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-rw-r--r--src/map/battle.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 360fe997a..ca04db941 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -603,6 +603,9 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
damage += (skill * 3);
break;
case W_FIST:
+ if((skill = pc_checkskill(sd,TK_RUN)) > 0)
+ damage += (skill * 10);
+ // No break, fallthrough to Knuckles
case W_KNUCKLE:
if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
damage += (skill * 3);
@@ -612,12 +615,10 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
damage += (skill * 3);
break;
case W_WHIP:
- // Dance Lesson Skill Effect(+3 damage for every lvl = +30)
if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
damage += (skill * 3);
break;
case W_BOOK:
- // Advance Book Skill Effect(+3 damage for every lvl = +30)
if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
damage += (skill * 3);
break;
@@ -625,7 +626,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
damage += (skill * 3);
break;
- case W_HUUMA: // Added Tobidougu bonus if wearing a Fuuma Shuriken
+ case W_HUUMA:
if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0)
damage += (skill * 3);
break;