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-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index e120ea35d..2f53d6423 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5130,11 +5130,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(10*sd->status.inventory[index].refine);
}
}
+#endif
//Card Fix, tsd side
if(tsd){ //if player on player then it was already measured above
wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag);
}
-#endif
if( flag.infdef ) { //Plants receive 1 damage when hit
short class_ = status->get_class(target);
if( flag.hit || wd.damage > 0 )