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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c152
1 files changed, 97 insertions, 55 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 671d63200..e2f85e988 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -48,7 +48,8 @@ struct battle_interface *battle;
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
- if( bl->type == BL_SKILL ) {
+ nullpo_ret(bl);
+ if (bl->type == BL_SKILL) {
struct skill_unit * su = (struct skill_unit*)bl;
return su->group?su->group->skill_id:0;
}
@@ -67,6 +68,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
int target_id;
int *c;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
c = va_arg(ap, int *);
target_id = va_arg(ap, int);
@@ -77,7 +79,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
if (*c >= 24)
return 0;
- if ( !(ud = unit->bl2ud(bl)) )
+ if (!(ud = unit->bl2ud(bl)))
return 0;
if (ud->target == target_id || ud->skilltarget == target_id) {
@@ -102,10 +104,10 @@ struct block_list* battle_gettargeted(struct block_list *target) {
return bl_list[rnd()%c];
}
-
//Returns the id of the current targeted character of the passed bl. [Skotlex]
int battle_gettarget(struct block_list* bl) {
+ nullpo_ret(bl);
switch (bl->type) {
case BL_PC: return ((struct map_session_data*)bl)->ud.target;
case BL_MOB: return ((struct mob_data*)bl)->target_id;
@@ -123,6 +125,7 @@ int battle_getenemy_sub(struct block_list *bl, va_list ap) {
struct block_list *target;
int *c;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
c = va_arg(ap, int *);
target = va_arg(ap, struct block_list *);
@@ -149,6 +152,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
struct block_list *bl_list[24];
int c = 0;
+ nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
map->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
@@ -164,8 +168,11 @@ int battle_getenemyarea_sub(struct block_list *bl, va_list ap) {
struct block_list **bl_list, *src;
int *c, ignore_id;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
+ nullpo_ret(bl_list);
c = va_arg(ap, int *);
+ nullpo_ret(c);
src = va_arg(ap, struct block_list *);
ignore_id = va_arg(ap, int);
@@ -191,6 +198,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
struct block_list *bl_list[24];
int c = 0;
+ nullpo_retr(NULL, src);
memset(bl_list, 0, sizeof(bl_list));
map->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
@@ -210,7 +218,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
struct block_list* target = map->id2bl(dat->target_id);
if( !target || status->isdead(target) ) {/* nothing we can do */
- if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
+ if( dat->src_type == BL_PC && (src = map->id2bl(dat->src_id)) != NULL && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
((TBL_PC*)src)->state.hold_recalc = 0;
status_calc_pc(((TBL_PC*)src),SCO_FORCE);
}
@@ -264,7 +272,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
if (d_tbl && sc && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD)
damage = 0;
-
+
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
map->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to separate here between reflect damage and others [icescope]
@@ -300,7 +308,6 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
}
int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
{
-
if (atk_elem < ELE_NEUTRAL || atk_elem >= ELE_MAX)
return 100;
@@ -452,7 +459,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
}
-
+
#ifdef RENEWAL_EDP
if ( sc && sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ) {
struct status_data *tstatus;
@@ -462,9 +469,8 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
} else /* fall through */
#endif
damage += eatk;
-
damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag);
-
+
/**
* In RE Shield Boomerang takes weapon element only for damage calculation,
* - resist calculation is always against neutral
@@ -501,7 +507,8 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin
int64 damage;
struct status_data *st = status->get_status_data(src);
struct status_change *sc = status->get_sc(src);
-
+
+ nullpo_retr(0, src);
if ( !skill_id ) {
s_ele = st->rhw.ele;
s_ele_ = st->lhw.ele;
@@ -536,6 +543,8 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st
short type = 0;
int64 damage = 0;
+ nullpo_retr(damage, st);
+ nullpo_retr(damage, wa);
if (!sd) { //Mobs/Pets
if(flag&4) {
atkmin = st->matk_min;
@@ -612,6 +621,7 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st
int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){
//SizeFix only for players
+ nullpo_retr(damage, sd);
if (!(sd->special_state.no_sizefix || (ignore)))
damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100;
return damage;
@@ -627,8 +637,8 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
int weapon, skill_lv;
damage = dmg;
- nullpo_ret(sd);
-
+ nullpo_retr(damage, sd);
+ nullpo_retr(damage, target);
if((skill_lv = pc->checkskill(sd,AL_DEMONBANE)) > 0 &&
target->type == BL_MOB && //This bonus doesn't work against players.
