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-rw-r--r--src/map/battle.c53
1 files changed, 25 insertions, 28 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b0ad2f075..c430cf5e4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2964,36 +2964,33 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&2))
status_change_end(src,SC_CLOAKING,-1);
- //Check for counter attacks that block your attack. [Skotlex]
- if(tsc)
+ if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
{
- if(tsc->data[SC_AUTOCOUNTER] &&
- status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
- ) {
- int dir = map_calc_dir(target,src->x,src->y);
- int t_dir = unit_getdir(target);
- int dist = distance_bl(src, target);
- if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
- {
- int skilllv = tsc->data[SC_AUTOCOUNTER]->val1;
- clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
- clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
- status_change_end(target,SC_AUTOCOUNTER,-1);
- skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
- return ATK_NONE;
- }
+ int dir = map_calc_dir(target,src->x,src->y);
+ int t_dir = unit_getdir(target);
+ int dist = distance_bl(src, target);
+ if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
+ {
+ int skilllv = tsc->data[SC_AUTOCOUNTER]->val1;
+ clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
+ clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ status_change_end(target,SC_AUTOCOUNTER,-1);
+ skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
+ return ATK_NONE;
}
- if (tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src)) {
- int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1;
- int duration = skill_get_time2(MO_BLADESTOP,skilllv);
- status_change_end(target, SC_BLADESTOP_WAIT, -1);
- if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
- { //Target locked.
- clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
- clif_bladestop(target, src->id, 1);
- sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0, src->id, duration);
- return ATK_NONE;
- }
+ }
+
+ if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) )
+ {
+ int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1;
+ int duration = skill_get_time2(MO_BLADESTOP,skilllv);
+ status_change_end(target, SC_BLADESTOP_WAIT, -1);
+ if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
+ { //Target locked.
+ clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif_bladestop(target, src->id, 1);
+ sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0, src->id, duration);
+ return ATK_NONE;
}
}