diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 66348ba6e..3a865a4a4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -833,8 +833,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * /*========================================== * battle_calc_weapon_attack (by Skotlex) *------------------------------------------*/ -static struct Damage battle_calc_weapon_attack( - struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) +static struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) { unsigned int skillratio = 100; //Skill dmg modifiers. short skill=0; @@ -966,7 +965,7 @@ static struct Damage battle_calc_weapon_attack( } t_class = status_get_class(target); - s_ele = s_ele_ = skill_get_pl(skill_num, skill_lv); + s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv); if (!skill_num || s_ele == -1) { //Take weapon's element s_ele = sstatus->rhw.ele; s_ele_ = sstatus->lhw?sstatus->lhw->ele:0; @@ -2135,7 +2134,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list BL_CAST(BL_PC, target, tsd); //Initialize variables that will be used afterwards - s_ele = skill_get_pl(skill_num, skill_lv); + s_ele = skill_get_ele(skill_num, skill_lv); if (s_ele == -1) // pl=-1 : the skill takes the weapon's element s_ele = sstatus->rhw.ele; @@ -2468,7 +2467,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.blewcount += battle_blewcount_bonus(sd, skill_num); } - s_ele = skill_get_pl(skill_num, skill_lv); + s_ele = skill_get_ele(skill_num, skill_lv); if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] s_ele = ELE_NEUTRAL; |