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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index cfb3df52e..3140fbc18 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -338,13 +338,13 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
struct skill_unit *su = (struct skill_unit*)target;
struct skill_unit_group *sg;
struct block_list *src;
- int x,y;
if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 ||
(src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) )
return 0;
if( sg->unit_id != UNT_FIREWALL ) {
+ int x,y;
x = sg->val3 >> 16;
y = sg->val3 & 0xffff;
skill_unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
@@ -4560,7 +4560,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
//Calculates BF_WEAPON returned damage.
int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id){
- struct map_session_data* sd = NULL;
+ struct map_session_data* sd;
int rdamage = 0, damage = *dmg;
struct status_change* sc;
@@ -4596,9 +4596,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) {
uint8 dir = map_calc_dir(bl,src->x,src->y),
t_dir = unit_getdir(bl);
- int rd1 = 0;
if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
+ int rd1 = 0;
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
*dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage.
clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
@@ -4993,9 +4993,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id != 0 && sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].flag == SKILL_FLAG_PLAGIARIZED )
{
int r_skill = sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id,
- r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2, type;
+ r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) {
+ int type;
if( (type = skill_get_casttype(r_skill)) == CAST_GROUND ) {
int maxcount = 0;
@@ -6109,7 +6110,6 @@ void battle_adjust_conf()
int battle_config_read(const char* cfgName)
{
- char line[1024], w1[1024], w2[1024];
FILE* fp;
static int count = 0;
@@ -6123,6 +6123,7 @@ int battle_config_read(const char* cfgName)
ShowError("File not found: %s\n", cfgName);
else
{
+ char line[1024], w1[1024], w2[1024];
while(fgets(line, sizeof(line), fp))
{
if (line[0] == '/' && line[1] == '/')