diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 48ae06a8a..074319b2f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2338,7 +2338,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. skillratio = (unsigned short)ratio; - status_set_sp(src, 0, 0); } break; case MO_TRIPLEATTACK: @@ -2487,6 +2486,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 50 + 150*skill_lv; break; case NJ_TATAMIGAESHI: +#ifdef RENEWAL + ATK_RATE(200); +#endif skillratio += 10*skill_lv; break; case NJ_KASUMIKIRI: @@ -2933,7 +2935,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case MH_LAVA_SLIDE: skillratio = 70 * skill_lv; break; - case MH_TINDER_BREAKER: + case MH_TINDER_BREAKER: case MH_MAGMA_FLOW: skillratio += -100 + 100 * skill_lv; break; |