diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 172 |
1 files changed, 112 insertions, 60 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4d320704a..172f9083f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -59,7 +59,7 @@ #include <string.h> struct Battle_Config battle_config; -struct battle_interface battle_s; +static struct battle_interface battle_s; struct battle_interface *battle; /** @@ -68,7 +68,7 @@ struct battle_interface *battle; * @param bl The bl to check. * @return The current/last skill ID. */ -int battle_getcurrentskill(struct block_list *bl) +static int battle_getcurrentskill(struct block_list *bl) { const struct unit_data *ud; @@ -91,7 +91,8 @@ int battle_getcurrentskill(struct block_list *bl) /*========================================== * Get random targeting enemy *------------------------------------------*/ -int battle_gettargeted_sub(struct block_list *bl, va_list ap) { +static int battle_gettargeted_sub(struct block_list *bl, va_list ap) +{ struct block_list **bl_list; struct unit_data *ud; int target_id; @@ -119,7 +120,8 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) { return 0; } -struct block_list* battle_gettargeted(struct block_list *target) { +static struct block_list *battle_gettargeted(struct block_list *target) +{ struct block_list *bl_list[24]; int c = 0; nullpo_retr(NULL, target); @@ -134,7 +136,8 @@ struct block_list* battle_gettargeted(struct block_list *target) { } //Returns the id of the current targeted character of the passed bl. [Skotlex] -int battle_gettarget(struct block_list* bl) { +static int battle_gettarget(struct block_list *bl) +{ nullpo_ret(bl); switch (bl->type) { @@ -149,7 +152,8 @@ int battle_gettarget(struct block_list* bl) { return 0; } -int battle_getenemy_sub(struct block_list *bl, va_list ap) { +static int battle_getenemy_sub(struct block_list *bl, va_list ap) +{ struct block_list **bl_list; struct block_list *target; int *c; @@ -177,7 +181,8 @@ int battle_getenemy_sub(struct block_list *bl, va_list ap) { } // Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex] -struct block_list* battle_getenemy(struct block_list *target, int type, int range) { +static struct block_list *battle_getenemy(struct block_list *target, int type, int range) +{ struct block_list *bl_list[24]; int c = 0; @@ -193,7 +198,9 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang return bl_list[rnd()%c]; } -int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { + +static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) +{ struct block_list **bl_list, *src; int *c, ignore_id; @@ -223,7 +230,8 @@ int battle_getenemyarea_sub(struct block_list *bl, va_list ap) { } // Pick a random enemy -struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id) { +static struct block_list *battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id) +{ struct block_list *bl_list[24]; int c = 0; @@ -239,7 +247,8 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int return bl_list[rnd()%c]; } -int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { +static int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) +{ struct delay_damage *dat = (struct delay_damage *)data; if ( dat ) { @@ -280,7 +289,8 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { return 0; } -int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { +static int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) +{ struct delay_damage *dat; struct status_change *sc; struct block_list *d_tbl = NULL; @@ -328,7 +338,8 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct return 0; } -int battle_attr_ratio(int atk_elem,int def_type, int def_lv) + +static int battle_attr_ratio(int atk_elem, int def_type, int def_lv) { if (atk_elem < ELE_NEUTRAL || atk_elem >= ELE_MAX) return 100; @@ -344,7 +355,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv) * Added passing of the chars so that the status changes can affect it. [Skotlex] * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks. *------------------------------------------*/ -int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv) +static int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv) { struct status_change *sc=NULL, *tsc=NULL; int ratio; @@ -438,8 +449,10 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d return damage + (damage * (ratio - 100) / 100); } +// [malufett] //FIXME: Missing documentation for flag, flag2 -int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] +static int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2) +{ #ifdef RENEWAL int64 damage, eatk = 0; struct status_change *sc; @@ -511,6 +524,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u return 0; #endif } + /*========================================== * Calculates the standard damage of a normal attack assuming it hits, * it calculates nothing extra fancy, is needed for magnum breaks WATK_ELEMENT bonus. [Skotlex] @@ -525,7 +539,8 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u */ /* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */ // FIXME: Missing documentation for flag2 -int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { +static int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) +{ int64 damage; struct status_data *st = status->get_status_data(src); struct status_change *sc = status->get_sc(src); @@ -562,7 +577,9 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin return damage; } -int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { + +static int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) +{ unsigned int atkmin=0, atkmax=0; short type = 0; int64 damage = 0; @@ -643,7 +660,8 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st return damage; } -int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){ +static int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore) +{ //SizeFix only for players nullpo_retr(damage, sd); if (!