diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ea0254a99..8f97ca58d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -832,7 +832,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( sc->data[SC_WEAPONBLOCKING] && flag&(BF_SHORT|BF_WEAPON) && rnd()%100 < sc->data[SC_WEAPONBLOCKING]->val2 ) { - clif_skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1); + clif->skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1); d->dmg_lv = ATK_BLOCK; sc_start2(bl,SC_COMBO,100,GC_WEAPONBLOCKING,src->id,2000); return 0; @@ -840,7 +840,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) { int delay; - clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); + clif->skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); // different delay depending on skill level [celest] if (sce->val1 <= 5) delay = 300; @@ -856,7 +856,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( (sce = sc->data[SC_MILLENNIUMSHIELD]) && sce->val2 > 0 && damage > 0 ) { - clif_skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1); + clif->skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1); sce->val3 -= damage; // absorb damage d->dmg_lv = ATK_BLOCK; sc_start(bl,SC_STUN,15,0,skill->get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stuned when one shield is broken. @@ -864,7 +864,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag sce->val2--; if( sce->val2 > 0 ) { if( sd ) - clif_millenniumshield(sd,sce->val2); + clif->millenniumshield(sd,sce->val2); sce->val3 = 1000; // Next Shield } else status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down @@ -875,7 +875,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd()%100 < sce->val2 ) { // attack blocked by Parrying - clif_skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); + clif->skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); return 0; } @@ -883,7 +883,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag (flag&BF_LONG || sc->data[SC_SPURT]) && rnd()%100 < 20) { if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. - clif_skill_nodamage(bl,bl,TK_DODGE,1,1); + clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBO]) sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; @@ -902,7 +902,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if((sce=sc->data[SC_KAUPE]) && rnd()%100 < sce->val2) { //Kaupe blocks damage (skill or otherwise) from players, mobs, homuns, mercenaries. - clif_specialeffect(bl, 462, AREA); + clif->specialeffect(bl, 462, AREA); //Shouldn't end until Breaker's non-weapon part connects. if (skill_id != ASC_BREAKER || !(flag&BF_WEAPON)) if (--(sce->val3) <= 0) //We make it work like Safety Wall, even though it only blocks 1 time. @@ -911,7 +911,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) && rnd()%100 < sce->val2) { - clif_specialeffect(bl, 462, AREA); // Still need confirm it. + clif->specialeffect(bl, 462, AREA); // Still need confirm it. return 0; } @@ -922,7 +922,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( !status_isdead(src) ) skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() ); if (sce) { - clif_specialeffect(bl, 462, AREA); + clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); } //Both need to be consumed if they are active. @@ -1117,7 +1117,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag int dy[8]={1,1,0,-1,-1,-1,0,1}; uint8 dir = map_calc_dir(bl, src->x, src->y); if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { - clif_slide(bl,src->x-dx[dir],src->y-dy[dir]); + clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit_setdir(bl, dir); } d->dmg_lv = ATK_DEF; @@ -1155,7 +1155,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - status_damage(bl, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -3527,8 +3527,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif_damage(target,src,gettick(),0,0,wd.damage,0,0,0)); - clif_skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0)); + clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); } @@ -4578,9 +4578,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); - clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif_damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy @@ -4602,7 +4602,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int int rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. - clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); + clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; if (rdamage < 1) rdamage = 1; @@ -4695,7 +4695,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true); else status_fix_damage(src,bl,damage,0); - clif_damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); + clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map_freeblock_unlock(); } @@ -4740,7 +4740,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t { int index = sd->equip_index[EQI_AMMO]; if (index<0) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } //Ammo check by Ishizu-chan @@ -4748,7 +4748,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t switch (sd->status.weapon) { case W_BOW: if (sd->inventory_data[index]->look != A_ARROW) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; @@ -4757,13 +4757,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t case W_GATLING: case W_SHOTGUN: if (sd->inventory_data[index]->look != A_BULLET) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; case W_GRENADE: if (sd->inventory_data[index]->look != A_GRENADE) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; @@ -4784,8 +4784,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; - clif_skillcastcancel(target); //Remove the casting bar. [Skotlex] - clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. + clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] + clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. status_change_end(target, SC_AUTOCOUNTER, INVALID_TIMER); skill->attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skill_lv,tick,0); return ATK_BLOCK; @@ -4799,8 +4799,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. - clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. - clif_bladestop(target, src->id, 1); + clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. + clif->bladestop(target, src->id, 1); sc_start4(target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration); return ATK_BLOCK; } @@ -4910,14 +4910,14 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( src != target )// Don't reflect your own damage (Grand Cross) map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0); } else { - rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); + rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] skill->additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); } } } - wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); + wd.dmotion = clif->damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); if (sd && sd->bonus.splash_range > 0 && damage > 0) skill->castend_damage_id(src, target, 0, 1, tick, 0); @@ -4939,7 +4939,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -4947,16 +4947,16 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) { struct elemental_data *ed = ((TBL_PC*)target)->ed; if( ed ) { - clif_skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6); + clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6); skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status_isdead(e_bl) ) { - clif_damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); + clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status_damage(target,e_bl,damage,0,0,0); // Just show damage in target. - clif_damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); + clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); map_freeblock_unlock(); return ATK_NONE; } @@ -5021,7 +5021,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( type != CAST_GROUND ){ - clif_skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return wd.dmg_lv; } @@ -5043,7 +5043,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t sd->state.autocast = 0; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); - clif_status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); + clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } } |