diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 2751 |
1 files changed, 890 insertions, 1861 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 00ca5a9e0..077e5fc9b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -12,6 +12,7 @@ #include "map.h" #include "pc.h" +#include "status.h" #include "skill.h" #include "mob.h" #include "itemdb.h" @@ -55,1259 +56,21 @@ int battle_counttargeted(struct block_list *bl,struct block_list *src,int target return mob_counttargeted((struct mob_data *)bl,src,target_lv); return 0; } -/*========================================== - * 対象のClassを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_class(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.class; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->class; - else - return 0; -} -/*========================================== - * 対象の方向を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dir(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->dir; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->dir; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->dir; - else - return 0; -} -/*========================================== - * 対象のレベルを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_lv(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->level; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.base_level; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->msd->pet.level; - else - return 0; -} -/*========================================== - * 対象の射程を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_range(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].range; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->attackrange; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].range; - else - return 0; -} -/*========================================== - * 対象のHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->hp; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.hp; - else - return 1; -} -/*========================================== - * 対象のMHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_max_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->status.max_hp; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int max_hp=1; - if(bl->type==BL_MOB && ((struct mob_data*)bl)) { - max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; - if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl); - if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - else if(bl->type==BL_PET && ((struct pet_data*)bl)) { - max_hp = mob_db[((struct pet_data*)bl)->class].max_hp; - if(mob_db[((struct pet_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - if(sc_data) { - if(sc_data[SC_APPLEIDUN].timer!=-1) - max_hp += ((5+sc_data[SC_APPLEIDUN].val1*2+((sc_data[SC_APPLEIDUN].val2+1)>>1) - +sc_data[SC_APPLEIDUN].val3/10) * max_hp)/100; - } - if(max_hp < 1) max_hp = 1; - return max_hp; - } - return 1; -} -/*========================================== - * 対象のStrを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_str(struct block_list *bl) -{ - int str=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && ((struct mob_data *)bl)) { - str = mob_db[((struct mob_data *)bl)->class].str; - if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->paramc[0]; - else if(bl->type==BL_PET && ((struct pet_data *)bl)) - str = mob_db[((struct pet_data *)bl)->class].str; - - if(sc_data) { - if(sc_data[SC_LOUD].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - str += 4; - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) str >>= 1; // 悪 魔/不死 - else str += sc_data[SC_BLESSING].val1; // その他 - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - str += 5; - } - if(str < 0) str = 0; - return str; -} -/*========================================== - * 対象のAgiを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ - -int battle_get_agi(struct block_list *bl) -{ - int agi=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - agi=mob_db[((struct mob_data *)bl)->class].agi; - if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] - agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - agi=((struct map_session_data *)bl)->paramc[1]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - agi=mob_db[((struct pet_data *)bl)->class].agi; - - if(sc_data) { - if( sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && - bl->type != BL_PC) // 速度増加(PCはpc.cで) - agi += 2+sc_data[SC_INCREASEAGI].val1; - - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - agi += agi*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if(sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少 - agi -= 2+sc_data[SC_DECREASEAGI].val1; - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // クァグマイア - //agi >>= 1; - int agib = agi*(sc_data[SC_QUAGMIRE].val1*10)/100; - agi -= agib > 50 ? 50 : agib; - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - agi += 5; - } - if(agi < 0) agi = 0; - return agi; -} -/*========================================== - * 対象のVitを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_vit(struct block_list *bl) -{ - int vit=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - vit=mob_db[((struct mob_data *)bl)->class].vit; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - vit=((struct map_session_data *)bl)->paramc[2]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - vit=mob_db[((struct pet_data *)bl)->class].vit; - if(sc_data) { - if(sc_data[SC_STRIPARMOR].timer != -1 && bl->type!=BL_PC) - vit = vit*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - vit += 5; - } - - if(vit < 0) vit = 0; - return vit; -} -/*========================================== - * 対象のIntを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_int(struct block_list *bl) -{ - int int_=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl){ - int_=mob_db[((struct mob_data *)bl)->class].int_; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - int_=((struct map_session_data *)bl)->paramc[3]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - int_=mob_db[((struct pet_data *)bl)->class].int_; - - if(sc_data) { - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) int_ >>= 1; // 悪 魔/不死 - else int_ += sc_data[SC_BLESSING].val1; // その他 - } - if( sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC) - int_ = int_*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - int_ += 5; - } - if(int_ < 0) int_ = 0; - return int_; -} -/*========================================== - * 対象のDexを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dex(struct block_list *bl) -{ - int dex=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - dex=mob_db[((struct mob_data *)bl)->class].dex; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - dex=((struct map_session_data *)bl)->paramc[4]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - dex=mob_db[((struct pet_data *)bl)->class].dex; - - if(sc_data) { - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) dex >>= 1; // 悪 魔/不死 - else dex += sc_data[SC_BLESSING].val1; // その他 - } - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // クァグマイア - // dex >>= 1; - int dexb = dex*(sc_data[SC_QUAGMIRE].val1*10)/100; - dex -= dexb > 50 ? 50 : dexb; - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - dex += 5; - } - if(dex < 0) dex = 0; - return dex; -} -/*========================================== - * 対象のLukを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_luk(struct block_list *bl) -{ - int luk=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - luk=mob_db[((struct mob_data *)bl)->class].luk; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - luk=((struct map_session_data *)bl)->paramc[5]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - luk=mob_db[((struct pet_data *)bl)->class].luk; - - if(sc_data) { - if(sc_data[SC_GLORIA].timer!=-1 && bl->type != BL_PC) // グロリア(PCはpc.cで) - luk += 30; - if(sc_data[SC_CURSE].timer!=-1 ) // 呪い - luk=0; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - luk += 5; - } - if(luk < 0) luk = 0; - return luk; -} - -/*========================================== - * 対象のFleeを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee(struct block_list *bl) -{ - int flee=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - flee=((struct map_session_data *)bl)->flee; - else - flee=battle_get_agi(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3>>16))/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) - flee -= flee*25/100; - if(sc_data[SC_WINDWALK].timer!=-1 && bl->type != BL_PC) // ウィンドウォーク - flee += flee*(sc_data[SC_WINDWALK].val2)/100; - if(sc_data[SC_SPIDERWEB].timer!=-1 && bl->type != BL_PC) //スパイダーウェブ - flee -= flee*50/100; - } - if(flee < 1) flee = 1; - return flee; -} -/*========================================== - * 対象のHitを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_hit(struct block_list *bl) -{ - int hit=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - hit=((struct map_session_data *)bl)->hit; - else - hit=battle_get_dex(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_HUMMING].timer!=-1 && bl->type != BL_PC) // - hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2 - +sc_data[SC_HUMMING].val3)/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) // 呪い - hit -= hit*25/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - hit += 3*(sc_data[SC_TRUESIGHT].val1); - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100; - } - if(hit < 1) hit = 1; - return hit; -} -/*========================================== - * 対象の完全回避を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee2(struct block_list *bl) -{ - int flee2=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - flee2 = battle_get_luk(bl) + 10; - flee2 += ((struct map_session_data *)bl)->flee2 - (((struct map_session_data *)bl)->paramc[5] + 10); - } - else - flee2=battle_get_luk(bl)+1; - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3&0xffff))*10; - } - if(flee2 < 1) flee2 = 1; - return flee2; -} -/*========================================== - * 対象のクリティカルを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_critical(struct block_list *bl) -{ - int critical=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - critical = battle_get_luk(bl)*3 + 10; - critical += ((struct map_session_data *)bl)->critical - ((((struct map_session_data *)bl)->paramc[5]*3) + 10); - } - else - critical=battle_get_luk(bl)*3 + 1; - - if(sc_data) { - if(sc_data[SC_FORTUNE].timer!=-1 && bl->type != BL_PC) - critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2 - +sc_data[SC_FORTUNE].val3)*10; - if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1 && bl->type != BL_PC) - critical += sc_data[SC_EXPLOSIONSPIRITS].val2; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) //トゥルーサイト - critical += critical*sc_data[SC_TRUESIGHT].val1/100; - } - if(critical < 1) critical = 1; - return critical; -} -/*========================================== - * base_atkの取得 - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_baseatk(struct block_list *bl) -{ - struct status_change *sc_data; - int batk=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - batk = ((struct map_session_data *)bl)->base_atk; //設定されているbase_atk - else { //それ以外なら - int str,dstr; - str = battle_get_str(bl); //STR - dstr = str/10; - batk = dstr*dstr + str; //base_atkを計算する - } - if(sc_data) { //状態異常あり - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) //PCでプロボック(SM_PROVOKE)状態 - batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk増加 - if(sc_data[SC_CURSE].timer!=-1 ) //呪われていたら - batk -= batk*25/100; //base_atkが25%減少 - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100; - if(sc_data[SC_EDP].timer != -1) // [Celest] - batk += batk*(50+50*sc_data[SC_EDP].val1)/100; - } - if(batk < 1) batk = 1; //base_atkは最低でも1 - return batk; -} -/*========================================== - * 対象のAtkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk(struct block_list *bl) -{ - struct status_change *sc_data; - int atk=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - atk = ((struct map_session_data*)bl)->watk; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - atk = mob_db[((struct mob_data*)bl)->class].atk1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk = mob_db[((struct pet_data*)bl)->class].atk1; - - if(sc_data) { - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100; - if(sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk < 0) atk = 0; - return atk; -} -/*========================================== - * 対象の左手Atkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - int atk=((struct map_session_data*)bl)->watk_; - - if(((struct map_session_data *)bl)->sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - return atk; - } - else - return 0; -} -/*========================================== - * 対象のAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk2; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int atk2=0; - if(bl->type==BL_MOB && (struct mob_data *)bl) - atk2 = mob_db[((struct mob_data*)bl)->class].atk2; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk2 = mob_db[((struct pet_data*)bl)->class].atk2; - if(sc_data) { - if( sc_data[SC_IMPOSITIO].timer!=-1) - atk2 += sc_data[SC_IMPOSITIO].val1*5; - if( sc_data[SC_PROVOKE].timer!=-1 ) - atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100; - if( sc_data[SC_CURSE].timer!=-1 ) - atk2 -= atk2*25/100; - if(sc_data[SC_DRUMBATTLE].timer!=-1) - atk2 += sc_data[SC_DRUMBATTLE].val2; - if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 ) - atk2 += sc_data[SC_NIBELUNGEN].val2; - if(sc_data[SC_STRIPWEAPON].timer!