(sd->special_state.no_sizefix || (ignore))) @@ -655,7 +673,8 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i * Passive skill damages increases *------------------------------------------*/ // FIXME: type is undocumented -int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) { +static int64 battle_addmastery(struct map_session_data *sd, struct block_list *target, int64 dmg, int type) +{ int64 damage; struct status_data *st = status->get_status_data(target); int weapon, skill_lv; @@ -767,7 +786,8 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in /*========================================== * Calculates ATK masteries. *------------------------------------------*/ -int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon) { +static int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon) +{ int skill2_lv, i; struct status_change *sc; struct map_session_data *sd; @@ -901,14 +921,16 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, return damage; } -void battle_calc_masteryfix_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int64 *damage, int *div, bool *left, bool *weapon) { +static void battle_calc_masteryfix_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int64 *damage, int *div, bool *left, bool *weapon) +{ } /*========================================== * Elemental attribute fix. *------------------------------------------*/ // FIXME: flag is undocumented -int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ +static int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag) +{ struct status_data *tstatus; nullpo_ret(src); @@ -953,7 +975,8 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint #endif return damage; } -int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 damage, int s_ele, int nk, int flag) { +static int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 damage, int s_ele, int nk, int flag) +{ #ifdef RENEWAL struct map_session_data *tsd; struct status_data *sstatus; @@ -984,6 +1007,7 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 #endif return damage; } + /*========================================== * Calculates card bonuses damage adjustments. * cflag(cardfix flag): @@ -991,7 +1015,8 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON). *------------------------------------------*/ // FIXME: wflag is undocumented -int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){ +static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag) +{ struct map_session_data *sd, *tsd; int cardfix = 1000; short t_class, s_class, s_race2, t_race2; @@ -1280,7 +1305,8 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_ * &4 - tdef(Total defense reduction) *------------------------------------------*/ // TODO: Add an enum for flag -int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){ +static int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef) +{ struct status_data *sstatus, *tstatus; struct map_session_data *sd, *tsd; struct status_change *sc, *tsc; @@ -1468,7 +1494,8 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ } // Minstrel/Wanderer number check for chorus skills. -int battle_calc_chorusbonus(struct map_session_data *sd) { +static int battle_calc_chorusbonus(struct map_session_data *sd) +{ int members = 0; if (!sd || !sd->status.party_id) @@ -1484,7 +1511,8 @@ int battle_calc_chorusbonus(struct map_session_data *sd) { } // FIXME: flag is undocumented -int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag){ +static int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag) +{ int i; struct status_change *sc, *tsc; struct map_session_data *sd, *tsd; @@ -2706,10 +2734,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block return skillratio; } -void battle_calc_skillratio_magic_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) { +static void battle_calc_skillratio_magic_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) +{ } -void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) { +static void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *skillratio, int *flag) +{ } /*========================================== @@ -2717,7 +2747,8 @@ void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list * * ATK may be MISS, BLOCKED FAIL, reduce, increase, end status... * After this we apply bg/gvg reduction *------------------------------------------*/ -int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) { +static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv) +{ struct map_session_data *s_sd, *t_sd; struct status_change *s_sc, *sc; struct status_change_entry *sce; @@ -3327,7 +3358,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam return damage; } -int64 