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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c568
1 files changed, 275 insertions, 293 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 54716bd32..98e132077 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -36,11 +36,8 @@
#include <string.h>
#include <math.h>
-int attr_fix_table[4][ELE_MAX][ELE_MAX];
-
struct Battle_Config battle_config;
struct battle_interface battle_s;
-static struct eri *delay_damage_ers; //For battle delay damage structures.
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
@@ -91,7 +88,7 @@ struct block_list* battle_gettargeted(struct block_list *target) {
nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
- iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
+ map->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
if ( c == 0 )
return NULL;
if( c > 24 )
@@ -130,7 +127,7 @@ int battle_getenemy_sub(struct block_list *bl, va_list ap) {
if (*c >= 24)
return 0;
- if (iStatus->isdead(bl))
+ if (status->isdead(bl))
return 0;
if (battle->check_target(target, bl, BCT_ENEMY) > 0) {
@@ -147,7 +144,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
+ map->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
if ( c == 0 )
return NULL;
@@ -172,7 +169,7 @@ int battle_getenemyarea_sub(struct block_list *bl, va_list ap) {
if( *c >= 23 )
return 0;
- if( iStatus->isdead(bl) )
+ if( status->isdead(bl) )
return 0;
if( battle->check_target(src, bl, BCT_ENEMY) > 0 ) {// Is Enemy!...
@@ -189,7 +186,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
+ map->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
if( c == 0 )
return NULL;
@@ -199,57 +196,43 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
return bl_list[rnd()%c];
}
-// Dammage delayed info
-struct delay_damage {
- int src_id;
- int target_id;
- int64 damage;
- int delay;
- unsigned short distance;
- uint16 skill_lv;
- uint16 skill_id;
- enum damage_lv dmg_lv;
- unsigned short attack_type;
- bool additional_effects;
- enum bl_type src_type;
-};
-
int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
struct delay_damage *dat = (struct delay_damage *)data;
if ( dat ) {
struct block_list* src = NULL;
- struct block_list* target = iMap->id2bl(dat->target_id);
+ struct block_list* target = map->id2bl(dat->target_id);
- if( !target || iStatus->isdead(target) ) {/* nothing we can do */
- if( dat->src_type == BL_PC && ( src = iMap->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
+ if( !target || status->isdead(target) ) {/* nothing we can do */
+ if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
((TBL_PC*)src)->state.hold_recalc = 0;
status_calc_pc(((TBL_PC*)src),0);
}
- ers_free(delay_damage_ers, dat);
+ ers_free(battle->delay_damage_ers, dat);
return 0;
}
- src = iMap->id2bl(dat->src_id);
+ src = map->id2bl(dat->src_id);
- if( src && target->m == src->m &&
- (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
- check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
- {
- iMap->freeblock_lock();
+ //Check to see if you haven't teleported. [Skotlex]
+ if( src && target->m == src->m
+ && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER)
+ && check_distance_bl(src, target, dat->distance)
+ ) {
+ map->freeblock_lock();
status_fix_damage(src, target, dat->damage, dat->delay);
- if( dat->attack_type && !iStatus->isdead(target) && dat->additional_effects )
+ if( dat->attack_type && !status->isdead(target) && dat->additional_effects )
skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
} else if( !src && dat->skill_id == CR_REFLECTSHIELD ) {
/**
* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
**/
- iMap->freeblock_lock();
+ map->freeblock_lock();
status_fix_damage(target, target, dat->damage, dat->delay);
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
}
if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
@@ -257,33 +240,32 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
status_calc_pc(((TBL_PC*)src),0);
}
}
- ers_free(delay_damage_ers, dat);
+ ers_free(battle->delay_damage_ers, dat);
return 0;
}
-int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects)
-{
+int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) {
struct delay_damage *dat;
struct status_change *sc;
nullpo_ret(src);
nullpo_ret(target);
- sc = iStatus->get_sc(target);
+ sc = status->get_sc(target);
if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD )
damage = 0;
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
- iMap->freeblock_lock();
+ map->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
- if( attack_type && !iStatus->isdead(target) && additional_effects )
+ if( attack_type && !status->isdead(target) && additional_effects )
skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, timer->gettick());
if( dmg_lv > ATK_BLOCK && attack_type )
skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, timer->gettick());
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
return 0;
}
- dat = ers_alloc(delay_damage_ers, struct delay_damage);
+ dat = ers_alloc(battle->delay_damage_ers, struct delay_damage);
dat->src_id = src->id;
dat->target_id = target->id;
dat->skill_id = skill_id;
@@ -315,7 +297,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4)
return 100;
- return attr_fix_table[def_lv-1][atk_elem][def_type];
+ return battle->attr_fix_table[def_lv-1][atk_elem][def_type];
}
/*==========================================
@@ -328,8 +310,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
struct status_change *sc=NULL, *tsc=NULL;
int ratio;
- if (src) sc = iStatus->get_sc(src);
- if (target) tsc = iStatus->get_sc(target);
+ if (src) sc = status->get_sc(src);
+ if (target) tsc = status->get_sc(target);
if (atk_elem < 0 || atk_elem >= ELE_MAX)
atk_elem = rnd()%ELE_MAX;
@@ -340,14 +322,14 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
return damage;
}
- ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
+ ratio = battle->attr_fix_table[def_lv-1][atk_elem][def_type];
if (sc && sc->count) {
if(sc->data[SC_VOLCANO] && atk_elem == ELE_FIRE)
- ratio += enchant_eff[sc->data[SC_VOLCANO]->val1-1];
+ ratio += skill->enchant_eff[sc->data[SC_VOLCANO]->val1-1];
if(sc->data[SC_VIOLENTGALE] && atk_elem == ELE_WIND)
- ratio += enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1];
+ ratio += skill->enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1];
if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER)
- ratio += enchant_eff[sc->data[SC_DELUGE]->val1-1];
+ ratio += skill->enchant_eff[sc->data[SC_DELUGE]->val1-1];
}
if( target && target->type == BL_SKILL ) {
if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) {
@@ -355,8 +337,10 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
struct skill_unit_group *sg;
struct block_list *src;
- if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 ||
- (src = iMap->id2bl(sg->src_id)) == NULL || iStatus->isdead(src) )
+ if( !su || !su->alive
