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-rw-r--r--src/map/battle.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d039ce032..9c6b313cf 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1993,6 +1993,7 @@ static struct Damage battle_calc_pet_weapon_attack(
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
+ case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
div_= pd->skillduration; // [Valaris]
break;
@@ -2072,14 +2073,14 @@ static struct Damage battle_calc_pet_weapon_attack(
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case CH_TIGERFIST: // 伏虎拳
- damage = damage*(100+ 60*skill_lv)/100;
+ damage = damage*(40+ 100*skill_lv)/100;
break;
case CH_CHAINCRUSH: // 連柱崩撃
- damage = damage*(100+ 60*skill_lv)/100;
+ damage = damage*(400+ 100*skill_lv)/100;
div_=skill_get_num(skill_num,skill_lv);
break;
case CH_PALMSTRIKE: // 猛虎硬派山
- damage = damage*(50+ 100*skill_lv)/100;
+ damage = damage*(200+ 100*skill_lv)/100;
break;
case LK_SPIRALPIERCE: /* スパイラルピアース */
damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
@@ -2486,6 +2487,7 @@ static struct Damage battle_calc_mob_weapon_attack(
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
+ case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
damage = damage*(100+25*(skill_lv-1))/100;
break;
@@ -2565,14 +2567,14 @@ static struct Damage battle_calc_mob_weapon_attack(
damage = damage*(240+ 60*skill_lv)/100;
break;
case CH_TIGERFIST: // 伏虎拳
- damage = damage*(100+ 20*skill_lv)/100;
+ damage = damage*(40+ 100*skill_lv)/100;
break;
case CH_CHAINCRUSH: // 連柱崩撃
- damage = damage*(100+ 60*skill_lv)/100;
+ damage = damage*(400+ 100*skill_lv)/100;
div_=skill_get_num(skill_num,skill_lv);
break;
case CH_PALMSTRIKE: // 猛虎硬派山
- damage = damage*(50+ 100*skill_lv)/100;
+ damage = damage*(200+ 100*skill_lv)/100;
break;
case LK_SPIRALPIERCE: /* スパイラルピアース */
damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
@@ -3254,6 +3256,7 @@ static struct Damage battle_calc_pc_weapon_attack(
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
+ case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
damage = damage*(100+25*skill_lv)/100;
damage2 = damage2*(100+25*skill_lv)/100;