summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 94c8fe581..802d2ec02 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -335,11 +335,11 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) {
struct skill_unit *su = (struct skill_unit*)target;
struct skill_unit_group *sg;
- struct block_list *src;
+ struct block_list *sgsrc;
if( !su || !su->alive
|| (sg = su->group) == NULL || sg->val3 == -1
- || (src = map->id2bl(sg->src_id)) == NULL || status->isdead(src)
+ || (sgsrc = map->id2bl(sg->src_id)) == NULL || status->isdead(sgsrc)
)
return 0;
@@ -347,7 +347,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
int x,y;
x = sg->val3 >> 16;
y = sg->val3 & 0xffff;
- skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
+ skill->unitsetting(sgsrc,su->group->skill_id,su->group->skill_lv,x,y,1);
sg->val3 = -1;
sg->limit = DIFF_TICK32(timer->gettick(),sg->tick)+300;
}
@@ -2332,11 +2332,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
case SR_RAMPAGEBLASTER:
skillratio += 20 * skill_lv * (sd?sd->spiritball_old:5) - 100;
- if( sc && sc->data[SC_EXPLOSIONSPIRITS] ){
+ if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) {
skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20;
RE_LVL_DMOD(120);
- }else
+ } else {
RE_LVL_DMOD(150);
+ }
break;
case SR_KNUCKLEARROW:
if( flag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %
@@ -2600,10 +2601,10 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
{
struct skill_unit_group* group = skill->id2group(sc->data[SC_SAFETYWALL]->val3);
- uint16 skill_id = sc->data[SC_SAFETYWALL]->val2;
+ uint16 src_skill_id = sc->data[SC_SAFETYWALL]->val2;
if (group) {
d->dmg_lv = ATK_BLOCK;
- if(skill_id == MH_STEINWAND){
+ if(src_skill_id == MH_STEINWAND){
if (--group->val2<=0)
skill->del_unitgroup(group,ALC_MARK);
return 0;
@@ -3638,12 +3639,12 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = 7 * md.damage / 20;
}*/
}else{
- float vitfactor = 0.0f, temp;
+ float vitfactor = 0.0f, ftemp;
if( (vitfactor=(status_get_vit(target)-120.0f)) > 0)
vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target);
- temp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10;
- md.damage = (int64)(temp * 70 * skill_lv / 100);
+ ftemp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10;
+ md.damage = (int64)(ftemp * 70 * skill_lv / 100);
}
md.damage -= totaldef;
}
@@ -4553,7 +4554,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
short index = sd?sd->equip_index[EQI_HAND_R]:0;
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage = wd.damage * 70 / 100;
- n_ele = true;
+ //n_ele = true; // FIXME: This is has no effect if it's after GET_NORMAL_ATTACK (was this intended, or was it supposed to be put above?)
if (sd && index >= 0 &&
sd->inventory_data[index] &&
@@ -5261,6 +5262,11 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
delay += 100;/* gradual increase so the numbers don't clip in the client */
}
}
+
+#ifdef __clang_analyzer__
+ // Tell Clang's static analyzer that we want to += it even the value is currently unused (it'd be used if we added new checks)
+ (void)delay;
+#endif // __clang_analyzer
/* something caused reflect */
if( trdamage ) {