diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f72bdce06..f56488713 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -203,7 +203,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int struct delay_damage { int src_id; int target_id; - int damage; + int64 damage; int delay; unsigned short distance; uint16 skill_lv; @@ -261,7 +261,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { return 0; } -int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { struct delay_damage *dat; struct status_change *sc; @@ -323,7 +323,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv) * Added passing of the chars so that the status changes can affect it. [Skotlex] * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks. *------------------------------------------*/ -int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv) +int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv) { struct status_change *sc=NULL, *tsc=NULL; int ratio; @@ -427,8 +427,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag return damage*ratio/100; } #ifdef RENEWAL -int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] - int damage, eatk = 0; +int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] + int64 damage, eatk = 0; struct status_change *sc; struct map_session_data *sd; @@ -501,9 +501,9 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ #ifdef RENEWAL -int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) +int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { - int damage, batk; + int64 damage, batk; struct status_data *status = iStatus->get_status_data(src); batk = battle->calc_elefix(src, bl, skill_id, skill_lv, iStatus->calc_batk(bl, iStatus->get_sc(src), status->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag); @@ -513,11 +513,11 @@ int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint1 else damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); #else -static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) +static int64 battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { unsigned int atkmin=0, atkmax=0; short type = 0; - int damage = 0; + int64 damage = 0; if (!sd) { //Mobs/Pets if(flag&4) { @@ -594,7 +594,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk return damage; } -int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int size, bool ignore){ +int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){ //SizeFix only for players if (!(sd->special_state.no_sizefix || (ignore))) damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100; @@ -604,9 +604,9 @@ int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int s /*========================================== * Passive skill damages increases *------------------------------------------*/ -int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) +int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) { - int damage,skill; + int64 damage,skill; struct status_data *status = iStatus->get_status_data(target); int weapon; damage = dmg; @@ -716,7 +716,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int /*========================================== * Calculates ATK masteries. *------------------------------------------*/ -int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){ +int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon){ int skill, i; struct status_change *sc; struct map_session_data *sd; @@ -842,7 +842,7 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui /*========================================== * Elemental attribute fix. *------------------------------------------*/ -int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ +int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ struct status_data *tstatus; nullpo_ret(src); @@ -891,7 +891,7 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 * &1 - calc for left hand. * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON). *------------------------------------------*/ -int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int cflag, int wflag){ +int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){ struct map_session_data *sd, *tsd; short cardfix = 1000, t_class, s_class, s_race2, t_race2; struct status_data *sstatus, *tstatus; @@ -1194,7 +1194,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li * &2 - pdef(Pierce defense) * &4 - tdef(Total defense reduction) *------------------------------------------*/ -int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef){ +int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){ struct status_data *sstatus, *tstatus; struct map_session_data *sd, *tsd; struct status_change *sc, *tsc; @@ -2525,7 +2525,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block * ATK may be MISS, BLOCKED FAIL, reduc, increase, end status... * After this we apply bg/gvg reduction *------------------------------------------*/ -int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv) +int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) { struct map_session_data *sd = NULL; struct status_change *sc; @@ -3065,7 +3065,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag /*========================================== * Calculates BG related damage adjustments. *------------------------------------------*/ -int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) +int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) { if( !damage ) return 0; @@ -3083,7 +3083,7 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam /*========================================== * Calculates GVG related damage adjustments. *------------------------------------------*/ -int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) +int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) { struct mob_data* md = BL_CAST(BL_MOB, bl); int class_ = iStatus->get_class(bl); @@ -3136,7 +3136,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama /*========================================== * HP/SP drain calculation *------------------------------------------*/ -int battle_calc_drain(int damage, int rate, int per) { +int battle_calc_drain(int64 damage, int rate, int per) { int diff = 0; if (per && rnd()%1000 < rate) { @@ -5027,7 +5027,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( wd.damage + wd.damage2 ) { //There is a total damage value - int damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0; + int64 damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0; if( src != target && (!skill_id || skill_id || @@ -5172,8 +5172,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } //Calculates BF_WEAPON returned damage. -int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id, int *delay){ - int rdamage = 0, damage = *dmg, trdamage = 0; +int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, int64 *dmg, int flag, uint16 skill_id, int64 *delay){ + int64 rdamage = 0, damage = *dmg, trdamage = 0; struct map_session_data* sd; struct status_change* sc; #ifdef RENEWAL @@ -5342,7 +5342,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; - int damage; + int64 damage; int skillv; struct Damage wd; |