diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 168 |
1 files changed, 145 insertions, 23 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 84ff53804..bc42609ec 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -454,6 +454,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag return 0; } + if( flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) && rand()%100 < sce->val2) { + clif_specialeffect(bl, 462, AREA); // Still need confirm it. + return 0; + } + if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) @@ -585,6 +590,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag rand()%100 < sce->val3) status_heal(src, damage*sce->val4/100, 0, 3); + if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rand()%100 < sce->val2 ) + pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + } //SC effects from caster side. @@ -1135,6 +1143,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: + case LG_SHIELDPRESS: + case LG_EARTHDRIVE: flag.weapon = 0; break; @@ -1162,6 +1172,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case NPC_CRITICALSLASH: + case LG_PINPOINTATTACK: flag.cri = 1; //Always critical skill. break; @@ -1439,6 +1450,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: + case LG_SHIELDPRESS: + case LG_EARTHDRIVE: wd.damage = sstatus->batk; if (sd) { short index = sd->equip_index[EQI_HAND_L]; @@ -1971,7 +1984,70 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 100 + 100 * skill_lv + sstatus->vit; if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. break; - + case LG_CANNONSPEAR:// Stimated formula. Still need confirm it. + skillratio += -100 + (50 + sstatus->str) * skill_lv; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_BANISHINGPOINT: + skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1))); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_SHIELDPRESS: + skillratio += 60 + 43 * skill_lv; + //if( sc && sc->data[SC_GLOOMYDAY_SK] ) + // skillratio += 80 + (5 * sc->data[SC_GLOOMYDAY_SK]->val1); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_PINPOINTATTACK: + skillratio = ((100 * skill_lv) + (10 * status_get_agi(src)) ); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_RAGEBURST: + if( sd && sd->spiritball_old ) + skillratio += -100 + (sd->spiritball_old * 200); + else + skillratio += -100 + 15 * 200; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_SHIELDSPELL: + if( wflag&1 ) { + skillratio += 200; + if( sd ) { + struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; + if( shield_data ) + skillratio *= shield_data->def; + } else + skillratio *= 9; + } else + skillratio += (sd) ? sd->shieldmdef * 20 : 1000; + break; + case LG_MOONSLASHER: + skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_OVERBRAND: + skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_OVERBRAND_BRANDISH: + skillratio = 300 * skill_lv + (2 * (sstatus->str + sstatus->dex) / 3); + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_OVERBRAND_PLUSATK: + skillratio = 150 * skill_lv; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_RAYOFGENESIS: + skillratio = skillratio + 200 + 300 * skill_lv; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_EARTHDRIVE: + skillratio = (skillratio + 100) * skill_lv; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + break; + case LG_HESPERUSLIT: + skillratio += 120 * skill_lv - 100; + break; } ATK_RATE(skillratio); @@ -2009,7 +2085,15 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(sd) ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG)); break; - + /** + * Royal Guard + **/ + case LG_RAYOFGENESIS: + if( sc && sc->data[SC_BANDING] ) {// Increase only if the RG is under Banding. + short lv = (short)skill_lv; + ATK_ADDRATE( 190 * ((sd) ? skill_check_pc_partner(sd,(short)skill_num,&lv,skill_get_splash(skill_num,skill_lv),0) : 1)); + } + break; } } //Div fix. @@ -2588,21 +2672,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo hp = 2*hp/100; //2% hp loss per hit status_zap(src, hp, 0); } - /** - * affecting non-skills - **/ - if( !skill_num ) { /** - * RK Enchant Blade + * affecting non-skills **/ - if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) { - struct Damage md = battle_calc_magic_attack(src, target, RK_ENCHANTBLADE, pc_checkskill(sd,RK_ENCHANTBLADE), wflag); - wd.damage += md.damage; - wd.flag |= md.flag; + if( !skill_num ) { + /** + * RK Enchant Blade + **/ + if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) { + struct Damage md = battle_calc_magic_attack(src, target, RK_ENCHANTBLADE, pc_checkskill(sd,RK_ENCHANTBLADE), wflag); + wd.damage += md.damage; + wd.flag |= md.flag; + } } } - + if( skill_num == LG_RAYOFGENESIS ) { + struct Damage md = battle_calc_magic_attack(src, target, skill_num, skill_lv, wflag); + wd.damage += md.damage; } + return wd; } @@ -3502,18 +3590,21 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int { struct map_session_data* sd = NULL; int rdamage = 0, damage = *dmg; + struct status_change* sc; sd = BL_CAST(BL_PC, bl); - - //Bounces back part of the damage. - if (flag & BF_SHORT) { - struct status_change* sc; + sc = status_get_sc(bl); + + if( sc && sc->data[SC_REFLECTDAMAGE] ) { + int max_damage = status_get_max_hp(bl) * status_get_lv(bl) / 100; + rdamage = (*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100; + if( rdamage > max_damage ) rdamage = max_damage; + } else if (flag & BF_SHORT) {//Bounces back part of the damage. if (sd && sd->short_weapon_damage_return) { rdamage += damage * sd->short_weapon_damage_return / 100; if(rdamage < 1) rdamage = 1; } - sc = status_get_sc(bl); if( sc && sc->count ) { if (sc->data[SC_REFLECTSHIELD]) { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; @@ -3587,7 +3678,34 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, if (rhp || rsp) status_zap(tbl, rhp, rsp); } +// Deals the same damage to targets in area. [pakpil] +int battle_damage_area( struct block_list *bl, va_list ap) { + unsigned int tick; + int amotion, dmotion, damage; + struct block_list *src; + nullpo_ret(bl); + + tick=va_arg(ap, unsigned int); + src=va_arg(ap,struct block_list *); + amotion=va_arg(ap,int); + dmotion=va_arg(ap,int); + damage=va_arg(ap,int); + if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) + return 0; + if( bl != src && battle_check_target(src,bl,BCT_ENEMY) > 0 ) { + map_freeblock_lock(); + if( amotion ) + battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0); + else + status_fix_damage(src,bl,damage,0); + clif_damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); + skill_additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); + map_freeblock_unlock(); + } + + return 0; +} /*========================================== * ’Ê??UŒ‚?ˆ—?‚Ü‚Æ‚ß *------------------------------------------*/ @@ -3750,11 +3868,15 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } rdamage = battle_calc_return_damage(target,src, &damage, wd.flag); - if( rdamage > 0 ) - { - rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); - //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] - skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); + if( rdamage > 0 ) { + if( tsc && tsc->data[SC_REFLECTDAMAGE] ) { + if( src != target )// Don't reflect your own damage (Grand Cross) + map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0); + } else { + rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); + //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] + skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); + } } } @@ -3818,7 +3940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); } } - if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] + if (rdamage > 0 && !(tsc && tsc->data[SC_REFLECTDAMAGE])) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] if(tsd && src != target) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay); |