summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c413
1 files changed, 226 insertions, 187 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a511650a2..1cbc3baa5 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4,50 +4,52 @@
#define HERCULES_CORE
-#include "../config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, HMAP_ZONE_DAMAGE_CAP_TYPE, OFFICIAL_WALKPATH, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EDP, RENEWAL_EXP, RENEWAL_LVDMG, RE_LVL_DMOD(), RE_LVL_MDMOD(), RE_LVL_TMDMOD(), RE_SKILL_REDUCTION(), SCRIPT_CALLFUNC_CHECK, SECURE_NPCTIMEOUT, STATS_OPT_OUT
+#include "config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, HMAP_ZONE_DAMAGE_CAP_TYPE, OFFICIAL_WALKPATH, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EDP, RENEWAL_EXP, RENEWAL_LVDMG, RE_LVL_DMOD(), RE_LVL_MDMOD(), RE_LVL_TMDMOD(), RE_SKILL_REDUCTION(), SCRIPT_CALLFUNC_CHECK, SECURE_NPCTIMEOUT, STATS_OPT_OUT
#include "battle.h"
+#include "map/battleground.h"
+#include "map/chrif.h"
+#include "map/clif.h"
+#include "map/elemental.h"
+#include "map/guild.h"
+#include "map/homunculus.h"
+#include "map/itemdb.h"
+#include "map/map.h"
+#include "map/mercenary.h"
+#include "map/mob.h"
+#include "map/party.h"
+#include "map/path.h"
+#include "map/pc.h"
+#include "map/pet.h"
+#include "map/skill.h"
+#include "map/status.h"
+#include "common/HPM.h"
+#include "common/cbasetypes.h"
+#include "common/ers.h"
+#include "common/memmgr.h"
+#include "common/nullpo.h"
+#include "common/random.h"
+#include "common/showmsg.h"
+#include "common/socket.h"
+#include "common/strlib.h"
+#include "common/sysinfo.h"
+#include "common/timer.h"
+#include "common/utils.h"
+
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "battleground.h"
-#include "chrif.h"
-#include "clif.h"
-#include "elemental.h"
-#include "guild.h"
-#include "homunculus.h"
-#include "itemdb.h"
-#include "map.h"
-#include "mercenary.h"
-#include "mob.h"
-#include "party.h"
-#include "path.h"
-#include "pc.h"
-#include "pet.h"
-#include "skill.h"
-#include "status.h"
-#include "../common/HPM.h"
-#include "../common/cbasetypes.h"
-#include "../common/ers.h"
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h"
-#include "../common/strlib.h"
-#include "../common/sysinfo.h"
-#include "../common/timer.h"
-#include "../common/utils.h"
-
struct Battle_Config battle_config;
struct battle_interface battle_s;
+struct battle_interface *battle;
int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
struct unit_data *ud;
- if( bl->type == BL_SKILL ) {
+ nullpo_ret(bl);
+ if (bl->type == BL_SKILL) {
struct skill_unit * su = (struct skill_unit*)bl;
return su->group?su->group->skill_id:0;
}
@@ -66,6 +68,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
int target_id;
int *c;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
c = va_arg(ap, int *);
target_id = va_arg(ap, int);
@@ -76,7 +79,7 @@ int battle_gettargeted_sub(struct block_list *bl, va_list ap) {
if (*c >= 24)
return 0;
- if ( !(ud = unit->bl2ud(bl)) )
+ if (!(ud = unit->bl2ud(bl)))
return 0;
if (ud->target == target_id || ud->skilltarget == target_id) {
@@ -101,10 +104,10 @@ struct block_list* battle_gettargeted(struct block_list *target) {
return bl_list[rnd()%c];
}
-
//Returns the id of the current targeted character of the passed bl. [Skotlex]
int battle_gettarget(struct block_list* bl) {
+ nullpo_ret(bl);
switch (bl->type) {
case BL_PC: return ((struct map_session_data*)bl)->ud.target;
case BL_MOB: return ((struct mob_data*)bl)->target_id;
@@ -122,6 +125,7 @@ int battle_getenemy_sub(struct block_list *bl, va_list ap) {
struct block_list *target;
int *c;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
c = va_arg(ap, int *);
target = va_arg(ap, struct block_list *);
@@ -148,6 +152,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
struct block_list *bl_list[24];
int c = 0;
+ nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
map->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
@@ -163,8 +168,11 @@ int battle_getenemyarea_sub(struct block_list *bl, va_list ap) {
struct block_list **bl_list, *src;
int *c, ignore_id;
+ nullpo_ret(bl);
bl_list = va_arg(ap, struct block_list **);
+ nullpo_ret(bl_list);
c = va_arg(ap, int *);
+ nullpo_ret(c);
src = va_arg(ap, struct block_list *);
ignore_id = va_arg(ap, int);
@@ -190,6 +198,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
struct block_list *bl_list[24];
int c = 0;
+ nullpo_retr(NULL, src);
memset(bl_list, 0, sizeof(bl_list));
map->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
