->def_ele, tstatus->ele_lv); - ATK_ADD(damage); + if( sc && sc->data[SC_WATK_ELEMENT] ) + { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] + int damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; + wd.damage += battle_attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); + + if( flag.lh ) + { + damage = battle_calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; + wd.damage2 += battle_attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); + } } } @@ -2060,9 +2064,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( flag.infdef ) { //Plants receive 1 damage when hit - if( flag.rh && (flag.hit || wd.damage>0) ) - wd.damage = 1; - if( flag.lh && (flag.hit || wd.damage2>0) ) + if( flag.hit || wd.damage > 0 ) + wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage + if( flag.lh && (flag.hit || wd.damage2 > 0) ) wd.damage2 = 1; if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] @@ -2479,7 +2483,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if( skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS ) { //Apply the physical part of the skill's damage. [Skotlex] struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag); - ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv)/100;; + ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv)/100; if( src == target ) { if( src->type == BL_PC ) |