diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index beca8752d..9f6300bfb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -275,6 +275,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON && + skill_num != WS_CARTTERMINATION && // FIXME(?): Quick and dirty check, but HSCR really bypasses Guard [DracoRPG] rand()%100 < sc->data[SC_AUTOGUARD].val2) { int delay; clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1); @@ -2796,7 +2797,7 @@ int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int BL_CAST(BL_PC, bl, sd); sc = status_get_sc(bl); - if(flag&BF_WEAPON) { + if(flag&BF_WEAPON && skill != WS_CARTTERMINATION) { // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG] //Bounces back part of the damage. if (flag & BF_SHORT) { if (sd && sd->short_weapon_damage_return) |