=-1) - atk2 = atk2*90/100; - if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション - atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk2 < 0) atk2 = 0; - return atk2; - } - return 0; -} -/*========================================== - * 対象の左手Atk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk_2; - else - return 0; -} -/*========================================== - * 対象のMAtk1を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk1(struct block_list *bl) -{ - struct status_change *sc_data; - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk1; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のMAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk2(struct block_list *bl) -{ - struct status_change *sc_data=battle_get_sc_data(bl); - nullpo_retr(0, bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk2; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_def(struct block_list *bl) -{ - struct status_change *sc_data; - int def=0,skilltimer=-1,skillid=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - def = ((struct map_session_data *)bl)->def; - skilltimer = ((struct map_session_data *)bl)->skilltimer; - skillid = ((struct map_session_data *)bl)->skillid; - } - else if(bl->type==BL_MOB && (struct mob_data *)bl) { - def = mob_db[((struct mob_data *)bl)->class].def; - skilltimer = ((struct mob_data *)bl)->skilltimer; - skillid = ((struct mob_data *)bl)->skillid; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - def = mob_db[((struct pet_data *)bl)->class].def; - - if(def < 1000000) { - if(sc_data) { - //キーピング時はDEF100 - if( sc_data[SC_KEEPING].timer!=-1) - def = 100; - //プロボック時は減算 - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - //戦太鼓の響き時は加算 - if( sc_data[SC_DRUMBATTLE].timer!=-1 && bl->type != BL_PC) - def += sc_data[SC_DRUMBATTLE].val3; - //毒にかかっている時は減算 - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def = def*75/100; - //ストリップシールド時は減算 - if(sc_data[SC_STRIPSHIELD].timer!=-1 && bl->type != BL_PC) - def = def*85/100; - //シグナムクルシス時は減算 - if(sc_data[SC_SIGNUMCRUCIS].timer!=-1 && bl->type != BL_PC) - def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100; - //永遠の混沌時はDEF0になる - if(sc_data[SC_ETERNALCHAOS].timer!=-1 && bl->type != BL_PC) - def = 0; - //凍結、石化時は右シフト - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - def >>= 1; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100; - } - //詠唱中は詠唱時減算率に基づいて減算 - if(skilltimer != -1) { - int def_rate = skill_get_castdef(skillid); - if(def_rate != 0) - def = (def * (100 - def_rate))/100; - } - } - if(def < 0) def = 0; - return def; -} -/*========================================== - * 対象のMDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef(struct block_list *bl) -{ - struct status_change *sc_data; - int mdef=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - mdef = ((struct map_session_data *)bl)->mdef; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - mdef = mob_db[((struct mob_data *)bl)->class].mdef; - else if(bl->type==BL_PET && (struct pet_data *)bl) - mdef = mob_db[((struct pet_data *)bl)->class].mdef; - - if(mdef < 1000000) { - if(sc_data) { - //バリアー状態時はMDEF100 - if(sc_data[SC_BARRIER].timer != -1) - mdef = 100; - //凍結、石化時は1.25倍 - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - mdef = mdef*125/100; - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100; - } - } - if(mdef < 0) mdef = 0; - return mdef; -} -/*========================================== - * 対象のDef2を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_def2(struct block_list *bl) -{ - struct status_change *sc_data; - int def2=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC) - def2 = ((struct map_session_data *)bl)->def2; - else if(bl->type==BL_MOB) - def2 = mob_db[((struct mob_data *)bl)->class].vit; - else if(bl->type==BL_PET) - def2 = mob_db[((struct pet_data *)bl)->class].vit; - - if(sc_data) { - if( sc_data[SC_ANGELUS].timer!=-1 && bl->type != BL_PC) - def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100; - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def2 = def2*75/100; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(def2 < 1) def2 = 1; - return def2; -} -/*========================================== - * 対象のMDef2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef2(struct block_list *bl) -{ - int mdef2=0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB) - mdef2 = mob_db[((struct mob_data *)bl)->class].int_ + (mob_db[((struct mob_data *)bl)->class].vit>>1); - else if(bl->type==BL_PC) - mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); - else if(bl->type==BL_PET) - mdef2 = mob_db[((struct pet_data *)bl)->class].int_ + (mob_db[((struct pet_data *)bl)->class].vit>>1); - if(sc_data) { - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; - } - if(mdef2 < 0) mdef2 = 0; - return mdef2; -} -/*========================================== - * 対象のSpeed(移動速度)を返す(汎用) - * 戻りは整数で1以上 - * Speedは小さいほうが移動速度が速い - *------------------------------------------ - */ -int battle_get_speed(struct block_list *bl) -{ - nullpo_retr(1000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->speed; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int speed = 1000; - if(bl->type==BL_MOB && (struct mob_data *)bl) { - speed = ((struct mob_data *)bl)->speed; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - speed = ((struct pet_data *)bl)->msd->petDB->speed; - - if(sc_data) { - //速度増加時は25%減算 - if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1) - speed -= speed*25/100; - //速度減少時は25%加算 - if(sc_data[SC_DECREASEAGI].timer!=-1) - speed = speed*125/100; - //クァグマイア時は50%加算 - if(sc_data[SC_QUAGMIRE].timer!=-1) - speed = speed*3/2; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) - speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100; - //金剛時は25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) - speed = speed*125/100; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer!=-1) - speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100; - //踊り状態は4倍遅い - if(sc_data[SC_DANCING].timer!=-1 ) - speed*=4; - //呪い時は450加算 - if(sc_data[SC_CURSE].timer!=-1) - speed = speed + 450; - //ウィンドウォーク時はLv*2%減算 - if(sc_data[SC_WINDWALK].timer!=-1) - speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; - if(sc_data[SC_SLOWDOWN].timer!=-1) - speed = speed*150/100; - } - if(speed < 1) speed = 1; - return speed; - } - - return 1000; -} -/*========================================== - * 対象のaDelay(攻撃時ディレイ)を返す(汎用) - * aDelayは小さいほうが攻撃速度が速い - *------------------------------------------ - */ -int battle_get_adelay(struct block_list *bl) -{ - nullpo_retr(4000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return (((struct map_session_data *)bl)->aspd<<1); - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int adelay=4000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - adelay = mob_db[((struct mob_data *)bl)->class].adelay; - else if(bl->type==BL_PET && (struct pet_data *)bl) - adelay = mob_db[((struct pet_data *)bl)->class].adelay; - - if(sc_data) { - //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - //アドレナリンラッシュ使用時でツーハンドクイッケンでもクァグマイアでも私を忘れないで…でもない時は - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - //使用者とパーティメンバーで格差が出る設定でなければ3割減算 - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - //そうでなければ2.5割減算 - else - aspd_rate -= 25; - } - //スピアクィッケン時は減算 - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - //夕日のアサシンクロス時は減算 - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - //金剛時25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - //増速ポーション使用時は減算 - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer != -1) - adelay += (1100 - sc_data[SC_DEFENDER].val1*100); - } - if(aspd_rate != 100) - adelay = adelay*aspd_rate/100; - if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1; - return adelay; - } - return 4000; -} -int battle_get_amotion(struct block_list *bl) -{ - nullpo_retr(2000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->amotion; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int amotion=2000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - amotion = mob_db[((struct mob_data *)bl)->class].amotion; - else if(bl->type==BL_PET && (struct pet_data *)bl) - amotion = mob_db[((struct pet_data *)bl)->class].amotion; - - if(sc_data) { - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - if(sc_data[SC_DEFENDER].timer != -1) - amotion += (550 - sc_data[SC_DEFENDER].val1*50); - } - if(aspd_rate != 100) - amotion = amotion*aspd_rate/100; - if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd; - return amotion; - } - return 2000; -} -int battle_get_dmotion(struct block_list *bl) -{ - int ret; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl){ - ret=mob_db[((struct mob_data *)bl)->class].dmotion; - if(battle_config.monster_damage_delay_rate != 100) - ret = ret*battle_config.monster_damage_delay_rate/400; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl){ - ret=((struct map_session_data *)bl)->dmotion; - if(battle_config.pc_damage_delay_rate != 100) - ret = ret*battle_config.pc_damage_delay_rate/400; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=mob_db[((struct pet_data *)bl)->class].dmotion; - else - return 2000; - - if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) || - (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure)) - ret=0; - - return ret; -} -int battle_get_element(struct block_list *bl) -{ - int ret = 20; - struct status_change *sc_data; - - nullpo_retr(ret, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) // 10の位=Lv*2、1の位=属性 - ret=((struct mob_data *)bl)->def_ele; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret = mob_db[((struct pet_data *)bl)->class].element; - - if(sc_data) { - if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 - ret=26; - if( sc_data[SC_FREEZE].timer!=-1 ) // 凍結 - ret=21; - if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - ret=22; - } - - return ret; -} -int battle_get_attack_element(struct block_list *bl) -{ - int ret = 0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - ret=0; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=((struct map_session_data *)bl)->atk_ele; - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=0; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - - return ret; -} -int battle_get_attack_element2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) { - int ret = ((struct map_session_data *)bl)->atk_ele_; - struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - return ret; - } - return 0; -} -int battle_get_party_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.party_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl){ - struct mob_data *md=(struct mob_data *)bl; - if( md->master_id>0 ) - return -md->master_id; - return -md->bl.id; - } - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->party_id; - else - return 0; -} -int battle_get_guild_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.guild_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->guild_id; - else - return 0; -} -int battle_get_race(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].race; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 7; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].race; - else - return 0; -} -int battle_get_size(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].size; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].size; - else - return 1; -} -int battle_get_mode(struct block_list *bl) -{ - nullpo_retr(0x01, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mode; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mode; - else - return 0x01; // とりあえず動くということで1 -} - -int battle_get_mexp(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mexp; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mexp; - else - return 0; -} - -// StatusChange系の所得 -struct status_change *battle_get_sc_data(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data*)bl)->sc_data; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->sc_data; - return NULL; -} -short *battle_get_sc_count(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->sc_count; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->sc_count; - return NULL; -} -short *battle_get_opt1(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt1; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt1; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt1; - return 0; -} -short *battle_get_opt2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt2; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt2; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt2; - return 0; -} -short *battle_get_opt3(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt3; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt3; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt3; - return 0; -} -short *battle_get_option(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->option; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->status.option; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->option; - return 0; -} - -//------------------------------------------------------------------- // ダメージの遅延 struct battle_delay_damage_ { - struct block_list *src,*target; + struct block_list *src; + int target; int damage; int flag; }; int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data) { struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data; - if( dat && map_id2bl(id)==dat->src && dat->target->prev!=NULL) - battle_damage(dat->src,dat->target,dat->damage,dat->flag); - free(dat); + struct block_list *target=map_id2bl(dat->target); + if( dat && map_id2bl(id)==dat->src && target && target->prev!=NULL) + battle_damage(dat->src,target,dat->damage,dat->flag); + aFree(dat); return 0; } int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag) @@ -1319,7 +82,7 @@ int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_li dat->src=src; - dat->target=target; + dat->target=target->id; dat->damage=damage; dat->flag=flag; add_timer(tick,battle_delay_damage_sub,src->id,(int)dat); @@ -1330,7 +93,7 @@ int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_li int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag) { struct map_session_data *sd=NULL; - struct status_change *sc_data=battle_get_sc_data(target); + struct status_change *sc_data=status_get_sc_data(target); short *sc_count; int i; @@ -1353,14 +116,14 @@ int battle_damage(struct block_list *bl,struct block_list *target,int damage,int if(damage<0) return battle_heal(bl,target,-damage,0,flag); - if(!flag && (sc_count=battle_get_sc_count(target))!=NULL && *sc_count>0){ + if(!flag && (sc_count=status_get_sc_count(target))!