diff options
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 7844 |
1 files changed, 7844 insertions, 0 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c new file mode 100644 index 000000000..34bf0150d --- /dev/null +++ b/src/map/atcommand.c @@ -0,0 +1,7844 @@ +// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <math.h> + +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "core.h" + +#ifndef TXT_ONLY +#include "mail.h" +#endif + +#define STATE_BLIND 0x10 + +static char command_symbol = '@'; // first char of the commands (by [Yor]) + +static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) + +#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) +ATCOMMAND_FUNC(broadcast); +ATCOMMAND_FUNC(localbroadcast); +ATCOMMAND_FUNC(rurap); +ATCOMMAND_FUNC(rura); +ATCOMMAND_FUNC(where); +ATCOMMAND_FUNC(jumpto); +ATCOMMAND_FUNC(jump); +ATCOMMAND_FUNC(who); +ATCOMMAND_FUNC(who2); +ATCOMMAND_FUNC(who3); +ATCOMMAND_FUNC(whomap); +ATCOMMAND_FUNC(whomap2); +ATCOMMAND_FUNC(whomap3); +ATCOMMAND_FUNC(whogm); // by Yor +ATCOMMAND_FUNC(whozeny); // [Valaris] +ATCOMMAND_FUNC(happyhappyjoyjoy); // [Valaris] +ATCOMMAND_FUNC(save); +ATCOMMAND_FUNC(load); +ATCOMMAND_FUNC(speed); +ATCOMMAND_FUNC(storage); +ATCOMMAND_FUNC(guildstorage); +ATCOMMAND_FUNC(option); +ATCOMMAND_FUNC(hide); +ATCOMMAND_FUNC(jobchange); +ATCOMMAND_FUNC(die); +ATCOMMAND_FUNC(kill); +ATCOMMAND_FUNC(alive); +ATCOMMAND_FUNC(kami); +ATCOMMAND_FUNC(heal); +ATCOMMAND_FUNC(item); +ATCOMMAND_FUNC(item2); +ATCOMMAND_FUNC(itemreset); +ATCOMMAND_FUNC(itemcheck); +ATCOMMAND_FUNC(baselevelup); +ATCOMMAND_FUNC(joblevelup); +ATCOMMAND_FUNC(help); +ATCOMMAND_FUNC(gm); +ATCOMMAND_FUNC(pvpoff); +ATCOMMAND_FUNC(pvpon); +ATCOMMAND_FUNC(gvgoff); +ATCOMMAND_FUNC(gvgon); +ATCOMMAND_FUNC(model); +ATCOMMAND_FUNC(go); +ATCOMMAND_FUNC(monster); +ATCOMMAND_FUNC(monstersmall); +ATCOMMAND_FUNC(monsterbig); +ATCOMMAND_FUNC(spawn); +ATCOMMAND_FUNC(killmonster); +ATCOMMAND_FUNC(killmonster2); +ATCOMMAND_FUNC(refine); +ATCOMMAND_FUNC(produce); +ATCOMMAND_FUNC(memo); +ATCOMMAND_FUNC(gat); +ATCOMMAND_FUNC(packet); +ATCOMMAND_FUNC(statuspoint); +ATCOMMAND_FUNC(skillpoint); +ATCOMMAND_FUNC(zeny); +ATCOMMAND_FUNC(param); +ATCOMMAND_FUNC(guildlevelup); +ATCOMMAND_FUNC(makeegg); +ATCOMMAND_FUNC(hatch); +ATCOMMAND_FUNC(petfriendly); +ATCOMMAND_FUNC(pethungry); +ATCOMMAND_FUNC(petrename); +ATCOMMAND_FUNC(recall); +ATCOMMAND_FUNC(recallall); +ATCOMMAND_FUNC(revive); +ATCOMMAND_FUNC(character_stats_all); +ATCOMMAND_FUNC(character_save); +ATCOMMAND_FUNC(night); +ATCOMMAND_FUNC(day); +ATCOMMAND_FUNC(doom); +ATCOMMAND_FUNC(doommap); +ATCOMMAND_FUNC(raise); +ATCOMMAND_FUNC(raisemap); +ATCOMMAND_FUNC(character_baselevel); +ATCOMMAND_FUNC(character_joblevel); +ATCOMMAND_FUNC(kick); +ATCOMMAND_FUNC(kickall); +ATCOMMAND_FUNC(allskill); +ATCOMMAND_FUNC(questskill); +ATCOMMAND_FUNC(charquestskill); +ATCOMMAND_FUNC(lostskill); +ATCOMMAND_FUNC(charlostskill); +ATCOMMAND_FUNC(spiritball); +ATCOMMAND_FUNC(party); +ATCOMMAND_FUNC(guild); +ATCOMMAND_FUNC(charskreset); +ATCOMMAND_FUNC(charstreset); +ATCOMMAND_FUNC(charreset); +ATCOMMAND_FUNC(charstpoint); +ATCOMMAND_FUNC(charmodel); +ATCOMMAND_FUNC(charskpoint); +ATCOMMAND_FUNC(charzeny); +ATCOMMAND_FUNC(agitstart); +ATCOMMAND_FUNC(agitend); +ATCOMMAND_FUNC(reloaditemdb); +ATCOMMAND_FUNC(reloadmobdb); +ATCOMMAND_FUNC(reloadskilldb); +#ifndef TXT_ONLY +ATCOMMAND_FUNC(rehash);// by Fr3DBr +#else /* TXT_ONLY */ +ATCOMMAND_FUNC(reloadscript); +#endif /* TXT_ONLY */ +ATCOMMAND_FUNC(reloadgmdb); // by Yor +ATCOMMAND_FUNC(mapexit); +ATCOMMAND_FUNC(idsearch); +ATCOMMAND_FUNC(mapinfo); +ATCOMMAND_FUNC(dye); //** by fritz +ATCOMMAND_FUNC(hair_style); //** by fritz +ATCOMMAND_FUNC(hair_color); //** by fritz +ATCOMMAND_FUNC(stat_all); //** by fritz +ATCOMMAND_FUNC(char_change_sex); // by Yor +ATCOMMAND_FUNC(char_block); // by Yor +ATCOMMAND_FUNC(char_ban); // by Yor +ATCOMMAND_FUNC(char_unblock); // by Yor +ATCOMMAND_FUNC(char_unban); // by Yor +ATCOMMAND_FUNC(mount_peco); // by Valaris +ATCOMMAND_FUNC(char_mount_peco); // by Yor +ATCOMMAND_FUNC(guildspy); // [Syrus22] +ATCOMMAND_FUNC(partyspy); // [Syrus22] +ATCOMMAND_FUNC(repairall); // [Valaris] +ATCOMMAND_FUNC(guildrecall); // by Yor +ATCOMMAND_FUNC(partyrecall); // by Yor +//ATCOMMAND_FUNC(nuke); // [Valaris] +ATCOMMAND_FUNC(enablenpc); +ATCOMMAND_FUNC(disablenpc); +ATCOMMAND_FUNC(servertime); // by Yor +ATCOMMAND_FUNC(chardelitem); // by Yor +ATCOMMAND_FUNC(jail); // by Yor +ATCOMMAND_FUNC(unjail); // by Yor +ATCOMMAND_FUNC(disguise); // [Valaris] +ATCOMMAND_FUNC(undisguise); // by Yor +ATCOMMAND_FUNC(chardisguise); // Kalaspuff +ATCOMMAND_FUNC(charundisguise); // Kalaspuff +ATCOMMAND_FUNC(email); // by Yor +ATCOMMAND_FUNC(effect);//by Apple +ATCOMMAND_FUNC(character_item_list); // by Yor +ATCOMMAND_FUNC(character_storage_list); // by Yor +ATCOMMAND_FUNC(character_cart_list); // by Yor +ATCOMMAND_FUNC(addwarp); // by MouseJstr +ATCOMMAND_FUNC(follow); // by MouseJstr +ATCOMMAND_FUNC(skillon); // by MouseJstr +ATCOMMAND_FUNC(skilloff); // by MouseJstr +ATCOMMAND_FUNC(killer); // by MouseJstr +ATCOMMAND_FUNC(npcmove); // by MouseJstr +ATCOMMAND_FUNC(killable); // by MouseJstr +ATCOMMAND_FUNC(charkillable); // by MouseJstr +ATCOMMAND_FUNC(chareffect); // by MouseJstr +ATCOMMAND_FUNC(chardye); // by MouseJstr +ATCOMMAND_FUNC(charhairstyle); // by MouseJstr +ATCOMMAND_FUNC(charhaircolor); // by MouseJstr +ATCOMMAND_FUNC(dropall); // by MouseJstr +ATCOMMAND_FUNC(chardropall); // by MouseJstr +ATCOMMAND_FUNC(storeall); // by MouseJstr +ATCOMMAND_FUNC(charstoreall); // by MouseJstr +ATCOMMAND_FUNC(skillid); // by MouseJstr +ATCOMMAND_FUNC(useskill); // by MouseJstr +ATCOMMAND_FUNC(summon); +ATCOMMAND_FUNC(rain); +ATCOMMAND_FUNC(snow); +ATCOMMAND_FUNC(sakura); +ATCOMMAND_FUNC(fog); +ATCOMMAND_FUNC(leaves); +ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr +ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr +ATCOMMAND_FUNC(trade); // by MouseJstr +ATCOMMAND_FUNC(send); // by davidsiaw +ATCOMMAND_FUNC(setbattleflag); // by MouseJstr +ATCOMMAND_FUNC(unmute); // [Valaris] +ATCOMMAND_FUNC(uptime); // by MC Cameri +ATCOMMAND_FUNC(changesex); // by MC Cameri +ATCOMMAND_FUNC(mute); // celest +ATCOMMAND_FUNC(refresh); // by MC Cameri +ATCOMMAND_FUNC(petid); // by MC Cameri +ATCOMMAND_FUNC(identify); // by MC Cameri +ATCOMMAND_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw +ATCOMMAND_FUNC(misceffect); // by MC Cameri + +#ifndef TXT_ONLY +ATCOMMAND_FUNC(checkmail); // [Valaris] +ATCOMMAND_FUNC(listmail); // [Valaris] +ATCOMMAND_FUNC(listnewmail); // [Valaris] +ATCOMMAND_FUNC(readmail); // [Valaris] +ATCOMMAND_FUNC(sendmail); // [Valaris] +ATCOMMAND_FUNC(sendprioritymail); // [Valaris] +ATCOMMAND_FUNC(deletemail); // [Valaris] +ATCOMMAND_FUNC(sound); // [Valaris] +ATCOMMAND_FUNC(refreshonline); // [Valaris] +#endif /* TXT_ONLY */ + +ATCOMMAND_FUNC(skilltree); // by MouseJstr + +/*========================================== + *AtCommandInfo atcommand_info[]構造体の定義 + *------------------------------------------ + */ + +// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. +// to set default level, read atcommand_athena.conf first please. +static AtCommandInfo atcommand_info[] = { + { AtCommand_RuraP, "@rura+", 60, atcommand_rurap }, + { AtCommand_RuraP, "@charwarp", 60, atcommand_rurap }, + { AtCommand_Rura, "@rura", 40, atcommand_rura }, + { AtCommand_Warp, "@warp", 40, atcommand_rura }, + { AtCommand_Where, "@where", 1, atcommand_where }, + { AtCommand_JumpTo, "@jumpto", 20, atcommand_jumpto }, // + /shift + { AtCommand_JumpTo, "@warpto", 20, atcommand_jumpto }, + { AtCommand_JumpTo, "@goto", 20, atcommand_jumpto }, + { AtCommand_Jump, "@jump", 40, atcommand_jump }, + { AtCommand_Who, "@who", 20, atcommand_who }, + { AtCommand_Who, "@whois", 20, atcommand_who }, + { AtCommand_Who2, "@who2", 20, atcommand_who2 }, + { AtCommand_Who3, "@who3", 20, atcommand_who3 }, + { AtCommand_WhoMap, "@whomap", 20, atcommand_whomap }, + { AtCommand_WhoMap2, "@whomap2", 20, atcommand_whomap2 }, + { AtCommand_WhoMap3, "@whomap3", 20, atcommand_whomap3 }, + { AtCommand_WhoGM, "@whogm", 20, atcommand_whogm }, // by Yor + { AtCommand_Save, "@save", 40, atcommand_save }, + { AtCommand_Load, "@return", 40, atcommand_load }, + { AtCommand_Load, "@load", 40, atcommand_load }, + { AtCommand_Speed, "@speed", 40, atcommand_speed }, + { AtCommand_Storage, "@storage", 1, atcommand_storage }, + { AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage }, + { AtCommand_Option, "@option", 40, atcommand_option }, + { AtCommand_Hide, "@hide", 40, atcommand_hide }, // + /hide + { AtCommand_JobChange, "@jobchange", 40, atcommand_jobchange }, + { AtCommand_JobChange, "@job", 40, atcommand_jobchange }, + { AtCommand_Die, "@die", 1, atcommand_die }, + { AtCommand_Kill, "@kill", 60, atcommand_kill }, + { AtCommand_Alive, "@alive", 60, atcommand_alive }, + { AtCommand_Kami, "@kami", 40, atcommand_kami }, + { AtCommand_KamiB, "@kamib", 40, atcommand_kami }, + { AtCommand_Heal, "@heal", 40, atcommand_heal }, + { AtCommand_Item, "@item", 60, atcommand_item }, + { AtCommand_Item2, "@item2", 60, atcommand_item2 }, + { AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset }, + { AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck }, + { AtCommand_BaseLevelUp, "@lvup", 60, atcommand_baselevelup }, + { AtCommand_BaseLevelUp, "@blevel", 60, atcommand_baselevelup }, + { AtCommand_BaseLevelUp, "@baselvlup", 60, atcommand_baselevelup }, + { AtCommand_JobLevelUp, "@jlevel", 60, atcommand_joblevelup }, + { AtCommand_JobLevelUp, "@joblvup", 60, atcommand_joblevelup }, + { AtCommand_JobLevelUp, "@joblvlup", 60, atcommand_joblevelup }, + { AtCommand_H, "@h", 20, atcommand_help }, + { AtCommand_Help, "@help", 20, atcommand_help }, + { AtCommand_GM, "@gm", 100, atcommand_gm }, + { AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff }, + { AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon }, + { AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff }, + { AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff }, + { AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon }, + { AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon }, + { AtCommand_Model, "@model", 20, atcommand_model }, + { AtCommand_Go, "@go", 10, atcommand_go }, + { AtCommand_Spawn, "@monster", 50, atcommand_spawn }, + { AtCommand_Spawn, "@spawn", 50, atcommand_spawn }, +// { AtCommand_Spawn, "@summon", 50, atcommand_spawn }, + { AtCommand_Monster, "@monster2", 50, atcommand_monster }, + { AtCommand_MonsterSmall, "@monstersmall", 50, atcommand_monstersmall }, + { AtCommand_MonsterBig, "@monsterbig", 50, atcommand_monsterbig }, + { AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster }, + { AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 }, + { AtCommand_Refine, "@refine", 60, atcommand_refine }, + { AtCommand_Produce, "@produce", 60, atcommand_produce }, + { AtCommand_Memo, "@memo", 40, atcommand_memo }, + { AtCommand_GAT, "@gat", 99, atcommand_gat }, // debug function + { AtCommand_Packet, "@packet", 99, atcommand_packet }, // debug function + { AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint }, + { AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint }, + { AtCommand_Zeny, "@zeny", 60, atcommand_zeny }, + { AtCommand_Strength, "@str", 60, atcommand_param }, + { AtCommand_Agility, "@agi", 60, atcommand_param }, + { AtCommand_Vitality, "@vit", 60, atcommand_param }, + { AtCommand_Intelligence, "@int", 60, atcommand_param }, + { AtCommand_Dexterity, "@dex", 60, atcommand_param }, + { AtCommand_Luck, "@luk", 60, atcommand_param }, + { AtCommand_GuildLevelUp, "@guildlvup", 60, atcommand_guildlevelup }, + { AtCommand_GuildLevelUp, "@guildlvlup", 60, atcommand_guildlevelup }, + { AtCommand_MakeEgg, "@makeegg", 60, atcommand_makeegg }, + { AtCommand_Hatch, "@hatch", 60, atcommand_hatch }, + { AtCommand_PetFriendly, "@petfriendly", 40, atcommand_petfriendly }, + { AtCommand_PetHungry, "@pethungry", 40, atcommand_pethungry }, + { AtCommand_PetRename, "@petrename", 1, atcommand_petrename }, + { AtCommand_Recall, "@recall", 60, atcommand_recall }, // + /recall + { AtCommand_Revive, "@revive", 60, atcommand_revive }, + { AtCommand_Night, "@night", 80, atcommand_night }, + { AtCommand_Day, "@day", 80, atcommand_day }, + { AtCommand_Doom, "@doom", 80, atcommand_doom }, + { AtCommand_DoomMap, "@doommap", 80, atcommand_doommap }, + { AtCommand_Raise, "@raise", 80, atcommand_raise }, + { AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap }, + { AtCommand_CharacterBaseLevel, "@charbaselvl", 60, atcommand_character_baselevel }, + { AtCommand_CharacterJobLevel, "@charjlvl", 60, atcommand_character_joblevel }, + { AtCommand_Kick, "@kick", 20, atcommand_kick }, // + right click menu for GM "(name) force to quit" + { AtCommand_KickAll, "@kickall", 99, atcommand_kickall }, + { AtCommand_AllSkill, "@allskill", 60, atcommand_allskill }, + { AtCommand_AllSkill, "@allskills", 60, atcommand_allskill }, + { AtCommand_AllSkill, "@skillall", 60, atcommand_allskill }, + { AtCommand_AllSkill, "@skillsall", 60, atcommand_allskill }, + { AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill }, + { AtCommand_CharQuestSkill, "@charquestskill", 60, atcommand_charquestskill }, + { AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill }, + { AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill }, + { AtCommand_SpiritBall, "@spiritball", 40, atcommand_spiritball }, + { AtCommand_Party, "@party", 1, atcommand_party }, + { AtCommand_Guild, "@guild", 50, atcommand_guild }, + { AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart }, + { AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend }, + { AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit }, + { AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch }, + { AtCommand_MapMove, "@mapmove", 40, atcommand_rura }, // /mm command + { AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast }, // /b and /nb command + { AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast }, // /lb and /nlb command + { AtCommand_RecallAll, "@recallall", 80, atcommand_recallall }, + { AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset }, + { AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset }, + { AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb }, // admin command + { AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb }, // admin command + { AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command +#ifndef TXT_ONLY + { AtCommand_Rehash, "@rehash", 99, atcommand_rehash }, // admin command +#else /* TXT_ONLY */ + { AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command +#endif /* TXT_ONLY */ + { AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command + { AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel }, + { AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint }, + { AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint }, + { AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny }, + { AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo }, + { AtCommand_Dye, "@dye", 40, atcommand_dye }, // by fritz + { AtCommand_Dye, "@ccolor", 40, atcommand_dye }, // by fritz + { AtCommand_Hstyle, "@hairstyle", 40, atcommand_hair_style }, // by fritz + { AtCommand_Hstyle, "@hstyle", 40, atcommand_hair_style }, // by fritz + { AtCommand_Hcolor, "@haircolor", 40, atcommand_hair_color }, // by fritz + { AtCommand_Hcolor, "@hcolor", 40, atcommand_hair_color }, // by fritz + { AtCommand_StatAll, "@statall", 60, atcommand_stat_all }, // by fritz + { AtCommand_StatAll, "@statsall", 60, atcommand_stat_all }, + { AtCommand_StatAll, "@allstats", 60, atcommand_stat_all }, // by fritz + { AtCommand_StatAll, "@allstat", 60, atcommand_stat_all }, // by fritz + { AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor + { AtCommand_CharBlock, "@block", 60, atcommand_char_block }, // by Yor + { AtCommand_CharBlock, "@charblock", 60, atcommand_char_block }, // by Yor + { AtCommand_CharBan, "@ban", 60, atcommand_char_ban }, // by Yor + { AtCommand_CharBan, "@banish", 60, atcommand_char_ban }, // by Yor + { AtCommand_CharBan, "@charban", 60, atcommand_char_ban }, // by Yor + { AtCommand_CharBan, "@charbanish", 60, atcommand_char_ban }, // by Yor + { AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock }, // by Yor + { AtCommand_CharUnBlock, "@charunblock", 60, atcommand_char_unblock }, // by Yor + { AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban }, // by Yor + { AtCommand_CharUnBan, "@unbanish", 60, atcommand_char_unban }, // by Yor + { AtCommand_CharUnBan, "@charunban", 60, atcommand_char_unban }, // by Yor + { AtCommand_CharUnBan, "@charunbanish", 60, atcommand_char_unban }, // by Yor + { AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco }, // by Valaris + { AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco }, // by Yor + { AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy }, // [Syrus22] + { AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy }, // [Syrus22] + { AtCommand_RepairAll, "@repairall", 60, atcommand_repairall }, // [Valaris] + { AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall }, // by Yor + { AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall }, // by Yor +// { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris] + { AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc }, // [] + { AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc }, // [] + { AtCommand_ServerTime, "@time", 0, atcommand_servertime }, // by Yor + { AtCommand_ServerTime, "@date", 0, atcommand_servertime }, // by Yor + { AtCommand_ServerTime, "@server_date", 0, atcommand_servertime }, // by Yor + { AtCommand_ServerTime, "@serverdate", 0, atcommand_servertime }, // by Yor + { AtCommand_ServerTime, "@server_time", 0, atcommand_servertime }, // by Yor + { AtCommand_ServerTime, "@servertime", 0, atcommand_servertime }, // by Yor + { AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem }, // by Yor + { AtCommand_Jail, "@jail", 60, atcommand_jail }, // by Yor + { AtCommand_UnJail, "@unjail", 60, atcommand_unjail }, // by Yor + { AtCommand_UnJail, "@discharge", 60, atcommand_unjail }, // by Yor + { AtCommand_Disguise, "@disguise", 20, atcommand_disguise }, // [Valaris] + { AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise }, // by Yor + { AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise }, // Kalaspuff + { AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise }, // Kalaspuff + { AtCommand_EMail, "@email", 0, atcommand_email }, // by Yor + { AtCommand_Effect, "@effect", 40, atcommand_effect }, // by Apple + { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor + { AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor + { AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list }, // by Yor + { AtCommand_Follow, "@follow", 10, atcommand_follow }, // by MouseJstr + { AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp }, // by MouseJstr + { AtCommand_SkillOn, "@skillon", 20, atcommand_skillon }, // by MouseJstr + { AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff }, // by MouseJstr + { AtCommand_Killer, "@killer", 60, atcommand_killer }, // by MouseJstr + { AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove }, // by MouseJstr + { AtCommand_Killable, "@killable", 40, atcommand_killable }, // by MouseJstr + { AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable }, // by MouseJstr + { AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect }, // MouseJstr +/* + { AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr + { AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr + { AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr +*/ + { AtCommand_Dropall, "@dropall", 40, atcommand_dropall }, // MouseJstr + { AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall }, // MouseJstr + { AtCommand_Storeall, "@storeall", 40, atcommand_storeall }, // MouseJstr + { AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr + { AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr + { AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr + { AtCommand_Rain, "@rain", 99, atcommand_rain }, + { AtCommand_Snow, "@snow", 99, atcommand_snow }, + { AtCommand_Sakura, "@sakura", 99, atcommand_sakura }, + { AtCommand_Fog, "@fog", 99, atcommand_fog }, + { AtCommand_Leaves, "@leaves", 99, atcommand_leaves }, +/* + { AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle }, + { AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance }, + { AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect }, +*/ + { AtCommand_Summon, "@summon", 60, atcommand_summon }, + { AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl }, + { AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl }, + { AtCommand_Trade, "@trade", 60, atcommand_trade }, + { AtCommand_Send, "@send", 60, atcommand_send }, + { AtCommand_SetBattleFlag, "@setbattleflag", 60, atcommand_setbattleflag }, + { AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris] + { AtCommand_UpTime, "@uptime", 0, atcommand_uptime }, // by MC Cameri + { AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri + { AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest] + { AtCommand_Mute, "@red", 99, atcommand_mute }, // [celest] + { AtCommand_WhoZeny, "@whozeny", 20, atcommand_whozeny }, // [Valaris] + { AtCommand_HappyHappyJoyJoy, "@happyhappyjoyjoy",40, atcommand_happyhappyjoyjoy }, // [Valaris] + { AtCommand_Refresh, "@refresh", 0, atcommand_refresh }, // by MC Cameri + { AtCommand_PetId, "@petid", 40, atcommand_petid }, // by MC Cameri + { AtCommand_Identify, "@identify", 40, atcommand_identify }, // by MC Cameri + { AtCommand_Gmotd, "@gmotd", 0, atcommand_gmotd }, // Added by MC Cameri, created by davidsiaw + { AtCommand_MiscEffect, "@misceffect", 50, atcommand_misceffect }, // by MC Cameri + +#ifndef TXT_ONLY // sql-only commands + { AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris] + { AtCommand_ListMail, "@listmail", 1, atcommand_listmail }, // [Valaris] + { AtCommand_ListNewMail, "@listnewmail", 1, atcommand_listmail }, // [Valaris] + { AtCommand_ReadMail, "@readmail", 1, atcommand_readmail }, // [Valaris] + { AtCommand_DeleteMail, "@deletemail", 1, atcommand_readmail }, // [Valaris] + { AtCommand_SendMail, "@sendmail", 1, atcommand_sendmail }, // [Valaris] + { AtCommand_SendPriorityMail, "@sendprioritymail",80, atcommand_sendmail }, // [Valaris] + { AtCommand_RefreshOnline, "@refreshonline", 99, atcommand_refreshonline }, // [Valaris] + +#endif /* TXT_ONLY */ + { AtCommand_SkillTree, "@skilltree", 40, atcommand_skilltree }, // [MouseJstr] + +// add new commands before this line + { AtCommand_Unknown, NULL, 1, NULL } +}; + +/*==================================================== + * This function return the name of the job (by [Yor]) + *---------------------------------------------------- + */ +char * job_name(int class) { + switch (class) { + case 0: return "Novice"; + case 1: return "Swordsman"; + case 2: return "Mage"; + case 3: return "Archer"; + case 4: return "Acolyte"; + case 5: return "Merchant"; + case 6: return "Thief"; + case 7: return "Knight"; + case 8: return "Priest"; + case 9: return "Wizard"; + case 10: return "Blacksmith"; + case 11: return "Hunter"; + case 12: return "Assassin"; + case 13: return "Knight 2"; + case 14: return "Crusader"; + case 15: return "Monk"; + case 16: return "Sage"; + case 17: return "Rogue"; + case 18: return "Alchemist"; + case 19: return "Bard"; + case 20: return "Dancer"; + case 21: return "Crusader 2"; + case 22: return "Wedding"; + case 23: return "Super Novice"; + case 4001: return "Novice High"; + case 4002: return "Swordsman High"; + case 4003: return "Mage High"; + case 4004: return "Archer High"; + case 4005: return "Acolyte High"; + case 4006: return "Merchant High"; + case 4007: return "Thief High"; + case 4008: return "Lord Knight"; + case 4009: return "High Priest"; + case 4010: return "High Wizard"; + case 4011: return "Whitesmith"; + case 4012: return "Sniper"; + case 4013: return "Assassin Cross"; + case 4014: return "Peko Knight"; + case 4015: return "Paladin"; + case 4016: return "Champion"; + case 4017: return "Professor"; + case 4018: return "Stalker"; + case 4019: return "Creator"; + case 4020: return "Clown"; + case 4021: return "Gypsy"; + case 4022: return "Peko Paladin"; + case 4023: return "Baby Novice"; + case 4024: return "Baby Swordsman"; + case 4025: return "Baby Mage"; + case 4026: return "Baby Archer"; + case 4027: return "Baby Acolyte"; + case 4028: return "Baby Merchant"; + case 4029: return "Baby Thief"; + case 4030: return "Baby Knight"; + case 4031: return "Baby Priest"; + case 4032: return "Baby Wizard"; + case 4033: return "Baby Blacksmith"; + case 4034: return "Baby Hunter"; + case 4035: return "Baby Assassin"; + case 4036: return "Baby Peco Knight"; + case 4037: return "Baby Crusader"; + case 4038: return "Baby Monk"; + case 4039: return "Baby Sage"; + case 4040: return "Baby Rogue"; + case 4041: return "Baby Alchemist"; + case 4042: return "Baby Bard"; + case 4043: return "Baby Dancer"; + case 4044: return "Baby Peco Crusader"; + case 4045: return "Super Baby"; + } + return "Unknown Job"; +} + +/*========================================== + * estr_lower (replace strlwr, non ANSI function that doesn't exist in all C compilator) + *------------------------------------------ + */ +char *estr_lower(char *str) +{ + int i; + + for (i=0; str[i]; i++) + if ((str[i] >= 65) && (str[i] <= 90)) + str[i] += 32; + return str; +} + +// compare function for sorting high to lowest +int hightolow_compare (const void * a, const void * b) +{ + return ( *(int*)b - *(int*)a ); +} + +// compare function for sorting lowest to highest +int lowtohigh_compare (const void * a, const void * b) +{ + return ( *(int*)a - *(int*)b ); +} + +//----------------------------------------------------------- +// Return the message string of the specified number by [Yor] +//----------------------------------------------------------- +char * msg_txt(int msg_number) { + if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) && + msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0') + return msg_table[msg_number]; + + return "??"; +} + +//------------------------------------------------------------ +// E-mail check: return 0 (not correct) or 1 (valid). by [Yor] +//------------------------------------------------------------ +int e_mail_check(unsigned char *email) { + char ch; + unsigned char* last_arobas; + + // athena limits + if (strlen(email) < 3 || strlen(email) > 39) + return 0; + + // part of RFC limits (official reference of e-mail