@@ -209,7 +218,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
struct block_list* target = map->id2bl(dat->target_id);
if( !target || status->isdead(target) ) {/* nothing we can do */
- if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
+ if( dat->src_type == BL_PC && (src = map->id2bl(dat->src_id)) != NULL && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
((TBL_PC*)src)->state.hold_recalc = 0;
status_calc_pc(((TBL_PC*)src),SCO_FORCE);
}
@@ -263,7 +272,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
if (d_tbl && sc && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD)
damage = 0;
-
+
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
map->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to separate here between reflect damage and others [icescope]
@@ -299,11 +308,10 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
}
int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
{
-
- if (atk_elem < 0 || atk_elem >= ELE_MAX)
+ if (atk_elem < ELE_NEUTRAL || atk_elem >= ELE_MAX)
return 100;
- if (def_type < 0 || def_type >= ELE_MAX || def_lv < 1 || def_lv > 4)
+ if (def_type < ELE_NEUTRAL || def_type >= ELE_MAX || def_lv < 1 || def_lv > 4)
return 100;
return battle->attr_fix_table[def_lv-1][atk_elem][def_type];
@@ -322,10 +330,10 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
if (src) sc = status->get_sc(src);
if (target) tsc = status->get_sc(target);
- if (atk_elem < 0 || atk_elem >= ELE_MAX)
+ if (atk_elem < ELE_NEUTRAL || atk_elem >= ELE_MAX)
atk_elem = rnd()%ELE_MAX;
- if (def_type < 0 || def_type >= ELE_MAX ||
+ if (def_type < ELE_NEUTRAL || def_type >= ELE_MAX ||
def_lv < 1 || def_lv > 4) {
ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
return damage;
@@ -407,6 +415,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
else
return damage + (damage * (ratio - 100) / 100);
}
+
+//FIXME: Missing documentation for flag, flag2
int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett]
#ifdef RENEWAL
int64 damage, eatk = 0;
@@ -449,7 +459,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
}
-
+
#ifdef RENEWAL_EDP
if ( sc && sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ) {
struct status_data *tstatus;
@@ -459,9 +469,8 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
} else /* fall through */
#endif
damage += eatk;
-
damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag);
-
+
/**
* In RE Shield Boomerang takes weapon element only for damage calculation,
* - resist calculation is always against neutral
@@ -485,7 +494,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
* it calculates nothing extra fancy, is needed for magnum breaks WATK_ELEMENT bonus. [Skotlex]
*------------------------------------------
* Pass damage2 as NULL to not calc it.
- * Flag values:
+ * Flag values: // TODO: Check whether these values are correct (the flag parameter seems to be passed through to other functions), and replace them with an enum.
* &1: Critical hit
* &2: Arrow attack
* &4: Skill is Magic Crasher
@@ -493,11 +502,13 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
/* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */
+// FIXME: Missing documentation for flag2
int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) {
int64 damage;
struct status_data *st = status->get_status_data(src);
struct status_change *sc = status->get_sc(src);
-
+
+ nullpo_retr(0, src);
if ( !skill_id ) {
s_ele = st->rhw.ele;
s_ele_ = st->lhw.ele;
@@ -532,6 +543,8 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st
short type = 0;
int64 damage = 0;
+ nullpo_retr(damage, st);
+ nullpo_retr(damage, wa);
if (!sd) { //Mobs/Pets
if(flag&4) {
atkmin = st->matk_min;
@@ -608,6 +621,7 @@ int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, st
int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){
//SizeFix only for players
+ nullpo_retr(damage, sd);
if (!(sd->special_state.no_sizefix || (ignore)))
damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100;
return damage;
@@ -616,14 +630,15 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i
/*==========================================
* Passive skill damages increases
*------------------------------------------*/
+// FIXME: type is undocumented
int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) {
int64 damage;
struct status_data *st = status->get_status_data(target);
int weapon, skill_lv;
damage = dmg;
- nullpo_ret(sd);
-
+ nullpo_retr(damage, sd);
+ nullpo_retr(damage, target);
if((skill_lv = pc->checkskill(sd,AL_DEMONBANE)) > 0 &&
target->type == BL_MOB && //This bonus doesn't work against players.
