diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 74ad8fe60..0b0ac06c9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -896,6 +896,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo short skill=0; short s_ele, s_ele_, t_class; int i, nk; + bool n_ele; // non-elemental struct map_session_data *sd, *tsd; struct Damage wd; @@ -942,7 +943,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.flag |= (skill_num||wflag)?BF_SKILL:BF_NORMAL; // Baphomet card's splash damage is counted as a skill. [Inkfish] wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later nk = skill_get_nk(skill_num); - flag.hit = nk&NK_IGNORE_FLEE?1:0; + if( !skill_num && wflag ) //If flag, this is splash damage from Baphomet Card and it always hits. + nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE; + flag.hit = nk&NK_IGNORE_FLEE?1:0; flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0; if (sc && !sc->count) @@ -1029,26 +1032,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo t_class = status_get_class(target); s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv); - if (!skill_num || s_ele == -1) { //Take weapon's element + if( !skill_num || s_ele == -1 ) + { //Take weapon's element s_ele = sstatus->rhw.ele; s_ele_ = sstatus->lhw.ele; - if (flag.arrow && sd && sd->arrow_ele) + if( flag.arrow && sd && sd->arrow_ele ) s_ele = sd->arrow_ele; - } else if (s_ele == -2) { //Use enchantment's element - s_ele = s_ele_ = status_get_attack_sc_element(src,sc); + if( battle_config.attack_attr_none&src->type ) + n_ele = true; //Weapon's element is "not elemental" } - - switch(skill_num) + else if( s_ele == -2 ) //Use enchantment's element + s_ele = s_ele_ = status_get_attack_sc_element(src,sc); + switch( skill_num ) { case GS_GROUNDDRIFT: s_ele = s_ele_ = wflag; //element comes in flag. break; - - // TODO: A patch here doesn't work anymore since mechanism has changed. - // If mob's spiral pierce is forced neutral is under investigation. - //case LK_SPIRALPIERCE: - // if (!sd) nk &= ~NK_NO_ELEFIX; //forced neutral for monsters - // break; + case LK_SPIRALPIERCE: + if (!sd) n_ele = false; //forced neutral for monsters + break; } if(!skill_num) @@ -1131,10 +1133,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER ) flag.hit = 1; break; - case 0: - if( wflag ) //If flag, this is splash damage from Baphomet Card and it always hits. - flag.hit = 1; - break; } if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT) flag.hit = 1; @@ -1896,9 +1894,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); - if(!(nk&NK_NO_ELEFIX) && - !(battle_config.attack_attr_none&src->type && (skill_num == 0 || skill_get_ele(skill_num, skill_lv) == -1)) - ) + if( !(nk&NK_NO_ELEFIX) && !n_ele ) { //Elemental attribute fix if( wd.damage > 0 ) { |