description) + if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@') + return 0; + + if (email[strlen(email)-1] == '.') + return 0; + + last_arobas = strrchr(email, '@'); + + if (strstr(last_arobas, "@.") != NULL || + strstr(last_arobas, "..") != NULL) + return 0; + + for(ch = 1; ch < 32; ch++) { + if (strchr(last_arobas, ch) != NULL) { + return 0; + break; + } + } + + if (strchr(last_arobas, ' ') != NULL || + strchr(last_arobas, ';') != NULL) + return 0; + + // all correct + return 1; +} + +/*========================================== + * get_atcommand_level @コマンドの必要レベルを取得 + *------------------------------------------ + */ +int get_atcommand_level(const AtCommandType type) { + int i; + + for (i = 0; atcommand_info[i].type != AtCommand_None; i++) + if (atcommand_info[i].type == type) + return atcommand_info[i].level; + + return 100; // 100: command can not be used +} + +/*========================================== + *is_atcommand @コマンドに存在するかどうか確認する + *------------------------------------------ + */ +AtCommandType +is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) { + const char* str = message; + int s_flag = 0; + AtCommandInfo info; + AtCommandType type; + + nullpo_retr(AtCommand_None, sd); + + if (!message || !*message) + return AtCommand_None; + + memset(&info, 0, sizeof(info)); + str += strlen(sd->status.name); + while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) { + if (*str == ':') + s_flag = 1; + str++; + } + if (!*str) + return AtCommand_None; + + type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); + if (type != AtCommand_None) { + char command[100]; + char output[200]; + const char* p = str; + memset(command, '\0', sizeof(command)); + memset(output, '\0', sizeof(output)); + while (*p && !isspace(*p)) + p++; + if (p - str >= sizeof(command)) // too long + return AtCommand_Unknown; + strncpy(command, str, p - str); + while (isspace(*p)) + p++; + + if (type == AtCommand_Unknown || info.proc == NULL) { + sprintf(output, msg_table[153], command); // %s is Unknown Command. + clif_displaymessage(fd, output); + } else { + if (info.proc(fd, sd, command, p) != 0) { + // Command can not be executed + sprintf(output, msg_table[154], command); // %s failed. + clif_displaymessage(fd, output); + } + } + + // ToDo: Fix Logs :) + //if((log_config.gm) && (info.level >= log_config.gm)) + // log_atcommand(sd, message); + + return info.type; + } + + return AtCommand_None; +} + +/*========================================== + * + *------------------------------------------ + */ +AtCommandType atcommand(const int level, const char* message, struct AtCommandInfo* info) { + char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary + + if (!info) + return AtCommand_None; + if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) + return AtCommand_None; + if (!p || !*p) { + fprintf(stderr, "at command message is empty\n"); + return AtCommand_None; + } + + if (*p == command_symbol) { // check first char. + char command[101]; + int i = 0; + memset(info, 0, sizeof(AtCommandInfo)); + sscanf(p, "%100s", command); + command[sizeof(command)-1] = '\0'; + + while (atcommand_info[i].type != AtCommand_Unknown) { + if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) { + p[0] = atcommand_info[i].command[0]; // set correct first symbol for after. + break; + } + i++; + } + + if (atcommand_info[i].type == AtCommand_Unknown) { + // doesn't return Unknown if player is normal player (display the text, not display: unknown command) + if (level == 0) + return AtCommand_None; + else + return AtCommand_Unknown; + } + memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]); + } else { + return AtCommand_None; + } + + return info->type; +} + +/*========================================== + * + *------------------------------------------ + */ +static int atkillmonster_sub(struct block_list *bl, va_list ap) { + int flag = va_arg(ap, int); + + nullpo_retr(0, bl); + + if (flag) + mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2); + else + mob_delete((struct mob_data *)bl); + + return 0; +} + +#ifndef TXT_ONLY +static int atkillnpc_sub(struct block_list *bl, va_list ap) +{ + int flag = va_arg(ap,int); + + nullpo_retr(0, bl); + + npc_delete((struct npc_data *)bl); + + flag = 0; + + return 0; +} + +void rehash( const int fd, struct map_session_data* sd ) +{ + int map_id = 0; + + int LOADED_MAPS = map_num; + + for (map_id = 0; map_id < LOADED_MAPS;map_id++) { + + if (map_id > LOADED_MAPS) + break; + + map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0); + map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0); + } +} + +#endif /* not TXT_ONLY */ +/*========================================== + * Read Message Data + *------------------------------------------ + */ +int msg_config_read(const char *cfgName) { + int msg_number; + char line[1024], w1[1024], w2[1024]; + FILE *fp; + + if ((fp = fopen(cfgName, "r")) == NULL) { + printf("Messages file not found: %s\n", cfgName); + return 1; + } + + while(fgets(line, sizeof(line)-1, fp)) { + if (line[0] == '/' && line[1] == '/') + continue; + if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) { + if (strcmpi(w1, "import") == 0) { + msg_config_read(w2); + } else { + msg_number = atoi(w1); + if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0]))) + strcpy(msg_table[msg_number], w2); + // printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]); + } + } + } + fclose(fp); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static AtCommandInfo* get_atcommandinfo_byname(const char* name) { + int i; + + for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++) + if (strcmpi(atcommand_info[i].command + 1, name) == 0) + return &atcommand_info[i]; + + return NULL; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_config_read(const char *cfgName) { + char line[1024], w1[1024], w2[1024]; + AtCommandInfo* p; + FILE* fp; + + if ((fp = fopen(cfgName, "r")) == NULL) { + printf("At commands configuration file not found: %s\n", cfgName); + return 1; + } + + while (fgets(line, sizeof(line)-1, fp)) { + if (line[0] == '/' && line[1] == '/') + continue; + + if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) + continue; + p = get_atcommandinfo_byname(w1); + if (p != NULL) { + p->level = atoi(w2); + if (p->level > 100) + p->level = 100; + else if (p->level < 0) + p->level = 0; + } + + if (strcmpi(w1, "import") == 0) + atcommand_config_read(w2); + else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && + w2[0] != '/' && // symbol of standard ragnarok GM commands + w2[0] != '%' && // symbol of party chat speaking + w2[0] != '#') // symbol of charcommand + command_symbol = w2[0]; + } + fclose(fp); + + return 