(battle->check_undead(st->race,st->def_ele) || st->race==RC_DEMON) )
@@ -848,7 +858,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
i = 2; //Star anger
else
ARR_FIND(0, MAX_PC_FEELHATE, i, status->get_class(target) == sd->hate_mob[i]);
- if ( i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,pc->sg_info[i].anger_id)) && weapon ) {
+ if (i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,pc->sg_info[i].anger_id)) > 0 && weapon) {
int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
if ( i == 2 ) ratio += status_get_str(src); //Star Anger
if (skill2_lv < 4 )
@@ -957,11 +967,10 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64
// FIXME: wflag is undocumented
int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
- short cardfix =
#ifdef RENEWAL
- 100;
+ short cardfix = 100;
#else
- 1000;
+ short cardfix = 1000;
#endif
short t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
@@ -2688,9 +2697,12 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
struct map_session_data *sd = NULL;
struct status_change *sc, *tsc;
struct status_change_entry *sce;
- int div_ = d->div_, flag = d->flag;
+ int div_, flag;
nullpo_ret(bl);
+ nullpo_ret(d);
+ div_ = d->div_;
+ flag = d->flag;
// need check src for null pointer?
@@ -2869,7 +2881,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
return 0;
}
-
if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd()%100 < sce->val2 )
{ // attack blocked by Parrying
clif->skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1);
@@ -2902,7 +2913,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
return 0;
}
- if( flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) && rnd()%100 < sce->val2) {
+ if (flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) != NULL && rnd()%100 < sce->val2) {
clif->specialeffect(bl, 462, AREA); // Still need confirm it.
return 0;
}
@@ -3121,7 +3132,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC_MEIKYOUSISUI] && rnd()%100 < 40 ) // custom value
damage = 0;
-
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
@@ -3155,7 +3165,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(bl, src); // Deadly infect attacked side
- if ( sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) {
+ if (sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
if ( rnd() % 100 < sce->val2 )
pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(sd, 0));
}
@@ -3203,7 +3213,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10);
}
- if ( src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) ) {
+ if (src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
struct map_session_data *tsd = (struct map_session_data *)src;
if ( tsd && rnd() % 100 < sce->val2 )
pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0));
@@ -3251,24 +3261,27 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (skill_id)
mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
- if( sd ) {
- if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
- short element = skill->get_ele(skill_id, skill_lv);
- if( !skill_id || element == -1 ) { //Take weapon's element
- struct status_data *sstatus = NULL;
- if( src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele )
- element = ((TBL_PC*)src)->bonus.arrow_ele;
- else if( (sstatus = status->get_status_data(src)) ) {
- element = sstatus->rhw.ele;
- }
+ if (sd && pc_ismadogear(sd) && rnd()%100 < 50) {
+ int element = -1;
+ if (!skill_id || (element = skill->get_ele(skill_id, skill_lv)) == -1) {
+ // Take weapon's element
+ struct status_data *sstatus = NULL;
+ if (src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele) {
+ element = ((TBL_PC*)src)->bonus.arrow_ele;
+ } else if ((sstatus = status->get_status_data(src)) != NULL) {
+ element = sstatus->rhw.ele;
}
- else if( element == -2 ) //Use enchantment's element
- element = status_get_attack_sc_element(src,status->get_sc(src));
- else if( element == -3 ) //Use random element
- element = rnd()%ELE_MAX;
- if( element == ELE_FIRE || element == ELE_WATER )
- pc->overheat(sd,element == ELE_FIRE ? 1 : -1);
- }
+ } else if (element == -2) {
+ // Use enchantment's element
+ element = status_get_attack_sc_element(src,status->get_sc(src));
+ } else if (element == -3) {
+ // Use random element
+ element = rnd()%ELE_MAX;
+ }
+ if (element == ELE_FIRE)
+ pc->overheat(sd, 1);
+ else if (element == ELE_WATER)
+ pc->overheat(sd, -1);
}
return damage;
@@ -3283,6 +3296,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
if( !damage )
return 0;
+ nullpo_retr(damage, bl);
if( bl->type == BL_MOB ) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -3303,6 +3317,8 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
if (!damage) //No reductions to make.
