diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 0865ee4ba..fc2f4d3cf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -446,7 +446,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u if( sc && sc->count ){ if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 ) eatk += 200; - #ifdef RENEWAL_EDP + #ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * (sc->data[SC_EDP]->val4 / 100 - 1); damage = damage * (sc->data[SC_EDP]->val4 / 100); @@ -655,7 +655,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in damage += (skill_lv * 10); else if(pc_isriding(sd)) damage += (skill_lv * 5); - else + else damage += (skill_lv * 4); } break; @@ -737,7 +737,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, #endif ) damage += 3 * skill2_lv; - break; + break; #ifndef RENEWAL case NJ_KUNAI: if( weapon ) @@ -748,7 +748,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, if( sd->weight ) damage += sd->weight / 8 ; case RA_WUGSTRIKE: - case RA_WUGBITE: + case RA_WUGBITE: damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG); break; case HT_FREEZINGTRAP: @@ -999,7 +999,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100; }else{ // Melee attack if( !battle_config.left_cardfix_to_right ){ - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { @@ -1019,9 +1019,9 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100; if( cflag&1 ){ - cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)){ - int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; + int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && @@ -1221,7 +1221,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ **/ defType def1 = status->get_def(target); //Don't use tstatus->def1 due to skill timer reductions. short def2 = tstatus->def2, vit_def; -#ifdef RENEWAL +#ifdef RENEWAL def1 = status->calc_def2(target, tsc, def1, false); // equip def(RE) def2 = status->calc_def(target, tsc, def2, false); // status def(RE) #else @@ -1301,7 +1301,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ if( def1 < -399 ) // it stops at -399 def1 = 399; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 399 - //return 1; + //return 1; if( flag&2 ) damage += def1 >> 1; @@ -1357,7 +1357,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ **/ if( mdef < -99 ) // it stops at -99 mdef = 99; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 99 - //return 1; + //return 1; damage = (int)((100.0f - mdef / (mdef + 100.0f) * 90.0f) / 100.0f * damage - mdef2); #else @@ -2538,7 +2538,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += sc->data[SC_LKCONCENTRATION]->val2; if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 ) skillratio += skillratio * (10 + 2 * i) / 100; -#endif +#endif if( sc && sc->data[SC_CRUSHSTRIKE] ){ if( sd ) {//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]% @@ -2985,7 +2985,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam rnd()%100 < sce->val3) status->heal(src, damage*sce->val4/100, 0, 3); - if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON + if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 ) clif->millenniumshield(bl, sc->fv_counter++); @@ -4517,7 +4517,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_RATE(50); RE_SKILL_REDUCTION(); } - break; + break; case NJ_SYURIKEN: // [malufett] GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target); @@ -4886,7 +4886,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADDRATE(sd->bonus.long_attack_atk_rate); if( sc && sc->data[SC_MTF_RANGEATK] ) ATK_ADDRATE(25);// temporary it should be 'bonus.long_attack_atk_rate' - #endif + #endif if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) ATK_ADDRATE(-i); @@ -5124,12 +5124,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list temp = pc->checkskill(sd,TF_DOUBLE); wd.damage2 = wd.damage * (1 + (temp * 2))/100; - if(wd.damage && !wd.damage2) wd.damage2 = + if(wd.damage && !wd.damage2) { #ifdef RENEWAL - 0; + wd.damage2 = 0; #else - 1; + wd.damage2 = 1; #endif + } flag.lh = 1; } } |