(battle->check_undead(st->race,st->def_ele) || st->race==RC_DEMON) )
@@ -843,7 +858,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
i = 2; //Star anger
else
ARR_FIND(0, MAX_PC_FEELHATE, i, status->get_class(target) == sd->hate_mob[i]);
- if ( i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,pc->sg_info[i].anger_id)) && weapon ) {
+ if (i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,pc->sg_info[i].anger_id)) > 0 && weapon) {
int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
if ( i == 2 ) ratio += status_get_str(src); //Star Anger
if (skill2_lv < 4 )
@@ -866,6 +881,7 @@ void battle_calc_masteryfix_unknown(struct block_list *src, struct block_list *t
/*==========================================
* Elemental attribute fix.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){
struct status_data *tstatus;
@@ -930,8 +946,6 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64
// RaceAddTolerance
damage -= damage * tsd->race_tolerance[sstatus->race] / 100;
damage -= damage * tsd->race_tolerance[is_boss(src) ? RC_BOSS : RC_NONBOSS] / 100;
- if ( sstatus->race != RC_DEMIHUMAN )
- damage -= damage *tsd->race_tolerance[RC_NONDEMIHUMAN] / 100;
if ( flag&BF_SHORT )
damage -= damage * tsd->bonus.near_attack_def_rate / 100;
else // SubRangeAttackDamage or bLongAtkDef
@@ -950,13 +964,13 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64
* &1 - calc for left hand.
* &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
*------------------------------------------*/
+// FIXME: wflag is undocumented
int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
- short cardfix =
#ifdef RENEWAL
- 100;
+ short cardfix = 100;
#else
- 1000;
+ short cardfix = 1000;
#endif
short t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
@@ -1013,8 +1027,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100 - tsd->subrace2[s_race2]) / 100;
cardfix = cardfix * (100 - tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix * (100 - tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
if(tsd->add_mdef[i].class_ == s_class) {
@@ -1070,8 +1082,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
}else{ // Melee attack
if( !battle_config.left_cardfix_to_right ){
cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
@@ -1090,8 +1100,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
if( cflag&1 ){
cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
@@ -1110,8 +1118,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
}
}else{
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
@@ -1137,8 +1143,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
}
}
@@ -1203,8 +1207,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 - tsd->subrace[RC_NONDEMIHUMAN]) / 100;
for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){
if( tsd->add_def[i].class_ == s_class )
@@ -1251,8 +1253,6 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
}
cardfix = cardfix*(100-tsd->subrace[sstatus->race]) / 100;
cardfix = cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 - tsd->subrace[RC_NONDEMIHUMAN]) / 100;
if( wflag&BF_SHORT )
cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
else // BF_LONG (there's no other choice)
@@ -1282,6 +1282,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
* &2 - pdef(Pierce defense)
* &4 - tdef(Total defense reduction)
*------------------------------------------*/
+// TODO: Add an enum for flag
int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){
struct status_data *sstatus, *tstatus;
struct map_session_data *sd, *tsd;
@@ -1485,6 +1486,7 @@ int battle_calc_chorusbonus(struct map_session_data *sd) {
return members - 2; // Effect bonus from additional Minstrel's/Wanderer's if not above the max possible
}
+// FIXME: flag is undocumented
int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag){
int i;
struct status_change *sc, *tsc;
@@ -2695,9 +2697,12 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
struct map_session_data *sd = NULL;
struct status_change *sc, *tsc;
struct status_change_entry *sce;
- int div_ = d->div_, flag = d->flag;
+ int div_, flag;
nullpo_ret(bl);
+ nullpo_ret(d);
+ div_ = d->div_;
+ flag = d->flag;
// need check src for null pointer?
@@ -2788,6 +2793,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
} else
skill->del_unitgroup(group,ALC_MARK);
+ if (--group->val3<=0)
+ skill->del_unitgroup(group,ALC_MARK);
#else
if (--group->val2<=0)
skill->del_unitgroup(group,ALC_MARK);
@@ -2807,7 +2814,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if( sc->data[SC__MAELSTROM] && (flag&BF_MAGIC) && skill_id && (skill->get_inf(skill_id)&INF_GROUND_SKILL) ) {
// {(Maelstrom Skill LevelxAbsorbed Skill Level)+(Caster's Job/5)}/2
- int sp = (sc->data[SC__MAELSTROM]->val1 * skill_lv + sd->status.job_level / 5) / 2;
+ int sp = (sc->data[SC__MAELSTROM]->val1 * skill_lv + (sd ? sd->status.job_level / 5 : 0)) / 2;
status->heal(bl, 0, sp, 3);
d->dmg_lv = ATK_BLOCK;
return 0;
@@ -2874,7 +2881,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
return 0;
}
-
if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd()%100 < sce->val2 )
{ // attack blocked by Parrying
clif->skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1);
@@ -2907,7 +2913,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
return 0;
}
- if( flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) && rnd()%100 < sce->val2) {
+ if (flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) != NULL && rnd()%100 < sce->val2) {
clif->specialeffect(bl, 462, AREA); // Still need confirm it.
return 0;
}
@@ -3131,7 +3137,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC_MEIKYOUSISUI] && rnd()%100 < 40 ) // custom value
damage = 0;
-
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
@@ -3164,28 +3169,31 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(bl, src); // Deadly infect attacked side
+
+ if (sd && damage > 0 && (sce = sc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
+ if ( rnd() % 100 < sce->val2 )
+ pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(sd, 0));
+ }
}
//SC effects from caster side.