battle_calc_pc_damage(struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv) +static int64 battle_calc_pc_damage(struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv) { int flag = d->flag; @@ -3362,7 +3393,8 @@ int64 battle_calc_pc_damage(struct block_list *src, struct block_list *bl, struc * Calculates BG related damage adjustments. *------------------------------------------*/ // FIXME: flag is undocumented -int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) { +static int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) +{ if (!damage) return 0; @@ -3382,7 +3414,8 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 * Calculates GVG related damage adjustments. *------------------------------------------*/ // FIXME: flag is undocumented -int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) { +static int64 battle_calc_gvg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) +{ struct mob_data* md = BL_CAST(BL_MOB, bl); int class_ = status->get_class(bl); @@ -3443,7 +3476,8 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 /*========================================== * HP/SP drain calculation *------------------------------------------*/ -int battle_calc_drain(int64 damage, int rate, int per) { +static int battle_calc_drain(int64 damage, int rate, int per) +{ int64 diff = 0; if (per && rnd()%1000 < rate) { @@ -3461,7 +3495,7 @@ int battle_calc_drain(int64 damage, int rate, int per) { /*========================================== * Consumes ammo for the given skill. *------------------------------------------*/ -void battle_consume_ammo(struct map_session_data *sd, int skill_id, int lv) +static void battle_consume_ammo(struct map_session_data *sd, int skill_id, int lv) { int qty=1; @@ -3481,7 +3515,8 @@ void battle_consume_ammo(struct map_session_data *sd, int skill_id, int lv) } //Skill Range Criteria -int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) { +static int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) +{ nullpo_retr(BF_SHORT, src); nullpo_retr(BF_SHORT, target); @@ -3505,7 +3540,9 @@ int battle_range_type(struct block_list *src, struct block_list *target, uint16 return BF_SHORT; return BF_LONG; } -int battle_adjust_skill_damage(int m, unsigned short skill_id) { + +static int battle_adjust_skill_damage(int m, unsigned short skill_id) +{ if( map->list[m].skill_count ) { int i; ARR_FIND(0, map->list[m].skill_count, i, map->list[m].skills[i]->skill_id == skill_id ); @@ -3518,7 +3555,8 @@ int battle_adjust_skill_damage(int m, unsigned short skill_id) { return 0; } -int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { +static int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) +{ int i; nullpo_ret(sd); if (!sd->skillblown[0].id) @@ -3530,13 +3568,15 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { } return 0; } + //For quick div adjustment. #define damage_div_fix(dmg, div) do { if ((div) > 1) (dmg)*=(div); else if ((div) < 0) (div)*=-1; } while(0) /*========================================== * battle_calc_magic_attack [DracoRPG] *------------------------------------------*/ // FIXME: mflag is undocumented -struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { +static struct Damage battle_calc_magic_attack(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int mflag) +{ int nk; short s_ele = 0; struct map_session_data *sd = NULL; @@ -3873,7 +3913,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list * Calculate Misc damage for skill_id *------------------------------------------*/ // FIXME: mflag is undocumented -struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { +static struct Damage battle_calc_misc_attack(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int mflag) +{ int temp; short i, nk; short s_ele; @@ -4302,14 +4343,15 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * return md; } -void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *mflag, struct Damage *md) { +static void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *target, uint16 *skill_id, uint16 *skill_lv, int *mflag, struct Damage *md) +{ } /*========================================== * battle_calc_weapon_attack (by Skotlex) *------------------------------------------*/ // FIXME: wflag is undocumented -struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag) +static struct Damage battle_calc_weapon_attack(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int wflag) { short temp=0; short s_ele, s_ele_; @@ -5695,7 +5737,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list /*========================================== * Battle main entry, from skill->attack *------------------------------------------*/ -struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count) +static struct Damage battle_calc_attack(int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count) { struct Damage d; struct map_session_data *sd=BL_CAST(BL_PC,bl); @@ -5757,7 +5799,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } //Performs reflect damage (magic (maya) is performed over skill.c). -void battle_reflect_damage(struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id) { +static void battle_reflect_damage(struct block_list *target, struct block_list *src, struct Damage *wd, uint16 skill_id) +{ int64 damage, rdamage = 0, trdamage = 0; struct map_session_data *sd, *tsd; struct