return 0;
+ nullpo_retr(damage, src);
+ nullpo_retr(damage, bl);
if(md && md->guardian_data) {
if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {
@@ -3370,6 +3386,8 @@ int battle_calc_drain(int64 damage, int rate, int per) {
*------------------------------------------*/
void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
int qty=1;
+
+ nullpo_retv(sd);
if (!battle_config.arrow_decrement)
return;
@@ -3383,8 +3401,12 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
sd->state.arrow_atk = 0;
}
+
//Skill Range Criteria
int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) {
+ nullpo_retr(BF_SHORT, src);
+ nullpo_retr(BF_SHORT, target);
+
if (battle_config.skillrange_by_distance &&
(src->type&battle_config.skillrange_by_distance)
) { //based on distance between src/target [Skotlex]
@@ -3417,8 +3439,10 @@ int battle_adjust_skill_damage(int m, unsigned short skill_id) {
return 0;
}
+
int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
int i;
+ nullpo_ret(sd);
if (!sd->skillblown[0].id)
return 0;
//Apply the bonus blow count. [Skotlex]
@@ -4131,7 +4155,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
default:
rskill = skill_id;
}
- if (sd && (i = pc->skillatk_bonus(sd, rskill)))
+ if (sd && (i = pc->skillatk_bonus(sd, rskill)) != 0)
md.damage += md.damage*i/100;
}
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4497,13 +4521,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skill_id == NJ_KIRIKAGE))
{
short cri = sstatus->cri;
- if (sd)
- {
+ if (sd) {
+ // Check for katar here as katar crit bonus should not be displayed
+ if (sd->status.weapon == W_KATAR) {
+ cri <<= 1;
+ }
+
cri+= sd->critaddrace[tstatus->race];
- if(flag.arrow)
+
+ if (flag.arrow) {
cri += sd->bonus.arrow_cri;
+ }
}
- if( sc && sc->data[SC_CAMOUFLAGE] )
+ if (sc && sc->data[SC_CAMOUFLAGE])
cri += 10 * (10-sc->data[SC_CAMOUFLAGE]->val4);
#ifndef RENEWAL
//The official equation is *2, but that only applies when sd's do critical.
@@ -4875,7 +4905,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
else
wd.dmg_lv = ATK_DEF;
break;
-
+
case KO_BAKURETSU:
{
#ifdef RENEWAL
@@ -5513,7 +5543,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
}
-
if( src != target ) { // Don't reflect your own damage (Grand Cross)
if( wd.dmg_lv == ATK_MISS || wd.dmg_lv == ATK_BLOCK ) {
int64 prev1 = wd.damage, prev2 = wd.damage2;
@@ -5573,6 +5602,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
break;
}
+ nullpo_retr(d, target);
#ifdef HMAP_ZONE_DAMAGE_CAP_TYPE
if( target && skill_id ) {
int i;
@@ -5610,9 +5640,10 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
return d;
}
+
//Performs reflect damage (magic (maya) is performed over skill.c).
