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-rw-r--r--src/map/atcommand.c330
1 files changed, 257 insertions, 73 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index e98481f22..e87074883 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1255,7 +1255,7 @@ ACMD_FUNC(jobchange)
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
{
int i, found = 0;
- const struct { char name[16]; int id; } jobs[] = {
+ const struct { char name[24]; int id; } jobs[] = {
{ "novice", 0 },
{ "swordsman", 1 },
{ "mage", 2 },
@@ -1330,6 +1330,32 @@ ACMD_FUNC(jobchange)
{ "taekwon girl", 4046 },
{ "star gladiator", 4047 },
{ "soul linker", 4049 },
+ { "rune knight", 4054 },
+ { "warlock", 4055 },
+ { "ranger", 4056 },
+ { "arch bishop", 4057 },
+ { "mechanic", 4058 },
+ { "guillotine", 4059 },
+ { "rune knight (Trans)", 4060 },
+ { "warlock (Trans)", 4061 },
+ { "ranger (Trans)", 4062 },
+ { "arch bishop (Trans)", 4063 },
+ { "mechanic (Trans)", 4064 },
+ { "guillotine (Trans)", 4065 },
+ { "royal guard", 4066 },
+ { "sorcerer", 4067 },
+ { "minstrel", 4068 },
+ { "wanderer", 4069 },
+ { "sura", 4070 },
+ { "genetic", 4071 },
+ { "shadow chaser", 4072 },
+ { "royal guard (Trans)", 4073 },
+ { "sorcerer (Trans)", 4074 },
+ { "minstrel (Trans)", 4075 },
+ { "wanderer (Trans)", 4076 },
+ { "sura (Trans)", 4077 },
+ { "genetic (Trans)", 4078 },
+ { "shadow chaser (Trans)", 4079 },
};
for (i=0; i < ARRAYLENGTH(jobs); i++) {
@@ -1343,28 +1369,56 @@ ACMD_FUNC(jobchange)
if (!found) {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
- clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
- clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
- clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
- clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
- clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
- clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
- clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
- clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
- clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
- clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
- clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
- clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
- clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
- clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
- clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
- clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
- clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
- clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
- clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
+ clif_displaymessage(fd, "----- Novice / 1st Class -----");
+ clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
+ clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
+ clif_displaymessage(fd, "----- 2nd Class -----");
+ clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
+ clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
+ clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
+ clif_displaymessage(fd, " 20 Dancer");
+ clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
+ clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
+ clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
+ clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
+ clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
+ clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
+ clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
+ clif_displaymessage(fd, "4021 Gypsy");
+ clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
+ clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
+ clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
+ clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
+ clif_displaymessage(fd, "4072 Shadow Chaser");
+ clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
+ clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
+ clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
+ clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
+ clif_displaymessage(fd, "4079 Shadow Chaser");
+ clif_displaymessage(fd, "----- Expanded Class -----");
+ clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
+ clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
+ //clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
+ clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
+ clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
+ clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
+ clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
+ clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
+ clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
+ clif_displaymessage(fd, "4045 Super Baby");
+ //clif_displaymessage(fd, "---- 3rd Baby Class ----");
+ //clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
+ //clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
+ //clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
+ //clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
+ //clif_displaymessage(fd, "4108 Baby Shadow Chaser");
+ //clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
+ //clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
+ //clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
+ //clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
+ //clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
+ //clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
+ //clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
}
@@ -1384,28 +1438,56 @@ ACMD_FUNC(jobchange)
}
} else {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
- clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
- clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
- clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
- clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
- clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
- clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
- clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
- clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
- clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
- clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
- clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
- clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
- clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
- clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
- clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
- clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
- clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
- clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
- clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
+ clif_displaymessage(fd, "----- Novice / 1st Class -----");
+ clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
+ clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
+ clif_displaymessage(fd, "----- 2nd Class -----");
+ clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
+ clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
+ clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
+ clif_displaymessage(fd, " 20 Dancer");
+ clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
+ clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
+ clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
+ clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
+ clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
+ clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
+ clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
+ clif_displaymessage(fd, "4021 Gypsy");
+ clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
+ clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
+ clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
+ clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
+ clif_displaymessage(fd, "4072 Shadow Chaser");
+ clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
+ clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
+ clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
+ clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
+ clif_displaymessage(fd, "4079 Shadow Chaser");
+ clif_displaymessage(fd, "----- Expanded Class -----");
+ clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
+ clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
+ //clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
+ clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
+ clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
+ clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
+ clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
+ clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
+ clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
+ clif_displaymessage(fd, "4045 Super Baby");
+ //clif_displaymessage(fd, "---- 3rd Baby Class ----");
+ //clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
+ //clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
+ //clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
+ //clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
+ //clif_displaymessage(fd, "4108 Baby Shadow Chaser");
+ //clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
+ //clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
+ //clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
+ //clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
+ //clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
+ //clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
+ //clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
@@ -2842,7 +2924,7 @@ ACMD_FUNC(displaystatus)
if (i < 2) flag = 1;
if (i < 3) tick = 0;
- clif_status_change(&sd->bl, type, flag, tick);
+ clif_status_change(&sd->bl, type, flag, tick, 0, 0, 0);
return 0;
}
@@ -4395,8 +4477,11 @@ ACMD_FUNC(mapinfo)
strcat(atcmd_output, "Fireworks | ");
if (map[m_id].flag.leaves)
strcat(atcmd_output, "Leaves | ");
- if (map[m_id].flag.rain)
- strcat(atcmd_output, "Rain | ");
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //if (map[m_id].flag.rain)
+ // strcat(atcmd_output, "Rain | ");
if (map[m_id].flag.nightenabled)
strcat(atcmd_output, "Displays Night | ");
clif_displaymessage(fd, atcmd_output);
@@ -4510,7 +4595,26 @@ ACMD_FUNC(mapinfo)
ACMD_FUNC(mount_peco)
{
nullpo_retr(-1, sd);
-
+ if( pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
+ if( !(sd->sc.option&OPTION_DRAGON1) ) {
+ clif_displaymessage(sd->fd,"You have mounted your Dragon");
+ pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
+ } else {
+ clif_displaymessage(sd->fd,"You have released your Dragon");
+ pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
+ }
+ return 0;
+ }
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
+ if( !(sd->sc.option&OPTION_MADOGEAR) ) {
+ clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
+ pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
+ } else {
+ clif_displaymessage(sd->fd,"You have released your Mado Gear");
+ pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+ }
+ return 0;
+ }
if (!pc_isriding(sd)) { // if actually no peco
if (!pc_checkskill(sd, KN_RIDING))
{
@@ -6117,24 +6221,26 @@ ACMD_FUNC(autolootitem)
return 0;
}
-
+/**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
/*==========================================
* It is made to rain.
*------------------------------------------*/
-ACMD_FUNC(rain)
-{
- nullpo_retr(-1, sd);
- if (map[sd->bl.m].flag.rain) {
- map[sd->bl.m].flag.rain=0;
- clif_weather(sd->bl.m);
- clif_displaymessage(fd, "The rain has stopped.");
- } else {
- map[sd->bl.m].flag.rain=1;
- clif_weather(sd->bl.m);
- clif_displaymessage(fd, "It is made to rain.");
- }
- return 0;
-}
+//ACMD_FUNC(rain)
+//{
+// nullpo_retr(-1, sd);
+// if (map[sd->bl.m].flag.rain) {
+// map[sd->bl.m].flag.rain=0;
+// clif_weather(sd->bl.m);
+// clif_displaymessage(fd, "The rain has stopped.");
+// } else {
+// map[sd->bl.m].flag.rain=1;
+// clif_weather(sd->bl.m);
+// clif_displaymessage(fd, "It is made to rain.");
+// }
+// return 0;
+//}
/*==========================================
* It is made to snow.
