diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 529a32b33..44704b0b0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1899,10 +1899,11 @@ static struct Damage battle_calc_weapon_attack( target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+// armor defense shouldn't be reduced from what people are saying. [Skotlex]
+// def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
} else { //Assume type 2
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+// def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
}
@@ -4131,7 +4132,7 @@ void battle_set_defaults() { battle_config.gm_cant_drop_min_lv = 1;
battle_config.gm_cant_drop_max_lv = 0;
battle_config.disp_hpmeter = 60;
- battle_config.skill_wall_check = 0;
+ battle_config.skill_wall_check = 1;
battle_config.cell_stack_limit = 1;
battle_config.bone_drop = 0;
battle_config.buyer_name = 1;
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