diff options
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 2466c2cca..23653f803 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -912,7 +912,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank ) {// register the player for ranking calculations - sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); + sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); @@ -926,7 +926,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); + timer->delete( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } } @@ -1096,7 +1096,7 @@ ACMD(heal) if ( hp < 0 && sp <= 0 ) { iStatus->damage(NULL, &sd->bl, -hp, -sp, 0, 0); - clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0); clif->message(fd, msg_txt(156)); // HP or/and SP modified. return true; } @@ -1107,7 +1107,7 @@ ACMD(heal) iStatus->heal(&sd->bl, hp, 0, 0); else { iStatus->damage(NULL, &sd->bl, -hp, 0, 0, 0); - clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0); } } @@ -1470,7 +1470,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); + timer->delete(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -1505,7 +1505,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -4206,7 +4206,7 @@ ACMD(nuke) if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level - skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0); + skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! } else { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. @@ -4419,25 +4419,25 @@ ACMD(servertime) clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) if (iMap->night_flag == 1) { // we start with night - timer_data = iTimer->get_timer(pc->day_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s. + timer_data = timer->get(pc->day_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) if (iMap->night_flag == 0) { // we start with day - timer_data = iTimer->get_timer(pc->night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + timer_data = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. else { if (iMap->night_flag == 0) { - timer_data = iTimer->get_timer(pc->night_timer_tid); - timer_data2 = iTimer->get_timer(pc->day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + timer_data = timer->get(pc->night_timer_tid); + timer_data2 = timer->get(pc->day_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. @@ -4447,9 +4447,9 @@ ACMD(servertime) sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif->message(fd, temp); } else { - timer_data = iTimer->get_timer(pc->day_timer_tid); - timer_data2 = iTimer->get_timer(pc->night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. + timer_data = timer->get(pc->day_timer_tid); + timer_data2 = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. @@ -5131,7 +5131,7 @@ ACMD(npcmove) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->moveblock(&nd->bl, x, y, timer->gettick()); iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); clif->message(fd, msg_txt(1155)); // NPC moved. @@ -5455,7 +5455,7 @@ ACMD(displayskill) return false; } status = iStatus->get_status_data(&sd->bl); - tick = iTimer->gettick(); + tick = timer->gettick(); clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); @@ -6216,9 +6216,9 @@ ACMD(pettalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 ) return true; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if(!sd->status.pet_id || !(pd=sd->pd)) @@ -6339,7 +6339,7 @@ ACMD(summon) int mob_id = 0; int duration = 0; struct mob_data *md; - unsigned int tick=iTimer->gettick(); + unsigned int tick=timer->gettick(); nullpo_retr(-1, sd); @@ -6369,7 +6369,7 @@ ACMD(summon) md->master_id=sd->bl.id; md->special_state.ai=1; - md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0); + md->deletetimer=timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0); clif->specialeffect(&md->bl,344,AREA); mob->spawn(md); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -6492,7 +6492,7 @@ ACMD(uptime) minute = 60, days = 0, hours = 0, minutes = 0; nullpo_retr(-1, sd); - seconds = iTimer->get_uptime(); + seconds = timer->get_uptime(); days = seconds/day; seconds -= (seconds/day>0)?(seconds/day)*day:0; hours = seconds/hour; @@ -7044,9 +7044,9 @@ ACMD(homtalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 ) return true; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if (sd->sc.count && //no "chatting" while muted. |