=NULL && *sc_count>0){ // 凍結、石化、睡眠を消去 if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(target,SC_FREEZE,-1); + status_change_end(target,SC_FREEZE,-1); if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(target,SC_STONE,-1); + status_change_end(target,SC_STONE,-1); if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(target,SC_SLEEP,-1); + status_change_end(target,SC_SLEEP,-1); } if(target->type==BL_MOB){ // MOB @@ -1479,29 +242,35 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i struct mob_data *md=NULL; struct status_change *sc_data,*sc; short *sc_count; - int class; + int class_; nullpo_retr(0, bl); - class = battle_get_class(bl); + class_ = status_get_class(bl); if(bl->type==BL_MOB) md=(struct mob_data *)bl; else sd=(struct map_session_data *)bl; - sc_data=battle_get_sc_data(bl); - sc_count=battle_get_sc_count(bl); + sc_data=status_get_sc_data(bl); + sc_count=status_get_sc_count(bl); if(sc_count!=NULL && *sc_count>0){ - - if(sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK){ + if (sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && + flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) { // セーフティウォール - struct skill_unit *unit=(struct skill_unit*)sc_data[SC_SAFETYWALL].val2; - if( unit && unit->alive && (--unit->group->val2)<=0 ) - skill_delunit(unit); - skill_unit_move(bl,gettick(),1); // 重ね掛けチェック - damage=0; + struct skill_unit *unit; + unit = (struct skill_unit *)sc_data[SC_SAFETYWALL].val2; + if (unit) { + if (unit->group && (--unit->group->val2)<=0) + skill_delunit(unit); + damage=0; + } else { + status_change_end(bl,SC_SAFETYWALL,-1); + } } - if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) || - (flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)))){ // [DracoRPG] + if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && + ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) || + (flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)) || + (flag&BF_MAGIC && skill_num == ASC_BREAKER))){ // [DracoRPG] // ニューマ damage=0; } @@ -1514,29 +283,35 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc_data[SC_AETERNA].timer!=-1 && damage>0){ // レックスエーテルナ damage<<=1; - skill_status_change_end( bl,SC_AETERNA,-1 ); + status_change_end( bl,SC_AETERNA,-1 ); } //属性場のダメージ増加 if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ if(flag&BF_SKILL && skill_get_pl(skill_num)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; + //damage += damage*sc_data[SC_VOLCANO].val4/100; + damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==3) + //damage += damage*sc_data[SC_VOLCANO].val4/100; + damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100; } if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル if(flag&BF_SKILL && skill_get_pl(skill_num)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + //damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==4) + //damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100; } if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ if(flag&BF_SKILL && skill_get_pl(skill_num)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; + //damage += damage*sc_data[SC_DELUGE].val4/100; + damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==1) + //damage += damage*sc_data[SC_DELUGE].val4/100; + damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100; } if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート @@ -1549,7 +324,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i clif_updatestatus(sd,SP_SP); } if(sd->status.sp<=0) - skill_status_change_end( bl,SC_ENERGYCOAT,-1 ); + status_change_end( bl,SC_ENERGYCOAT,-1 ); } else damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100; @@ -1563,7 +338,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i else damage=-sc->val2; } if((--sc->val3)<=0 || (sc->val2<=0) || skill_num == AL_HOLYLIGHT) - skill_status_change_end(bl, SC_KYRIE, -1); + status_change_end(bl, SC_KYRIE, -1); } if(sc_data[SC_BASILICA].timer!=-1 && damage > 0){ @@ -1577,12 +352,21 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 && flag&BF_WEAPON) { if(rand()%100 < sc_data[SC_AUTOGUARD].val2) { + int delay; + damage = 0; clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1); + // different delay depending on skill level [celest] + if (sc_data[SC_AUTOGUARD].val1 <= 5) + delay = 300; + else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9) + delay = 200; + else + delay = 100; if(sd) - sd->canmove_tick = gettick() + 300; + sd->canmove_tick = gettick() + delay; else if(md) - md->canmove_tick = gettick() + 300; + md->canmove_tick = gettick() + delay; } } // -- moonsoul (chance to block attacks with new Lord Knight skill parrying) @@ -1595,39 +379,43 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } // リジェクトソード if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON && - ((src->type==BL_PC && ((struct map_session_data *)src)->status.weapon == (1 || 2 || 3)) || src->type==BL_MOB )){ + // Fixed the condition check [Aalye] + (src->type==BL_MOB || (src->type==BL_PC && (((struct map_session_data *)src)->status.weapon == 1 || + ((struct map_session_data *)src)->status.weapon == 2 || + ((struct map_session_data *)src)->status.weapon == 3)))){ if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //反射確率は15*Lv damage = damage*50/100; + clif_damage(bl,src,gettick(),0,0,damage,0,0,0); battle_damage(bl,src,damage,0); //ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ //エフェクトもこれでいいのかわかんねぇ clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc_data[SC_REJECTSWORD].val1,1); if((--sc_data[SC_REJECTSWORD].val2)<=0) - skill_status_change_end(bl, SC_REJECTSWORD, -1); + status_change_end(bl, SC_REJECTSWORD, -1); } } if(sc_data[SC_SPIDERWEB].timer!=-1 && damage > 0) // [Celest] if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) || - (!flag&BF_SKILL && battle_get_attack_element(src)==3)) { + (!flag&BF_SKILL && status_get_attack_element(src)==3)) { damage<<=1; - skill_status_change_end(bl, SC_SPIDERWEB, -1); + status_change_end(bl, SC_SPIDERWEB, -1); } - + if(sc_data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC) - if(rand()%100 < sc_data[SC_FOGWALL].val2) + if(rand()%100 < 75) damage = 0; } - if(class == 1288 || class == 1287 || class == 1286 || class == 1285) { -// if(class == 1288) { - if(class == 1288 && flag&BF_SKILL) + if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) { +// if(class_ == 1288) { + if(class_ == 1288 && (flag&BF_SKILL || skill_num == ASC_BREAKER || skill_num == PA_SACRIFICE)) damage=0; if(src->type == BL_PC) { struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id); struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); if(!((struct map_session_data *)src)->status.guild_id) damage=0; - if(gc && agit_flag==0 && class != 1288) // guardians cannot be damaged during non-woe [Valaris] + if(gc && agit_flag==0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris] damage=0; // end woe check [Valaris] if(g == NULL) damage=0;//ギルド未加入ならダメージ無し @@ -1636,12 +424,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i else if(g && guild_checkskill(g,GD_APPROVAL) <= 0) damage=0;//正規ギルド承認がないとダメージ無し else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles) - damage = 0; // [MouseJstr] + damage = 0; // [MouseJstr] + else if (g && gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1) + return 0; } else damage = 0; } if(map[bl->m].flag.gvg && damage > 0) { //GvG + if(bl->type == BL_MOB){ //defenseがあればダメージが減るらしい? + struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); + if (gc) damage -= damage*(gc->defense/100)*(battle_config.castle_defense_rate/100); + } if(flag&BF_WEAPON) { if(flag&BF_SHORT) damage=damage*battle_config.gvg_short_damage_rate/100; @@ -1671,20 +465,47 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } /*========================================== + * HP/SP吸収の計算 + *------------------------------------------ + */ +int battle_calc_drain(int damage, int rate, int per, int val) +{ + int diff = 0; + + if (damage <= 0 || rate <= 0) + return 0; + + if (per && rand()%100 < rate) { + diff = (damage * per) / 100; + if (diff == 0) { + if (per > 0) + diff = 1; + else + diff = -1; + } + } + + if (val && rand()%100 < rate) { + diff += val; + } + return diff; +} + +/*========================================== * 修練ダメージ *------------------------------------------ */ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) { int damage,skill; - int race=battle_get_race(target); + int race=status_get_race(target); int weapon; damage = 0; nullpo_retr(0, sd); // デーモンベイン(+3 〜 +30) vs 不死 or 悪魔 (死人は含めない?) - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,battle_get_elem_type(target)) || race==6) ) + if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,status_get_elem_type(target)) || race==6) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); @@ -1698,7 +519,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int weapon = sd->weapontype2; switch(weapon) { - case 0x01: // 短剣 (Updated By AppleGirl) + case 0x01: // 短剣 Knife case 0x02: // 1HS { // 剣修練(+4 〜 +40) 片手剣 短剣含む @@ -1716,16 +537,6 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; } case 0x04: // 1HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { - if(!pc_isriding(sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } case 0x05: // 2HL { // 槍修練(+4 〜 +40,+5 〜 +50) 槍 @@ -1737,13 +548,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int } break; } - case 0x06: // 片手斧 - { - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { - damage += (skill * 3); - } - break; - } + case 0x06: // 片手斧 case 0x07: // Axe by Tato { if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { @@ -1765,7 +570,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; case 0x0b: // 弓 break; - case 0x00: // 素手 + case 0x00: // 素手 Bare Hands case 0x0c: // Knuckles { // 鉄拳(+3 〜 +30) 素手,ナックル @@ -1819,14 +624,16 @@ static struct Damage battle_calc_pet_weapon_attack( struct mob_data *tmd=NULL; int hitrate,flee,cri = 0,atkmin,atkmax; int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,dmg_lv=0; int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; struct status_change *t_sc_data; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( target == NULL || pd == NULL ){ //srcは内容に直接触れていないのでスルーしてみる @@ -1835,8 +642,8 @@ static struct Damage battle_calc_pet_weapon_attack( return wd; } - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); + s_race=status_get_race(src); + s_ele=status_get_attack_element(src); // ターゲット if(target->type == BL_MOB) @@ -1845,61 +652,70 @@ static struct Damage battle_calc_pet_weapon_attack( memset(&wd,0,sizeof(wd)); return wd; } - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); + t_race=status_get_race( target ); + t_size=status_get_size( target ); + t_mode=status_get_mode( target ); + t_sc_data=status_get_sc_data( target ); flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { + if(battle_config.agi_penalty_type == 1) + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; } } - hitrate=battle_get_hit(src) - flee + 80; + hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } + else div_ = 1; // single attack - luk=battle_get_luk(src); + luk=status_get_luk(src); if(battle_config.pet_str) - damage = battle_get_baseatk(src); + damage = status_get_baseatk(src); else damage = 0; if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); + atkmin = status_get_matk1(src); + atkmax = status_get_matk2(src); }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); + atkmin = status_get_atk(src); + atkmax = status_get_atk2(src); } - if(mob_db[pd->class].range>3 ) + if(mob_db[pd->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3 + cri = status_get_critical(src); + cri -= status_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3 if(battle_config.enemy_critical_rate != 100) { cri = cri*battle_config.enemy_critical_rate/100; if(cri < 1) cri = 1; } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) - cri <<=1; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1) + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } - if(skill_num == 0 && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) + if(skill_num == 0 && battle_config.enemy_critical && (rand() % 1000) < cri) { damage += atkmax; type = 0x0a; @@ -1930,14 +746,14 @@ static struct Damage battle_calc_pet_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -1952,7 +768,7 @@ static struct Damage battle_calc_pet_weapon_attack( damage = damage*(100+ 10*skill_lv)/100; hitrate = hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -1970,14 +786,13 @@ static struct Damage battle_calc_pet_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; blewcount=0; break; case AS_GRIMTOOTH: - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(100+ 20*skill_lv)/100; break; case AS_POISONREACT: // celest s_ele = 0; @@ -1985,7 +800,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -1995,8 +809,7 @@ static struct Damage battle_calc_pet_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -2009,6 +822,7 @@ static struct Damage battle_calc_pet_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: div_= pd->skillduration; // [Valaris] break; @@ -2043,27 +857,27 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; break; case AM_DEMONSTRATION: // デモンストレーション + hitrate= 1000000; damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; hitrate = 1000000; s_ele = 0; break; @@ -2074,32 +888,30 @@ static struct Damage battle_calc_pet_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; break; case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 60*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(target->type == BL_PC) ((struct map_session_data *)target)->canmove_tick = gettick() + 1000; else if(target->type == BL_MOB) @@ -2119,31 +931,35 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000 ) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000 ) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -2168,10 +984,10 @@ static struct Damage battle_calc_pet_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -2184,13 +1000,13 @@ static struct Damage battle_calc_pet_weapon_attack( dmg_lv = ATK_DEF; } - + if(t_sc_data) { int cardfix=100; if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) damage=damage*cardfix/100; } @@ -2198,22 +1014,22 @@ static struct Damage battle_calc_pet_weapon_attack( // 属 性の適用 if(skill_num != 0 || s_ele != 0 || !battle_config.pet_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); + damage=battle_attr_fix(damage, s_ele, status_get_element(target) ); if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */ damage = 500+300*skill_lv; // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -2231,10 +1047,10 @@ static struct Damage battle_calc_pet_weapon_attack( wd.damage2=0; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -2249,16 +1065,18 @@ static struct Damage battle_calc_mob_weapon_attack( struct mob_data* md=(struct mob_data *)src,*tmd=NULL; int hitrate,flee,cri = 0,atkmin,atkmax; int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,ac_flag = 0,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; + int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0,s_size=0,s_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || md == NULL ){ @@ -2267,35 +1085,37 @@ static struct Damage battle_calc_mob_weapon_attack( return wd; } - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); - sc_data=battle_get_sc_data(src); - sc_count=battle_get_sc_count(src); - option=battle_get_option(src); - opt1=battle_get_opt1(src); - opt2=battle_get_opt2(src); + s_race = status_get_race(src); + s_ele = status_get_attack_element(src); + s_size = status_get_size(src); + sc_data = status_get_sc_data(src); + sc_count = status_get_sc_count(src); + option = status_get_option(src); + opt1 = status_get_opt1(src); + opt2 = status_get_opt2(src); + s_race2 = status_get_race2(src); // ターゲット - if(target->type==BL_PC) - tsd=(struct map_session_data *)target; - else if(target->type==BL_MOB) - tmd=(struct mob_data *)target; - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); - - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { + if(target->type == BL_PC) + tsd = (struct map_session_data *)target; + else if(target->type == BL_MOB) + tmd = (struct mob_data *)target; + t_race = status_get_race( target ); + t_size = status_get_size( target ); + t_mode = status_get_mode( target ); + t_sc_data = status_get_sc_data( target ); + + if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || + (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) { if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); + int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target); int dist = distance(src->x,src->y,target->x,target->y); if(dist <= 0 || map_check_dir(dir,t_dir) ) { memset(&wd,0,sizeof(wd)); t_sc_data[SC_AUTOCOUNTER].val3 = 0; t_sc_data[SC_AUTOCOUNTER].val4 = 1; if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { - int range = battle_get_range(target); + int range = status_get_range(target); if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || (target->type == BL_MOB && range <= 3 && dist <= range+1) ) t_sc_data[SC_AUTOCOUNTER].val3 = src->id; @@ -2312,37 +1132,40 @@ static struct Damage battle_calc_mob_weapon_attack( flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { + if(battle_config.agi_penalty_type == 1) + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; } } - hitrate=battle_get_hit(src) - flee + 80; + hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack - luk=battle_get_luk(src); + luk=status_get_luk(src); if(battle_config.enemy_str) - damage = battle_get_baseatk(src); + damage = status_get_baseatk(src); else damage = 0; if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); + atkmin = status_get_matk1(src); + atkmax = status_get_matk2(src); }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); + atkmin = status_get_atk(src); + atkmax = status_get_atk2(src); } - if(mob_db[md->class].range>3 ) + if(mob_db[md->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2351,15 +1174,20 @@ static struct Damage battle_calc_mob_weapon_attack( atkmin=atkmax; } - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 3; + cri = status_get_critical(src); + cri -= status_get_luk(target) * 3; if(battle_config.enemy_critical_rate != 100) { cri = cri*battle_config.enemy_critical_rate/100; if(cri < 1) cri = 1; } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } if(ac_flag) cri = 1000; @@ -2395,9 +1223,9 @@ static struct Damage battle_calc_mob_weapon_attack( // ソニックブロー if(sc_data){ //状態異常中のダメージ追加 if(sc_data[SC_OVERTHRUST].timer!=-1) // オーバートラスト - damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; + damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト - damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; + damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; if(sc_data[SC_BERSERK].timer!=-1) // バーサーク damage += damage*2; if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG] @@ -2416,14 +1244,14 @@ static struct Damage battle_calc_mob_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -2436,9 +1264,9 @@ static struct Damage battle_calc_mob_weapon_attack( break; case KN_PIERCE: // ピアース damage = damage*(100+ 10*skill_lv)/100; - hitrate=hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; + hitrate = hitrate*(100+5*skill_lv)/100; + div_ = t_size+1; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -2456,7 +1284,6 @@ static struct Damage battle_calc_mob_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -2470,7 +1297,7 @@ static struct Damage battle_calc_mob_weapon_attack( flag=(flag&~BF_SKILLMASK)|BF_NORMAL; break; case AS_GRIMTOOTH: - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(100+ 20*skill_lv)/100; break; case AS_POISONREACT: // celest s_ele = 0; @@ -2478,7 +1305,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -2488,8 +1314,7 @@ static struct Damage battle_calc_mob_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -2502,6 +1327,7 @@ static struct Damage battle_calc_mob_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: damage = damage*(100+25*(skill_lv-1))/100; break; @@ -2536,27 +1362,27 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; break; case AM_DEMONSTRATION: // デモンストレーション + hitrate = 1000000; damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; hitrate = 1000000; s_ele = 0; break; @@ -2567,32 +1393,30 @@ static struct Damage battle_calc_mob_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -2612,31 +1436,35 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -2644,7 +1472,7 @@ static struct Damage battle_calc_mob_weapon_attack( } } t_def = def2*8/10; - if(battle_check_undead(s_race,battle_get_elem_type(src)) || s_race==6) + if(battle_check_undead(s_race,status_get_elem_type(src)) || s_race==6) if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 ) t_def += skill* (int) (3 + (tsd->status.base_level+1)*0.04); // submitted by orn //t_def += skill*3; @@ -2666,10 +1494,10 @@ static struct Damage battle_calc_mob_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -2686,16 +1514,24 @@ static struct Damage battle_calc_mob_weapon_attack( int cardfix=100,i; cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - if(mob_db[md->class].mode & 0x20) + cardfix=cardfix*(100-tsd->subsize[s_size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; // 種族によるダメージ耐性 + if(mob_db[md->class_].mode & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; else cardfix=cardfix*(100-tsd->subrace[11])/100; for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == md->class) { + if(tsd->add_def_classid[i] == md->class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } } + for(i=0;i<tsd->add_damage_class_count2;i++) { + if(tsd->add_damage_classid2[i] == md->class_) { + cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100; + break; + } + } if(flag&BF_LONG) cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; if(flag&BF_SHORT) @@ -2707,7 +1543,7 @@ static struct Damage battle_calc_mob_weapon_attack( if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) damage=damage*cardfix/100; } @@ -2721,11 +1557,11 @@ static struct Damage battle_calc_mob_weapon_attack( if(damage < 0) damage = 0; // 属 性の適用 - if (!((battle_config.mob_ghostring_fix == 1) && - (battle_get_element(target) == 8) && - (target->type==BL_PC))) // [MouseJstr] - if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); + if (!((battle_config.mob_ghostring_fix == 1) && + (status_get_elem_type(target) == 8) && + (target->type==BL_PC))) // [MouseJstr] + if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) + damage=battle_attr_fix(damage, s_ele, status_get_element(target) ); //if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */ // damage += sc_data[SC_AURABLADE].val1 * 10; @@ -2734,21 +1570,21 @@ static struct Damage battle_calc_mob_weapon_attack( // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tsd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; } if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -2769,10 +1605,10 @@ static struct Damage battle_calc_mob_weapon_attack( wd.damage2=0; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -2791,14 +1627,14 @@ static struct Damage battle_calc_pc_weapon_attack( int hitrate,flee,cri = 0,atkmin,atkmax; int dex,luk,target_count = 1; int no_cardfix=0; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); -// int mdef1, mdef2; - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0; + int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0,s_size=1; + int t_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; @@ -2806,6 +1642,8 @@ static struct Damage battle_calc_pc_weapon_attack( int watk,watk_,cardfix,t_ele; int da=0,i,t_class,ac_flag = 0; int idef_flag=0,idef_flag_=0; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || sd == NULL ){ @@ -2816,14 +1654,16 @@ static struct Damage battle_calc_pc_weapon_attack( // アタッカー - s_race=battle_get_race(src); //種族 - s_ele=battle_get_attack_element(src); //属性 - s_ele_=battle_get_attack_element2(src); //左手属性 - sc_data=battle_get_sc_data(src); //ステータス異常 - sc_count=battle_get_sc_count(src); //ステータス異常の数 - option=battle_get_option(src); //鷹とかペコとかカートとか - opt1=battle_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 - opt2=battle_get_opt2(src); //毒、呪い、沈黙、暗闇? + s_race=status_get_race(src); //種族 + s_ele=status_get_attack_element(src); //属性 + s_ele_=status_get_attack_element2(src); //左手属性 + s_size=status_get_size(src); + sc_data=status_get_sc_data(src); //ステータス異常 + sc_count=status_get_sc_count(src); //ステータス異常の数 + option=status_get_option(src); //鷹とかペコとかカートとか + opt1=status_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 + opt2=status_get_opt2(src); //毒、呪い、沈黙、暗闇? + t_race2=status_get_race2(target); if(skill_num != CR_GRANDCROSS) //グランドクロスでないなら sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃 @@ -2833,24 +1673,24 @@ static struct Damage battle_calc_pc_weapon_attack( tsd=(struct map_session_data *)target; //tsdに代入(tmdはNULL) else if(target->type==BL_MOB) //対象がMobなら tmd=(struct mob_data *)target; //tmdに代入(tsdはNULL) - t_race=battle_get_race( target ); //対象の種族 - t_ele=battle_get_elem_type(target); //対象の属性 - t_size=battle_get_size( target ); //対象のサイズ - t_mode=battle_get_mode( target ); //対象のMode - t_sc_data=battle_get_sc_data( target ); //対象のステータス異常 + t_race=status_get_race( target ); //対象の種族 + t_ele=status_get_elem_type(target); //対象の属性 + t_size=status_get_size( target ); //対象のサイズ + t_mode=status_get_mode( target ); //対象のMode + t_sc_data=status_get_sc_data( target ); //対象のステータス異常 //オートカウンター処理ここから - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { + if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || + (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) { if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { //グランドクロスでなく、対象がオートカウンター状態の場合 - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); + int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target); int dist = distance(src->x,src->y,target->x,target->y); if(dist <= 0 || map_check_dir(dir,t_dir) ) { //対象との距離が0以下、または対象の正面? memset(&wd,0,sizeof(wd)); t_sc_data[SC_AUTOCOUNTER].val3 = 0; t_sc_data[SC_AUTOCOUNTER].val4 = 1; if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { //自分がオートカウンター状態 - int range = battle_get_range(target); + int range = status_get_range(target); if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || //対象がPCで武器が弓矢でなく射程内 (target->type == BL_MOB && range <= 3 && dist <= range+1) ) //または対象がMobで射程が3以下で射程内 t_sc_data[SC_AUTOCOUNTER].val3 = src->id; @@ -2869,32 +1709,35 @@ static struct Damage battle_calc_pc_weapon_attack( flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効 - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); //対象の数を算出 - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { //ペナルティ設定より対象が多い - if(battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少 - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少 - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI、VITペナルティ設定が有効 + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //対象の数を算出 + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { //ペナルティ設定より対象が多い + if(battle_config.agi_penalty_type == 1) //回避率がagi_penalty_num%ずつ減少 + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) //回避率がagi_penalty_num分減少 + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; //回避率は最低でも1 } } - hitrate=battle_get_hit(src) - flee + 80; //命中率計算 + hitrate=status_get_hit(src) - flee + 80; //命中率計算 type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_=skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack - dex=battle_get_dex(src); //DEX - luk=battle_get_luk(src); //LUK - watk = battle_get_atk(src); //ATK - watk_ = battle_get_atk_(src); //ATK左手 + dex=status_get_dex(src); //DEX + luk=status_get_luk(src); //LUK + watk = status_get_atk(src); //ATK + watk_ = status_get_atk_(src); //ATK左手 if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - damage = damage2 = battle_get_matk1(src); //damega,damega2初登場、base_atkの取得 + damage = damage2 = status_get_matk1(src); //damega,damega2初登場、base_atkの取得 }else{ - damage = damage2 = battle_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 + damage = damage2 = status_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 } atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? sd->state.arrow_atk = 0; //arrow_atk初期化 @@ -2942,11 +1785,12 @@ static struct Damage battle_calc_pc_weapon_attack( } //三段掌 - if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) { + //if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) { + if(skill_num == 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16) { // triple blow works with bows ^^ [celest] da = (rand()%100 < (30 - skill)) ? 2:0; } - if(sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0) + if(sd->double_rate > 0 && da == 0 && skill_num == 0) da = (rand()%100 < sd->double_rate) ? 1:0; // 過剰精錬ボーナス @@ -2957,16 +1801,22 @@ static struct Damage battle_calc_pc_weapon_attack( if(da == 0){ //ダブルアタックが発動していない // クリティカル計算 - cri = battle_get_critical(src); + cri = status_get_critical(src); + cri += sd->critaddrace[t_race]; if(sd->state.arrow_atk) cri += sd->arrow_cri; if(sd->status.weapon == 16) // カタールの場合、クリティカルを倍に cri <<=1; - cri -= battle_get_luk(target) * 3; - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; + cri -= status_get_luk(target) * 3; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } if(ac_flag) cri = 1000; if(skill_num == KN_AUTOCOUNTER) { @@ -2975,25 +1825,29 @@ static struct Damage battle_calc_pc_weapon_attack( else cri <<= 1; } - - if(skill_num == SN_SHARPSHOOTING && rand()%100 < 50) + if(skill_num == SN_SHARPSHOOTING) cri += 200; } if(tsd && tsd->critical_def) cri = cri * (100-tsd->critical_def) / 100; - if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックが発動していない + if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && //ダブルアタックが発動していない (rand() % 1000) < cri) // 判定(スキルの場合は無視) { damage += atkmax; damage2 += atkmax_; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; + if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) { + if (sd->status.weapon < 16) { + damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + } } if(sd->state.arrow_atk) damage += sd->arrow_atk; + + damage += damage * sd->crit_atk_rate / 100; + type = 0x0a; /* if(def1 < 1000000) { @@ -3038,9 +1892,11 @@ static struct Damage battle_calc_pc_weapon_attack( damage2 += atkmin_ + rand() % (atkmax_-atkmin_ + 1); else damage2 += atkmin_ ; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; + if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) { + if (sd->status.weapon < 16) { + damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + } } if(sd->state.arrow_atk) { @@ -3119,8 +1975,10 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; - damage2 = damage2*(5*skill_lv +(wflag)?65:115 )/100; + // 20*skill level+100? i think this will do for now [based on jRO info] + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + damage2 = damage2*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; @@ -3134,7 +1992,6 @@ static struct Damage battle_calc_pc_weapon_attack( } damage = damage*(180+ 20*skill_lv)/100; damage2 = damage2*(180+ 20*skill_lv)/100; - div_=2; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; @@ -3177,12 +2034,12 @@ static struct Damage battle_calc_pc_weapon_attack( damage2 = damage2*(100+ 10*skill_lv)/100; hitrate=hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; - damage2*=div_; + div_flag=1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; damage2 = damage2*(100+ 15*skill_lv)/100; + blewcount=0; break; case KN_SPEARBOOMERANG: // スピアブーメラン damage = damage*(100+ 50*skill_lv)/100; @@ -3206,7 +2063,6 @@ static struct Damage battle_calc_pc_weapon_attack( if(skill_lv>9 && wflag==2) damage4+=damage2/4; if(skill_lv>9 && wflag==3) damage4+=damage2/2; damage2 +=damage4; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -3233,7 +2089,6 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate+=30; // hitrate +30, thanks to midas damage = damage*(300+ 50*skill_lv)/100; damage2 = damage2*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -3241,8 +2096,10 @@ static struct Damage battle_calc_pc_weapon_attack( break; case MC_CARTREVOLUTION: // カートレボリューション if(sd->cart_max_weight > 0 && sd->cart_weight > 0) { - damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; - damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; + damage = ( damage*(150 + sd->cart_weight/800) )/100; //fixed CARTREV damage [Lupus] // should be 800, not 80... weight is *10 ^_- [celest] + damage2 = ( damage2*(150 + sd->cart_weight/800) )/100; + //damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; + //damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; } else { damage = (damage*150)/100; @@ -3251,9 +2108,7 @@ static struct Damage battle_calc_pc_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - damage2 *= div_; + div_flag=1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -3267,6 +2122,7 @@ static struct Damage battle_calc_pc_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: damage = damage*(100+25*skill_lv)/100; damage2 = damage2*(100+25*skill_lv)/100; @@ -3313,7 +2169,6 @@ static struct Damage battle_calc_pc_weapon_attack( case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; damage2 = damage2*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; @@ -3324,28 +2179,30 @@ static struct Damage battle_calc_pc_weapon_attack( case AM_DEMONSTRATION: // デモンストレーション damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; + no_cardfix = 1; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; + s_ele = 0; + s_ele_ = 0; + no_cardfix = 1; break; case MO_FINGEROFFENSIVE: //指弾 + damage = damage * (125 + 25 * skill_lv) / 100; + damage2 = damage2 * (125 + 25 * skill_lv) / 100; if(battle_config.finger_offensive_type == 0) { - damage = damage * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; - damage2 = damage2 * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; div_ = sd->spiritball_old; + div_flag = 1; } - else { - damage = damage * (125 + 25 * skill_lv) / 100; - damage2 = damage2 * (125 + 25 * skill_lv) / 100; - div_ = 1; - } + else div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) { - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; + damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/50; } hitrate = 1000000; s_ele = 0; @@ -3363,26 +2220,19 @@ static struct Damage battle_calc_pc_weapon_attack( case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; damage2 = damage2*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; damage2 = damage2*(240+ 60*skill_lv)/100; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(100+ 50 * skill_lv)/100; - damage2 = damage2*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; + damage2 = damage2*(60+ 40 * skill_lv)/100; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; } flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; break; case DC_THROWARROW: // 矢撃ち if(!sd->state.arrow_atk && sd->arrow_atk > 0) { @@ -3400,22 +2250,21 @@ static struct Damage battle_calc_pc_weapon_attack( sd->state.arrow_atk = 1; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; + damage2 = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - damage2 = damage2*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; + damage2 = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; - damage2 = damage2*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; + damage2 = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -3441,35 +2290,33 @@ static struct Damage battle_calc_pc_weapon_attack( case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; damage2 = damage2*(200+100*skill_lv)/100; - div_=9; + if(sd->arrow_ele > 0) { + s_ele = sd->arrow_ele; + s_ele_ = sd->arrow_ele; + } + flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; - break; - case PA_SACRIFICE: - if(sd){ - int hp, mhp, damage3; - hp = battle_get_hp(src); - mhp = battle_get_max_hp(src); - damage3 = mhp*9/100; - damage = damage*damage3*(90+10*skill_lv)/10000; - damage2 = damage2*damage3*(90+10*skill_lv)/10000; - } + no_cardfix = 1; + hitrate = 1000000; break; case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) if(sd){ - int damage3; - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); - int imdef_flag=0; - - damage = ((damage * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage2 = ((damage2 * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage3 = damage; - hitrate = 1000000; - - if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) + // calculate physical part of damage +#ifndef TWILIGHT + damage = damage * skill_lv; + damage2 = damage2 * skill_lv; +#else /* TWILIGHT */ + damage = damage * skill_lv * 0.5; //Halved by Krel + damage2 = damage2 * skill_lv * 0.5; //Halved by Krel + // element modifier added right after this + + // calculate magic part of damage + damage3 = skill_lv * status_get_int(src) * 5 * 0.5; //Krel + // ignores magic defense now [Celest] + /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) imdef_flag = 1; if(t_mode & 0x20) { if(sd->ignore_mdef_race & (1<<10)) @@ -3487,14 +2334,23 @@ static struct Damage battle_calc_pc_weapon_attack( damage3 = (damage3*(100-mdef1))/100 - mdef2; } } - + if(damage3<1) damage3=1; - damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); + damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/ + +#endif /* TWILIGHT */ + flag=(flag&~BF_RANGEMASK)|BF_LONG; } break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if(da == 2) { //三段掌が発動しているか type = 0x08; @@ -3505,20 +2361,20 @@ static struct Damage battle_calc_pc_weapon_attack( if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -3527,6 +2383,19 @@ static struct Damage battle_calc_pc_weapon_attack( } t_def = def2*8/10; vitbonusmax = (t_vit/20)*(t_vit/20)-1; + if (tmd) { + if(t_mode & 0x20) { + if(sd->ignore_def_mob & 2) + idef_flag = 1; + if(sd->ignore_def_mob_ & 2) + idef_flag_ = 1; + } else { + if(sd->ignore_def_mob & 1) + idef_flag = 1; + if(sd->ignore_def_mob_ & 1) + idef_flag_ = 1; + } + } if(sd->ignore_def_ele & (1<<t_ele) || sd->ignore_def_race & (1<<t_race)) idef_flag = 1; if(sd->ignore_def_ele_ & (1<<t_ele) || sd->ignore_def_race_ & (1<<t_race)) @@ -3567,24 +2436,39 @@ static struct Damage battle_calc_pc_weapon_attack( // 状態異常中のダメージ追加でクリティカルにも有効なスキル if (sc_data) { // エンチャントデッドリーポイズン - if(sc_data[SC_EDP].timer != -1) { + if(!no_cardfix && sc_data[SC_EDP].timer != -1 && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT) { damage += damage * (150 + sc_data[SC_EDP].val1 * 50) / 100; - damage2 += damage2 * (150 + sc_data[SC_EDP].val1 * 50) / 100; no_cardfix = 1; } + // sacrifice works on boss monsters, and does 9% damage to self [Celest] + if (!skill_num && /*!(t_mode&0x20) &&*/ sc_data[SC_SACRIFICE].timer != -1) { + int mhp = status_get_max_hp(src); + int dmg = mhp * 9/100; + pc_heal(sd, -dmg, 0); + damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 10) / 100; + damage2 = 0; + hitrate = 1000000; + s_ele = 0; + s_ele_ = 0; + skill_num = PA_SACRIFICE; + //clif_skill_nodamage(src,target,skill_num,skill_lv,1); // this doesn't show effect either.. hmm =/ + sc_data[SC_SACRIFICE].val2 --; + if (sc_data[SC_SACRIFICE].val2 == 0) + status_change_end(src, SC_SACRIFICE,-1); + } } // 精錬ダメージの追加 if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { //DEF, VIT無視 - damage += battle_get_atk2(src); - damage2 += battle_get_atk_2(src); + damage += status_get_atk2(src); + damage2 += status_get_atk_2(src); } if(skill_num == CR_SHIELDBOOMERANG) { if(sd->equip_index[8] >= 0) { int index = sd->equip_index[8]; if(sd->inventory_data[index] && sd->inventory_data[index]->type == 5) { damage += sd->inventory_data[index]->weight/10; - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); + damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1); } } } @@ -3593,7 +2477,7 @@ static struct Damage battle_calc_pc_weapon_attack( int index = sd->equip_index[9]; if(sd->inventory_data[index] && sd->inventory_data[index]->type == 4) { damage += (int)(double)(sd->inventory_data[index]->weight*(0.8*skill_lv*4/10)); - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); + damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1); } } } @@ -3617,10 +2501,10 @@ static struct Damage battle_calc_pc_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -3653,17 +2537,20 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace[t_race])/100; // 種族によるダメージ修正 cardfix=cardfix*(100+sd->addele[t_ele])/100; // 属性によるダメージ修正 cardfix=cardfix*(100+sd->addsize[t_size])/100; // サイズによるダメージ修正 + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } else { cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // 種族によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // 属性によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // サイズによるダメージ修正(左手による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2]+sd->addrace2_[t_race2])/100; } } else { //弓矢 cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // 種族によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // 属性によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // サイズによるダメージ修正(弓矢による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } if(t_mode & 0x20) { //ボス if(!sd->state.arrow_atk) { //弓矢攻撃以外なら @@ -3686,7 +2573,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace[11]+sd->arrow_addrace[11])/100; //ボス以外モンスターに追加ダメージ(弓矢による追加あり) } //特定Class用補正処理(少女の日記→ボンゴン用?) - t_class = battle_get_class(target); + t_class = status_get_class(target); for(i=0;i<sd->add_damage_class_count;i++) { if(sd->add_damage_classid[i] == t_class) { cardfix=cardfix*(100+sd->add_damage_classrate[i])/100; @@ -3703,6 +2590,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace_[t_race])/100; // 種族によるダメージ修正左手 cardfix=cardfix*(100+sd->addele_[t_ele])/100; // 属 性によるダメージ修正左手 cardfix=cardfix*(100+sd->addsize_[t_size])/100; // サイズによるダメージ修正左手 + cardfix=cardfix*(100+sd->addrace2_[t_race2])/100; if(t_mode & 0x20) //ボス cardfix=cardfix*(100+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ左手 else @@ -3716,27 +2604,24 @@ static struct Damage battle_calc_pc_weapon_attack( } } if(!no_cardfix) - damage2=damage2*cardfix/100; + //カード補正による左手ダメージ増加 //カードによるダメージ増加処理(左手)ここまで -// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER) - if(skill_num == ASC_BREAKER) - damage3 = damage3 * cardfix / 100; - //カードによるダメージ減衰処理ここから if(tsd){ //対象がPCの場合 cardfix=100; cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属性によるダメージ耐性 - if(battle_get_mode(src) & 0x20) + cardfix=cardfix*(100-tsd->subsize[s_size])/100; + if(status_get_mode(src) & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; //ボスからの攻撃はダメージ減少 else cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少 //特定Class用補正処理左手(少女の日記→ボンゴン用?) for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == sd->status.class) { + if(tsd->add_def_classid[i] == sd->status.class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -3756,29 +2641,29 @@ static struct Damage battle_calc_pc_weapon_attack( if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //ディフェンダー状態で遠距離攻撃 cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //ディフェンダーによる減衰 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) { damage=damage*cardfix/100; //ディフェンダー補正によるダメージ減少 damage2=damage2*cardfix/100; //ディフェンダー補正による左手ダメージ減少 } if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //アスムプティオ if(!map[target->m].flag.pvp){ - damage=damage/3; - damage2=damage2/3; - }else{ - damage=damage/2; - damage2=damage2/2; + damage=damage/3; + damage2=damage2/3; + }else{ + damage=damage/2; + damage2=damage2/2; + } } } - } //対象にステータス異常がある場合のダメージ減算処理ここまで if(damage < 0) damage = 0; if(damage2 < 0) damage2 = 0; // 属 性の適用 - damage=battle_attr_fix(damage,s_ele, battle_get_element(target) ); - damage2=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); + damage=battle_attr_fix(damage,s_ele, status_get_element(target) ); + damage2=battle_attr_fix(damage2,s_ele_, status_get_element(target) ); // 星のかけら、気球の適用 damage += sd->star; @@ -3797,16 +2682,16 @@ static struct Damage battle_calc_pc_weapon_attack( // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ! // >map_session_data に左手ダメージ(atk,atk2)追加して - // >pc_calcstatus()でやるべきかな? + // >status_calc_pc()でやるべきかな? // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して - // pc_calcstatus()でデータを入力しています + // status_calc_pc()でデータを入力しています //左手のみ武器装備 if(sd->weapontype1 == 0 && sd->weapontype2 > 0) { damage = damage2; damage2 = 0; } - + // 右手、左手修練の適用 if(sd->status.weapon > 16) {// 二刀流か? int dmg = damage, dmg2 = damage2; @@ -3838,14 +2723,14 @@ static struct Damage battle_calc_pc_weapon_attack( // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tsd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ){ damage=damage2=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -3853,7 +2738,7 @@ static struct Damage battle_calc_pc_weapon_attack( // 対象が完全回避をする設定がONなら if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ) { + if(skill_num == 0 && tmd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ) { damage=damage2=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -3921,21 +2806,14 @@ static struct Damage battle_calc_pc_weapon_attack( } } - -// -- moonsoul (final combination of phys, mag damage for ASC_BREAKER) - if(skill_num == ASC_BREAKER) { - damage += damage3; - damage2 += damage3; - } - wd.damage=damage; wd.damage2=damage2; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -3972,32 +2850,45 @@ struct Damage battle_calc_weapon_attack( memset(&wd,0,sizeof(wd)); if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - struct map_session_data *sd=(struct map_session_data *)src; - int breakrate=1; - if(sd->status.weapon && sd->status.weapon!=11) { - if(target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer!=-1){ - breakrate+=100*sd->sc_data[SC_MELTDOWN].val1; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) - pc_breakweapon((struct map_session_data *)target); + struct map_session_data *sd = (struct map_session_data *)src; + // weapon = 0, armor = 1 + int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG] + int breakrate_[2] = {0,0}; //enemy breaking chance [celest] + int breaktime = 5000; + + breakrate_[0] += sd->break_weapon_rate; + breakrate_[1] += sd->break_armor_rate; + + if (sd->sc_count) { + if (sd->sc_data[SC_MELTDOWN].timer!=-1) { + breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1; + breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1; + breaktime = skill_get_time2(WS_MELTDOWN,1); } if(sd->sc_data[SC_OVERTHRUST].timer!=-1) - breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1; - if(wd.type==0x0a) - breakrate*=2; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - if(pc_breakweapon(sd)==1) + breakrate += 10; + } + + if(sd->status.weapon && sd->status.weapon != 11) { + if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000) + if (pc_breakweapon(sd) == 1) wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); - } } - } - - if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - int breakrate=1; - if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1; - if (wd.type==0x0a) - breakrate*=2; - if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - pc_breakarmor((struct map_session_data *)target); + if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakweapon(tsd); + } else + status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0); + } + if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakarmor(tsd); + } else + status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0); } } @@ -4011,13 +2902,14 @@ struct Damage battle_calc_weapon_attack( struct Damage battle_calc_magic_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) { - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); + int mdef1=status_get_mdef(target); + int mdef2=status_get_mdef2(target); int matk1,matk2,damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv),rdamage = 0; struct Damage md; int aflag; int normalmagic_flag=1; - int ele=0,race=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; + int matk_flag = 1; + int ele=0,race=7,size=1,race2=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; struct map_session_data *sd=NULL,*tsd=NULL; struct mob_data *tmd = NULL; @@ -4034,13 +2926,15 @@ struct Damage battle_calc_magic_attack( return md; } - matk1=battle_get_matk1(bl); - matk2=battle_get_matk2(bl); + matk1=status_get_matk1(bl); + matk2=status_get_matk2(bl); ele = skill_get_pl(skill_num); - race = battle_get_race(bl); - t_ele = battle_get_elem_type(target); - t_race = battle_get_race(target); - t_mode = battle_get_mode(target); + race = status_get_race(bl); + size = status_get_size(bl); + race2 = status_get_race2(bl); + t_ele = status_get_elem_type(target); + t_race = status_get_race(target); + t_mode = status_get_mode(target); #define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); } @@ -4078,10 +2972,10 @@ struct Damage battle_calc_magic_attack( case PR_TURNUNDEAD: // 攻撃リザレクションとターンアンデッド if(target->type != BL_PC && battle_check_undead(t_race,t_ele)){ int hp, mhp, thres; - hp = battle_get_hp(target); - mhp = battle_get_max_hp(target); - thres = (skill_lv * 20) + battle_get_luk(bl)+ - battle_get_int(bl) + battle_get_lv(bl)+ + hp = status_get_hp(target); + mhp = status_get_max_hp(target); + thres = (skill_lv * 20) + status_get_luk(bl)+ + status_get_int(bl) + status_get_lv(bl)+ ((200 - hp * 200 / mhp)); if(thres > 700) thres = 700; // if(battle_config.battle_log) @@ -4089,7 +2983,7 @@ struct Damage battle_calc_magic_attack( if(rand()%1000 < thres && !(t_mode&0x20)) // 成功 damage = hp; else // 失敗 - damage = battle_get_lv(bl) + battle_get_int(bl) + skill_lv * 10; + damage = status_get_lv(bl) + status_get_int(bl) + skill_lv * 10; } normalmagic_flag=0; break; @@ -4157,7 +3051,7 @@ struct Damage battle_calc_magic_attack( break; case WZ_STORMGUST: // ストームガスト MATK_FIX( skill_lv*40+100 ,100 ); - blewcount|=0x10000; +// blewcount|=0x10000; break; case AL_HOLYLIGHT: // ホーリーライト MATK_FIX( 125,100 ); @@ -4174,15 +3068,30 @@ struct Damage battle_calc_magic_attack( printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n"); } break; + case PF_SOULBURN: // Celest + if (target->type != BL_PC || skill_lv < 5) { + memset(&md,0,sizeof(md)); + return md; + } else if (target->type == BL_PC) { + damage = ((struct map_session_data *)target)->status.sp * 2; + matk_flag = 0; // don't consider matk and matk2 + } + break; + case ASC_BREAKER: + damage = rand()%500 + 500 + skill_lv * status_get_int(bl) * 5; + matk_flag = 0; // don't consider matk and matk2 + break; } } if(normalmagic_flag){ // 一般魔法ダメージ計算 int imdef_flag=0; - if(matk1>matk2) - damage= matk2+rand()%(matk1-matk2+1); - else - damage= matk2; + if (matk_flag) { + if(matk1>matk2) + damage= matk2+rand()%(matk1-matk2+1); + else + damage= matk2; + } if(sd) { if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) imdef_flag = 1; @@ -4216,7 +3125,7 @@ struct Damage battle_calc_magic_attack( cardfix=cardfix*(100+sd->magic_addrace[10])/100; else cardfix=cardfix*(100+sd->magic_addrace[11])/100; - t_class = battle_get_class(target); + t_class = status_get_class(target); for(i=0;i<sd->add_magic_damage_class_count;i++) { if(sd->add_magic_damage_classid[i] == t_class) { cardfix=cardfix*(100+sd->add_magic_damage_classrate[i])/100; @@ -4224,15 +3133,19 @@ struct Damage battle_calc_magic_attack( } } damage=damage*cardfix/100; + if (skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if( tsd ){ - int s_class = battle_get_class(bl); + int s_class = status_get_class(bl); cardfix=100; cardfix=cardfix*(100-tsd->subele[ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 + cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->magic_subrace[race])/100; - if(battle_get_mode(bl) & 0x20) + cardfix=cardfix*(100-tsd->subrace2[race2])/100; // 種族によるダメージ耐性 + if(status_get_mode(bl) & 0x20) cardfix=cardfix*(100-tsd->magic_subrace[10])/100; else cardfix=cardfix*(100-tsd->magic_subrace[11])/100; @@ -4247,13 +3160,13 @@ struct Damage battle_calc_magic_attack( } if(damage < 0) damage = 0; - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属 性修正 + damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属 性修正 if(skill_num == CR_GRANDCROSS) { // グランドクロス struct Damage wd; wd=battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag); damage = (damage + wd.damage) * (100 + 40*skill_lv)/100; - if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, battle_get_element(target) ); //属性2回かかる + if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, status_get_element(target) ); //属性2回かかる if(bl==target) damage=damage/2; //反動は半分 } @@ -4287,8 +3200,8 @@ struct Damage battle_calc_magic_attack( md.damage=damage; md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); + md.amotion=status_get_amotion(bl); + md.dmotion=status_get_dmotion(target); md.damage2=0; md.type=0; md.blewcount=blewcount; @@ -4304,16 +3217,16 @@ struct Damage battle_calc_magic_attack( struct Damage battle_calc_misc_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) { - int int_=battle_get_int(bl); -// int luk=battle_get_luk(bl); - int dex=battle_get_dex(bl); - int skill,ele,race,cardfix; + int int_=status_get_int(bl); +// int luk=status_get_luk(bl); + int dex=status_get_dex(bl); + int skill,ele,race,size,cardfix,race2; struct map_session_data *sd=NULL,*tsd=NULL; int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv); struct Damage md; int damagefix=1; - int aflag=BF_MISC|BF_LONG|BF_SKILL; + int aflag=BF_MISC|BF_SHORT|BF_SKILL; //return前の処理があるので情報出力部のみ変更 if( bl == NULL || target == NULL ){ @@ -4355,11 +3268,13 @@ struct Damage battle_calc_misc_attack( damage=(dex/10+int_/2+skill*3+40)*2; if(flag > 1) damage /= flag; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case TF_THROWSTONE: // 石投げ damage=50; damagefix=0; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case BA_DISSONANCE: // 不協和音 @@ -4367,7 +3282,7 @@ struct Damage battle_calc_misc_attack( break; case NPC_SELFDESTRUCTION: // 自爆 - damage=battle_get_hp(bl)-(bl==target?1:0); + damage=status_get_hp(bl)-(bl==target?1:0); damagefix=0; break; @@ -4378,8 +3293,8 @@ struct Damage battle_calc_misc_attack( case NPC_DARKBREATH: { - struct status_change *sc_data = battle_get_sc_data(target); - int hitrate=battle_get_hit(bl) - battle_get_flee(target) + 80; + struct status_change *sc_data = status_get_sc_data(target); + int hitrate=status_get_hit(bl) - status_get_flee(target) + 80; hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) ); if(sc_data && (sc_data[SC_SLEEP].timer!=-1 || sc_data[SC_STAN].timer!=-1 || sc_data[SC_FREEZE].timer!