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-rw-r--r--src/map/battle.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ab26febf6..9fb46bfff 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1121,10 +1121,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
- if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
- TBL_HOM *hd = BL_CAST(BL_HOM,bl);
- if (hd) hom_addspiritball(hd, 10); //add a sphere
- }
+ if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) hom_addspiritball(hd, 10); //add a sphere
+ }
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(bl, src); // Deadly infect attacked side
@@ -1184,10 +1184,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(src, bl);
- if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
- TBL_HOM *hd = BL_CAST(BL_HOM,bl);
- if (hd) hom_addspiritball(hd, 10);
- }
+ if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) hom_addspiritball(hd, 10);
+ }
}
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map[bl->m].flag.pvp)
@@ -2928,6 +2928,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case MH_LAVA_SLIDE:
skillratio = 70 * skill_lv;
break;
+ case MH_TINDER_BREAKER:
case MH_MAGMA_FLOW:
skillratio += -100 + 100 * skill_lv;
break;
@@ -3048,10 +3049,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
}
if(sc->data[SC_STYLE_CHANGE]){
- TBL_HOM *hd = BL_CAST(BL_HOM,src);
- if (hd) ATK_ADD(hd->spiritball * 3);
- }
-
+ TBL_HOM *hd = BL_CAST(BL_HOM,src);
+ if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
+ }
}
switch (skill_num) {