- sc = status->get_sc(src);
-
- if (sc && sc->count) {
- if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
+ if (tsc && tsc->count) {
+ if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] )
damage += damage * 75 / 100;
// [Epoque]
if (bl->type == BL_MOB) {
int i;
- if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
+ if ( ((sce=tsc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
if (((TBL_MOB*)bl)->class_==mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
- if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
+ if ( ((sce=tsc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
+ ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
)
for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
if (((TBL_MOB*)bl)->class_==mob->splendide[i]) {
@@ -3202,14 +3210,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000);
}
}
- if( sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
+ if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) )
status->change_spread(src, bl);
- if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
+ if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0)
skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY );
- if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
+ if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) {
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10);
}
+ if (src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
+ struct map_session_data *tsd = (struct map_session_data *)src;
+ if ( tsd && rnd() % 100 < sce->val2 )
+ pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0));
+ }
}
/* no data claims these settings affect anything other than players */
if( damage && sd && bl->type == BL_PC ) {
@@ -3253,24 +3266,27 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (skill_id)
mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
- if( sd ) {
- if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
- short element = skill->get_ele(skill_id, skill_lv);
- if( !skill_id || element == -1 ) { //Take weapon's element
- struct status_data *sstatus = NULL;
- if( src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele )
- element = ((TBL_PC*)src)->bonus.arrow_ele;
- else if( (sstatus = status->get_status_data(src)) ) {
- element = sstatus->rhw.ele;
- }
+ if (sd && pc_ismadogear(sd) && rnd()%100 < 50) {
+ int element = -1;
+ if (!skill_id || (element = skill->get_ele(skill_id, skill_lv)) == -1) {
+ // Take weapon's element
+ struct status_data *sstatus = NULL;
+ if (src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele) {
+ element = ((TBL_PC*)src)->bonus.arrow_ele;
+ } else if ((sstatus = status->get_status_data(src)) != NULL) {
+ element = sstatus->rhw.ele;
}
- else if( element == -2 ) //Use enchantment's element
- element = status_get_attack_sc_element(src,status->get_sc(src));
- else if( element == -3 ) //Use random element
- element = rnd()%ELE_MAX;
- if( element == ELE_FIRE || element == ELE_WATER )
- pc->overheat(sd,element == ELE_FIRE ? 1 : -1);
- }
+ } else if (element == -2) {
+ // Use enchantment's element
+ element = status_get_attack_sc_element(src,status->get_sc(src));
+ } else if (element == -3) {
+ // Use random element
+ element = rnd()%ELE_MAX;
+ }
+ if (element == ELE_FIRE)
+ pc->overheat(sd, 1);
+ else if (element == ELE_WATER)
+ pc->overheat(sd, -1);
}
return damage;
@@ -3279,11 +3295,13 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
/*==========================================
* Calculates BG related damage adjustments.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag)
{
if( !damage )
return 0;
+ nullpo_retr(damage, bl);
if( bl->type == BL_MOB ) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -3297,12 +3315,15 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
/*==========================================
* Calculates GVG related damage adjustments.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
int class_ = status->get_class(bl);
if (!damage) //No reductions to make.
return 0;
+ nullpo_retr(damage, src);
+ nullpo_retr(damage, bl);
if(md && md->guardian_data) {
if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {
@@ -3370,21 +3391,27 @@ int battle_calc_drain(int64 damage, int rate, int per) {
*------------------------------------------*/
void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
int qty=1;
+
+ nullpo_retv(sd);
if (!battle_config.arrow_decrement)
return;
- if (skill_id) {
+ if (skill_id && lv) {
qty = skill->get_ammo_qty(skill_id, lv);
if (!qty) qty = 1;
}
if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition
- pc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
+ pc->delitem(sd, sd->equip_index[EQI_AMMO], qty, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
sd->state.arrow_atk = 0;
}
+
//Skill Range Criteria
int battle_range_type(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) {
+ nullpo_retr(BF_SHORT, src);
+ nullpo_retr(BF_SHORT, target);
+
if (battle_config.skillrange_by_distance &&
(src->type&battle_config.skillrange_by_distance)
) { //based on distance between src/target [Skotlex]
@@ -3417,8 +3444,10 @@ int battle_adjust_skill_damage(int m, unsigned short skill_id) {
return 0;
}
+
int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
int i;
+ nullpo_ret(sd);
if (!sd->skillblown[0].id)
return 0;
//Apply the bonus blow count. [Skotlex]
@@ -3433,6 +3462,7 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
/*==========================================
* battle_calc_magic_attack [DracoRPG]
*------------------------------------------*/
+// FIXME: mflag is undocumented
struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int nk;
short s_ele = 0;
@@ -3611,7 +3641,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio = sc->data[SC_SPELLFIST]->val2 * 50 + sc->data[SC_SPELLFIST]->val4 * 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax]
ad.flag = BF_WEAPON|BF_SHORT;
- ad.type = 0;
+ ad.type = BDT_NORMAL;
}
/* Fall through */
default:
@@ -3627,7 +3657,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( target && skill_id ) {
+ if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
@@ -3759,6 +3789,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
/*==========================================
* Calculate Misc damage for skill_id
*------------------------------------------*/
+// FIXME: mflag is undocumented
struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int temp;
short i, nk;
@@ -3877,7 +3908,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
short tdef = status->get_total_def(target);
short tmdef = status->get_total_mdef(target);
int targetVit = min(120, status_get_vit(target));
- short totaldef = (tmdef + tdef - ((uint64)(tmdef + tdef) >> 32)) >> 1;
+ short totaldef = (tmdef + tdef - ((uint64)(tmdef + tdef) >> 32)) >> 1; // FIXME: What's the >> 32 supposed to do here? tmdef and tdef are both 16-bit...
matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
@@ -3984,7 +4015,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
- md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ;
+ md.damage = (int64)skill_lv * sstatus->dex + sstatus->int_ * 5 ;
RE_LVL_TMDMOD();
if(sd)
{
@@ -3998,7 +4029,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case WM_SOUND_OF_DESTRUCTION:
- md.damage = 1000 * skill_lv + sstatus->int_ * (sd ? pc->checkskill(sd,WM_LESSON) : 10);
+ md.damage = 1000 * (int64)skill_lv + sstatus->int_ * (sd ? pc->checkskill(sd,WM_LESSON) : 10);
md.damage += md.damage * 10 * battle->calc_chorusbonus(sd) / 100;
break;
/**
@@ -4100,7 +4131,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
}
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( target && skill_id ) {
+ if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
@@ -4129,7 +4160,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
default:
rskill = skill_id;
}
- if (sd && (i = pc->skillatk_bonus(sd, rskill)))
+ if (sd && (i = pc->skillatk_bonus(sd, rskill)) != 0)
md.damage += md.damage*i/100;
}
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4190,6 +4221,7 @@ void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *
/*==========================================
* battle_calc_weapon_attack (by Skotlex)
*------------------------------------------*/
+// FIXME: wflag is undocumented
struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag)
{
unsigned int skillratio = 100; //Skill dmg modifiers.
@@ -4240,7 +4272,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.infdef = 1; // Reverberation takes 1 damage
//Initial Values
- wd.type=0; //Normal attack
+ wd.type = BDT_NORMAL;
wd.div_ = skill_id ? skill->get_num(skill_id,skill_lv) : 1;
wd.amotion=(skill_id && skill->get_inf(skill_id)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills.
if(skill_id == KN_AUTOCOUNTER)
@@ -4307,7 +4339,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case TF_DOUBLE: //For NPC used skill.
case GS_CHAINACTION:
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
break;
case GS_GROUNDDRIFT:
@@ -4346,6 +4378,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( tsc && (tsc->data[SC_WUGBITE] || tsc->data[SC_ANKLESNARE] || tsc->data[SC_ELECTRICSHOCKER]) )
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
break;
+
+ case NPC_EARTHQUAKE:
+ wd.flag = (wd.flag&~(BF_WEAPON)) | BF_MAGIC;
+ break;
#ifdef RENEWAL
case MO_EXTREMITYFIST:
case GS_PIERCINGSHOT:
@@ -4361,6 +4397,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case NJ_SYURIKEN:
case KO_BAKURETSU:
flag.distinct = 1;
+ /* Fall through */
case NJ_KUNAI:
case HW_MAGICCRASHER:
flag.tdef = 1;
@@ -4371,7 +4408,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
if ((!skill_id || skill_id == PA_SACRIFICE) && tstatus->flee2 && rnd()%1000 < tstatus->flee2) {
//Check for Lucky Dodge
- wd.type=0x0b;
+ wd.type = BDT_PDODGE;
wd.dmg_lv=ATK_LUCKY;
if (wd.div_ < 0) wd.div_*=-1;
return wd;
@@ -4439,13 +4476,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( rnd()%100 < ( 5*skill_lv > sd->bonus.double_rate ? 5*skill_lv : sc && sc->data[SC_KAGEMUSYA]?sc->data[SC_KAGEMUSYA]->val1*3:sd->bonus.double_rate ) )
{
wd.div_ = skill->get_num(TF_DOUBLE,skill_lv?skill_lv:1);
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
}
else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
{
wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv);
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
&& (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){
@@ -4476,26 +4513,32 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if ( wd.div_ > 1 ) {
wd.div_ = min(wd.div_, sd->status.inventory[i].amount);
sc->data[SC_FEARBREEZE]->val4 = wd.div_ - 1;
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
}
}
//Check for critical
- if( !flag.cri && !(wd.type&0x08) && sstatus->cri &&
+ if( !flag.cri && wd.type != BDT_MULTIHIT && sstatus->cri &&
(!skill_id ||
skill_id == KN_AUTOCOUNTER ||
skill_id == SN_SHARPSHOOTING || skill_id == MA_SHARPSHOOTING ||
skill_id == NJ_KIRIKAGE))
{
short cri = sstatus->cri;
- if (sd)
- {
+ if (sd) {
+ // Check for katar here as katar crit bonus should not be displayed
+ if (sd->status.weapon == W_KATAR) {
+ cri <<= 1;
+ }
+
cri+= sd->critaddrace[tstatus->race];
- if(flag.arrow)
+
+ if (flag.arrow) {
cri += sd->bonus.arrow_cri;
+ }
}
- if( sc && sc->data[SC_CAMOUFLAGE] )
+ if (sc && sc->data[SC_CAMOUFLAGE])
cri += 10 * (10-sc->data[SC_CAMOUFLAGE]->val4);
#ifndef RENEWAL
//The official equation is *2, but that only applies when sd's do critical.