void battle_reflect_damage(struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id) {
- int64 damage = wd->damage + wd->damage2, rdamage = 0, trdamage = 0;
+ int64 damage, rdamage = 0, trdamage = 0;
struct map_session_data *sd, *tsd;
struct status_change *sc;
int64 tick = timer->gettick();
@@ -5623,6 +5654,10 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
max_reflect_damage = max(status_get_max_hp(target), status_get_max_hp(target) * status->get_lv(target) / 100);
#endif
+ damage = wd->damage + wd->damage2;
+
+ nullpo_retv(wd);
+
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
@@ -5803,11 +5838,14 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
return;
#undef NORMALIZE_RDAMAGE
}
+
void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
{
struct weapon_data *wd;
int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i;
int64 *damage;
+
+ nullpo_retv(sd);
for (i = 0; i < 4; i++) {
//First two iterations: Right hand
if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
@@ -5870,6 +5908,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
+ nullpo_ret(src);
map->freeblock_lock();
if( src->type == BL_PC )
battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
@@ -6270,6 +6309,7 @@ bool battle_check_undead(int race,int element)
//Returns the upmost level master starting with the given object
struct block_list* battle_get_master(struct block_list *src) {
struct block_list *prev; //Used for infinite loop check (master of yourself?)
+ nullpo_retr(NULL, src);
do {
prev = src;
switch (src->type) {
@@ -6324,7 +6364,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
m = target->m;
- if (flag&BCT_ENEMY && ( map->getcell(m,src->x,src->y,CELL_CHKBASILICA) || map->getcell(m,target->x,target->y,CELL_CHKBASILICA) ) ) {
+ if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) {
return -1;
}
@@ -6354,7 +6394,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( target->type ) { // Checks on actual target
case BL_PC: {
struct status_change* sc = status->get_sc(src);
-
if( ((TBL_PC*)target)->invincible_timer != INVALID_TIMER ) {
switch( battle->get_current_skill(src) ) {
/* TODO a proper distinction should be established bugreport:8397 */
@@ -6393,7 +6432,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
TBL_SKILL *su = (TBL_SKILL*)target;
if( !su->group )
return 0;
- if( skill->get_inf2(su->group->skill_id)&INF2_TRAP &&
+ if( skill->get_inf2(su->group->skill_id)&INF2_TRAP &&
su->group->unit_id != UNT_USED_TRAPS &&
su->group->unit_id != UNT_NETHERWORLD ) { //Only a few skills can target traps...
switch( battle->get_current_skill(src) ) {
@@ -6686,7 +6725,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range
if( d > AREA_SIZE )
return false; // Avoid targeting objects beyond your range of sight.
- return path->search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL);
+ return path->search_long(NULL,src,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL);
}
static const struct battle_data {
@@ -7045,7 +7084,6 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
-
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
@@ -7081,7 +7119,6 @@ static const struct battle_data {
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
{ "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
-
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
@@ -7093,6 +7130,7 @@ static const struct battle_data {
{ "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, },
{ "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, },
{ "feature.roulette", &battle_config.feature_roulette, 1, 0, 1, },
+ { "show_monster_hp_bar", &battle_config.show_monster_hp_bar, 1, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**
@@ -7267,8 +7305,10 @@ static int Hercules_report_timer(int tid, int64 tick, int id, intptr_t data) {
int battle_set_value(const char* w1, const char* w2)
{
int val = config_switch(w2);
-
int i;
+
+ nullpo_retr(1, w1);
+ nullpo_retr(1, w2);
ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
if (i == ARRAYLENGTH(battle_data)) {
if( HPM->parseConf(w1,w2,HPCT_BATTLE) ) /* if plugin-owned, succeed */
@@ -7289,6 +7329,7 @@ int battle_set_value(const char* w1, const char* w2)
int battle_get_value(const char* w1)
{
int i;
+ nullpo_retr(1, w1);
ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
if (i == ARRAYLENGTH(battle_data))
return 0; // not found
@@ -7359,7 +7400,6 @@ void battle_adjust_conf(void) {
}
#endif
-
#ifndef CELL_NOSTACK
if (battle_config.custom_cell_stack_limit != 1)
ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
@@ -7371,6 +7411,8 @@ int battle_config_read(const char* cfgName)
FILE* fp;
static int count = 0;
+ nullpo_ret(cfgName);
+
if (count == 0)
battle->config_set_defaults();