diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 5865ce02b..419e40ebf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -76,7 +76,7 @@ static int battle_gettargeted_sub(struct block_list *bl, va_list ap) bl_list[(*c)++] = bl; return 1; } - return 0; + return 0; } struct block_list* battle_gettargeted(struct block_list *target) @@ -127,7 +127,7 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap) bl_list[(*c)++] = bl; return 1; } - return 0; + return 0; } // Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex] @@ -164,7 +164,7 @@ static int battle_getenemyarea_sub(struct block_list *bl, va_list ap) bl_list[(*c)++] = bl; return 1; } - return 0; + return 0; } // Pick a random enemy @@ -1075,7 +1075,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo unsigned rh : 1; //Attack considers right hand (wd.damage) unsigned lh : 1; //Attack considers left hand (wd.damage2) unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that) - } flag; + } flag; memset(&wd,0,sizeof(wd)); memset(&flag,0,sizeof(flag)); @@ -3865,7 +3865,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. - wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag); + wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag); if(sc && sc->data[SC_EXEEDBREAK]) { @@ -4801,7 +4801,7 @@ void battle_adjust_conf() { battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10; battle_config.max_aspd = 2000 - battle_config.max_aspd*10; - battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed; + battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed; battle_config.max_cart_weight *= 10; if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex] |