diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index fd31f5a1f..8ad54f413 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2253,7 +2253,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case LG_RAGEBURST: if( sc ){ skillratio += -100 + (status_get_max_hp(src) - status_get_hp(src)) / 100 + sc->fv_counter * 200; - clif->millenniumshield(sd, (sc->fv_counter = 0)); + clif->millenniumshield(src, (sc->fv_counter = 0)); } RE_LVL_DMOD(100); break; @@ -2665,8 +2665,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sce->val3 <= 0 ) { // Shield Down sce->val2--; if( sce->val2 > 0 ) { - if( sd ) - clif->millenniumshield(sd,sce->val2); + clif->millenniumshield(bl,sce->val2); sce->val3 = 1000; // Next Shield } else status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down @@ -2932,9 +2931,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam rnd()%100 < sce->val3) status->heal(src, damage*sce->val4/100, 0, 3); - if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON + if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 ) - clif->millenniumshield(sd, sc->fv_counter++); + clif->millenniumshield(bl, sc->fv_counter++); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); |