status_change *sc; @@ -5965,7 +6008,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st #undef NORMALIZE_RDAMAGE } -void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) +static void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i; @@ -6023,8 +6066,10 @@ void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rda if (rhp || rsp) status_zap(tbl, rhp, rsp); } + // Deals the same damage to targets in area. [pakpil] -int battle_damage_area(struct block_list *bl, va_list ap) { +static int battle_damage_area(struct block_list *bl, va_list ap) +{ int64 tick; int amotion, dmotion, damage; struct block_list *src; @@ -6058,7 +6103,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) { return 0; } -bool battle_check_arrows(struct map_session_data *sd) +static bool battle_check_arrows(struct map_session_data *sd) { int index = sd->equip_index[EQI_AMMO]; if (index < 0) { @@ -6101,7 +6146,8 @@ bool battle_check_arrows(struct map_session_data *sd) * Do a basic physical attack (call trough unit_attack_timer) *------------------------------------------*/ // FIXME: flag is undocumented -enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, int64 tick, int flag) { +static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_list *target, int64 tick, int flag) +{ struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; @@ -6411,7 +6457,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t #undef GET_NORMAL_ATTACK #undef GET_NORMAL_ATTACK2 -bool battle_check_undead(int race,int element) +static bool battle_check_undead(int race, int element) { if(battle_config.undead_detect_type == 0) { if(element == ELE_UNDEAD) @@ -6429,7 +6475,7 @@ bool battle_check_undead(int race,int element) } //Returns the upmost level master starting with the given object -struct block_list *battle_get_master(struct block_list *src) +static struct block_list *battle_get_master(struct block_list *src) { struct block_list *prev = NULL; //Used for infinite loop check (master of yourself?) nullpo_retr(NULL, src); @@ -6493,7 +6539,7 @@ struct block_list *battle_get_master(struct block_list *src) * -1: flag fails * 0: Invalid target (non-targetable ever) *------------------------------------------*/ -int battle_check_target( struct block_list *src, struct block_list *target,int flag) +static int battle_check_target(struct block_list *src, struct block_list *target, int flag) { int16 m; //map int state = 0; //Initial state none @@ -6862,11 +6908,12 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return (flag&state)?1:-1; } + /*========================================== * Check if can attack from this range * Basic check then calling path->search for obstacle etc.. *------------------------------------------*/ -bool battle_check_range(struct block_list *src, struct block_list *bl, int range) +static bool battle_check_range(struct block_list *src, struct block_list *bl, int range) { int d; nullpo_retr(false, src); @@ -7325,7 +7372,7 @@ static const struct battle_data { { "features/feature_attendance_endtime",&battle_config.feature_attendance_endtime, 1, 0, 99999999, }, }; -bool battle_set_value_sub(int index, int value) +static bool battle_set_value_sub(int index, int value) { Assert_retr(false, index >= 0); if (value < battle_data[index].min || value > battle_data[index].max) { @@ -7337,7 +7384,7 @@ bool battle_set_value_sub(int index, int value) return true; } -bool battle_set_value(const char *param, const char *value) +static bool battle_set_value(const char *param, const char *value) { int val; int i; @@ -7357,7 +7404,7 @@ bool battle_set_value(const char *param, const char *value) return battle->config_set_value_sub(i, val); } -bool battle_get_value(const char *w1, int *value) +static bool battle_get_value(const char *w1, int *value) { int i; @@ -7376,13 +7423,15 @@ bool battle_get_value(const char *w1, int *value) return false; } -void battle_set_defaults(void) { +static void battle_set_defaults(void) +{ int i; for (i = 0; i < ARRAYLENGTH(battle_data); i++) *battle_data[i].val = battle_data[i].defval; } -void battle_adjust_conf(void) { +static void battle_adjust_conf(void) +{ battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10; battle_config.max_aspd = 2000 - battle_config.max_aspd*10; battle_config.max_third_aspd = 2000 - battle_config.max_third_aspd*10; @@ -7459,7 +7508,7 @@ void battle_adjust_conf(void) { * @param imported Whether the current config is imported from another file. * @retval false in case of error. */ -bool battle_config_read(const char *filename, bool imported) +static bool battle_config_read(const char *filename, bool imported) { struct config_t config; const struct config_setting_t *setting = NULL; @@ -7526,7 +7575,8 @@ bool battle_config_read(const char *filename, bool imported) return retval; } -void do_init_battle(bool minimal) { +static void do_init_battle(bool minimal) +{ if (minimal) return; @@ -7534,12 +7584,14 @@ void do_init_battle(bool minimal) { timer->add_func_list(battle->delay_damage_sub, "battle_delay_damage_sub"); } -void do_final_battle(void) { +static void do_final_battle(void) +{ ers_destroy(battle->delay_damage_ers); } /* initialize the interface */ -void battle_defaults(void) { +void battle_defaults(void) +{ battle = &battle_s; battle->bc = &battle_config; |