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-rw-r--r--src/map/battle.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c956fcda8..38143997d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2167,15 +2167,14 @@ struct Damage battle_calc_magic_attack(
break;
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
- if(battle_check_undead(tstatus->race,tstatus->def_ele)){
- int thres;
- thres = (skill_lv * 20) + sstatus->luk + sstatus->int_ + status_get_lv(src) + ((200 - tstatus->hp * 200 / tstatus->max_hp));
- if(thres > 700) thres = 700;
- if(rand()%1000 < thres && !(tstatus->mode&MD_BOSS))
- ad.damage = tstatus->hp;
- else
- ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
- }
+ //Undead check is on skill_castend_damageid code.
+ i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src)
+ + 200 - 200*tstatus->hp/tstatus->max_hp;
+ if(i > 700) i = 700;
+ if(rand()%1000 < i && !(tstatus->mode&MD_BOSS))
+ ad.damage = tstatus->hp;
+ else
+ ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
break;
case PF_SOULBURN:
ad.damage = tstatus->sp * 2;