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-rw-r--r--src/map/battle.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 6b4f90485..405abaea1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4619,10 +4619,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
}
if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){
- int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
- skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
- skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
- skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
+ if (!(src->type = BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x32)) {
+ int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
+ skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
+ skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
+ skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
+ }
}
if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
skill_status_change_end(target,SC_SPLASHER,-1);