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-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0e6b19073..f8f0a56d1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1528,7 +1528,7 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 2*sc->data[SC_TRUESIGHT].val1;
// It is still not quite decided whether it works on bosses or not...
if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
- skillratio += 50 +50*sc->data[SC_EDP].val1;
+ skillratio += 150 +50*sc->data[SC_EDP].val1;
}
switch (skill_num) {
case AS_SONICBLOW: