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-rw-r--r--src/map/battle.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d6614a17b..efdb444b8 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1361,6 +1361,9 @@ static struct Damage battle_calc_weapon_attack(
if (skill_num && !flag.hit)
switch(skill_num)
{
+ case AS_SPLASHER: //Reports say it always hits?
+ if (wflag) //Only if you were the one exploding.
+ break;
case NPC_GUIDEDATTACK:
case RG_BACKSTAP:
case AM_ACIDTERROR:
@@ -1775,7 +1778,7 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 100+100*skill_lv;
break;
case AS_SPLASHER:
- skillratio += 100+20*skill_lv;
+ skillratio += 400+50*skill_lv;
if (sd)
skillratio += 20*pc_checkskill(sd,AS_POISONREACT);
if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex]
@@ -2818,7 +2821,7 @@ struct Damage battle_calc_misc_attack(
case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
skill=0;
- damage=(dex/10+int_/2+skill*3+40)*2*skill_get_num(HT_BLITZBEAT, skill_lv); //Blitz Beat Damage
+ damage=(dex/10+int_/2+skill*3+40)*2*skill_get_num(HT_BLITZBEAT, 5); //Blitz Beat lv5 Damage
damage=damage*(150+70*skill_lv)/100; //Falcon Assault Modifier
if(flag > 1)
damage /= flag;
@@ -3194,8 +3197,6 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
if (tsc->data[SC_POISONREACT].val2 <= 0)
status_change_end(target, SC_POISONREACT, -1);
}
- if (tsc->data[SC_SPLASHER].timer != -1) //‰£‚Á‚½‚Ì‚Å‘Î?ۂ̃xƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ?[?ó‘Ô‚ð‰ð?œ
- status_change_end(target, SC_SPLASHER, -1);
}
//SG_FUSION hp penalty [Komurka]