diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 7b6bf5869..0959ea858 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1857,19 +1857,35 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; } - else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW && (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){ - short rate[] = { 4, 4, 7, 9, 10 }; - if(sc->data[SC_FEARBREEZE]->val1 > 0 && sc->data[SC_FEARBREEZE]->val1 < 6 && rand()%100 < rate[sc->data[SC_FEARBREEZE]->val1-1]) { + else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW + && (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){ + int chance = rand()%100; wd.type = 0x08; - wd.div_ = 2; - if(sc->data[SC_FEARBREEZE]->val1 > 2){ - int chance = rand()%100; - wd.div_ += (chance >= 40) + (chance >= 70) + (chance >= 90); - wd.div_ = min(wd.div_,sc->data[SC_FEARBREEZE]->val1); + switch(sc->data[SC_FEARBREEZE]->val1){ + case 5: + if( chance < 3){// 3 % chance to attack 5 times. + wd.div_ = 5; + break; + } + case 4: + if( chance < 7){// 6 % chance to attack 4 times. + wd.div_ = 4; + break; + } + case 3: + if( chance < 10){// 9 % chance to attack 3 times. + wd.div_ = 3; + break; + } + case 2: + case 1: + if( chance < 13){// 12 % chance to attack 2 times. + wd.div_ = 2; + break; + } } wd.div_ = min(wd.div_,sd->status.inventory[i].amount); sc->data[SC_FEARBREEZE]->val4 = wd.div_-1; - } } } |