+ || (sg = su->group) == NULL || sg->val3 == -1
+ || (src = map->id2bl(sg->src_id)) == NULL || status->isdead(src)
+ )
return 0;
if( sg->unit_id != UNT_FIREWALL ) {
@@ -371,39 +355,39 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
}
if( tsc && tsc->count ) { //since an atk can only have one type let's optimise this a bit
switch(atk_elem){
- case ELE_FIRE:
- if( tsc->data[SC_SPIDERWEB]) {
- tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now
- if( tsc->data[SC_SPIDERWEB]->val2-- > 0 )
- damage <<= 1; // double damage
- if( tsc->data[SC_SPIDERWEB]->val2 == 0 )
- status_change_end(target, SC_SPIDERWEB, INVALID_TIMER);
- }
- if( tsc->data[SC_THORNS_TRAP])
- status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER);
- if( tsc->data[SC_FIRE_CLOAK_OPTION])
- damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
- if( tsc->data[SC_COLD] && target->type != BL_MOB)
- status_change_end(target, SC_COLD, INVALID_TIMER);
- if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2;
- if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150%
- break;
- case ELE_HOLY:
- if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2;
- break;
- case ELE_POISON:
- if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2;
- break;
- case ELE_WIND:
- if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2;
- if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2;
- break;
- case ELE_WATER:
- if( tsc->data[SC_FIRE_INSIGNIA]) damage += damage/2;
- break;
- case ELE_EARTH:
- if( tsc->data[SC_WIND_INSIGNIA]) damage += damage/2;
- break;
+ case ELE_FIRE:
+ if( tsc->data[SC_SPIDERWEB]) {
+ tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now
+ if( tsc->data[SC_SPIDERWEB]->val2-- > 0 )
+ damage <<= 1; // double damage
+ if( tsc->data[SC_SPIDERWEB]->val2 == 0 )
+ status_change_end(target, SC_SPIDERWEB, INVALID_TIMER);
+ }
+ if( tsc->data[SC_THORNS_TRAP])
+ status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER);
+ if( tsc->data[SC_FIRE_CLOAK_OPTION])
+ damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
+ if( tsc->data[SC_COLD] && target->type != BL_MOB)
+ status_change_end(target, SC_COLD, INVALID_TIMER);
+ if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2;
+ if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150%
+ break;
+ case ELE_HOLY:
+ if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2;
+ break;
+ case ELE_POISON:
+ if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2;
+ break;
+ case ELE_WIND:
+ if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2;
+ if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2;
+ break;
+ case ELE_WATER:
+ if( tsc->data[SC_FIRE_INSIGNIA]) damage += damage/2;
+ break;
+ case ELE_EARTH:
+ if( tsc->data[SC_WIND_INSIGNIA]) damage += damage/2;
+ break;
}
} //end tsc check
if( src && src->type == BL_PC ){
@@ -435,10 +419,10 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
if( !src || !bl )
return 0;
- sc = iStatus->get_sc(src);
+ sc = status->get_sc(src);
sd = BL_CAST(BL_PC, src);
- damage = iStatus->get_weapon_atk(src, watk, flag);
+ damage = status->get_weapon_atk(src, watk, flag);
if( sd ){
if( type == EQI_HAND_R )
@@ -503,9 +487,9 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
#ifdef RENEWAL
int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) {
int64 damage, batk;
- struct status_data *st = iStatus->get_status_data(src);
+ struct status_data *st = status->get_status_data(src);
- batk = battle->calc_elefix(src, bl, skill_id, skill_lv, iStatus->calc_batk(bl, iStatus->get_sc(src), st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, status->get_sc(src), st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
if( type == EQI_HAND_L )
damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
@@ -604,7 +588,7 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i
*------------------------------------------*/
int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) {
int64 damage;
- struct status_data *st = iStatus->get_status_data(target);
+ struct status_data *st = status->get_status_data(target);
int weapon, skill_lv;
damage = dmg;
@@ -721,9 +705,9 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
nullpo_ret(src);
nullpo_ret(target);
- sc = iStatus->get_sc(src);
+ sc = status->get_sc(src);
sd = BL_CAST(BL_PC, src);
- tstatus = iStatus->get_status_data(target);
+ tstatus = status->get_status_data(target);
if ( !sd )
return damage;
@@ -820,7 +804,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
if ( sc && sc->data[SC_MIRACLE] )
i = 2; //Star anger
else
- ARR_FIND(0, MAX_PC_FEELHATE, i, iStatus->get_class(target) == sd->hate_mob[i]);
+ ARR_FIND(0, MAX_PC_FEELHATE, i, status->get_class(target) == sd->hate_mob[i]);
if ( i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ) {
int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
if ( i == 2 ) ratio += status_get_str(src); //Star Anger
@@ -846,7 +830,7 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
nullpo_ret(src);
nullpo_ret(target);
- tstatus = iStatus->get_status_data(target);
+ tstatus = status->get_status_data(target);
if( (nk&NK_NO_ELEFIX) || n_ele )
return damage;
@@ -868,8 +852,8 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
struct status_data *sstatus;
struct status_change *sc;
- sstatus = iStatus->get_status_data(src);
- sc = iStatus->get_sc(src);
+ sstatus = status->get_status_data(src);
+ sc = status->get_sc(src);
if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
int64 temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
@@ -903,11 +887,11 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
- t_class = iStatus->get_class(target);
- s_class = iStatus->get_class(src);
- sstatus = iStatus->get_status_data(src);
- tstatus = iStatus->get_status_data(target);
- s_race2 = iStatus->get_race2(src);
+ t_class = status->get_class(target);
+ s_class = status->get_class(src);
+ sstatus = status->get_status_data(src);
+ tstatus = status->get_status_data(target);
+ s_race2 = status->get_race2(src);
switch(attack_type){
case BF_MAGIC:
@@ -973,7 +957,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
}
break;
case BF_WEAPON:
- t_race2 = iStatus->get_race2(target);
+ t_race2 = status->get_race2(target);
if( cflag&2 ){
if( sd && !(nk&NK_NO_CARDFIX_ATK) ){
short cardfix_ = 1000;
@@ -1206,10 +1190,10 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
- sstatus = iStatus->get_status_data(src);
- tstatus = iStatus->get_status_data(target);
- sc = iStatus->get_sc(src);
- tsc = iStatus->get_sc(target);
+ sstatus = status->get_status_data(src);
+ tstatus = status->get_status_data(target);
+ sc = status->get_sc(src);
+ tsc = status->get_sc(target);
switch(attack_type){
case BF_WEAPON:
@@ -1218,14 +1202,14 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
* def1 = equip def
* def2 = status def
**/
- defType def1 = iStatus->get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
+ defType def1 = status->get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
