diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 178 |
1 files changed, 98 insertions, 80 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d67684e7b..1242d62ae 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -367,8 +367,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER); if( tsc->data[SC_FIRE_CLOAK_OPTION]) damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; - if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) - status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER); + if( tsc->data[SC_COLD] && target->type != BL_MOB) + status_change_end(target, SC_COLD, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% break; @@ -379,7 +379,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2; break; case ELE_WIND: - if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) damage += damage/2; + if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2; if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2; break; case ELE_WATER: @@ -704,17 +704,21 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int *------------------------------------------*/ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){ int skill, i; - struct map_session_data *sd; struct status_change *sc; + struct map_session_data *sd; + struct status_data *tstatus; nullpo_ret(src); nullpo_ret(target); - - sd = BL_CAST(BL_PC, src); + sc = status_get_sc(src); + sd = BL_CAST(BL_PC, src); + tstatus = status_get_status_data(target); if ( !sd ) return damage; + + damage = battle->add_mastery(sd, target, damage, left); switch( skill_id ){ // specific skill masteries case MO_INVESTIGATE: @@ -737,29 +741,48 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui damage += 60; break; #endif - case RA_WUGDASH: + case RA_WUGDASH://(Caster Current Weight x 10 / 8) + if( sd->weight ) + damage += sd->weight / 8 ; case RA_WUGSTRIKE: case RA_WUGBITE: damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG); break; - } - - if ( sc && sc->data[SC_MIRACLE] ) i = 2; //Star anger - else - ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]); - if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ - int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); - if ( i == 2 ) ratio += status_get_str(src); //Star Anger - if (skill < 4 ) - ratio /= (12 - 3 * skill); - damage += damage * ratio / 100; + case HT_FREEZINGTRAP: + damage += 40 * pc->checkskill(sd, RA_RESEARCHTRAP); + break; } - if( sc ){ + if( sc ){ // sc considered as masteries if(sc->data[SC_GN_CARTBOOST]) damage += 10 * sc->data[SC_GN_CARTBOOST]->val1; if(sc->data[SC_CAMOUFLAGE]) damage += 30 * ( 10 - sc->data[SC_CAMOUFLAGE]->val4 ); +#ifdef RENEWAL + if(sc->data[SC_NIBELUNGEN] && weapon) + damage += sc->data[SC_NIBELUNGEN]->val2; + if(sc->data[SC_IMPOSITIO]) + damage += sc->data[SC_IMPOSITIO]->val2; + if(sc->data[SC_DRUMBATTLE]){ + if(tstatus->size == SZ_SMALL) + damage += sc->data[SC_DRUMBATTLE]->val2; + else if(tstatus->size == SZ_MEDIUM) + damage += 10 * sc->data[SC_DRUMBATTLE]->val1; + //else no bonus for large target + } + if(sc->data[SC_GS_MADNESSCANCEL]) + damage += 100; + if(sc->data[SC_GS_GATLINGFEVER]){ + if(tstatus->size == SZ_SMALL) + damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1; + else if(tstatus->size == SZ_MEDIUM) + damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1; + else + damage += sc->data[SC_GS_GATLINGFEVER]->val1; + } + //if(sc->data[SC_SPECIALZONE]) + // damage += sc->data[SC_SPECIALZONE]->val2 >> 4; +#endif } // general skill masteries @@ -770,18 +793,35 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui damage += div * sd->spiritball * 3; if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus. damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star); + + if(sd->status.party_id && (skill=pc->checkskill(sd,TK_POWER)) > 0){ + if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) + damage += 2 * skill * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; + } #else if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_> if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 ) damage += damage * (10 + 2 * skill) / 100; #endif + // percentage factor masteries + if ( sc && sc->data[SC_MIRACLE] ) + i = 2; //Star anger + else + ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]); + if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ + int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); + if ( i == 2 ) ratio += status_get_str(src); //Star Anger + if (skill < 4 ) + ratio /= (12 - 3 * skill); + damage += damage * ratio / 100; + } - damage = battle->add_mastery(sd, target, damage, left); - - if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && - (status_get_status_data(target)->race == RC_DEMON || status_get_status_data(target)->def_ele == ELE_DARK) ) - damage += damage * skill / 100; + if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){ + if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) + damage += damage * skill / 100; + } return damage; } @@ -918,16 +958,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li break; case BF_WEAPON: t_race2 = status_get_race2(target); - if( cflag&2 && sd && !(nk&NK_NO_CARDFIX_ATK) ) - { + if( sd ){ short cardfix_ = 1000; - if(sd->state.arrow_atk) - { + if( !(nk&NK_NO_CARDFIX_ATK) || !(cflag&2) ) + break; + if( sd->state.arrow_atk ){ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100; - if (!