@@ -4534,7 +4577,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.cri = 1;
}
if (flag.cri) {
- wd.type = 0x0a;
+ wd.type = BDT_CRIT;
#ifndef RENEWAL
flag.idef = flag.idef2 =
#endif
@@ -4867,7 +4910,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
else
wd.dmg_lv = ATK_DEF;
break;
-
+
case KO_BAKURETSU:
{
#ifdef RENEWAL
@@ -5040,7 +5083,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
break;
case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
- ATK_ADD( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
+ ATK_ADD( ((tstatus->size+1)*2 + (int64)skill_lv - 1) * sstatus->str);
if( tsd && tsd->weight ){
ATK_ADD( (tsd->weight/10) * sstatus->dex / 120 );
}else{
@@ -5307,7 +5350,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(skill_id == CR_GRANDCROSS || skill_id == NPC_GRANDDARKNESS)
return wd; //Enough, rest is not needed.
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( target && skill_id ) {
+ if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
@@ -5505,7 +5548,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
}
-
if( src != target ) { // Don't reflect your own damage (Grand Cross)
if( wd.dmg_lv == ATK_MISS || wd.dmg_lv == ATK_BLOCK ) {
int64 prev1 = wd.damage, prev2 = wd.damage2;
@@ -5532,7 +5574,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
) {
ATK_RATER(50);
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,BDT_NORMAL,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1);
if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 )
status_change_end(target, SC_SWORDREJECT, INVALID_TIMER);
@@ -5565,6 +5607,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
break;
}
+ nullpo_retr(d, target);
#ifdef HMAP_ZONE_DAMAGE_CAP_TYPE
if( target && skill_id ) {
int i;
@@ -5602,9 +5645,10 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
return d;
}
+
//Performs reflect damage (magic (maya) is performed over skill.c).
void battle_reflect_damage(struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id) {
- int64 damage = wd->damage + wd->damage2, rdamage = 0, trdamage = 0;
+ int64 damage, rdamage = 0, trdamage = 0;
struct map_session_data *sd, *tsd;
struct status_change *sc;
int64 tick = timer->gettick();
@@ -5615,6 +5659,10 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
max_reflect_damage = max(status_get_max_hp(target), status_get_max_hp(target) * status->get_lv(target) / 100);
#endif
+ damage = wd->damage + wd->damage2;
+
+ nullpo_retv(wd);
+
sd = BL_CAST(BL_PC, src);
tsd = BL_CAST(BL_PC, target);
@@ -5638,8 +5686,8 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
rdamage = ratio + (damage)* (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(target, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
clif->skill_damage(target, src, tick, status_get_amotion(src), 0, rdamage,
- 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->delay_damage(tick + delay, src, target,status_get_amotion(src)+1000,0, rdamage/10, 1, 0);
+ 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, BDT_SKILL); // This is how official does
+ clif->delay_damage(tick + delay, src, target,status_get_amotion(src)+1000,0, rdamage/10, 1, BDT_NORMAL);
status->damage(src, target, status->damage(target, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(target, SC_CRESCENTELBOW, INVALID_TIMER);
/* shouldn't this trigger skill->additional_effect? */
@@ -5657,7 +5705,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended.
