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-rw-r--r--src/map/battle.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 3268128ac..cf952a3b9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -226,7 +226,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
}
src = iMap->id2bl(dat->src_id);
-
+
if( src && target->m == src->m &&
(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
@@ -246,6 +246,9 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
status_fix_damage(target, target, dat->damage, dat->delay);
iMap->freeblock_unlock();
}
+
+ if( src && src->type == BL_PC )
+ ((TBL_PC*)src)->delayed_damage--;
}
ers_free(delay_damage_ers, dat);
return 0;
@@ -287,6 +290,9 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
if (src->type != BL_PC && amotion > 1000)
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->delayed_damage++;
+
iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;