short def2 = tstatus->def2, vit_def;
#ifdef RENEWAL
- def1 = iStatus->calc_def2(target, tsc, def1, false); // equip def(RE)
- def2 = iStatus->calc_def(target, tsc, def2, false); // status def(RE)
+ def1 = status->calc_def2(target, tsc, def1, false); // equip def(RE)
+ def2 = status->calc_def(target, tsc, def2, false); // status def(RE)
#else
- def1 = iStatus->calc_def(target, tsc, def1, false); // equip def(RE)
- def2 = iStatus->calc_def2(target, tsc, def2, false); // status def(RE)
+ def1 = status->calc_def(target, tsc, def1, false); // equip def(RE)
+ def2 = status->calc_def2(target, tsc, def2, false); // status def(RE)
#endif
if( sd ){
@@ -1331,11 +1315,11 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_
defType mdef = tstatus->mdef;
short mdef2= tstatus->mdef2;
#ifdef RENEWAL
- mdef2 = iStatus->calc_mdef(target, tsc, mdef2, false); // status mdef(RE)
- mdef = iStatus->calc_mdef2(target, tsc, mdef, false); // equip mde(RE)
+ mdef2 = status->calc_mdef(target, tsc, mdef2, false); // status mdef(RE)
+ mdef = status->calc_mdef2(target, tsc, mdef, false); // equip mde(RE)
#else
- mdef2 = iStatus->calc_mdef2(target, tsc, mdef2, false); // status mdef(RE)
- mdef = iStatus->calc_mdef(target, tsc, mdef, false); // equip mde(RE)
+ mdef2 = status->calc_mdef2(target, tsc, mdef2, false); // status mdef(RE)
+ mdef = status->calc_mdef(target, tsc, mdef, false); // equip mde(RE)
#endif
if( flag&1 )
mdef = 0;
@@ -1382,10 +1366,10 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
- sc = iStatus->get_sc(src);
- tsc = iStatus->get_sc(target);
- st = iStatus->get_status_data(src);
- tst = iStatus->get_status_data(target);
+ sc = status->get_sc(src);
+ tsc = status->get_sc(target);
+ st = status->get_status_data(src);
+ tst = status->get_status_data(target);
switch(attack_type){
case BF_MAGIC:
@@ -1454,7 +1438,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += (tst->size!=SZ_BIG?5*skill_lv:-99); //Full damage is dealt on small/medium targets
break;
case SL_SMA:
- skillratio += -60 + iStatus->get_lv(src); //Base damage is 40% + lv%
+ skillratio += -60 + status->get_lv(src); //Base damage is 40% + lv%
break;
case NJ_KOUENKA:
skillratio -= 10;
@@ -1575,7 +1559,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
party_foreachsamemap(skill->check_condition_char_sub, sd, 3, &sd->bl, &c, &p_sd, skill_id);
c = ( c > 1 ? rand()%c : 0 );
- if( (psd = iMap->id2sd(p_sd[c])) && pc->checkskill(psd,WL_COMET) > 0 ){
+ if( (psd = map->id2sd(p_sd[c])) && pc->checkskill(psd,WL_COMET) > 0 ){
skillratio = skill_lv * 400; //MATK [{( Skill Level x 400 ) x ( Caster's Base Level / 120 )} + 2500 ] %
RE_LVL_DMOD(120);
skillratio += 2500;
@@ -1603,7 +1587,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case WL_SUMMON_ATK_WATER:
case WL_SUMMON_ATK_WIND:
case WL_SUMMON_ATK_GROUND:
- skillratio = skill_lv * (iStatus->get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech]
+ skillratio = skill_lv * (status->get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech]
RE_LVL_DMOD(100);
break;
case LG_RAYOFGENESIS:
@@ -1617,7 +1601,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield MDEF x 100) + (Casters INT x 2)] %
if( sd ) {
- skillratio = iStatus->get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2;
+ skillratio = status->get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2;
} else
skillratio += 1900; //2000%
break;
@@ -1994,10 +1978,9 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case TK_JUMPKICK:
skillratio += -70 + 10*skill_lv;
if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id)
- skillratio += 10 * iStatus->get_lv(src) / 3; //Tumble bonus
- if (flag)
- {
- skillratio += 10 * iStatus->get_lv(src) / 3; //Running bonus (TODO: What is the real bonus?)
+ skillratio += 10 * status->get_lv(src) / 3; //Tumble bonus
+ if (flag) {
+ skillratio += 10 * status->get_lv(src) / 3; //Running bonus (TODO: What is the real bonus?)
if( sc && sc->data[SC_STRUP] ) // Spurt bonus
skillratio *= 2;
}
@@ -2082,7 +2065,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case RK_SONICWAVE:
skillratio += -100 + 100 * (skill_lv + 5);
- skillratio = skillratio * (100 + (iStatus->get_lv(src)-100) / 2) / 100;
+ skillratio = skillratio * (100 + (status->get_lv(src)-100) / 2) / 100;
break;
case RK_HUNDREDSPEAR:
skillratio += 500 + (80 * skill_lv);
@@ -2091,7 +2074,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
if( index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == IT_WEAPON )
skillratio += (10000 - min(10000, sd->inventory_data[index]->weight)) / 10;
- skillratio = skillratio * (100 + (iStatus->get_lv(src)-100) / 2) / 100 + 50 * pc->checkskill(sd,LK_SPIRALPIERCE);
+ skillratio = skillratio * (100 + (status->get_lv(src)-100) / 2) / 100 + 50 * pc->checkskill(sd,LK_SPIRALPIERCE);
}
break;
case RK_WINDCUTTER:
@@ -2106,7 +2089,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 250 * skill_lv;
else
skillratio += 200 * skill_lv;
- skillratio = (skillratio - 100) * (100 + (iStatus->get_lv(src)-100)) / 100;
+ skillratio = (skillratio - 100) * (100 + (status->get_lv(src)-100)) / 100;
if( st->rhw.ele == ELE_FIRE )
skillratio += 100 * skill_lv;
break;
@@ -2268,7 +2251,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield DEF x 10) + (Casters VIT x 2)] %
if( sd ) {
struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]];
- skillratio += -100 + iStatus->get_lv(src) * 4 + status_get_vit(src) * 2;
+ skillratio += -100 + status->get_lv(src) * 4 + status_get_vit(src) * 2;
if( shield_data )
skillratio += shield_data->def * 10;
} else
@@ -2349,7 +2332,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case SR_KNUCKLEARROW:
if( flag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %
- skillratio += -100 + 150 * skill_lv + iStatus->get_lv(target) * 5 * (iStatus->get_lv(src) / 100) ;
+ skillratio += -100 + 150 * skill_lv + status->get_lv(target) * 5 * (status->get_lv(src) / 100) ;
if( tsd && tsd->weight )
skillratio += 100 * (tsd->weight / tsd->max_weight);
}else // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] %
@@ -2357,7 +2340,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(100);
break;
case SR_WINDMILL: // ATK [(Caster Base Level + Caster DEX) x Caster Base Level / 100] %
- skillratio += -100 + iStatus->get_lv(src) + status_get_dex(src);
+ skillratio += -100 + status->get_lv(src) + status_get_dex(src);
RE_LVL_DMOD(100);
break;
case SR_GATEOFHELL:
@@ -2476,7 +2459,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += -100 + 150 * skill_lv;
RE_LVL_DMOD(120);
if( tsc && tsc->data[SC_KO_JYUMONJIKIRI] )
- skillratio += iStatus->get_lv(src) * skill_lv;
+ skillratio += status->get_lv(src) * skill_lv;
case KO_HUUMARANKA:
skillratio += -100 + 150 * skill_lv + status_get_agi(src) + status_get_dex(src) + 100 * (sd ? pc->checkskill(sd, NJ_HUUMA) : 0);
break;
@@ -2538,8 +2521,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
* ATK may be MISS, BLOCKED FAIL, reduc, increase, end status...
