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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0865ee4ba..fc2f4d3cf 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -446,7 +446,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
if( sc && sc->count ){
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
- #ifdef RENEWAL_EDP
+ #ifdef RENEWAL_EDP
if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){
eatk = eatk * (sc->data[SC_EDP]->val4 / 100 - 1);
damage = damage * (sc->data[SC_EDP]->val4 / 100);
@@ -655,7 +655,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
damage += (skill_lv * 10);
else if(pc_isriding(sd))
damage += (skill_lv * 5);
- else
+ else
damage += (skill_lv * 4);
}
break;
@@ -737,7 +737,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
#endif
)
damage += 3 * skill2_lv;
- break;
+ break;
#ifndef RENEWAL
case NJ_KUNAI:
if( weapon )
@@ -748,7 +748,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
if( sd->weight )
damage += sd->weight / 8 ;
case RA_WUGSTRIKE:
- case RA_WUGBITE:
+ case RA_WUGBITE:
damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG);
break;
case HT_FREEZINGTRAP:
@@ -999,7 +999,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
}else{ // Melee attack
if( !battle_config.left_cardfix_to_right ){
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
if( !(nk&NK_NO_ELEFIX) ){
int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
@@ -1019,9 +1019,9 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
if( cflag&1 ){
- cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)){
- int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
+ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
@@ -1221,7 +1221,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
**/
defType def1 = status->get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
short def2 = tstatus->def2, vit_def;
-#ifdef RENEWAL
+#ifdef RENEWAL
def1 = status->calc_def2(target, tsc, def1, false); // equip def(RE)
def2 = status->calc_def(target, tsc, def2, false); // status def(RE)
#else
@@ -1301,7 +1301,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
if( def1 < -399 ) // it stops at -399
def1 = 399; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 399
- //return 1;
+ //return 1;
if( flag&2 )
damage += def1 >> 1;
@@ -1357,7 +1357,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
**/
if( mdef < -99 ) // it stops at -99
mdef = 99; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 99
- //return 1;
+ //return 1;
damage = (int)((100.0f - mdef / (mdef + 100.0f) * 90.0f) / 100.0f * damage - mdef2);
#else
@@ -2538,7 +2538,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += sc->data[SC_LKCONCENTRATION]->val2;
if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 )
skillratio += skillratio * (10 + 2 * i) / 100;
-#endif
+#endif
if( sc && sc->data[SC_CRUSHSTRIKE] ){
if( sd )
{//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
@@ -2985,7 +2985,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
rnd()%100 < sce->val3)
status->heal(src, damage*sce->val4/100, 0, 3);
- if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON
+ if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON
&& rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 )
clif->millenniumshield(bl, sc->fv_counter++);
@@ -4517,7 +4517,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_RATE(50);
RE_SKILL_REDUCTION();
}
- break;
+ break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target);
@@ -4886,7 +4886,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADDRATE(sd->bonus.long_attack_atk_rate);
if( sc && sc->data[SC_MTF_RANGEATK] )
ATK_ADDRATE(25);// temporary it should be 'bonus.long_attack_atk_rate'
- #endif
+ #endif
if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
ATK_ADDRATE(-i);
@@ -5124,12 +5124,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
temp = pc->checkskill(sd,TF_DOUBLE);
wd.damage2 = wd.damage * (1 + (temp * 2))/100;
- if(wd.damage && !wd.damage2) wd.damage2 =
+ if(wd.damage && !wd.damage2) {
#ifdef RENEWAL
- 0;
+ wd.damage2 = 0;
#else
- 1;
+ wd.damage2 = 1;
#endif
+ }
flag.lh = 1;
}
}