diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 120 |
1 files changed, 87 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index aa94ac9fc..35b1d2737 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1508,6 +1508,12 @@ static struct Damage battle_calc_mob_weapon_attack( break; } } + for(i=0;i<tsd->add_damage_class_count2;i++) { + if(tsd->add_damage_classid2[i] == md->class_) { + cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100; + break; + } + } if(flag&BF_LONG) cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; if(flag&BF_SHORT) @@ -1776,6 +1782,7 @@ static struct Damage battle_calc_pc_weapon_attack( if(da == 0){ //ダブルアタックが発動していない // クリティカル計算 cri = status_get_critical(src); + cri += sd->critaddrace[t_race]; if(sd->state.arrow_atk) cri += sd->arrow_cri; @@ -1798,7 +1805,6 @@ static struct Damage battle_calc_pc_weapon_attack( else cri <<= 1; } - if(skill_num == SN_SHARPSHOOTING) cri += 200; } @@ -1812,13 +1818,16 @@ static struct Damage battle_calc_pc_weapon_attack( damage += atkmax; damage2 += atkmax_; if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) { - if (sd->status.weapon < 16) { - damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; - damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; - } + if (sd->status.weapon < 16) { + damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + } } if(sd->state.arrow_atk) damage += sd->arrow_atk; + + damage += damage * sd->crit_atk_rate / 100; + type = 0x0a; /* if(def1 < 1000000) { @@ -2322,6 +2331,8 @@ static struct Damage battle_calc_pc_weapon_attack( damage *= div_; damage2 *= div_; } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if(da == 2) { //三段掌が発動しているか type = 0x08; @@ -2815,37 +2826,45 @@ struct Damage battle_calc_weapon_attack( memset(&wd,0,sizeof(wd)); if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - struct map_session_data *sd=(struct map_session_data *)src; - int breakrate = 1; //0.01% weapon breaking chance [DracoRPG] - - if(sd->status.weapon && sd->status.weapon != 11) { - if(sd->sc_data[SC_MELTDOWN].timer!=-1) { - int breakrate_; // separate breaking rates for meltdown [Celest] - breakrate_ = 100*sd->sc_data[SC_MELTDOWN].val1; - if(rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) { - if (target->type == BL_PC) - pc_breakweapon((struct map_session_data *)target); - else - status_change_start(target,SC_STRIPWEAPON,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 ); - } - - breakrate_ = 70*sd->sc_data[SC_MELTDOWN].val1; - if (rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) { - if (target->type == BL_PC) - pc_breakarmor((struct map_session_data *)target); - else - status_change_start(target,SC_STRIPSHIELD,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 ); - } + struct map_session_data *sd = (struct map_session_data *)src; + // weapon = 0, armor = 1 + int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG] + int breakrate_[2] = {0,0}; //enemy breaking chance [celest] + int breaktime = 5000; + + breakrate_[0] += sd->break_weapon_rate; + breakrate_[1] += sd->break_armor_rate; + + if (sd->sc_count) { + if (sd->sc_data[SC_MELTDOWN].timer!=-1) { + breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1; + breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1; + breaktime = skill_get_time2(WS_MELTDOWN,1); } if(sd->sc_data[SC_OVERTHRUST].timer!=-1) - breakrate += 10; //+ 0.1% whatever skill level you use [DracoRPG] + breakrate += 10; + } - //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus] - // breakrate*=2; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - if(pc_breakweapon(sd)==1) + if(sd->status.weapon && sd->status.weapon != 11) { + if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000) + if (pc_breakweapon(sd) == 1) wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); - } + } + if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakweapon(tsd); + } else + status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0); + } + if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakarmor(tsd); + } else + status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0); } } @@ -3084,6 +3103,8 @@ struct Damage battle_calc_magic_attack( } } damage=damage*cardfix/100; + if (skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if( tsd ){ @@ -3283,6 +3304,9 @@ struct Damage battle_calc_misc_attack( cardfix=cardfix*(100-tsd->misc_def_rate)/100; damage=damage*cardfix/100; } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; + if(damage < 0) damage = 0; damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正 } @@ -3517,7 +3541,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(sd) { - if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) { + if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) { int skilllv=sd->autospell_lv,i,f=0,sp; i = rand()%100; if(i >= 50) skilllv -= 2; @@ -3564,6 +3588,36 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if (hp || sp) pc_heal(sd, hp, sp); } } + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) { + int skilllv = tsd->autospell_lv,i,f=0,sp; + i = rand()%100; + if(i >= 50) skilllv -= 2; + else if(i >= 15) skilllv--; + if(skilllv < 1) skilllv = 1; + sp = skill_get_sp(tsd->autospell2_id,skilllv)*2/3; + if(tsd->status.sp >= sp) { + if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32) + f = skill_castend_pos2(target,src->x,src->y,tsd->autospell2_id,skilllv,tick,flag); + else { + switch( skill_get_nk(tsd->autospell2_id) ) { + case 0: case 2: + f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && src->type != BL_PC)) && + battle_check_undead(status_get_race(src),status_get_elem_type(src))) + f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag); + else + f = skill_castend_nodamage_id(target,src,tsd->autospell2_id,skilllv,tick,flag); + break; + } + } + if(!f) pc_heal(tsd,0,-sp); + } + } + } if(rdamage > 0) battle_damage(target,src,rdamage,0); |