* After this we apply bg/gvg reduction
*------------------------------------------*/
-int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv)
-{
+int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) {
struct map_session_data *sd = NULL;
struct status_change *sc;
struct status_change_entry *sce;
@@ -2551,7 +2533,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
return 0;
if( battle_config.ksprotection && mob->ksprotected(src, bl) )
return 0;
- if( iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC
+ if( map->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC
&& skill->get_casttype(skill_id) == CAST_GROUND )
return 0;
if (bl->type == BL_PC) {
@@ -2569,7 +2551,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(!damage) return 0;
}
- sc = iStatus->get_sc(bl);
+ sc = status->get_sc(bl);
if( sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
return 1;
@@ -2590,7 +2572,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
skill_id == MG_SOULSTRIKE ||
skill_id == WL_SOULEXPANSION ||
(skill_id && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) ||
- (!skill_id && (iStatus->get_status_data(src))->rhw.ele == ELE_GHOST)
+ (!skill_id && (status->get_status_data(src))->rhw.ele == ELE_GHOST)
){
if( skill_id == WL_SOULEXPANSION )
damage <<= 1; // If used against a player in White Imprison, the skill deals double damage.
@@ -2731,7 +2713,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() );
- if( !iStatus->isdead(src) )
+ if( !status->isdead(src) )
skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() );
if (sce) {
clif->specialeffect(bl, 462, AREA);
@@ -2853,11 +2835,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON && skill_id != WS_CARTTERMINATION))
#endif
{
- struct status_data *sstatus = iStatus->get_status_data(bl);
+ struct status_data *sstatus = status->get_status_data(bl);
int per = 100*sstatus->sp / sstatus->max_sp -1; //100% should be counted as the 80~99% interval
per /=20; //Uses 20% SP intervals.
//SP Cost: 1% + 0.5% per every 20% SP
- if (!iStatus->charge(bl, 0, (10+5*per)*sstatus->max_sp/1000))
+ if (!status->charge(bl, 0, (10+5*per)*sstatus->max_sp/1000))
status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
//Reduction: 6% + 6% every 20%
damage -= damage * (6 * (1+per)) / 100;
@@ -2911,7 +2893,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if(sce->val2>=0)
damage=0;
else
- damage=-sce->val2;
+ damage=-sce->val2;
}
if((--sce->val3)<=0 || (sce->val2<=0) || skill_id == AL_HOLYLIGHT)
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
@@ -2926,7 +2908,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
int dx[8]={0,-1,-1,-1,0,1,1,1};
int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = iMap->calc_dir(bl, src->x, src->y);
+ uint8 dir = map->calc_dir(bl, src->x, src->y);
if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
unit->setdir(bl, dir);
@@ -2940,23 +2922,23 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
//(since battle_drain is strictly for players currently)
if ((sce=sc->data[SC_HAMI_BLOODLUST]) && flag&BF_WEAPON && damage > 0 &&
rnd()%100 < sce->val3)
- iStatus->heal(src, damage*sce->val4/100, 0, 3);
+ status->heal(src, damage*sce->val4/100, 0, 3);
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
pc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
- TBL_HOM *hd = BL_CAST(BL_HOM,bl);
- if (hd) homun->addspiritball(hd, 10); //add a sphere
- }
+ TBL_HOM *hd = BL_CAST(BL_HOM,bl);
+ if (hd) homun->addspiritball(hd, 10); //add a sphere
+ }
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
- iStatus->change_spread(bl, src); // Deadly infect attacked side
+ status->change_spread(bl, src); // Deadly infect attacked side
if( sc && sc->data[SC__SHADOWFORM] ) {
- struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2);
+ struct block_list *s_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
- } else if( iStatus->isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
+ } else if( status->isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
@@ -2966,7 +2948,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
} else {
- iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0);
+ status->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0);
return ATK_NONE;
}
}
@@ -2975,7 +2957,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
//SC effects from caster side.
- sc = iStatus->get_sc(src);
+ sc = status->get_sc(src);
if (sc && sc->count) {
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
@@ -3004,7 +2986,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC_POISONINGWEAPON] && skill_id != GC_VENOMPRESSURE && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )
sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON, 1));
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
- iStatus->change_spread(src, bl);
+ status->change_spread(src, bl);
if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10);
@@ -3046,7 +3028,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage = div_;
}
- if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) {
+ if( bl->type == BL_MOB && !status->isdead(bl) && src != bl) {
if (damage > 0 )
mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag);
if (skill_id)
@@ -3059,12 +3041,12 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
struct status_data *sstatus = NULL;
if( src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele )
element = ((TBL_PC*)src)->bonus.arrow_ele;
- else if( (sstatus = iStatus->get_status_data(src)) ) {
+ else if( (sstatus = status->get_status_data(src)) ) {
element = sstatus->rhw.ele;
}
}
else if( element == -2 ) //Use enchantment's element
- element = status_get_attack_sc_element(src,iStatus->get_sc(src));
+ element = status_get_attack_sc_element(src,status->get_sc(src));
else if( element == -3 ) //Use random element
element = rnd()%ELE_MAX;
if( element == ELE_FIRE || element == ELE_WATER )
@@ -3096,10 +3078,9 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
/*==========================================
* Calculates GVG related damage adjustments.
