diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 257 |
1 files changed, 128 insertions, 129 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 285b177c3..45fa87bc6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1083,10 +1083,10 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_ } } } - +#ifndef RENEWAL if( wflag&BF_LONG ) cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100; - +#endif if( (cflag&1) && cardfix_ != 1000 ) damage = damage * cardfix_ / 1000; else if( cardfix != 1000 ) @@ -1374,7 +1374,7 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ } int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag){ - int i, addedratio; + int i; struct status_change *sc, *tsc; struct map_session_data *sd, *tsd; struct status_data *status, *tstatus; @@ -1389,8 +1389,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block status = iStatus->get_status_data(src); tstatus = iStatus->get_status_data(target); - addedratio = skillratio - 100; - switch(attack_type){ case BF_MAGIC: switch(skill_id){ @@ -1828,7 +1826,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += 30 * skill_lv; break; case AS_SONICBLOW: - skillratio += -50 + 5 * skill_lv; + skillratio += 300 + 40 * skill_lv; break; case TF_SPRINKLESAND: skillratio += 30; @@ -2507,13 +2505,30 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += -100 + 100 * skill_lv; break; } - if( sc && sc->data[SC_EDP] ){ - skillratio -= addedratio; - if( skill_id == AS_SONICBLOW || - skill_id == GC_COUNTERSLASH || - skill_id == GC_CROSSIMPACT ) - skillratio >>= 1; - skillratio += addedratio; + //Skill damage modifiers that stack linearly + if(sc && skill_id != PA_SACRIFICE){ + if( sc->data[SC_EDP] ){ + if( skill_id == AS_SONICBLOW || + skill_id == GC_COUNTERSLASH || + skill_id == GC_CROSSIMPACT ) + skillratio >>= 1; + } + if(sc->data[SC_OVERTHRUST]) + skillratio += sc->data[SC_OVERTHRUST]->val3; + if(sc->data[SC_OVERTHRUSTMAX]) + skillratio += sc->data[SC_OVERTHRUSTMAX]->val2; + if(sc->data[SC_BERSERK] || sc->data[SC_SATURDAY_NIGHT_FEVER]) +#ifndef RENEWAL + skillratio += 100; +#else + skillratio += 200; + if( sc->data[SC_TRUESIGHT] ) + skillratio += 2*sc->data[SC_TRUESIGHT]->val1; + if( sc->data[SC_LKCONCENTRATION] ) + skillratio += sc->data[SC_LKCONCENTRATION]->val2; + if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 ) + skillratio += skillratio * (10 + 2 * i) / 100; +#endif } } if( skillratio < 1 ) @@ -4536,10 +4551,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(sd) { if (sd->bonus.atk_rate) ATK_ADDRATE(sd->bonus.atk_rate); - -#ifndef RENEWAL if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); +#ifndef RENEWAL if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] @@ -4551,23 +4565,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } //End default case } //End switch(skill_id) - //Skill damage modifiers that stack linearly - if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 ) - skillratio += skillratio * (13 + 2 * i) / 100; - if(sc && skill_id != PA_SACRIFICE) - { - if(sc->data[SC_OVERTHRUST]) - skillratio += sc->data[SC_OVERTHRUST]->val3; - if(sc->data[SC_OVERTHRUSTMAX]) - skillratio += sc->data[SC_OVERTHRUSTMAX]->val2; - if(sc->data[SC_BERSERK] || sc->data[SC_SATURDAY_NIGHT_FEVER]) - skillratio += 100; -#ifdef RENEWAL - if( sc->data[SC_TRUESIGHT] ) - skillratio += 2*sc->data[SC_TRUESIGHT]->val1; - if( sc->data[SC_LKCONCENTRATION] ) - skillratio += sc->data[SC_LKCONCENTRATION]->val2; -#endif + if( sc && skill_id != PA_SACRIFICE ){ if( sc->data[SC_UNLIMIT] && wd.flag&BF_LONG ) ATK_ADD( 50 * sc->data[SC_UNLIMIT]->val1 ); } @@ -4577,109 +4575,101 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD( 30 * tsc->data[SC_DARKCROW]->val1 ); } - if( !skill_id ) - { - ATK_RATE(skillratio); - } - else - { - #ifdef RENEWAL - if( sd && skill_id == NJ_KUNAI ){ - flag.tdef = 1; - ATK_ADD( sd->bonus.arrow_atk ); - } + if( sd && skill_id == NJ_KUNAI ){ + flag.tdef = 1; + ATK_ADD( sd->bonus.arrow_atk ); + } #endif - switch(skill_id){ + switch(skill_id){ #ifdef RENEWAL - case NJ_TATAMIGAESHI: - ATK_RATE(200); - case LK_SPIRALPIERCE: - case ML_SPIRALPIERCE: // [malufett] - if( skill_id != NJ_TATAMIGAESHI ){ - short index = sd?sd->equip_index[EQI_HAND_R]:0; - GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); - wd.damage = wd.damage * 70 / 100; - n_ele = true; - - if (sd && index >= 0 && - sd->inventory_data[index] && - sd->inventory_data[index]->type == IT_WEAPON) - ATK_ADD(sd->inventory_data[index]->weight * 7 / 100); + case NJ_TATAMIGAESHI: + ATK_RATE(200); + case LK_SPIRALPIERCE: + case ML_SPIRALPIERCE: // [malufett] + if( skill_id != NJ_TATAMIGAESHI ){ + short index = sd?sd->equip_index[EQI_HAND_R]:0; + GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); + wd.damage = wd.damage * 70 / 100; + n_ele = true; + + if (sd && index >= 0 && + sd->inventory_data[index] && + sd->inventory_data[index]->type == IT_WEAPON) + ATK_ADD(sd->inventory_data[index]->weight * 7 / 100); - switch (tstatus->size) { - case SZ_SMALL: //Small: 115% - ATK_RATE(115); - break; - case SZ_BIG: //Large: 85% - ATK_RATE(85); - } - wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); + switch (tstatus->size) { + case SZ_SMALL: //Small: 115% + ATK_RATE(115); + break; + case SZ_BIG: //Large: 85% + ATK_RATE(85); } + wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); + } #endif - default: - ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); - } + default: + ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); + } //Constant/misc additions from skills - switch (skill_id) { + switch (skill_id) { #ifdef RENEWAL - case HW_MAGICCRASHER: - ATK_ADD(battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage / 5); - break; + case HW_MAGICCRASHER: + ATK_ADD(battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage / 5); + break; #else - case MO_EXTREMITYFIST: - ATK_ADD(250 + 150*skill_lv); - break; + case MO_EXTREMITYFIST: + ATK_ADD(250 + 150*skill_lv); + break; #endif - case TK_DOWNKICK: - case TK_STORMKICK: - case TK_TURNKICK: - case TK_COUNTER: - case TK_JUMPKICK: - //TK_RUN kick damage bonus. - if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) - ATK_ADD(10*pc->checkskill(sd, TK_RUN)); - break; - case GS_MAGICALBULLET: + case TK_DOWNKICK: + case TK_STORMKICK: + case TK_TURNKICK: + case TK_COUNTER: + case TK_JUMPKICK: + //TK_RUN kick damage bonus. + if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) + ATK_ADD(10*pc->checkskill(sd, TK_RUN)); + break; + case GS_MAGICALBULLET: #ifndef RENEWAL - ATK_ADD( iStatus->get_matk(src, 2) ); + ATK_ADD( iStatus->get_matk(src, 2) ); #else - ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage ); - flag.tdef = 1; + ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage ); + flag.tdef = 1; #endif #ifndef RENEWAL - case NJ_SYURIKEN: - ATK_ADD(4*skill_lv); + case NJ_SYURIKEN: + ATK_ADD(4*skill_lv); #endif - break; - case GC_COUNTERSLASH: - ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 ); - break; - case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40) - ATK_ADD( skill_lv * 240 + iStatus->get_lv(target) * 40 ); - if( sc && sc->data[SC_COMBOATTACK] - && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target Base Level x 40) - ATK_ADD( skill_lv * 500 + iStatus->get_lv(target) * 40 ); - break; - case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)] - ATK_ADD( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str); - if( tsd && tsd->weight ){ - ATK_ADD( (tsd->weight/10) * sstatus->dex / 120 ); - }else{ - ATK_ADD( iStatus->get_lv(target) * 50 ); //mobs - } - break; - case KO_SETSUDAN: - if( tsc && tsc->data[SC_SOULLINK] ){ - ATK_ADDRATE(200*tsc->data[SC_SOULLINK]->val1); - status_change_end(target,SC_SOULLINK,INVALID_TIMER); - } - break; - case KO_MAKIBISHI: - wd.damage = 20 * skill_lv; - break; - } + break; + case GC_COUNTERSLASH: + ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 ); + break; + case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40) + ATK_ADD( skill_lv * 240 + iStatus->get_lv(target) * 40 ); + if( sc && sc->data[SC_COMBOATTACK] + && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target Base Level x 40) + ATK_ADD( skill_lv * 500 + iStatus->get_lv(target) * 40 ); + break; + case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)] + ATK_ADD( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str); + if( tsd && tsd->weight ){ + ATK_ADD( (tsd->weight/10) * sstatus->dex / 120 ); + }else{ + ATK_ADD( iStatus->get_lv(target) * 50 ); //mobs + } + break; + case KO_SETSUDAN: + if( tsc && tsc->data[SC_SOULLINK] ){ + ATK_ADDRATE(200*tsc->data[SC_SOULLINK]->val1); + status_change_end(target,SC_SOULLINK,INVALID_TIMER); + } + break; + case KO_MAKIBISHI: + wd.damage = 20 * skill_lv; + break; } #ifndef RENEWAL //Div fix. @@ -4747,6 +4737,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sd ) { if (skill_id && (i = pc->skillatk_bonus(sd, skill_id))) ATK_ADDRATE(i); + #ifdef RENEWAL + if( wflag&BF_LONG ) + ATK_ADDRATE(sd->bonus.long_attack_atk_rate); + #endif if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) ATK_ADDRATE(-i); @@ -4826,6 +4820,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif ATK_ADD(20*lv); } + + if( !skill_id ) { + if( sc->data[SC_ENCHANTBLADE] ) { + //[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt + i = ( sc->data[SC_ENCHANTBLADE]->val1 * 20 + 100 ) * iStatus->get_lv(src) / 150 + status_get_int(src); + i = i - iStatus->get_total_mdef(target) + iStatus->get_matk(src, 2); + if( i ) + ATK_ADD(i); + } + if( sc->data[SC_GIANTGROWTH] && rnd()%100 < 15 ) + ATK_ADDRATE(200); // Triple Damage + } + } #ifndef RENEWAL //Refine bonus @@ -4852,7 +4859,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon); #else if( sd && flag.cri ) - ATK_ADDRATE(sd->bonus.crit_atk_rate >= 100 ? sd->bonus.crit_atk_rate : 40); + ATK_ADDRATE(40); #endif } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks else if(wd.div_ < 0) //Since the attack missed... @@ -4999,12 +5006,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hp = 2*hp/100; //2% hp loss per hit status_zap(src, hp, 0); } - if( !skill_id ) { - if( sc->data[SC_ENCHANTBLADE] ) { // it also works with bear hands..intended in official - //[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt - ATK_ADD(( sc->data[SC_ENCHANTBLADE]->val1 * 20 + 100 ) * iStatus->get_lv(src) / 150 + status_get_int(src)); - } - } status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); } @@ -5241,7 +5242,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i } } } else { - if (sd && sd->bonus.long_weapon_damage_return){ + if (sd && sd->bonus.long_weapon_damage_return){ NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100); *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } @@ -5516,8 +5517,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t }else status_change_end(src,SC_SPELLFIST,INVALID_TIMER); } - if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 ) - wd.damage *= 3; // Triple Damage if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){ pc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); 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