=-1 || (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) ) ) @@ -4391,13 +3306,25 @@ struct Damage battle_calc_misc_attack( } break; case SN_FALCONASSAULT: /* ファルコンアサルト */ - skill = pc_checkskill(sd,HT_STEELCROW); // Celest - damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; +#ifdef TWILIGHT + if( sd==NULL || (skill = pc_checkskill(sd,HT_BLITZBEAT)) <= 0) + skill=0; + damage=(100+50*skill_lv+(dex/10+int_/2+skill*3+40)*2) * 2; +#else + if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0) + skill=0; + damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; // [Celest] +#endif + if(flag > 1) + damage /= flag; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; } ele = skill_get_pl(skill_num); - race = battle_get_race(bl); + race = status_get_race(bl); + size = status_get_size(bl); + race2 = status_get_race(bl); if(damagefix){ if(damage<1 && skill_num != NPC_DARKBREATH) @@ -4407,27 +3334,35 @@ struct Damage battle_calc_misc_attack( cardfix=100; cardfix=cardfix*(100-tsd->subele[ele])/100; // 属性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 + cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->misc_def_rate)/100; + cardfix=cardfix*(100-tsd->subrace2[race2])/100; damage=damage*cardfix/100; } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; + if(damage < 0) damage = 0; - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属性修正 + damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正 } div_=skill_get_num( skill_num,skill_lv ); if(div_>1) damage*=div_; - if(damage > 0 && (damage < div_ || (battle_get_def(target) >= 1000000 && battle_get_mdef(target) >= 1000000) ) ) { + if(damage > 0 && (damage < div_ || (status_get_def(target) >= 1000000 && status_get_mdef(target) >= 1000000) ) ) { damage = div_; } + if(status_get_mode(target)&0x40 && damage>0) + damage = 1; + damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正 md.damage=damage; md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); + md.amotion=status_get_amotion(bl); + md.dmotion=status_get_dmotion(target); md.damage2=0; md.type=0; md.blewcount=blewcount; @@ -4453,6 +3388,7 @@ struct Damage battle_calc_attack( int attack_type, default: if(battle_config.error_log) printf("battle_calc_attack: unknwon attack type ! %d\n",attack_type); + memset(&d,0,sizeof(d)); break; } return d; @@ -4465,7 +3401,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, unsigned int tick,int flag) { struct map_session_data *sd=NULL; - struct status_change *sc_data = battle_get_sc_data(src),*t_sc_data=battle_get_sc_data(target); + struct status_change *sc_data = status_get_sc_data(src),*t_sc_data=status_get_sc_data(target); short *opt1; int race = 7, ele = 0; int damage,rdamage = 0; @@ -4484,7 +3420,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if(target->type == BL_PC && pc_isdead((struct map_session_data *)target)) return 0; - opt1=battle_get_opt1(src); + opt1=status_get_opt1(src); if(opt1 && *opt1 > 0) { battle_stopattack(src); return 0; @@ -4495,11 +3431,11 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } if(battle_check_target(src,target,BCT_ENEMY) <= 0 && - !battle_check_range(src,target,0)) + !battle_check_range(src,target,0)) return 0; // 攻撃対象外 - race = battle_get_race(target); - ele = battle_get_elem_type(target); + race = status_get_race(target); + ele = status_get_elem_type(target); if(battle_check_target(src,target,BCT_ENEMY) > 0 && battle_check_range(src,target,0)){ // 攻撃対象となりうるので攻撃 @@ -4549,17 +3485,17 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(rdamage > 0) - clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0); + clif_damage(src,src,tick,wd.amotion,wd.dmotion,rdamage,1,4,0); } if (wd.div_ == 255 && sd) { //三段掌 - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); + int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src); int skilllv; - if(wd.damage+wd.damage2 < battle_get_hp(target)) { + if(wd.damage+wd.damage2 < status_get_hp(target)) { if((skilllv = pc_checkskill(sd, MO_CHAINCOMBO)) > 0) delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0); + status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0); } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); @@ -4576,23 +3512,23 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) ) skill_castend_damage_id(src,target,0,-1,tick,0); map_freeblock_lock(); - battle_damage(src,target,(wd.damage+wd.damage2),0); + battle_delay_damage(tick+wd.amotion,src,target,(wd.damage+wd.damage2),0); if(target->prev != NULL && (target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) { if(wd.damage > 0 || wd.damage2 > 0) { skill_additional_effect(src,target,0,0,BF_WEAPON,tick); if(sd) { if(sd->weapon_coma_ele[ele] > 0 && rand()%10000 < sd->weapon_coma_ele[ele]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); if(sd->weapon_coma_race[race] > 0 && rand()%10000 < sd->weapon_coma_race[race]) - battle_damage(src,target,battle_get_max_hp(target),1); - if(battle_get_mode(target) & 0x20) { + battle_damage(src,target,status_get_max_hp(target),1); + if(status_get_mode(target) & 0x20) { if(sd->weapon_coma_race[10] > 0 && rand()%10000 < sd->weapon_coma_race[10]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); } else { if(sd->weapon_coma_race[11] > 0 && rand()%10000 < sd->weapon_coma_race[11]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); } } } @@ -4643,69 +3579,96 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(sd) { - if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) { - int skilllv=sd->autospell_lv,i,f=0,sp; + if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) { + int skilllv = sd->autospell_lv, i; i = rand()%100; if(i >= 50) skilllv -= 2; else if(i >= 15) skilllv--; if(skilllv < 1) skilllv = 1; - sp = skill_get_sp(sd->autospell_id,skilllv)*2/3; - if(sd->status.sp >= sp) { - if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) - f = skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); - else { - switch( skill_get_nk(sd->autospell_id) ) { - case 0: case 2: - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - } + + if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) + skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); + else { + switch( skill_get_nk(sd->autospell_id) ) { + case 0: case 2: + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; } - if(!f) pc_heal(sd,0,-sp); - } + } } - if(wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { + if (wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { int hp = 0,sp = 0; - if(sd->hp_drain_rate && sd->hp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->hp_drain_rate) { - hp += (wd.damage * sd->hp_drain_per)/100; - if(sd->hp_drain_rate > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1; - } - if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) { - hp += (wd.damage2 * sd->hp_drain_per_)/100; - if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1; - } - if(sd->sp_drain_rate && sd->sp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->sp_drain_rate) { - sp += (wd.damage * sd->sp_drain_per)/100; - if(sd->sp_drain_rate > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1; + if (!battle_config.left_cardfix_to_right) { // 二刀流左手カードの吸収系効果を右手に追加しない場合 + hp += battle_calc_drain(wd.damage, sd->hp_drain_rate, sd->hp_drain_per, sd->hp_drain_value); + hp += battle_calc_drain(wd.damage2, sd->hp_drain_rate_, sd->hp_drain_per_, sd->hp_drain_value_); + sp += battle_calc_drain(wd.damage, sd->sp_drain_rate, sd->sp_drain_per, sd->sp_drain_value); + sp += battle_calc_drain(wd.damage2, sd->sp_drain_rate_, sd->sp_drain_per_, sd->sp_drain_value_); + } else { // 二刀流左手カードの吸収系効果を右手に追加する場合 + int hp_drain_rate = sd->hp_drain_rate + sd->hp_drain_rate_; + int hp_drain_per = sd->hp_drain_per + sd->hp_drain_per_; + int hp_drain_value = sd->hp_drain_value + sd->hp_drain_value_; + int sp_drain_rate = sd->sp_drain_rate + sd->sp_drain_rate_; + int sp_drain_per = sd->sp_drain_per + sd->sp_drain_per_; + int sp_drain_value = sd->sp_drain_value + sd->sp_drain_value_; + hp += battle_calc_drain(wd.damage, hp_drain_rate, hp_drain_per, hp_drain_value); + sp += battle_calc_drain(wd.damage, sp_drain_rate, sp_drain_per, sp_drain_value); } - if(sd->sp_drain_rate_ && sd->sp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) { - sp += (wd.damage2 * sd->sp_drain_per_)/100; - if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; - } - if(hp || sp) pc_heal(sd,hp,sp); + + if (hp || sp) pc_heal(sd, hp, sp); + if (sd->sp_drain_type && target->type == BL_PC) + battle_heal(NULL,target,0,-sp,0); + } + } + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) && + tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) { + struct block_list *tbl; + int skilllv = tsd->autospell_lv, i; + i = rand()%100; + if(i >= 50) skilllv -= 2; + else if(i >= 15) skilllv--; + if(skilllv < 1) skilllv = 1; + + if (tsd->autospell2_type == 0) tbl = target; + else tbl = src; + if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32) + skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag); + else { + switch( skill_get_nk(tsd->autospell2_id) ) { + case 0: case 2: + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) && + battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl))) + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + break; + } + } } } if(rdamage > 0) - battle_damage(target,src,rdamage,0); + battle_delay_damage(tick+wd.amotion,target,src,rdamage,0); + if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) { if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id) battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(target,SC_AUTOCOUNTER,-1); + status_change_end(target,SC_AUTOCOUNTER,-1); } if(t_sc_data && t_sc_data[SC_POISONREACT].timer != -1 && t_sc_data[SC_POISONREACT].val4 > 0) { // poison react [Celest] if(t_sc_data[SC_POISONREACT].val3 == src->id) { struct map_session_data *tsd = (struct map_session_data *)target; - if ((src->type == BL_MOB && battle_get_elem_type(src)==5) || (src->type == BL_PC && battle_get_attack_element(src)==5)) { + if ((src->type == BL_MOB && status_get_elem_type(src)==5) || (src->type == BL_PC && status_get_attack_element(src)==5)) { t_sc_data[SC_POISONREACT].val2 = 0; battle_weapon_attack(target,src,tick,flag|AS_POISONREACT); } else { @@ -4713,19 +3676,18 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, --t_sc_data[SC_POISONREACT].val2; } if (t_sc_data[SC_POISONREACT].val2<=0) - skill_status_change_end(target,SC_POISONREACT,-1); - } - } - if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){ - if (!(src->type == BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x20)) { - int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; - skill_status_change_end(target,SC_BLADESTOP_WAIT,-1); - skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0); - skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0); + status_change_end(target,SC_POISONREACT,-1); } } + if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1 && + !(status_get_mode(src)&0x20)) { // ボスには無効 + int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; + status_change_end(target,SC_BLADESTOP_WAIT,-1); + status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0); + status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0); + } if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除 - skill_status_change_end(target,SC_SPLASHER,-1); + status_change_end(target,SC_SPLASHER,-1); map_freeblock_unlock(); } @@ -4789,8 +3751,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; // Celest - sc_data = battle_get_sc_data(src); - tsc_data = battle_get_sc_data(target); + sc_data = status_get_sc_data(src); + tsc_data = status_get_sc_data(target); if ((sc_data && sc_data[SC_BASILICA].timer != -1) || (tsc_data && tsc_data[SC_BASILICA].timer != -1)) return -1; @@ -4810,15 +3772,22 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f // スキルユニットの場合、親を求める if( src->type==BL_SKILL) { - int inf2 = skill_get_inf2(((struct skill_unit *)src)->group->skill_id); - if( (ss=map_id2bl( ((struct skill_unit *)src)->group->src_id))==NULL ) + struct skill_unit *su = (struct skill_unit *)src; + int skillid, inf2; + + nullpo_retr (-1, su); + nullpo_retr (-1, su->group); + skillid = su->group->skill_id; + inf2 = skill_get_inf2(skillid); + if( (ss=map_id2bl( su->group->src_id))==NULL ) return -1; if(ss->prev == NULL) return -1; - if(inf2&0x80 && - (map[src->m].flag.pvp || pc_iskiller((struct map_session_data *)src, (struct map_session_data *)target)) && // [MouseJstr] - !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))) - return 0; + if(inf2&0x80 && + (map[src->m].flag.pvp || + (skillid >= 115 && skillid <= 125 && map[src->m].flag.gvg)) && + !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))) + return 0; if(ss == target) { if(inf2&0x100) return 0; @@ -4826,10 +3795,33 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; } } - // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if( src->type==BL_MOB ){ struct mob_data *md=(struct mob_data *)src; - if(md && md->master_id>0){ + nullpo_retr (-1, md); + + if(target->type == BL_PC) { + struct map_session_data *sd = (struct map_session_data *)target; + nullpo_retr (-1, sd); + + if(md->class_ >= 1285 && md->class_ <= 1287){ + struct guild_castle *gc = guild_mapname2gc (map[target->m].name); + if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] + return 1; // end addition [Valaris] + if(gc && sd->status.guild_id > 0) { + struct guild *g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] + if(g && g->guild_id == gc->guild_id) + return 1; + if(g && guild_isallied(g,gc)) + return 1; + } + } + // option to have monsters ignore GMs [Valaris] + if (battle_config.monsters_ignore_gm > 0 && pc_isGM(sd) >= battle_config.monsters_ignore_gm) + return 1; + } + // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if(md->master_id>0){ if(md->master_id==target->id) // 主なら肯定 return 1; if(md->state.special_mob_ai){ @@ -4869,11 +3861,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(ss->type == BL_PET && target->type==BL_MOB) return 0; - s_p=battle_get_party_id(ss); - s_g=battle_get_guild_id(ss); + s_p=status_get_party_id(ss); + s_g=status_get_guild_id(ss); - t_p=battle_get_party_id(target); - t_g=battle_get_guild_id(target); + t_p=status_get_party_id(target); + t_g=status_get_guild_id(target); if(flag&0x10000) { if(s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方) @@ -4896,7 +3888,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(su && su->group->target_flag==BCT_NOENEMY) return 1; else if (battle_config.pk_mode && - (((struct map_session_data*)ss)->status.class==0 || ((struct map_session_data*)target)->status.class==0 || + (((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 || ((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level || ((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level)) return 1; // prevent novice engagement in pk_mode [Valaris] @@ -4939,7 +3931,6 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) { int dx,dy; - struct walkpath_data wpd; int arange; nullpo_retr(0, src); @@ -4962,16 +3953,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) // return 1; // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - if(path_search(&wpd,src->m,src->x,src->y,bl->x,bl->y,0x10001)!=-1) - return 1; - - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - return (path_search(&wpd,src->m,src->x+dx,src->y+dy, - bl->x-dx,bl->y-dy,0x10001)!