*------------------------------------------*/
-int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag)
-{
+int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
- int class_ = iStatus->get_class(bl);
+ int class_ = status->get_class(bl);
if (!damage) //No reductions to make.
return 0;
@@ -3118,7 +3099,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
}
}
if(src->type != BL_MOB) {
- struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(iStatus->get_guild_id(src));
+ struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src));
if (class_ == MOBID_EMPERIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0 ))
return 0;
@@ -3233,8 +3214,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
TBL_PC *sd;
struct status_change *sc;
struct Damage ad;
- struct status_data *sstatus = iStatus->get_status_data(src);
- struct status_data *tstatus = iStatus->get_status_data(target);
+ struct status_data *sstatus = status->get_status_data(src);
+ struct status_data *tstatus = status->get_status_data(target);
struct {
unsigned imdef : 1;
unsigned infdef : 1;
@@ -3261,7 +3242,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
sd = BL_CAST(BL_PC, src);
- sc = iStatus->get_sc(src);
+ sc = status->get_sc(src);
//Initialize variables that will be used afterwards
s_ele = skill->get_ele(skill_id, skill_lv);
@@ -3273,7 +3254,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if( i < 5 ) s_ele = i;
}
}else if (s_ele == -2) //Use status element
- s_ele = status_get_attack_sc_element(src,iStatus->get_sc(src));
+ s_ele = status_get_attack_sc_element(src,status->get_sc(src));
else if( s_ele == -3 ) //Use random element
s_ele = rnd()%ELE_MAX;
@@ -3360,16 +3341,16 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
- i = 20*skill_lv + sstatus->luk + sstatus->int_ + iStatus->get_lv(src)
+ i = 20*skill_lv + sstatus->luk + sstatus->int_ + status->get_lv(src)
+ 200 - 200*tstatus->hp/tstatus->max_hp; // there is no changed in success chance in renewal. [malufett]
if(i > 700) i = 700;
if(rnd()%1000 < i && !(tstatus->mode&MD_BOSS))
ad.damage = tstatus->hp;
else {
#ifdef RENEWAL
- MATK_ADD(iStatus->get_matk(src, 2));
+ MATK_ADD(status->get_matk(src, 2));
#else
- ad.damage = iStatus->get_lv(src) + sstatus->int_ + skill_lv * 10;
+ ad.damage = status->get_lv(src) + sstatus->int_ + skill_lv * 10;
#endif
}
break;
@@ -3381,10 +3362,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
**/
case AB_RENOVATIO:
//Damage calculation from iRO wiki. [Jobbie]
- ad.damage = (int)((15 * iStatus->get_lv(src)) + (1.5 * sstatus->int_));
+ ad.damage = (int)((15 * status->get_lv(src)) + (1.5 * sstatus->int_));
break;
default: {
- MATK_ADD( iStatus->get_matk(src, 2) );
+ MATK_ADD( status->get_matk(src, 2) );
if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill
if(mflag>0)
@@ -3543,11 +3524,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
struct map_session_data *sd, *tsd;
struct Damage md; //DO NOT CONFUSE with md of mob_data!
- struct status_data *sstatus = iStatus->get_status_data(src);
- struct status_data *tstatus = iStatus->get_status_data(target);
- struct status_change *tsc = iStatus->get_sc(target);
+ struct status_data *sstatus = status->get_status_data(src);
+ struct status_data *tstatus = status->get_status_data(target);
+ struct status_change *tsc = status->get_sc(target);
#ifdef RENEWAL
- struct status_change *sc = iStatus->get_sc(src);
+ struct status_change *sc = status->get_sc(src);
#endif
memset(&md,0,sizeof(md));
@@ -3591,7 +3572,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case MA_LANDMINE:
case HT_BLASTMINE:
case HT_CLAYMORETRAP:
- md.damage = skill_lv * sstatus->dex * (3+iStatus->get_lv(src)/100) * (1+sstatus->int_/35);
+ md.damage = skill_lv * sstatus->dex * (3+status->get_lv(src)/100) * (1+sstatus->int_/35);
md.damage += md.damage * (rnd()%20-10) / 100;
md.damage += 40 * (sd?pc->checkskill(sd,RA_RESEARCHTRAP):0);
break;
@@ -3653,8 +3634,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#ifdef RENEWAL
{// [malufett]
int64 matk=0, atk;
- short tdef = iStatus->get_total_def(target);
- short tmdef = iStatus->get_total_mdef(target);
+ short tdef = status->get_total_def(target);
+ short tmdef = status->get_total_mdef(target);
int targetVit = min(120, status_get_vit(target));
short totaldef = (tmdef + tdef - ((uint64)(tmdef + tdef) >> 32)) >> 1;
@@ -3712,7 +3693,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage=md.damage / 2;
break;
case GS_FLING:
- md.damage = sd?sd->status.job_level:iStatus->get_lv(src);
+ md.damage = sd?sd->status.job_level:status->get_lv(src);
break;
case HVAN_EXPLOSION: //[orn]
md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100;
@@ -3725,7 +3706,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#else
int ratio = 300 + 50 * skill_lv;
int64 matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
- short totaldef = iStatus->get_total_def(target) + iStatus->get_total_mdef(target);
+ short totaldef = status->get_total_def(target) + status->get_total_mdef(target);
int64 atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
if( sc && sc->data[SC_EDP] )
@@ -3774,9 +3755,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case NC_SELFDESTRUCTION:
{
#ifdef RENEWAL
- short totaldef = iStatus->get_total_def(target);
+ short totaldef = status->get_total_def(target);
#else
- short totaldef = tstatus->def2 + (short)iStatus->get_def(target);
+ short totaldef = tstatus->def2 + (short)status->get_def(target);
#endif
md.damage = ( (sd?pc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
RE_LVL_MDMOD(100);
@@ -3791,15 +3772,15 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case GN_HELLS_PLANT_ATK:
//[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
- md.damage = ( skill_lv * iStatus->get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc->checkskill(sd,AM_CANNIBALIZE):0)) );
+ md.damage = ( skill_lv * status->get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc->checkskill(sd,AM_CANNIBALIZE):0)) );
break;
case KO_HAPPOKUNAI:
{
struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
#ifdef RENEWAL
- short totaldef = iStatus->get_total_def(target);
+ short totaldef = status->get_total_def(target);
#else
- short totaldef = tstatus->def2 + (short)iStatus->get_def(target);
+ short totaldef = tstatus->def2 + (short)status->get_def(target);
