diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 58 |
1 files changed, 28 insertions, 30 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9d6ead21e..2b9443e82 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -141,7 +141,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang return bl_list[rand()%c]; } -// ƒ_ƒ??[ƒW‚Ì’x‰„ +// ƒ_??[ƒW‚Ì’x‰„ struct delay_damage { struct block_list *src; int target; @@ -268,7 +268,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag } /*========================================== - * ƒ_ƒ??[ƒW?Å?IŒvŽZ + * ƒ_??[ƒW??IŒvŽZ *------------------------------------------*/ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) { @@ -645,7 +645,7 @@ static int battle_calc_drain(int damage, int rate, int per) } /*========================================== - * ?C—ûƒ_ƒ??[ƒW + * ?C—ûƒ_??[ƒW *------------------------------------------*/ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) { @@ -1116,21 +1116,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo flag.hit = 1; //SG_FUSION always hit [Komurka] flag.idef = flag.idef2 = 1; //def ignore [Komurka] } - if (skill_num && !flag.hit) + if( !flag.hit ) switch(skill_num) { case AS_SPLASHER: - if (wflag) // Always hits the one exploding. - break; - flag.hit = 1; + if( !wflag ) // Always hits the one exploding. + flag.hit = 1; break; case CR_SHIELDBOOMERANG: - if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) + if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER ) flag.hit = 1; break; - case 0: - //If flag, this is splash damage from Baphomet Card and it always hits. - if (wflag) + case 0: + if( wflag ) //If flag, this is splash damage from Baphomet Card and it always hits. flag.hit = 1; break; } @@ -1888,9 +1886,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; - if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS) - return wd; //Enough, rest is not needed. - if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(skill*2); @@ -1918,6 +1913,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } + if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS) + return wd; //Enough, rest is not needed. + if (sd) { if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus. @@ -2462,19 +2460,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list else ad.damage = ad.damage * (100-mdef)/100 - mdef2; } - - if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS) - { //Apply the physical part of the skill's damage. [Skotlex] - struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag); - ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100; - if(src==target) - { - if (src->type == BL_PC) - ad.damage = ad.damage/2; - else - ad.damage = 0; - } - } if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] @@ -2491,6 +2476,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (!(nk&NK_NO_ELEFIX)) ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); + if( skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS ) + { //Apply the physical part of the skill's damage. [Skotlex] + struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag); + ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); + if( src == target ) + { + if( src->type == BL_PC ) + ad.damage = ad.damage/2; + else + ad.damage = 0; + } + } + if (sd && !(nk&NK_NO_CARDFIX_ATK)) { short t_class = status_get_class(target); short cardfix=1000; @@ -2561,7 +2559,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } /*========================================== - * ‚»‚Ì‘¼ƒ_ƒ??[ƒWŒvŽZ + * ‚»‚Ì‘¼ƒ_??[ƒWŒvŽZ *------------------------------------------*/ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag) { @@ -2797,7 +2795,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * return md; } /*========================================== - * ƒ_ƒ??[ƒWŒvŽZˆêŠ‡?ˆ—?—p + * ƒ_??[ƒWŒvŽZˆêŠ‡?ˆ—?—p *------------------------------------------*/ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count) { @@ -2899,7 +2897,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, } /*========================================== - * ’Ê?í?UŒ‚?ˆ—?‚Ü‚Æ‚ß + * ’Ê??UŒ‚?ˆ—?‚Ü‚Æ‚ß *------------------------------------------*/ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag) { |