diff options
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f35bf8a12..8423467c6 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -902,9 +902,9 @@ ACMD(hide) if (sd->sc.option & OPTION_INVISIBLE) { sd->sc.option &= ~OPTION_INVISIBLE; if (sd->disguise != -1 ) - status_set_viewdata(&sd->bl, sd->disguise); + iStatus->set_viewdata(&sd->bl, sd->disguise); else - status_set_viewdata(&sd->bl, sd->status.class_); + iStatus->set_viewdata(&sd->bl, sd->status.class_); clif->message(fd, msg_txt(10)); // Invisible: Off // increment the number of pvp players on the map @@ -1018,7 +1018,7 @@ ACMD(kill) ACMD(alive) { nullpo_retr(-1, sd); - if (!status_revive(&sd->bl, 100, 100)) + if (!iStatus->revive(&sd->bl, 100, 100)) { clif->message(fd, msg_txt(667)); return false; @@ -1087,7 +1087,7 @@ ACMD(heal) } if ( hp > 0 && sp >= 0 ) { - if(!status_heal(&sd->bl, hp, sp, 0)) + if(!iStatus->heal(&sd->bl, hp, sp, 0)) clif->message(fd, msg_txt(157)); // HP and SP are already with the good value. else clif->message(fd, msg_txt(17)); // HP, SP recovered. @@ -1095,7 +1095,7 @@ ACMD(heal) } if ( hp < 0 && sp <= 0 ) { - status_damage(NULL, &sd->bl, -hp, -sp, 0, 0); + iStatus->damage(NULL, &sd->bl, -hp, -sp, 0, 0); clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); clif->message(fd, msg_txt(156)); // HP or/and SP modified. return true; @@ -1104,18 +1104,18 @@ ACMD(heal) //Opposing signs. if ( hp ) { if (hp > 0) - status_heal(&sd->bl, hp, 0, 0); + iStatus->heal(&sd->bl, hp, 0, 0); else { - status_damage(NULL, &sd->bl, -hp, 0, 0, 0); + iStatus->damage(NULL, &sd->bl, -hp, 0, 0, 0); clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); } } if ( sp ) { if (sp > 0) - status_heal(&sd->bl, 0, sp, 0); + iStatus->heal(&sd->bl, 0, sp, 0); else - status_damage(NULL, &sd->bl, 0, -sp, 0, 0); + iStatus->damage(NULL, &sd->bl, 0, -sp, 0, 0); } clif->message(fd, msg_txt(156)); // HP or/and SP modified. @@ -2985,7 +2985,7 @@ ACMD(doommap) *------------------------------------------*/ static void atcommand_raise_sub(struct map_session_data* sd) { - status_revive(&sd->bl, 100, 100); + iStatus->revive(&sd->bl, 100, 100); clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); clif->message(sd->fd, msg_txt(63)); // Mercy has been shown. @@ -3700,7 +3700,7 @@ ACMD(reloadbattleconf) *------------------------------------------*/ ACMD(reloadstatusdb) { - status_readdb(); + iStatus->readdb(); clif->message(fd, msg_txt(256)); return true; } @@ -4465,7 +4465,7 @@ ACMD(servertime) } //Added by Coltaro -//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...). +//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in iStatus->change_timer...). //Well, using time_t could still work but for some reason that looks like more coding x_x static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute) { @@ -4693,7 +4693,7 @@ ACMD(jailfor) break; } - sc_start4(&pl_sd->bl,SC_JAILED,100,jailtime,m_index,x,y,jailtime?60000:1000); //jailtime = 0: Time was reset to 0. Wait 1 second to warp player out (since it's done in status_change_timer). + sc_start4(&pl_sd->bl,SC_JAILED,100,jailtime,m_index,x,y,jailtime?60000:1000); //jailtime = 0: Time was reset to 0. Wait 1 second to warp player out (since it's done in iStatus->change_timer). return true; } @@ -5454,7 +5454,7 @@ ACMD(displayskill) clif->message(fd, msg_txt(1166)); // Usage: @displayskill <skill ID> {<skill level>} return false; } - status = status_get_status_data(&sd->bl); + status = iStatus->get_status_data(&sd->bl); tick = iTimer->gettick(); clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); @@ -5641,7 +5641,7 @@ ACMD(autotrade) { sd->state.autotrade = 1; if( battle_config.at_timeout ) { int timeout = atoi(message); - status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); + iStatus->change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); } clif->chsys_quit(sd); @@ -7029,7 +7029,7 @@ ACMD(hominfo) } hd = sd->hd; - status = status_get_status_data(&hd->bl); + status = iStatus->get_status_data(&hd->bl); clif->message(fd, msg_txt(1261)); // Homunculus stats: snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1262), // HP: %d/%d - SP: %d/%d |