#endif
md.damage = 3 * wd.damage * (5 + skill_lv) / 5;
md.damage -= totaldef;
@@ -3954,10 +3935,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
struct map_session_data *sd, *tsd;
struct Damage wd;
- struct status_change *sc = iStatus->get_sc(src);
- struct status_change *tsc = iStatus->get_sc(target);
- struct status_data *sstatus = iStatus->get_status_data(src);
- struct status_data *tstatus = iStatus->get_status_data(target);
+ struct status_change *sc = status->get_sc(src);
+ struct status_change *tsc = status->get_sc(target);
+ struct status_data *sstatus = status->get_status_data(src);
+ struct status_data *tstatus = status->get_status_data(target);
struct {
unsigned hit : 1; //the attack Hit? (not a miss)
unsigned cri : 1; //Critical hit
@@ -4230,7 +4211,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
cri -= tstatus->luk*(!sd&&tsd?3:2);
#else
- cri -= iStatus->get_lv(target) / 15 + 2 * status_get_luk(target);
+ cri -= status->get_lv(target) / 15 + 2 * status_get_luk(target);
#endif
if( tsc && tsc->data[SC_SLEEP] ) {
@@ -4420,7 +4401,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage2 = 0;
#else
{
- short totaldef = iStatus->get_total_def(target);
+ short totaldef = status->get_total_def(target);
i = 0;
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
if( sc && sc->data[SC_NJ_BUNSINJYUTSU] && (i=sc->data[SC_NJ_BUNSINJYUTSU]->val2) > 0 )
@@ -4437,12 +4418,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
- wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - iStatus->get_total_def(target);
+ wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target);
RE_SKILL_REDUCTION();
break;
case MO_EXTREMITYFIST: // [malufett]
{
- short totaldef = iStatus->get_total_def(target);
+ short totaldef = status->get_total_def(target);
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8 );
if( wd.damage ){
wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
@@ -4631,7 +4612,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case GS_MAGICALBULLET:
#ifndef RENEWAL
- ATK_ADD( iStatus->get_matk(src, 2) );
+ ATK_ADD( status->get_matk(src, 2) );
#else
ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage );
flag.tdef = 1;
@@ -4645,17 +4626,17 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 );
break;
case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40)
- ATK_ADD( skill_lv * 240 + iStatus->get_lv(target) * 40 );
+ ATK_ADD( skill_lv * 240 + status->get_lv(target) * 40 );
if( sc && sc->data[SC_COMBOATTACK]
&& sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target Base Level x 40)
- ATK_ADD( skill_lv * 500 + iStatus->get_lv(target) * 40 );
+ ATK_ADD( skill_lv * 500 + status->get_lv(target) * 40 );
break;
case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
ATK_ADD( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
if( tsd && tsd->weight ){
ATK_ADD( (tsd->weight/10) * sstatus->dex / 120 );
}else{
- ATK_ADD( iStatus->get_lv(target) * 50 ); //mobs
+ ATK_ADD( status->get_lv(target) * 50 ); //mobs
}
break;
case KO_SETSUDAN:
@@ -4821,8 +4802,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( !skill_id ) {
if( sc->data[SC_ENCHANTBLADE] ) {
//[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt
- i = ( sc->data[SC_ENCHANTBLADE]->val1 * 20 + 100 ) * iStatus->get_lv(src) / 150 + status_get_int(src);
- i = i - iStatus->get_total_mdef(target) + iStatus->get_matk(src, 2);
+ i = ( sc->data[SC_ENCHANTBLADE]->val1 * 20 + 100 ) * status->get_lv(src) / 150 + status_get_int(src);
+ i = i - status->get_total_mdef(target) + status->get_matk(src, 2);
if( i )
ATK_ADD(i);
}
@@ -4924,7 +4905,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit
- short class_ = iStatus->get_class(target);
+ short class_ = status->get_class(target);
if( flag.hit || wd.damage > 0 )
wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
@@ -5016,9 +4997,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case SR_GATEOFHELL:
ATK_ADD (sstatus->max_hp - status_get_hp(src));
if(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE){
- ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * iStatus->get_lv(src) );
+ ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status->get_lv(src) );
}else{
- ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * iStatus->get_lv(src) );
+ ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status->get_lv(src) );
}
break;
}
@@ -5049,7 +5030,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
change = true;
if( change )
sd->state.autocast = 1;
- iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
+ map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
if( change )
sd->state.autocast = 0;
}
@@ -5173,10 +5154,10 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
#ifdef RENEWAL
int max_reflect_damage;
- max_reflect_damage = max(status_get_max_hp(bl), status_get_max_hp(bl) * iStatus->get_lv(bl) / 100);
+ max_reflect_damage = max(status_get_max_hp(bl), status_get_max_hp(bl) * status->get_lv(bl) / 100);
#endif
sd = BL_CAST(BL_PC, bl);
- sc = iStatus->get_sc(bl);
+ sc = status->get_sc(bl);
#ifdef RENEWAL
#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, min(max_reflect_damage, d)); }
@@ -5186,14 +5167,14 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){
//ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}]
- int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * iStatus->get_lv(bl) / 125;
+ int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status->get_lv(bl) / 125;
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
clif->skill_damage(bl, src, timer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
clif->damage(src, bl, timer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
- iStatus->damage(src, bl, iStatus->damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
+ status->damage(src, bl, status->damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
return 0; // Just put here to minimize redundancy
}
@@ -5215,10 +5196,10 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
}
}
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) {
- uint8 dir = iMap->calc_dir(bl,src->x,src->y),
+ uint8 dir = map->calc_dir(bl,src->x,src->y),
t_dir = unit->getdir(bl);
- if( !iMap->check_dir(dir,t_dir) ) {
+ if( !map->check_dir(dir,t_dir) ) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended.