(nk&NK_NO_ELEFIX)) - { + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + for(i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -942,13 +981,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100; if( tstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100; - } - else - { // Melee attack - if( !battle_config.left_cardfix_to_right ) - { + }else{ // Melee attack + if( !battle_config.left_cardfix_to_right ){ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; @@ -966,10 +1002,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( tstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100; - if( cflag&1 ) - { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { + if( cflag&1 ){ + cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)){ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; @@ -985,13 +1020,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100; cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100; if( tstatus->race != RC_DEMIHUMAN ) - cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } - } - else - { + }else{ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -999,7 +1032,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += sd->right_weapon.addele2[i].rate; } - for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++){ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK && sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK && @@ -1018,21 +1051,16 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } } - for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) - { - if( sd->right_weapon.add_dmg[i].class_ == t_class ) - { + for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ){ + if( sd->right_weapon.add_dmg[i].class_ == t_class ){ cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100; break; } } - if( cflag&1 ) - { - for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ) - { - if( sd->left_weapon.add_dmg[i].class_ == t_class ) - { + if( cflag&1 ){ + for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ){ + if( sd->left_weapon.add_dmg[i].class_ == t_class ){ cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100; break; } @@ -1050,10 +1078,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li break; // end Attacker side } // Target side - if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) - { - if( !(nk&NK_NO_ELEFIX) ) - { + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){ + if( !(nk&NK_NO_ELEFIX) ){ int ele_fix = tsd->subele[s_ele]; for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { @@ -1064,12 +1090,10 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li continue; ele_fix += tsd->subele2[i].rate; } - cardfix=cardfix*(100-ele_fix)/100; - if( cflag&1 && s_ele_ != s_ele ) - { + cardfix = cardfix * (100-ele_fix) / 100; + if( cflag&1 && s_ele_ != s_ele ){ int ele_fix_lh = tsd->subele[s_ele_]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) - { + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++){ if(tsd->subele2[i].ele != s_ele_) continue; if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK && tsd->subele2[i].flag&wflag&BF_RANGEMASK && @@ -1087,8 +1111,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( sstatus->race != RC_DEMIHUMAN ) cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100; - for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) - { + for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){ if( tsd->add_def[i].class_ == s_class ) { cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100; @@ -1489,7 +1512,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += 300 + 100 * skill_lv + status_get_int(src); RE_LVL_DMOD(100); break; - case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster�s Base Level / 100 )] % + case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster?s Base Level / 100 )] % skillratio += 100 + 100 * skill_lv; RE_LVL_DMOD(100); break; @@ -2712,7 +2735,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage += damage / 2; // 1.5 times more damage while in Deep Sleep. status_change_end(bl,SC_DEEP_SLEEP,INVALID_TIMER); } - if( tsd && sd && sc->data[SC_CRYSTALIZE] && flag&BF_WEAPON ){ + if( tsd && sd && sc->data[SC_COLD] && flag&BF_WEAPON ){ switch(tsd->status.weapon){ case W_MACE: case W_2HMACE: @@ -3358,7 +3381,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Constant/misc additions from skills if (skill_id == WZ_FIREPILLAR) MATK_ADD(50); - if( sd && (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + if( sd && ( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ) && + (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) MATK_ADDRATE(i); } @@ -4492,11 +4516,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - +#ifndef RENEWAL if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } +#endif } break; } //End default case @@ -4595,14 +4620,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(4*skill_lv); #endif break; - case HT_FREEZINGTRAP: - if(sd) - ATK_ADD( 40 * pc->checkskill(sd, RA_RESEARCHTRAP) ); - break; - case RA_WUGDASH ://(Caster Current Weight x 10 / 8) - if( sd && sd->weight ) - ATK_ADD( sd->weight / 8 ); - break; case GC_COUNTERSLASH: ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 ); break; @@ -4848,6 +4865,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(wd.div_*sd->spiritball*3); } //Card Fix, sd side + wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag); if( flag.lh ) wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag); 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