=-1)?1:0; + return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y); } /*========================================== @@ -4989,7 +3971,7 @@ int battle_config_switch(const char *str) { static const struct { char str[128]; - int *val; + void *val; } battle_data[] = { { "warp_point_debug", &battle_config.warp_point_debug }, { "enemy_critical", &battle_config.enemy_critical }, @@ -5045,7 +4027,6 @@ static const struct { { "player_skillup_limit", &battle_config.skillup_limit }, { "weapon_produce_rate", &battle_config.wp_rate }, { "potion_produce_rate", &battle_config.pp_rate }, - { "deadly_potion_produce_rate", &battle_config.cdp_rate }, { "monster_active_enable", &battle_config.monster_active_enable }, { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate}, { "monster_loot_type", &battle_config.monster_loot_type }, @@ -5082,6 +4063,11 @@ static const struct { { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval}, { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate }, { "item_name_override_grffile", &battle_config.item_name_override_grffile}, + { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest] + { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest] + { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest] + { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest] + { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest] { "arrow_decrement", &battle_config.arrow_decrement }, { "max_aspd", &battle_config.max_aspd }, { "max_hp", &battle_config.max_hp }, @@ -5099,14 +4085,14 @@ static const struct { { "undead_detect_type", &battle_config.undead_detect_type }, { "player_auto_counter_type", &battle_config.pc_auto_counter_type }, { "monster_auto_counter_type", &battle_config.monster_auto_counter_type}, - { "agi_penaly_type", &battle_config.agi_penaly_type }, - { "agi_penaly_count", &battle_config.agi_penaly_count }, - { "agi_penaly_num", &battle_config.agi_penaly_num }, - { "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv }, - { "vit_penaly_type", &battle_config.vit_penaly_type }, - { "vit_penaly_count", &battle_config.vit_penaly_count }, - { "vit_penaly_num", &battle_config.vit_penaly_num }, - { "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv }, + { "agi_penalty_type", &battle_config.agi_penalty_type }, + { "agi_penalty_count", &battle_config.agi_penalty_count }, + { "agi_penalty_num", &battle_config.agi_penalty_num }, + { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv }, + { "vit_penalty_type", &battle_config.vit_penalty_type }, + { "vit_penalty_count", &battle_config.vit_penalty_count }, + { "vit_penalty_num", &battle_config.vit_penalty_num }, + { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv }, { "player_defense_type", &battle_config.player_defense_type }, { "monster_defense_type", &battle_config.monster_defense_type }, { "pet_defense_type", &battle_config.pet_defense_type }, @@ -5127,7 +4113,7 @@ static const struct { { "monster_attack_direction_change", &battle_config.monster_attack_direction_change }, { "player_land_skill_limit", &battle_config.pc_land_skill_limit }, { "monster_land_skill_limit", &battle_config.monster_land_skill_limit}, - { "party_skill_penaly", &battle_config.party_skill_penaly }, + { "party_skill_penalty", &battle_config.party_skill_penalty }, { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover }, { "produce_item_name_input", &battle_config.produce_item_name_input }, { "produce_potion_name_input", &battle_config.produce_potion_name_input}, @@ -5140,7 +4126,6 @@ static const struct { { "dead_branch_active", &battle_config.dead_branch_active }, { "vending_max_value", &battle_config.vending_max_value }, { "show_steal_in_same_party", &battle_config.show_steal_in_same_party }, - { "enable_upper_class", &battle_config.enable_upper_class }, { "pet_attack_attr_none", &battle_config.pet_attack_attr_none }, { "mob_attack_attr_none", &battle_config.mob_attack_attr_none }, { "mob_ghostring_fix", &battle_config.mob_ghostring_fix }, @@ -5156,8 +4141,15 @@ static const struct { { "invite_request_check", &battle_config.invite_request_check }, { "skill_removetrap_type", &battle_config.skill_removetrap_type }, { "disp_experience", &battle_config.disp_experience }, - { "castle_defense_rate", &battle_config.castle_defense_rate }, - { "riding_weight", &battle_config.riding_weight }, + { "castle_defense_rate", &battle_config.castle_defense_rate }, + { "hp_rate", &battle_config.hp_rate }, + { "sp_rate", &battle_config.sp_rate }, + { "gm_can_drop_lv", &battle_config.gm_can_drop_lv }, + { "disp_hpmeter", &battle_config.disp_hpmeter }, + { "bone_drop", &battle_config.bone_drop }, + { "monster_damage_delay", &battle_config.monster_damage_delay }, + +// eAthena additions { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT { "item_rate_equip", &battle_config.item_rate_equip }, { "item_rate_card", &battle_config.item_rate_card }, // End Addition @@ -5198,16 +4190,23 @@ static const struct { { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr] { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr] { "area_size", &battle_config.area_size }, // added by [MouseJstr] - { "muting_players", &battle_config.muting_players}, // added by [Apple] + { "muting_players", &battle_config.muting_players}, // added by [Apple] { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris] { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris] { "pk_min_level", &battle_config.pk_min_level}, // [celest] { "skill_steal_type", &battle_config.skill_steal_type}, // [celest] { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest] { "night_darkness_level", &battle_config.night_darkness_level}, // [celest] + { "motd_type", &battle_config.motd_type}, // [celest] + { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest] + { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest] + { "exp_calc_type", &battle_config.exp_calc_type}, // [celest] + { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest] + { "require_glory_guild", &battle_config.require_glory_guild}, // [celest] + { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr] //SQL-only options start -#ifndef TXT_ONLY +#ifndef TXT_ONLY { "mail_system", &battle_config.mail_system }, // added by [Valaris] //SQL-only options end #endif @@ -5217,7 +4216,7 @@ int battle_set_value(char *w1, char *w2) { int i; for(i = 0; i < sizeof(battle_data) / (sizeof(battle_data[0])); i++) if (strcmpi(w1, battle_data[i].str) == 0) { - *battle_data[i].val = battle_config_switch(w2); + *((unsigned int *) battle_data[i].val) = battle_config_switch(w2); return 1; } return 0; @@ -5276,7 +4275,6 @@ void battle_set_defaults() { battle_config.skillup_limit = 0; battle_config.wp_rate=100; battle_config.pp_rate=100; - battle_config.cdp_rate=100; battle_config.monster_active_enable=1; battle_config.monster_damage_delay_rate=100; battle_config.monster_loot_type=0; @@ -5313,6 +4311,11 @@ void battle_set_defaults() { battle_config.natural_heal_skill_interval=10000; battle_config.natural_heal_weight_rate=50; battle_config.item_name_override_grffile=1; + battle_config.item_equip_override_grffile=0; // [Celest] + battle_config.item_slots_override_grffile=0; // [Celest] + battle_config.indoors_override_grffile=0; // [Celest] + battle_config.skill_sp_override_grffile=0; // [Celest] + battle_config.cardillust_read_grffile=0; // [Celest] battle_config.arrow_decrement=1; battle_config.max_aspd = 199; battle_config.max_hp = 32500; @@ -5330,14 +4333,14 @@ void battle_set_defaults() { battle_config.undead_detect_type = 0; battle_config.pc_auto_counter_type = 1; battle_config.monster_auto_counter_type = 1; - battle_config.agi_penaly_type = 0; - battle_config.agi_penaly_count = 3; - battle_config.agi_penaly_num = 0; - battle_config.agi_penaly_count_lv = ATK_FLEE; - battle_config.vit_penaly_type = 0; - battle_config.vit_penaly_count = 3; - battle_config.vit_penaly_num = 0; - battle_config.vit_penaly_count_lv = ATK_DEF; + battle_config.agi_penalty_type = 0; + battle_config.agi_penalty_count = 3; + battle_config.agi_penalty_num = 0; + battle_config.agi_penalty_count_lv = ATK_FLEE; + battle_config.vit_penalty_type = 0; + battle_config.vit_penalty_count = 3; + battle_config.vit_penalty_num = 0; + battle_config.vit_penalty_count_lv = ATK_DEF; battle_config.player_defense_type = 0; battle_config.monster_defense_type = 0; battle_config.pet_defense_type = 0; @@ -5349,17 +4352,16 @@ void battle_set_defaults() { battle_config.pc_cloak_check_type = 0; battle_config.monster_cloak_check_type = 0; battle_config.gvg_short_damage_rate = 100; - battle_config.gvg_long_damage_rate = 100; - battle_config.gvg_magic_damage_rate = 100; - battle_config.gvg_misc_damage_rate = 100; + battle_config.gvg_long_damage_rate = 60; + battle_config.gvg_magic_damage_rate = 50; + battle_config.gvg_misc_damage_rate = 60; battle_config.gvg_eliminate_time = 7000; battle_config.mob_changetarget_byskill = 0; battle_config.pc_attack_direction_change = 1; battle_config.monster_attack_direction_change = 1; - battle_config.pc_undead_nofreeze = 0; battle_config.pc_land_skill_limit = 1; battle_config.monster_land_skill_limit = 1; - battle_config.party_skill_penaly = 1; + battle_config.party_skill_penalty = 1; battle_config.monster_class_change_full_recover = 0; battle_config.produce_item_name_input = 1; battle_config.produce_potion_name_input = 1; @@ -5372,7 +4374,6 @@ void battle_set_defaults() { battle_config.dead_branch_active = 0; battle_config.vending_max_value = 10000000; battle_config.show_steal_in_same_party = 0; - battle_config.enable_upper_class = 0; battle_config.pet_attack_attr_none = 0; battle_config.pc_attack_attr_none = 0; battle_config.mob_attack_attr_none = 1; @@ -5388,6 +4389,15 @@ void battle_set_defaults() { battle_config.invite_request_check = 1; battle_config.skill_removetrap_type = 0; battle_config.disp_experience = 0; + battle_config.castle_defense_rate = 100; + battle_config.hp_rate = 100; + battle_config.sp_rate = 100; + battle_config.gm_can_drop_lv = 0; + battle_config.disp_hpmeter = 0; + battle_config.bone_drop = 0; + battle_config.monster_damage_delay = 1; + +// eAthena additions battle_config.item_rate_common = 100; battle_config.item_rate_equip = 100; battle_config.item_rate_card = 100; @@ -5421,7 +4431,7 @@ void battle_set_defaults() { battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes) battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level) battle_config.any_warp_GM_min_level = 20; // added by [Yor] - battle_config.packet_ver_flag = 511; // added by [Yor] + battle_config.packet_ver_flag = 255; // added by [Yor] battle_config.min_hair_style = 0; battle_config.max_hair_style = 20; battle_config.min_hair_color = 0; @@ -5434,13 +4444,18 @@ void battle_set_defaults() { battle_config.skill_steal_type = 1; battle_config.skill_steal_rate = 100; battle_config.night_darkness_level = 9; - + battle_config.motd_type = 0; + battle_config.allow_atcommand_when_mute = 0; + battle_config.finding_ore_rate = 100; battle_config.castrate_dex_scale = 150; - battle_config.area_size = 14; + battle_config.exp_calc_type = 1; + battle_config.min_skill_delay_limit = 100; + battle_config.require_glory_guild = 0; + battle_config.idle_no_share = 0; //SQL-only options start -#ifndef TXT_ONLY +#ifndef TXT_ONLY battle_config.mail_system = 0; //SQL-only options end #endif @@ -5477,6 +4492,10 @@ void battle_validate_conf() { battle_config.max_aspd = 10; if(battle_config.max_aspd > 1000) battle_config.max_aspd = 1000; + if(battle_config.hp_rate < 0) + battle_config.hp_rate = 1; + if(battle_config.sp_rate < 0) + battle_config.sp_rate = 1; if(battle_config.max_hp > 1000000) battle_config.max_hp = 1000000; if(battle_config.max_hp < 100) @@ -5495,10 +4514,10 @@ void battle_validate_conf() { battle_config.max_cart_weight = 100; battle_config.max_cart_weight *= 10; - if(battle_config.agi_penaly_count < 2) - battle_config.agi_penaly_count = 2; - if(battle_config.vit_penaly_count < 2) - battle_config.vit_penaly_count = 2; + if(battle_config.agi_penalty_count < 2) + battle_config.agi_penalty_count = 2; + if(battle_config.vit_penalty_count < 2) + battle_config.vit_penalty_count = 2; if(battle_config.guild_exp_limit > 99) battle_config.guild_exp_limit = 99; @@ -5530,11 +4549,11 @@ void battle_validate_conf() { battle_config.night_at_start = 0; else if (battle_config.night_at_start > 1) // added by [Yor] battle_config.night_at_start = 1; - if (battle_config.day_duration < 0) // added by [Yor] - battle_config.day_duration = 0; - if (battle_config.night_duration < 0) // added by [Yor] - battle_config.night_duration = 0; - + if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor] + battle_config.day_duration = 60000; + if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor] + battle_config.night_duration = 60000; + if (battle_config.ban_spoof_namer < 0) // added by [Yor] battle_config.ban_spoof_namer = 0; else if (battle_config.ban_spoof_namer > 32767) @@ -5551,33 +4570,43 @@ void battle_validate_conf() { battle_config.any_warp_GM_min_level = 100; // at least 1 client must be accepted - if ((battle_config.packet_ver_flag & 511) == 0) // added by [Yor] - battle_config.packet_ver_flag = 511; // accept all clients - + if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor] + battle_config.packet_ver_flag = 255; // accept all clients + if (battle_config.night_darkness_level > 10) // Celest battle_config.night_darkness_level = 10; + if (battle_config.motd_type < 0) + battle_config.motd_type = 0; + else if (battle_config.motd_type > 1) + battle_config.motd_type = 1; + + if (battle_config.finding_ore_rate < 0) + battle_config.finding_ore_rate = 0; + if (battle_config.vending_max_value > 10000000 || battle_config.vending_max_value<=0) // Lupus & Kobra_k88 battle_config.vending_max_value = 10000000; + if (battle_config.min_skill_delay_limit < 10) + battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms } /*========================================== * 設定ファイルを読み込む *------------------------------------------ */ -int battle_config_read(const char *cfgName) +int battle_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; static int count = 0; - if ((count++) == 0) + if ((count++) == 0) battle_set_defaults(); fp = fopen(cfgName,"r"); if (fp == NULL) { - printf("file not found: %s\n", cfgName); + printf("File not found: %s\n", cfgName); return 1; } while(fgets(line,1020,fp)){ |