diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 28531f0c1..2153cea84 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -166,7 +166,10 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data) map_freeblock_lock(); status_fix_damage(dat->src, target, dat->damage, dat->delay); if( dat->attack_type && (dat->damage > 0 || dat->attack_type&0xf000) && !status_isdead(target) ) + { + if( dat->damage > 0 ) dat->attack_type &= ~0xf000; skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); + } if( dat->damage > 0 && dat->attack_type ) skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); map_freeblock_unlock(); @@ -185,7 +188,10 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, map_freeblock_lock(); status_fix_damage(src, target, damage, ddelay); if( attack_type && (damage > 0 || attack_type&0xf000) && !status_isdead(target) ) + { + if( damage > 0 ) attack_type &= ~0xf000; skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); + } if( damage > 0 && attack_type ) skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); map_freeblock_unlock(); @@ -303,7 +309,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i { //First, sc_*'s that reduce damage to 0. if( sc->data[SC_BASILICA] && !(status_get_mode(src)&MD_BOSS) && skill_num != PA_PRESSURE ) - return -1; // Trigger status effects. + return (damage > 0 ? -1 : 0); // Trigger status effects. if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT ) { @@ -311,13 +317,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if (group) { if (--group->val2<=0) skill_delunitgroup(NULL,group); - return -1; // Trigger status effects. + return (damage > 0 ? -1 : 0); // Trigger status effects. } status_change_end(bl,SC_SAFETYWALL,-1); } if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG ) - return -1; // Trigger status effects. + return (damage > 0 ? -1 : 0); // Trigger status effects. if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 ) { |