- rdelay = clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(src), -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
+ rdelay = clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(src), -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, BDT_SKILL);
skill->blown(target, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0);
if( tsd ) /* is this right? rdamage as both left and right? */
@@ -5684,7 +5732,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if ( tsd && tsd->bonus.short_weapon_damage_return ) {
NORMALIZE_RDAMAGE(damage * tsd->bonus.short_weapon_damage_return / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
battle->drain(tsd, src, rdamage, rdamage, status_get_race(src), 0);
@@ -5709,9 +5757,9 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
#ifndef RENEWAL
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
#else
- rdelay = clif->skill_damage(src, src, tick, delay, status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
+ rdelay = clif->skill_damage(src, src, tick, delay, status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, BDT_ENDURE);
#endif
/* is this right? rdamage as both left and right? */
if( tsd )
@@ -5745,7 +5793,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
if( tsd )
@@ -5759,7 +5807,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( ssc->data[SC_INSPIRATION] ) {
NORMALIZE_RDAMAGE(damage / 100);
- rdelay = clif->delay_damage(tick+delay,target, target, status_get_amotion(target), status_get_dmotion(target), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,target, target, status_get_amotion(target), status_get_dmotion(target), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
if( sd )
@@ -5774,7 +5822,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if ( tsd && tsd->bonus.long_weapon_damage_return ) {
NORMALIZE_RDAMAGE(damage * tsd->bonus.long_weapon_damage_return / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
battle->drain(tsd, src, rdamage, rdamage, status_get_race(src), 0);
@@ -5795,11 +5843,14 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
return;
#undef NORMALIZE_RDAMAGE
}
+
void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
{
struct weapon_data *wd;
int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i;
int64 *damage;
+
+ nullpo_retv(sd);
for (i = 0; i < 4; i++) {
//First two iterations: Right hand
if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
@@ -5862,6 +5913,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
+ nullpo_ret(src);
map->freeblock_lock();
if( src->type == BL_PC )
battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
@@ -5869,7 +5921,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
else
status_fix_damage(src,bl,damage,0);
- clif->damage(bl,bl,amotion,dmotion,damage,1,ATK_BLOCK,0);
+ clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
if( !(src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
@@ -5880,6 +5932,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
/*==========================================
* Do a basic physical attack (call trough unit_attack_timer)
*------------------------------------------*/
+// FIXME: flag is undocumented
enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, int64 tick, int flag) {
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_data *sstatus, *tstatus;
@@ -5961,7 +6014,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
- clif->damage(src, target, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
status_change_end(target, SC_AUTOCOUNTER, INVALID_TIMER);
skill->attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skill_lv,tick,0);
return ATK_BLOCK;
@@ -5974,7 +6027,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER);
if(sc_start4(target, src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) {
//Target locked.
- clif->damage(src, target, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
clif->bladestop(target, src->id, 1);
sc_start4(target, target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration);
return ATK_BLOCK;
@@ -6018,18 +6071,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
return ATK_DEF;
return ATK_MISS;
}
- if( sc->data[SC_GENTLETOUCH_ENERGYGAIN] ) {
- if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1)
- pc->addspiritball(sd,
- skill->get_time(MO_CALLSPIRITS, sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1),
- sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1);
- }
- if( tsc && tsc->data[SC_GENTLETOUCH_ENERGYGAIN] ) {
- if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1)
- pc->addspiritball(tsd,
- skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1),
- tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1);
- }
if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 )
clif->skill_nodamage(target, target, SM_ENDURE, 5,
@@ -6052,7 +6093,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){
- pc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
+ pc->delitem(sd, sd->equip_index[EQI_AMMO], sc->data[SC_FEARBREEZE]->val4, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
sc->data[SC_FEARBREEZE]->val4 = 0;
}
}
@@ -6100,7 +6141,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -6108,7 +6149,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
} else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) {
struct elemental_data *ed = ((TBL_PC*)target)->ed;
if( ed ) {
- clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6);
+ clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, BDT_SKILL);
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
} else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) {
@@ -6273,6 +6314,7 @@ bool battle_check_undead(int race,int element)
//Returns the upmost level master starting with the given object
struct block_list* battle_get_master(struct block_list *src) {
struct block_list *prev; //Used for infinite loop check (master of yourself?)
+ nullpo_retr(NULL, src);
do {
prev = src;
switch (src->type) {
@@ -6327,7 +6369,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
m = target->m;
- if (flag&BCT_ENEMY && ( map->getcell(m,src->x,src->y,CELL_CHKBASILICA) || map->getcell(m,target->x,target->y,CELL_CHKBASILICA) ) ) {
+ if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) {
return -1;
}
@@ -6357,7 +6399,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( target->type ) { // Checks on actual target
case BL_PC: {
struct status_change* sc = status->get_sc(src);
-
if( ((TBL_PC*)target)->invincible_timer != INVALID_TIMER ) {
switch( battle->get_current_skill(src) ) {
/* TODO a proper distinction should be established bugreport:8397 */
@@ -6377,21 +6418,26 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
break;
case BL_MOB:
- if(((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres
- (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras
- s_bl->type == BL_PC && src->type != BL_MOB) || (((TBL_MOB*)target)->special_state.ai == 4 && t_bl->id != s_bl->id)) //Zanzoe
- {
+ {
+ TBL_MOB *md = BL_CAST(BL_MOB, target);
+ if((
+ (md->special_state.ai == AI_SPHERE || (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1))
+ && s_bl->type == BL_PC && src->type != BL_MOB
+ )
+ || (md->special_state.ai == AI_ZANZOU && t_bl->id != s_bl->id)
+ ) {
//Targetable by players
state |= BCT_ENEMY;
strip_enemy = 0;
}
break;
+ }
case BL_SKILL:
{
TBL_SKILL *su = (TBL_SKILL*)target;
if( !su->group )
return 0;
- if( skill->get_inf2(su->group->skill_id)&INF2_TRAP &&
+ if( skill->get_inf2(su->group->skill_id)&INF2_TRAP &&
su->group->unit_id != UNT_USED_TRAPS &&
su->group->unit_id != UNT_NETHERWORLD ) { //Only a few skills can target traps...
switch( battle->get_current_skill(src) ) {
@@ -6531,7 +6577,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
) {
if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) )
return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else.
