diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 132 |
1 files changed, 81 insertions, 51 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 01f4c9b67..381dcd67e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1658,26 +1658,24 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; } - if(sd) + if( sd ) { if (skill_num && (i = pc_skillatk_bonus(sd, skill_num))) ATK_ADDRATE(i); - if(skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && - skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && - skill_num != PA_SHIELDCHAIN - && !flag.cri) - { //Elemental/Racial adjustments - if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || + if( skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri ) + { //Elemental/Racial adjustments + if( sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) ) flag.pdef = 1; - if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || + if( sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) - ) { //Pass effect onto right hand if configured so. [Skotlex] + ) + { //Pass effect onto right hand if configured so. [Skotlex] if (battle_config.left_cardfix_to_right && flag.rh) flag.pdef = 1; else @@ -1707,6 +1705,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } + if( sc && sc->count && sc->data[SC_DEFRATIOATK] && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri ) + flag.pdef = flag.pdef2 = sc->data[SC_DEFRATIOATK]->val1; // Occult Impact Effect + if (!flag.idef || !flag.idef2) { //Defense reduction short vit_def; @@ -1875,7 +1876,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } //Card Fix, sd side - if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK)) + if( (wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK) ) { int cardfix = 1000, cardfix_ = 1000; int t_race2 = status_get_race2(target); @@ -1887,8 +1888,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - } else { //Melee attack - if(!battle_config.left_cardfix_to_right) + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100; + } + else + { // Melee attack + if( !battle_config.left_cardfix_to_right ) { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -1896,8 +1901,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100; - if (flag.lh) + if( flag.lh ) { cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -1905,51 +1912,60 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } - } else { + } + else + { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100; cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } } - for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) { - if(sd->right_weapon.add_dmg[i].class_ == t_class) { + for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) + { + if( sd->right_weapon.add_dmg[i].class_ == t_class ) + { cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; break; } } - if (flag.lh) + if( flag.lh ) { - for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) { - if(sd->left_weapon.add_dmg[i].class_ == t_class) { + for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ) + { + if( sd->left_weapon.add_dmg[i].class_ == t_class ) + { cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; break; } } } - if(wd.flag&BF_LONG) + if( wd.flag&BF_LONG ) cardfix=cardfix*(100+sd->long_attack_atk_rate)/100; - if (cardfix != 1000 || cardfix_ != 1000) + if( cardfix != 1000 || cardfix_ != 1000 ) ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left? } - if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements. + if( skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN ) + { //Refine bonus applies after cards and elements. short index= sd->equip_index[EQI_HAND_L]; - if (index >= 0 && - sd->inventory_data[index] && - sd->inventory_data[index]->type == IT_ARMOR) + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR ) ATK_ADD(10*sd->status.inventory[index].refine); } } //if (sd) //Card Fix, tsd sid - if (tsd && !(nk&NK_NO_CARDFIX_DEF)) + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) { short s_race2,s_class; short cardfix=1000; @@ -1957,24 +1973,29 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo s_race2 = status_get_race2(src); s_class = status_get_class(src); - if (!(nk&NK_NO_ELEFIX)) + if( !(nk&NK_NO_ELEFIX) ) { cardfix=cardfix*(100-tsd->subele[s_ele])/100; - if (flag.lh && s_ele_ != s_ele) + if( flag.lh && s_ele_ != s_ele ) cardfix=cardfix*(100-tsd->subele[s_ele_])/100; } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) { - if(tsd->add_def[i].class_ == s_class) { + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + + for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) + { + if( tsd->add_def[i].class_ == s_class ) + { cardfix=cardfix*(100-tsd->add_def[i].rate)/100; break; } } - if(wd.flag&BF_SHORT) + if( wd.flag&BF_SHORT ) cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; else // BF_LONG (there's no other choice) cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; @@ -1982,17 +2003,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( tsd->sc.data[SC_DEF_RATE] ) cardfix=cardfix*(100-tsd->sc.data[SC_DEF_RATE]->val1)/100; - if (cardfix != 1000) + if( cardfix != 1000 ) ATK_RATE(cardfix/10); } - if(flag.infdef) + if( flag.infdef ) { //Plants receive 1 damage when hit - if (flag.rh && (flag.hit || wd.damage>0)) + if( flag.rh && (flag.hit || wd.damage>0) ) wd.damage = 1; - if (flag.lh && (flag.hit || wd.damage2>0)) + if( flag.lh && (flag.hit || wd.damage2>0) ) wd.damage2 = 1; - if (!(battle_config.skill_min_damage&1)) + if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; } @@ -2430,9 +2451,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list MATK_RATE(cardfix/10); } - if (tsd && !(nk&NK_NO_CARDFIX_DEF)) - { //Target cards. - short s_race2=status_get_race2(src); + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) + { // Target cards. + short s_race2 = status_get_race2(src); short s_class= status_get_class(src); int cardfix=1000; @@ -2442,6 +2463,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { if(tsd->add_mdef[i].class_ == s_class) { cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; @@ -2662,7 +2686,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } } - if(md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF)){ + if( md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF) ) + { int cardfix = 10000; int race2 = status_get_race2(src); if (!(nk&NK_NO_ELEFIX)) @@ -2671,6 +2696,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * cardfix=cardfix*(100-tsd->subrace2[race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + cardfix=cardfix*(100-tsd->misc_def_rate)/100; if(md.flag&BF_SHORT) cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; @@ -3104,7 +3132,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f s_bl = src; switch( target->type ) - { //Checks on actual target + { // Checks on actual target case BL_PC: if (((TBL_PC*)target)->invincible_timer != -1 || pc_isinvisible((TBL_PC*)target)) return -1; //Cannot be targeted yet. @@ -3267,24 +3295,26 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f break; } - if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars - if (target->type&BL_CHAR) + if( (flag&BCT_ALL) == BCT_ALL ) + { //All actually stands for all attackable chars + if( target->type&BL_CHAR ) return 1; else return -1; - } else - if (flag == BCT_NOONE) //Why would someone use this? no clue. + } + else if( flag == BCT_NOONE ) //Why would someone use this? no clue. return -1; - if (t_bl == s_bl) - { //No need for further testing. + if( t_bl == s_bl ) + { //No need for further testing. state |= BCT_SELF|BCT_PARTY|BCT_GUILD; - if (state&BCT_ENEMY && strip_enemy) + if( state&BCT_ENEMY && strip_enemy ) state&=~BCT_ENEMY; return (flag&state)?1:-1; } - if (map_flag_vs(m)) { //Check rivalry settings. + if( map_flag_vs(m) ) + { //Check rivalry settings. if (flag&(BCT_PARTY|BCT_ENEMY)) { int s_party = status_get_party_id(s_bl); if ( @@ -3331,10 +3361,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } } - if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral. + if( !state ) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral. state = BCT_NEUTRAL; //Alliance state takes precedence over enemy one. - else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD)) + else if( state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD) ) state&=~BCT_ENEMY; return (flag&state)?1:-1; |