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-rw-r--r--src/map/battle.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ca04db941..a39a006c1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -858,7 +858,6 @@ static struct Damage battle_calc_weapon_attack(
}
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
break;
- case GS_MAGICALBULLET:
case HT_PHANTASMIC:
//Since these do not consume ammo, they need to be explicitly set as arrow attacks.
flag.arrow = 1;
@@ -882,6 +881,10 @@ static struct Damage battle_calc_weapon_attack(
case NPC_GRANDDARKNESS:
case NJ_HUUMA:
case NJ_TATAMIGAESHI:
+ case GS_FLING:
+ case GS_TRIPLEACTION:
+ case GS_BULLSEYE:
+ case GS_MAGICALBULLET:
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
break;
@@ -1506,13 +1509,10 @@ static struct Damage battle_calc_weapon_attack(
break;
case GS_BULLSEYE:
skillratio += 400;
+ flag.cardfix = 0;
break;
case GS_TRACKING:
- skillratio += 60*skill_lv;
- if (skill_lv == 2) skillratio += 20;
- if (skill_lv == 3) skillratio += 80;
- if (skill_lv >= 4) skillratio += 60*(skill_lv-3);
- if (skill_lv == 10) skillratio += 80;
+ skillratio += 100 *(skill_lv+1);
break;
case GS_PIERCINGSHOT:
skillratio += 20*skill_lv;
@@ -1521,16 +1521,16 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 10*skill_lv;
break;
case GS_DESPERADO:
- skillratio += 50*skill_lv - 50;
+ skillratio += 50*(skill_lv-1);
break;
case GS_DUST:
skillratio += 50*skill_lv;
break;
case GS_FULLBUSTER:
- skillratio += 200 + 100*skill_lv;
+ skillratio += 100*(skill_lv+2);
break;
case GS_SPREADATTACK:
- skillratio += 20*skill_lv-20;
+ skillratio += 20*(skill_lv-1);
break;
case NJ_HUUMA:
skillratio += 50 + 150*skill_lv;