diff options
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 12c6e5ff3..19818a441 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -190,6 +190,7 @@ ACMD_FUNC(storeall); // by MouseJstr ACMD_FUNC(charstoreall); // by MouseJstr ACMD_FUNC(skillid); // by MouseJstr ACMD_FUNC(useskill); // by MouseJstr +ACMD_FUNC(displayskill); // by MouseJstr ACMD_FUNC(summon); ACMD_FUNC(rain); ACMD_FUNC(snow); @@ -508,6 +509,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_Charstoreall, "@charstoreall", 60, atcommand_charstoreall }, // MouseJstr { AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr { AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr + { AtCommand_DisplaySkill, "@displayskill", 99, atcommand_displayskill }, // MouseJstr // { AtCommand_Rain, "@rain", 99, atcommand_rain }, //Client no longer supports rain! { AtCommand_Snow, "@snow", 99, atcommand_snow }, { AtCommand_Sakura, "@sakura", 99, atcommand_sakura }, @@ -7217,6 +7219,35 @@ int atcommand_useskill(const int fd, struct map_session_data* sd, const char* co } /*========================================== + * @showskill by [Skotlex] + * Debug command to locate new skill IDs. It sends the + * three possible skill-effect packets to the area. + *------------------------------------------ + */ +int atcommand_displayskill(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct status_data * status; + unsigned int tick; + int skillnum; + int skilllv = 1; + nullpo_retr(-1, sd); + + if (!message || !*message || + sscanf(message, "%d %d", &skillnum, &skilllv) < 1) + { + clif_displaymessage(fd, "Usage: @displayskill <skillnum> {<skillv>}>"); + return -1; + } + status = status_get_status_data(&sd->bl); + tick = gettick(); + clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, + 1, 1, skillnum, skilllv, 5); + clif_skill_nodamage(&sd->bl, &sd->bl, skillnum, skilllv, 1); + clif_skill_poseffect(&sd->bl, skillnum, skilllv, sd->bl.x, sd->bl.y, tick); + return 0; +} + +/*========================================== * @skilltree by [MouseJstr] * prints the skill tree for a player required to get to a skill *------------------------------------------ |