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Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 2466c2cca..23653f803 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -912,7 +912,7 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank )
{// register the player for ranking calculations
- sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 );
+ sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 );
}
//bugreport:2266
iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
@@ -926,7 +926,7 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER )
{// unregister the player for ranking
- iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer );
+ timer->delete( sd->pvp_timer, pc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
}
@@ -1096,7 +1096,7 @@ ACMD(heal)
if ( hp < 0 && sp <= 0 ) {
iStatus->damage(NULL, &sd->bl, -hp, -sp, 0, 0);
- clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0);
clif->message(fd, msg_txt(156)); // HP or/and SP modified.
return true;
}
@@ -1107,7 +1107,7 @@ ACMD(heal)
iStatus->heal(&sd->bl, hp, 0, 0);
else {
iStatus->damage(NULL, &sd->bl, -hp, 0, 0, 0);
- clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0);
}
}
@@ -1470,7 +1470,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
- iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer);
+ timer->delete(sd->pvp_timer, pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
@@ -1505,7 +1505,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -4206,7 +4206,7 @@ ACMD(nuke)
if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) {
if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level
- skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0);
+ skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0);
clif->message(fd, msg_txt(109)); // Player has been nuked!
} else {
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -4419,25 +4419,25 @@ ACMD(servertime)
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
} else if (battle_config.night_duration == 0)
if (iMap->night_flag == 1) { // we start with night
- timer_data = iTimer->get_timer(pc->day_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s.
+ timer_data = timer->get(pc->day_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else if (battle_config.day_duration == 0)
if (iMap->night_flag == 0) { // we start with day
- timer_data = iTimer->get_timer(pc->night_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ timer_data = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
} else
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
else {
if (iMap->night_flag == 0) {
- timer_data = iTimer->get_timer(pc->night_timer_tid);
- timer_data2 = iTimer->get_timer(pc->day_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ timer_data = timer->get(pc->night_timer_tid);
+ timer_data2 = timer->get(pc->day_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
@@ -4447,9 +4447,9 @@ ACMD(servertime)
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif->message(fd, temp);
} else {
- timer_data = iTimer->get_timer(pc->day_timer_tid);
- timer_data2 = iTimer->get_timer(pc->night_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
+ timer_data = timer->get(pc->day_timer_tid);
+ timer_data2 = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
@@ -5131,7 +5131,7 @@ ACMD(npcmove)
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- iMap->moveblock(&nd->bl, x, y, iTimer->gettick());
+ iMap->moveblock(&nd->bl, x, y, timer->gettick());
iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
clif->message(fd, msg_txt(1155)); // NPC moved.
@@ -5455,7 +5455,7 @@ ACMD(displayskill)
return false;
}
status = iStatus->get_status_data(&sd->bl);
- tick = iTimer->gettick();
+ tick = timer->gettick();
clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5);
clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1);
clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick);
@@ -6216,9 +6216,9 @@ ACMD(pettalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if(!sd->status.pet_id || !(pd=sd->pd))
@@ -6339,7 +6339,7 @@ ACMD(summon)
int mob_id = 0;
int duration = 0;
struct mob_data *md;
- unsigned int tick=iTimer->gettick();
+ unsigned int tick=timer->gettick();
nullpo_retr(-1, sd);
@@ -6369,7 +6369,7 @@ ACMD(summon)
md->master_id=sd->bl.id;
md->special_state.ai=1;
- md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
+ md->deletetimer=timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
mob->spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -6492,7 +6492,7 @@ ACMD(uptime)
minute = 60, days = 0, hours = 0, minutes = 0;
nullpo_retr(-1, sd);
- seconds = iTimer->get_uptime();
+ seconds = timer->get_uptime();
days = seconds/day;
seconds -= (seconds/day>0)?(seconds/day)*day:0;
hours = seconds/hour;
@@ -7044,9 +7044,9 @@ ACMD(homtalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if (sd->sc.count && //no "chatting" while muted.