- else if ( src->type != BL_SKILL || (flag&BCT_ENEMY) )
+ else if (src->type != BL_SKILL || (flag&BCT_ALL) != BCT_ALL)
return 0;
}
}
@@ -6548,19 +6594,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
&& md->guardian_data && (md->guardian_data->g || md->guardian_data->castle->guild_id) )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
- if( !md->special_state.ai )
- { //Normal mobs
- if(
- ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != 4 && ((TBL_MOB*)target)->special_state.ai != 1 ) ) ||
- ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai )
- )
+ if (md->special_state.ai == AI_NONE) {
+ //Normal mobs
+ struct mob_data *target_md = BL_CAST(BL_MOB, target);
+ if( (target_md && t_bl->type == BL_PC && target_md->special_state.ai != AI_ZANZOU && target_md->special_state.ai != AI_ATTACK)
+ || (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) )
state |= BCT_PARTY; //Normal mobs with no ai are friends.
else
state |= BCT_ENEMY; //However, all else are enemies.
- }
- else
- {
- if( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai )
+ } else {
+ if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->special_state.ai == AI_NONE)
state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
}
break;
@@ -6687,7 +6730,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range
if( d > AREA_SIZE )
return false; // Avoid targeting objects beyond your range of sight.
- return path->search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL);
+ return path->search_long(NULL,src,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL);
}
static const struct battle_data {
@@ -7046,7 +7089,6 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
-
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
@@ -7082,7 +7124,6 @@ static const struct battle_data {
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
{ "idletime_criteria", &battle_config.idletime_criteria, 0x25, 1, INT_MAX, },
-
{ "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
@@ -7094,6 +7135,7 @@ static const struct battle_data {
{ "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, },
{ "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, },
{ "feature.roulette", &battle_config.feature_roulette, 1, 0, 1, },
+ { "show_monster_hp_bar", &battle_config.show_monster_hp_bar, 1, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**
@@ -7120,14 +7162,14 @@ void Hercules_report(char* date, char *time_c) {
C_RENEWAL_EDP = 0x0400,
C_RENEWAL_ASPD = 0x0800,
C_SECURE_NPCTIMEOUT = 0x1000,
- C_SQL_DB_ITEM = 0x2000,
+ //C_SQL_DB_ITEM = 0x2000,
C_SQL_LOGS = 0x4000,
C_MEMWATCH = 0x8000,
C_DMALLOC = 0x10000,
C_GCOLLECT = 0x20000,
C_SEND_SHORTLIST = 0x40000,
- C_SQL_DB_MOB = 0x80000,
- C_SQL_DB_MOBSKILL = 0x100000,
+ //C_SQL_DB_MOB = 0x80000,
+ //C_SQL_DB_MOBSKILL = 0x100000,
C_PACKETVER_RE = 0x200000,
};
@@ -7192,13 +7234,6 @@ void Hercules_report(char* date, char *time_c) {
#endif
/* non-define part */
- if( map->db_use_sql_item_db )
- config |= C_SQL_DB_ITEM;
- if( map->db_use_sql_mob_db )
- config |= C_SQL_DB_MOB;
- if( map->db_use_sql_mob_skill_db )
- config |= C_SQL_DB_MOBSKILL;
-
if( logs->config.sql_logs )
config |= C_SQL_LOGS;
@@ -7268,8 +7303,10 @@ static int Hercules_report_timer(int tid, int64 tick, int id, intptr_t data) {
int battle_set_value(const char* w1, const char* w2)
{
int val = config_switch(w2);
-
int i;
+
+ nullpo_retr(1, w1);
+ nullpo_retr(1, w2);
ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
if (i == ARRAYLENGTH(battle_data)) {
if( HPM->parseConf(w1,w2,HPCT_BATTLE) ) /* if plugin-owned, succeed */
@@ -7290,6 +7327,7 @@ int battle_set_value(const char* w1, const char* w2)
int battle_get_value(const char* w1)
{
int i;
+ nullpo_retr(1, w1);
ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
if (i == ARRAYLENGTH(battle_data))
return 0; // not found
@@ -7360,7 +7398,6 @@ void battle_adjust_conf(void) {
}
#endif
-
#ifndef CELL_NOSTACK
if (battle_config.custom_cell_stack_limit != 1)
ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
@@ -7372,6 +7409,8 @@ int battle_config_read(const char* cfgName)
FILE* fp;
static int count = 0;
+ nullpo_ret(cfgName);
+
if (count == 0)
battle->config_set_defaults();