clif->skill_damage(src, bl, timer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
@@ -5294,7 +5275,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if (!thp && !tsp) return;
- iStatus->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
+ status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
if (rhp || rsp)
status_zap(tbl, rhp, rsp);
@@ -5315,7 +5296,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
- iMap->freeblock_lock();
+ map->freeblock_lock();
if( src->type == BL_PC )
battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
if( amotion )
@@ -5325,7 +5306,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0);
if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
}
return 0;
@@ -5350,11 +5331,11 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
- sstatus = iStatus->get_status_data(src);
- tstatus = iStatus->get_status_data(target);
+ sstatus = status->get_status_data(src);
+ tstatus = status->get_status_data(target);
- sc = iStatus->get_sc(src);
- tsc = iStatus->get_sc(target);
+ sc = status->get_sc(src);
+ tsc = status->get_sc(target);
if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex]
sc = NULL;
@@ -5398,19 +5379,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
}
}
- if (sc && sc->count) {
- if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4 & 2))
- status_change_end(src, SC_CLOAKING, INVALID_TIMER);
- else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4 & 2))
- status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
- }
- if( tsc && tsc->data[SC_AUTOCOUNTER] && iStatus->check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
- {
- uint8 dir = iMap->calc_dir(target,src->x,src->y);
+ if (sc && sc->count) {
+ if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4 & 2))
+ status_change_end(src, SC_CLOAKING, INVALID_TIMER);
+ else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4 & 2))
+ status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
+ }
+ if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) {
+ uint8 dir = map->calc_dir(target,src->x,src->y);
int t_dir = unit->getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
- {
+ if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
@@ -5425,8 +5404,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1;
int duration = skill->get_time2(MO_BLADESTOP,skill_lv);
status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER);
- if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
- { //Target locked.
+ if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) {
+ //Target locked.
clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
clif->bladestop(target, src->id, 1);
sc_start4(target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration);
@@ -5493,7 +5472,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
- tsc->data[SC_KAAHI]->val4 = timer->add(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
+ tsc->data[SC_KAAHI]->val4 = timer->add(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), status->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
@@ -5540,13 +5519,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( su->group && su->group->skill_id == HT_BLASTMINE)
skill->blown(src, target, 3, -1, 0);
}
- iMap->freeblock_lock();
+ map->freeblock_lock();
battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
if( tsc ) {
if( tsc->data[SC_DEVOTION] ) {
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
- struct block_list *d_bl = iMap->id2bl(sce->val1);
+ struct block_list *d_bl = map->id2bl(sce->val1);
if( d_bl && (
(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) ||
@@ -5565,13 +5544,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
} else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) {
- struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
- if( e_bl && !iStatus->isdead(e_bl) ) {
+ struct block_list *e_bl = map->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
+ if( e_bl && !status->isdead(e_bl) ) {
clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2);
- iStatus->damage(target,e_bl,damage,0,0,0);
+ status->damage(target,e_bl,damage,0,0,0);
// Just show damage in target.
clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 );
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
return ATK_NONE;
}
}
@@ -5588,7 +5567,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (skill_lv < 1) skill_lv = 1;
sp = skill->get_sp(skill_id,skill_lv) * 2 / 3;
- if (iStatus->charge(src, 0, sp)) {
+ if (status->charge(src, 0, sp)) {
switch (skill->get_casttype(skill_id)) {
case CAST_GROUND:
skill->castend_pos2(src, target->x, target->y, skill_id, skill_lv, tick, flag);
@@ -5603,28 +5582,30 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
}
if (sd) {
- if( wd.flag&BF_SHORT && sc && sc->data[SC__AUTOSHADOWSPELL] && rnd()%100 < sc->data[SC__AUTOSHADOWSPELL]->val3 &&
- sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id != 0 && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].flag == SKILL_FLAG_PLAGIARIZED )
- {
- int r_skill = sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id,
- r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
+ if( wd.flag&BF_SHORT && sc
+ && sc->data[SC__AUTOSHADOWSPELL] && rnd()%100 < sc->data[SC__AUTOSHADOWSPELL]->val3
+ && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id != 0
+ && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].flag == SKILL_FLAG_PLAGIARIZED
+ ) {
+ int r_skill = sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id;
+ int r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) {
int type;
if( (type = skill->get_casttype(r_skill)) == CAST_GROUND ) {
int maxcount = 0;
- if( !(BL_PC&battle_config.skill_reiteration) &&
- skill->get_unit_flag(r_skill)&UF_NOREITERATION )
- type = -1;
+ if( !(BL_PC&battle_config.skill_reiteration)
+ && skill->get_unit_flag(r_skill)&UF_NOREITERATION )
+ type = -1;
- if( BL_PC&battle_config.skill_nofootset &&
- skill->get_unit_flag(r_skill)&UF_NOFOOTSET )
- type = -1;
+ if( BL_PC&battle_config.skill_nofootset
+ && skill->get_unit_flag(r_skill)&UF_NOFOOTSET )
+ type = -1;
- if( BL_PC&battle_config.land_skill_limit &&
- (maxcount = skill->get_maxcount(r_skill, r_lv)) > 0
- ) {
+ if( BL_PC&battle_config.land_skill_limit
+ && (maxcount = skill->get_maxcount(r_skill, r_lv)) > 0
+ ) {
int v;
for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) {
if(sd->ud.skillunit[v]->skill_id == r_skill)
@@ -5634,10 +5615,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
type = -1;
}
- if( type != CAST_GROUND ){
- clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
- iMap->freeblock_unlock();
- return wd.dmg_lv;
+ if( type != CAST_GROUND ) {
+ clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
+ map->freeblock_unlock();
+ return wd.dmg_lv;
}
}
@@ -5670,12 +5651,14 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if (tsc) {
- if (tsc->data[SC_POISONREACT] &&
- (rnd()%100 < tsc->data[SC_POISONREACT]->val3
- || sstatus->def_ele == ELE_POISON) &&
-// check_distance_bl(src, target, tstatus->rhw.range+1) && Doesn't checks range! o.O;
- iStatus->check_skilluse(target, src, TF_POISON, 0)
- ) { //Poison React
+ if (tsc->data[SC_POISONREACT]
+ && ( rnd()%100 < tsc->data[SC_POISONREACT]->val3
+ || sstatus->def_ele == ELE_POISON
+ )
+ /* && check_distance_bl(src, target, tstatus->rhw.range+1) Doesn't check range! o.O; */
+ && status->check_skilluse(target, src, TF_POISON, 0)
+ ) {
+ //Poison React
struct status_change_entry *sce = tsc->data[SC_POISONREACT];
if (sstatus->def_ele == ELE_POISON) {
sce->val2 = 0;
@@ -5688,7 +5671,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_POISONREACT, INVALID_TIMER);
}
}
- iMap->freeblock_unlock();
+ map->freeblock_unlock();
return wd.dmg_lv;
}
@@ -5710,8 +5693,7 @@ int battle_check_undead(int race,int element)
}
//Returns the upmost level master starting with the given object
-struct block_list* battle_get_master(struct block_list *src)
-{
+struct block_list* battle_get_master(struct block_list *src) {
struct block_list *prev; //Used for infinite loop check (master of yourself?)
