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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9ee4695f7..58291a3d6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1463,9 +1463,9 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case WZ_FIREPILLAR:
if (skill_lv > 10)
- skillratio += 100;
+ skillratio += 2300; //200% MATK each hit
else
- skillratio -= 80;
+ skillratio += -60 + 20*skill_lv; //20% MATK each hit
break;
case WZ_SIGHTRASHER:
skillratio += 20 * skill_lv;
@@ -2910,6 +2910,13 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if ( sc->data[SC_WATER_BARRIER] )
damage = damage * ( 100 - 20 ) / 100;
+ if( sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER] ) {
+ if( (flag&(BF_SHORT|BF_WEAPON)) == (BF_SHORT|BF_WEAPON) )
+ damage -= 15 * damage / 100;//15% reduction to physical melee attacks
+ else if( (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) )
+ damage -= 50 * damage / 100;//50% reduction to physical ranged attacks
+ }
+
// Compressed code, fixed by map.h [Epoque]
if (src->type == BL_MOB) {
int i;
@@ -3384,11 +3391,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
switch(skill_id) {
case MG_FIREWALL:
- case NJ_KAENSIN:
- ad.dmotion = 0; //No flinch animation.
if ( tstatus->def_ele == ELE_FIRE || battle->check_undead(tstatus->race, tstatus->def_ele) )
ad.blewcount = 0; //No knockback
break;
+ case NJ_KAENSIN:
case PR_SANCTUARY:
ad.dmotion = 0; //No flinch animation.
break;
@@ -3495,7 +3501,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
//Constant/misc additions from skills
if (skill_id == WZ_FIREPILLAR)
- MATK_ADD(50);
+ MATK_ADD(100+50*skill_lv);
if( sd && ( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ) &&
(i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
@@ -6839,6 +6845,7 @@ static const struct battle_data {
{ "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },
{ "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
{ "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, },
+ { "stormgust_knockback", &battle_config.stormgust_knockback, 1, 0, 1, },
{ "monster_chase_refresh", &battle_config.mob_chase_refresh, 1, 0, 30, },
{ "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, },
{ "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, },