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-rw-r--r--src/map/battle.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d0eab1861..da209b2a1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3169,9 +3169,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return -1; //Cannot be targeted yet.
break;
case BL_MOB:
- if (((TBL_MOB*)target)->special_state.ai > 1 &&
+ if((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres
+ (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras
s_bl->type == BL_PC && src->type != BL_MOB)
- { //Alchemist summoned mobs are always targettable by players
+ { //Targettable by players
state |= BCT_ENEMY;
strip_enemy = 0;
}
@@ -3474,6 +3475,7 @@ static const struct battle_data_short {
{ "defunit_not_enemy", &battle_config.defnotenemy },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall },
{ "traps_setting", &battle_config.traps_setting },
+ { "summon_flora_setting", &battle_config.summon_flora },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath },
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
@@ -3872,6 +3874,7 @@ void battle_set_defaults() {
battle_config.defnotenemy=0;
battle_config.vs_traps_bctall=BL_PC;
battle_config.traps_setting=0;
+ battle_config.summon_flora=3;
battle_config.clear_unit_ondeath=BL_ALL;
battle_config.clear_unit_onwarp=BL_ALL;
battle_config.random_monster_checklv=1;