@@ -6273,7 +6379,10 @@ ACMD_FUNC(fireworks)
ACMD_FUNC(clearweather)
{
nullpo_retr(-1, sd);
- map[sd->bl.m].flag.rain=0;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
map[sd->bl.m].flag.clouds=0;
@@ -7763,13 +7872,72 @@ ACMD_FUNC(fakename)
}
/*==========================================
- * @mapflag [flag name] [1|0|on|off] [map name] by Lupus
- * => Shows information about the map flags [map name]
- * Also set flags
+ * Ragnarok Resources
*------------------------------------------*/
-ACMD_FUNC(mapflag)
-{
-// WIP
+ACMD_FUNC(mapflag) {
+#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif_displaymessage(sd->fd,#cmd)
+#define setflag( cmd ) \
+ if ( strcmp( flag_name , #cmd ) == 0 && ( flag == 0 || flag == 1 ) ){\
+ map[ sd->bl.m ].flag.cmd = flag;\
+ sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s",#cmd,flag?"On":"Off");\
+ clif_displaymessage(sd->fd,atcmd_output);\
+ return 0;\
+ }
+ unsigned char flag_name[100];
+ int flag=9,i;
+ nullpo_retr(-1, sd);
+ memset(flag_name, '\0', sizeof(flag_name));
+
+ if (!message || !*message || (sscanf(message, "%99s %d", flag_name, &flag) < 1)) {
+ clif_displaymessage(sd->fd,"Enabled Mapflags in this map:");
+ clif_displaymessage(sd->fd,"----------------------------------");
+ checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport);
+ checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch);
+ checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild);
+ checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg);
+ checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty);
+ checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto);
+ checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2);
+ checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves);
+ checkflag(nogo); checkflag(nobaseexp);
+ checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled);
+ checkflag(restricted); checkflag(nodrop); checkflag(novending); checkflag(loadevent);
+ checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance);
+ clif_displaymessage(sd->fd," ");
+ clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off 1=On)");
+ clif_displaymessage(sd->fd,"Use: \"@mapflag available\" to list the available mapflags");
+ return 1;
+ }
+ for (i = 0; flag_name[i]; i++) flag_name[i] = tolower(flag_name[i]); //lowercase
+
+ setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
+ setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch);
+ setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild);
+ setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg);
+ setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty);
+ setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto);
+ setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2);
+ setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves);
+ setflag(nogo); setflag(nobaseexp);
+ setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled);
+ setflag(restricted); setflag(nodrop); setflag(novending); setflag(loadevent);
+ setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance);
+
+ clif_displaymessage(sd->fd,"Invalid flag name or flag");
+ clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off | 1=On)");
+ clif_displaymessage(sd->fd,"Available Flags:");
+ clif_displaymessage(sd->fd,"----------------------------------");
+ clif_displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
+ clif_displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
+ clif_displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,");
+ clif_displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
+ clif_displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,");
+ clif_displaymessage(sd->fd,"nomvploot, nightenabled, restricted, nodrop, novending, loadevent, nochat, partylock,");
+ clif_displaymessage(sd->fd,"guildlock, src4instance");
+
+#undef checkflag
+#undef setflag
+
return 0;
}
@@ -8581,8 +8749,17 @@ ACMD_FUNC(font)
return 0;
}
-
-
+ACMD_FUNC(new_mount) {
+ clif_displaymessage(sd->fd,"NOTICE: If you crash with mount your LUA is outdated");
+ if( !(sd->sc.option&OPTION_MOUNTING) ) {
+ clif_displaymessage(sd->fd,"You have mounted.");
+ pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);
+ } else {
+ clif_displaymessage(sd->fd,"You have released your mount");
+ pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
+ }
+ return 0;
+}
/*==========================================
* atcommand_info[] structure definition
*------------------------------------------*/
@@ -8885,6 +9062,10 @@ AtCommandInfo atcommand_info[] = {
{ "delitem", 60,60, atcommand_delitem },
{ "charcommands", 1,1, atcommand_commands },
{ "font", 1,1, atcommand_font },
+ /**
+ * For Testing Purposes, not going to be here after we're done.
+ **/
+ { "newmount", 0,99, atcommand_new_mount },
};
@@ -9025,9 +9206,12 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
info = get_atcommandinfo_byname(command);
if( info == NULL || info->func == NULL || ( type && ((*atcmd_msg == atcommand_symbol && pc_isGM(sd) < info->level) || (*atcmd_msg == charcommand_symbol && pc_isGM(sd) < info->level2)) ) )
{
+ if( pc_isGM(sd) ) {
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
clif_displaymessage(fd, output);
return true;
+ } else
+ return false;
}
//Attempt to use the command