diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 46 |
1 files changed, 34 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e38d4476f..9fa4224f5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -410,7 +410,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag } return damage*ratio/100; } - +#ifdef RENEWAL int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] int damage, eatk = 0; struct status_change *sc; @@ -422,7 +422,7 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin sc = status_get_sc(src); sd = BL_CAST(BL_PC, src); - damage = status_get_weapon_atk(src, watk, flag); + damage = status_get_weapon_atk(src, watk, flag); if( sd ){ if( type == EQI_HAND_R ) @@ -475,6 +475,7 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin return damage; } +#endif /*========================================== * Calculates the standard damage of a normal attack assuming it hits, * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] @@ -558,9 +559,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk //SizeFix only for players if (!(sd->special_state.no_sizefix || (flag&8))) - DAMAGE_RATE(type==EQI_HAND_L? - sd->left_weapon.atkmods[t_size]: - sd->right_weapon.atkmods[t_size]) + damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[t_size] : sd->right_weapon.atkmods[t_size] ) / 100; } //Finally, add baseatk @@ -576,12 +575,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk if(sd->left_weapon.overrefine) damage += rnd()%sd->left_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype2]) - DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype2]) + damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100; } else { //Right hand if(sd->right_weapon.overrefine) damage += rnd()%sd->right_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype1]) - DAMAGE_ADDRATE(sd->weapon_atk_rate[sd->weapontype1]) + damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; } } #endif @@ -1860,7 +1859,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block #ifndef RENEWAL case MO_EXTREMITYFIST: { //Overflow check. [Skotlex] - unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10); + unsigned int ratio = skillratio + 100*(8 + status->sp/10); //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. skillratio = (unsigned short)ratio; @@ -3476,8 +3475,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * struct status_data *sstatus = status_get_status_data(src); struct status_data *tstatus = status_get_status_data(target); struct status_change *tsc = status_get_sc(target); +#ifdef RENEWAL struct status_change *sc = status_get_sc(src); - +#endif + memset(&md,0,sizeof(md)); if( src == NULL || target == NULL ){ @@ -3701,7 +3702,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * **/ case NC_SELFDESTRUCTION: { +#ifdef RENEWAL short totaldef = status_get_total_def(target); +#else + short totaldef = tstatus->def2 + (short)status_get_def(target); +#endif md.damage = ( (sd?pc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); RE_LVL_MDMOD(100); md.damage += status_get_hp(src) - totaldef; @@ -3720,7 +3725,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case KO_HAPPOKUNAI: { struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); +#ifdef RENEWAL short totaldef = status_get_total_def(target); +#else + short totaldef = tstatus->def2 + (short)status_get_def(target); +#endif md.damage = 3 * wd.damage * (5 + skill_lv) / 5; md.damage -= totaldef; } @@ -3933,8 +3942,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE; flag.hit = nk&NK_IGNORE_FLEE?1:0; flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0; +#ifdef RENEWAL flag.tdef = 0; - +#endif if (sc && !sc->count) sc = NULL; //Skip checking as there are no status changes active. if (tsc && !tsc->count) @@ -4686,9 +4696,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if(!flag.idef || !flag.idef2) { //Defense reduction - wd.damage = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage, (flag.idef?1:0)|(flag.pdef?2:0)|(flag.tdef?4:0), flag.pdef); + wd.damage = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage, + (flag.idef?1:0)|(flag.pdef?2:0) +#ifdef RENEWAL + |(flag.tdef?4:0) +#endif + , flag.pdef); if( wd.damage2 ) - wd.damage2 = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage2, (flag.idef2?1:0)|(flag.pdef2?2:0)|(flag.tdef?4:0), flag.pdef2); + wd.damage2 = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage2, + (flag.idef2?1:0)|(flag.pdef2?2:0) +#ifdef RENEWAL + |(flag.tdef?4:0) +#endif + , flag.pdef2); } #ifdef RENEWAL @@ -6679,7 +6699,9 @@ void battle_defaults(void) { battle->drain = battle_drain; battle->calc_return_damage = battle_calc_return_damage; battle->calc_weapon_attack = battle_calc_weapon_attack; +#ifdef RENEWAL battle->calc_weapon_damage = battle_calc_weapon_damage; +#endif battle->calc_defense = battle_calc_defense; battle->attr_ratio = battle_attr_ratio; battle->attr_fix = battle_attr_fix; |