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-rw-r--r--src/map/battle.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 915825572..1759bea05 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2234,7 +2234,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case SC_FEINTBOMB:
skillratio += 100 + 100 * skill_lv;
break;
- case LG_CANNONSPEAR:// Stimated formula. Still need confirm it.
+ case LG_CANNONSPEAR:
skillratio += -100 + (50 + status_get_str(src)) * skill_lv;
RE_LVL_DMOD(100);
break;
@@ -2271,15 +2271,15 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND:
- skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30);
- RE_LVL_DMOD(100);
+ skillratio += -100 + 50 * (((sd) ? pc->checkskill(sd,CR_SPEARQUICKEN) : 1) + 8 * skill_lv);
+ RE_LVL_DMOD(150);
break;
case LG_OVERBRAND_BRANDISH:
- skillratio += -100 + 300 * skill_lv + (2 * (status_get_str(src) + status_get_dex(src)) / 3);
- RE_LVL_DMOD(100);
+ skillratio += -100 + 300 * skill_lv + status_get_str(src) + status_get_dex(src);
+ RE_LVL_DMOD(150);
break;
case LG_OVERBRAND_PLUSATK:
- skillratio += -100 + 150 * skill_lv;
+ skillratio += -100 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
case LG_RAYOFGENESIS:
@@ -4330,6 +4330,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case GC_VENOMPRESSURE:
hitrate += 10 + 4 * skill_lv;
break;
+ case LG_BANISHINGPOINT:
+ hitrate += 3 * skill_lv;
+ break;
}
if( sd ) {