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-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 494b7a323..c43e9bb61 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -931,7 +931,7 @@ int battle_get_speed(struct block_list *bl)
if(sc_data[SC_CURSE].timer!=-1)
speed = speed + 450;
//ウィンドウォーク時はLv*2%減算
- if(sc_data[SC_WINDWALK].timer!=-1)
+ if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
if(sc_data[SC_SLOWDOWN].timer!=-1)
speed = speed*150/100;
@@ -990,7 +990,7 @@ int battle_get_adelay(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25;
//増速ポーション使用時は減算
- if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2;
//ディフェンダー時は加算
if(sc_data[SC_DEFENDER].timer != -1)
@@ -1037,7 +1037,7 @@ int battle_get_amotion(struct block_list *bl)
aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25;
- if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2;
if(sc_data[SC_DEFENDER].timer != -1)
amotion += (550 - sc_data[SC_DEFENDER].val1*50);