do {
prev = src;
@@ -5722,7 +5704,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_MOB:
if (((TBL_MOB*)src)->master_id)
- src = iMap->id2bl(((TBL_MOB*)src)->master_id);
+ src = map->id2bl(((TBL_MOB*)src)->master_id);
break;
case BL_HOM:
if (((TBL_HOM*)src)->master)
@@ -5738,7 +5720,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_SKILL:
if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
- src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id);
+ src = map->id2bl(((TBL_SKILL*)src)->group->src_id);
break;
}
} while (src && src != prev);
@@ -5792,7 +5774,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( target->type ) { // Checks on actual target
case BL_PC: {
- struct status_change* sc = iStatus->get_sc(src);
+ struct status_change* sc = status->get_sc(src);
if (((TBL_PC*)target)->invincible_timer != INVALID_TIMER || pc_isinvisible((TBL_PC*)target))
return -1; //Cannot be targeted yet.
if( sc && sc->count ) {
@@ -5883,8 +5865,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
} //end switch actual target
- switch( t_bl->type )
- { //Checks on target master
+ switch( t_bl->type ) { //Checks on target master
case BL_PC:
{
struct map_session_data *sd;
@@ -5905,12 +5886,12 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
{
struct mob_data *md = BL_CAST(BL_MOB, t_bl);
- if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
break;
}
default: break; //other type doesn't have slave yet
- } //end switch master target
+ } //end switch master target
switch( src->type ) { //Checks on actual src type
case BL_PET:
@@ -5937,7 +5918,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY)
return 0; //mercenary may not attack Emperium
break;
- } //end switch actual src
+ } //end switch actual src
switch( s_bl->type ) { //Checks on source master
case BL_PC:
@@ -5965,7 +5946,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
struct mob_data *md = BL_CAST(BL_MOB, s_bl);
- if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
if( !md->special_state.ai )
@@ -5990,7 +5971,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (t_bl->type != s_bl->type)
state |= BCT_ENEMY;
break;
- } //end switch on src master
+ } //end switch on src master
if( (flag&BCT_ALL) == BCT_ALL )
{ //All actually stands for all attackable chars
@@ -6018,8 +5999,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
tbg_id = bg->team_get_id(t_bl);
}
if( flag&(BCT_PARTY|BCT_ENEMY) ) {
- int s_party = iStatus->get_party_id(s_bl);
- if( s_party && s_party == iStatus->get_party_id(t_bl)
+ int s_party = status->get_party_id(s_bl);
+ if( s_party && s_party == status->get_party_id(t_bl)
&& !(maplist[m].flag.pvp && maplist[m].flag.pvp_noparty)
&& !(map_flag_gvg(m) && maplist[m].flag.gvg_noparty)
&& (!maplist[m].flag.battleground || sbg_id == tbg_id) )
@@ -6028,8 +6009,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
state |= BCT_ENEMY;
}
if( flag&(BCT_GUILD|BCT_ENEMY) ) {
- int s_guild = iStatus->get_guild_id(s_bl);
- int t_guild = iStatus->get_guild_id(t_bl);
+ int s_guild = status->get_guild_id(s_bl);
+ int t_guild = status->get_guild_id(t_bl);
if( !(maplist[m].flag.pvp && maplist[m].flag.pvp_noguild)
&& s_guild && t_guild
&& (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild)))
@@ -6048,24 +6029,22 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
(sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
(int)sd->status.base_level < battle_config.pk_min_level ||
- (int)sd2->status.base_level < battle_config.pk_min_level ||
+ (int)sd2->status.base_level < battle_config.pk_min_level ||
(battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range)
)
state &= ~BCT_ENEMY;
}
- }//end map_flag_vs chk rivality
+ }//end map_flag_vs chk rivality
else
{ //Non pvp/gvg, check party/guild settings.
- if( flag&BCT_PARTY || state&BCT_ENEMY )
- {
- int s_party = iStatus->get_party_id(s_bl);
- if(s_party && s_party == iStatus->get_party_id(t_bl))
+ if( flag&BCT_PARTY || state&BCT_ENEMY ) {
+ int s_party = status->get_party_id(s_bl);
+ if(s_party && s_party == status->get_party_id(t_bl))
state |= BCT_PARTY;
}
- if( flag&BCT_GUILD || state&BCT_ENEMY )
- {
- int s_guild = iStatus->get_guild_id(s_bl);
- int t_guild = iStatus->get_guild_id(t_bl);
+ if( flag&BCT_GUILD || state&BCT_ENEMY ) {
+ int s_guild = status->get_guild_id(s_bl);
+ int t_guild = status->get_guild_id(t_bl);
if(s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))))
state |= BCT_GUILD;
}
@@ -6585,7 +6564,7 @@ void Hercules_report(char* date, char *time_c) {
#endif
/* non-define part */
- if( iMap->db_use_sql_item_db || iMap->db_use_sql_mob_db || iMap->db_use_sql_mob_skill_db )
+ if( map->db_use_sql_item_db || map->db_use_sql_mob_db || map->db_use_sql_mob_skill_db )
config |= C_SQL_DBS; //TODO: split this config into three.
if( logs->config.sql_logs )
@@ -6620,7 +6599,7 @@ void Hercules_report(char* date, char *time_c) {
safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24);
safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41);
- WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers();
+ WBUFL(buf,6 + 12 + 9 + 24 + 41) = map->getusers();
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config;
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size;
@@ -6763,7 +6742,7 @@ int battle_config_read(const char* cfgName)
}
void do_init_battle(void) {
- delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
+ battle->delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
@@ -6774,7 +6753,7 @@ void do_init_battle(void) {
}
void do_final_battle(void) {
- ers_destroy(delay_damage_ers);
+ ers_destroy(battle->delay_damage_ers);
}
/* initialize the interface */
@@ -6783,6 +6762,9 @@ void battle_defaults(void) {
battle->bc = &battle_config;
+ memset(battle->attr_fix_table, 0, sizeof(battle->attr_fix_table));
+ battle->delay_damage_ers = NULL;
+
battle->init = do_init_battle;
battle->final = do_final_battle;