0; +} + + + +/*========================================== +// @ command processing functions + *------------------------------------------ + */ + +/*========================================== + * @send (used for testing packet sends from the client) + *------------------------------------------ + */ +int atcommand_send( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int a = atoi(message); + if (a) + { + unsigned char buf[1024]; + switch(a) + { + case 1: + WBUFW(buf,0)=0x18d; + case 2: + WBUFW(buf,0)=0x18e; + case 3: + WBUFW(buf,0)=0x18f; + case 4: + WBUFW(buf,0)=0x190; + } + + + } + return 0; +} + +/*========================================== + * @rura+ + *------------------------------------------ + */ +int atcommand_rurap( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char map_name[100]; + char character[100]; + int x = 0, y = 0; + struct map_session_data *pl_sd; + int m; + + memset(map_name, '\0', sizeof(map_name)); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) { + clif_displaymessage(fd, "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>"); + return -1; + } + + if (x <= 0) + x = rand() % 399 + 1; + if (y <= 0) + y = rand() % 399 + 1; + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level + if (x > 0 && x < 400 && y > 0 && y < 400) { + m = map_mapname2mapid(map_name); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp someone to this map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); + return -1; + } + if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) { + clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped. + clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too). + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +// @rura +/*========================================== + * + *------------------------------------------ + */ +int atcommand_rura( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char map_name[100]; + int x = 0, y = 0; + int m; + + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) { + clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>)."); + return -1; + } + + if (x <= 0) + x = rand() % 399 + 1; + if (y <= 0) + y = rand() % 399 + 1; + + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + + if (x > 0 && x < 400 && y > 0 && y < 400) { + m = map_mapname2mapid(map_name); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to this map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos(sd, map_name, x, y, 3) == 0) + clif_displaymessage(fd, msg_table[0]); // Warped. + else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_where( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd = NULL; + + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + memset(character, '\0', sizeof character); + if (sscanf(message, "%99[^\n]", character) < 1) + return -1; + if(strncmp(sd->status.name,character,24)==0) + return -1; + + if ((pl_sd = map_nick2sd(character)) == NULL) { + snprintf(output, sizeof output, "%s %d %d", + sd->mapname, sd->bl.x, sd->bl.y); + clif_displaymessage(fd, output); + return -1; + } + snprintf(output, sizeof output, "%s %s %d %d", + character, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_jumpto( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd = NULL; + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>)."); + return -1; + } + + memset(character, '\0', sizeof character); + if (sscanf(message, "%99[^\n]", character) < 1) + return -1; + if(strncmp(sd->status.name,character,24)==0) //Yourself mate? Tsk tsk tsk. + return -1; + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + sprintf(output, msg_table[4], character); // Jump to %s + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_jump( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + int x = 0, y = 0; + + memset(output, '\0', sizeof(output)); + + sscanf(message, "%d %d", &x, &y); + + if (x <= 0) + x = rand() % 399 + 1; + if (y <= 0) + y = rand() % 399 + 1; + if (x > 0 && x < 400 && y > 0 && y < 400) { + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to your actual map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + pc_setpos(sd, sd->mapname, x, y, 3); + sprintf(output, msg_table[5], x, y); // Jump to %d %d + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_who( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + + memset(output, '\0', sizeof(output)); + memset(match_text, '\0', sizeof(match_text)); + memset(player_name, '\0', sizeof(player_name)); + + if (sscanf(message, "%99[^\n]", match_text) < 1) + strcpy(match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower(match_text[j]); + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + memcpy(player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower(player_name[j]); + if (strstr(player_name, match_text) != NULL) { // search with no case sensitive + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + else + sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[28]); // No player found. + else if (count == 1) + clif_displaymessage(fd, msg_table[29]); // 1 player found. + else { + sprintf(output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_who2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + + memset(output, '\0', sizeof(output)); + memset(match_text, '\0', sizeof(match_text)); + memset(player_name, '\0', sizeof(player_name)); + + if (sscanf(message, "%99[^\n]", match_text) < 1) + strcpy(match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower(match_text[j]); + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + memcpy(player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower(player_name[j]); + if (strstr(player_name, match_text) != NULL) { // search with no case sensitive + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + else + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[28]); // No player found. + else if (count == 1) + clif_displaymessage(fd, msg_table[29]); // 1 player found. + else { + sprintf(output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_who3( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + struct guild *g; + struct party *p; + + memset(temp0, '\0', sizeof(temp0)); + memset(temp1, '\0', sizeof(temp1)); + memset(output, '\0', sizeof(output)); + memset(match_text, '\0', sizeof(match_text)); + memset(player_name, '\0', sizeof(player_name)); + + if (sscanf(message, "%99[^\n]", match_text) < 1) + strcpy(match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower(match_text[j]); + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + memcpy(player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower(player_name[j]); + if (strstr(player_name, match_text) != NULL) { // search with no case sensitive + g = guild_search(pl_sd->status.guild_id); + if (g == NULL) + sprintf(temp1, "None"); + else + sprintf(temp1, "%s", g->name); + p = party_search(pl_sd->status.party_id); + if (p == NULL) + sprintf(temp0, "None"); + else + sprintf(temp0, "%s", p->name); + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); + else + sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[28]); // No player found. + else if (count == 1) + clif_displaymessage(fd, msg_table[29]); // 1 player found. + else { + sprintf(output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whomap( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, count; + int pl_GM_level, GM_level; + int map_id; + char map_name[100]; + + memset(output, '\0', sizeof(output)); + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message) + map_id = sd->bl.m; + else { + sscanf(message, "%99s", map_name); + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + if ((map_id = map_mapname2mapid(map_name)) < 0) + map_id = sd->bl.m; + } + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + if (pl_sd->bl.m == map_id) { + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + else + sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + else if (count == 1) + sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + else { + sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + } + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whomap2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, count; + int pl_GM_level, GM_level; + int map_id = 0; + char map_name[100]; + + memset(output, '\0', sizeof(output)); + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message) + map_id = sd->bl.m; + else { + sscanf(message, "%99s", map_name); + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + if ((map_id = map_mapname2mapid(map_name)) < 0) + map_id = sd->bl.m; + } + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + if (pl_sd->bl.m == map_id) { + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + else + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + else if (count == 1) + sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + else { + sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + } + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whomap3( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, count; + int pl_GM_level, GM_level; + int map_id = 0; + char map_name[100]; + struct guild *g; + struct party *p; + + memset(temp0, '\0', sizeof(temp0)); + memset(temp1, '\0', sizeof(temp1)); + memset(output, '\0', sizeof(output)); + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message) + map_id = sd->bl.m; + else { + sscanf(message, "%99s", map_name); + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + if ((map_id = map_mapname2mapid(map_name)) < 0) + map_id = sd->bl.m; + } + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + if (pl_sd->bl.m == map_id) { + g = guild_search(pl_sd->status.guild_id); + if (g == NULL) + sprintf(temp1, "None"); + else + sprintf(temp1, "%s", g->name); + p = party_search(pl_sd->status.party_id); + if (p == NULL) + sprintf(temp0, "None"); + else + sprintf(temp0, "%s", p->name); + if (pl_GM_level > 0) + sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); + else + sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); + clif_displaymessage(fd, output); + count++; + } + } + } + } + + if (count == 0) + sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + else if (count == 1) + sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + else { + sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + } + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whogm( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + struct guild *g; + struct party *p; + + memset(temp0, '\0', sizeof(temp0)); + memset(temp1, '\0', sizeof(temp1)); + memset(output, '\0', sizeof(output)); + memset(match_text, '\0', sizeof(match_text)); + memset(player_name, '\0', sizeof(player_name)); + + if (sscanf(message, "%99[^\n]", match_text) < 1) + strcpy(match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower(match_text[j]); + + count = 0; + GM_level = pc_isGM(sd); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_GM_level = pc_isGM(pl_sd); + if (pl_GM_level > 0) { + if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level + memcpy(player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower(player_name[j]); + if (strstr(player_name, match_text) != NULL) { // search with no case sensitive + sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, output); + sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + clif_displaymessage(fd, output); + g = guild_search(pl_sd->status.guild_id); + if (g == NULL) + sprintf(temp1, "None"); + else + sprintf(temp1, "%s", g->name); + p = party_search(pl_sd->status.party_id); + if (p == NULL) + sprintf(temp0, "None"); + else + sprintf(temp0, "%s", p->name); + sprintf(output, " Party: '%s' | Guild: '%s'", temp0, temp1); + clif_displaymessage(fd, output); + count++; + } + } + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[150]); // No GM found. + else if (count == 1) + clif_displaymessage(fd, msg_table[151]); // 1 GM found. + else { + sprintf(output, msg_table[152], count); // %d GMs found. + clif_displaymessage(fd, output); + } + + return 0; +} + +int atcommand_whozeny( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, j, count,c; + char match_text[100]; + char player_name[24]; + int zeny[clif_countusers()]; + int counted[clif_countusers()]; + + memset(output, '\0', sizeof(output)); + memset(match_text, '\0', sizeof(match_text)); + memset(player_name, '\0', sizeof(player_name)); + + if (sscanf(message, "%99[^\n]", match_text) < 1) + strcpy(match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower(match_text[j]); + + count = 0; + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + memcpy(player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower(player_name[j]); + if (strstr(player_name, match_text) != NULL) { // search with no case sensitive + zeny[count]=pl_sd->status.zeny; + counted[i]=0; + count++; + } + } + } + + qsort(zeny, count, sizeof(int), hightolow_compare); + for (c = 0; c < count && c < 50; c++) { + if(!zeny[c]) + continue; + for (i = 0; i < fd_max; i++) { + if(!zeny[c]) + continue; + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) { + if(pl_sd->status.zeny==zeny[c]) { + sprintf(output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny); + clif_displaymessage(fd, output); + zeny[c]=0; + counted[i]=1; + } + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[28]); // No player found. + else if (count == 1) + clif_displaymessage(fd, msg_table[29]); // 1 player found. + else { + sprintf(output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, output); + } + + return 0; +} + + +// cause random emote on all online players [Valaris] +int atcommand_happyhappyjoyjoy( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + + struct map_session_data *pl_sd; + int i,e; + + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + e=rand()%40; + if(e==34) + e = 0; + clif_emotion(&pl_sd->bl,e); + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_save( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y); + if (sd->status.pet_id > 0 && sd->pd) + intif_save_petdata(sd->status.account_id, &sd->pet); + pc_makesavestatus(sd); + chrif_save(sd); + storage_storage_save(sd); + clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_load( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int m; + + m = map_mapname2mapid(sd->status.save_point.map); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to your save map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + + pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0); + clif_displaymessage(fd, msg_table[7]); // Warping to respawn point. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_speed( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + int speed; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message) { + sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage(fd, output); + return -1; + } + + speed = atoi(message); + if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) { + sd->speed = speed; + //sd->walktimer = x; + //この文を追加 by れ + clif_updatestatus(sd, SP_SPEED); + clif_displaymessage(fd, msg_table[8]); // Speed changed. + } else { + sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage(fd, output); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_storage( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + storage_storageopen(sd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guildstorage( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->status.guild_id > 0) + storage_guild_storageopen(sd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_option( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int param1 = 0, param2 = 0, param3 = 0; + + if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) { + clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); + return -1; + } + + sd->opt1 = param1; + sd->opt2 = param2; + if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) { + clif_cart_itemlist(sd); + clif_cart_equiplist(sd); + clif_updatestatus(sd, SP_CARTINFO); + } + sd->status.option = param3; + // fix pecopeco display + if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) { + if (!pc_isriding(sd)) { // sd have the new value... + if (sd->status.class == 13) + sd->status.class = sd->view_class = 7; + else if (sd->status.class == 21) + sd->status.class = sd->view_class = 14; + else if (sd->status.class == 4014) + sd->status.class = sd->view_class = 4008; + else if (sd->status.class == 4022) + sd->status.class = sd->view_class = 4015; + } + } else { + if (pc_isriding(sd)) { // sd have the new value... + if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) + sd->status.option &= ~0x0020; + } else { + if (sd->status.class == 7) + sd->status.class = sd->view_class = 13; + else if (sd->status.class == 14) + sd->status.class = sd->view_class = 21; + else if (sd->status.class == 4008) + sd->status.class = sd->view_class = 4014; + else if (sd->status.class == 4015) + sd->status.class = sd->view_class = 4022; + else + sd->status.option &= ~0x0020; + } + } + } + + clif_changeoption(&sd->bl); + pc_calcstatus(sd, 0); + clif_displaymessage(fd, msg_table[9]); // Options changed. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_hide( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->status.option & OPTION_HIDE) { + sd->status.option &= ~OPTION_HIDE; + clif_displaymessage(fd, msg_table[10]); // Invisible: Off + } else { + sd->status.option |= OPTION_HIDE; + clif_displaymessage(fd, msg_table[11]); // Invisible: On + } + clif_changeoption(&sd->bl); + + return 0; +} + +/*========================================== + * 転職する upperを指定すると転生や養子にもなれる + *------------------------------------------ + */ +int atcommand_jobchange( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int job = 0, upper = -1; + + if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) { + clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>)."); + return -1; + } + + if (job == 37 ||job == 45) + return 0; + + if ((job >= 0 && job < MAX_PC_CLASS)) { + + // fix pecopeco display + if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { + if (pc_isriding(sd)) { + if (sd->status.class == 13) + sd->status.class = sd->view_class = 7; + if (sd->status.class == 21) + sd->status.class = sd->view_class = 14; + if (sd->status.class == 4014) + sd->status.class = sd->view_class = 4008; + if (sd->status.class == 4022) + sd->status.class = sd->view_class = 4015; + sd->status.option &= ~0x0020; + clif_changeoption(&sd->bl); + pc_calcstatus(sd, 0); + } + } else { + if (!pc_isriding(sd)) { + if (job == 13) + job = 7; + if (job == 21) + job = 14; + if (job == 4014) + job = 4008; + if (job == 4022) + job = 4015; + } + } + + if (pc_jobchange(sd, job, upper) == 0) + clif_displaymessage(fd, msg_table[12]); // Your job has been changed. + else { + clif_displaymessage(fd, msg_table[155]); // Impossible to change your job. + return -1; + } + } else { + clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job ID>)."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_die( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + clif_specialeffect(&sd->bl,450,1); + pc_damage(NULL, sd, sd->status.hp + 1); + clif_displaymessage(fd, msg_table[13]); // A pity! You've died. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level + pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage(fd, msg_table[14]); // Character killed. + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_alive( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (pc_isdead(sd)) { + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); + pc_setstand(sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + clif_updatestatus(sd, SP_HP); + clif_updatestatus(sd, SP_SP); + clif_resurrection(&sd->bl, 1); + clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle! + return 0; + } + return -1; + +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kami( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>)."); + return -1; + } + + sscanf(message, "%199[^\n]", output); + intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_heal( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int hp = 0, sp = 0; // [Valaris] thanks to fov + + sscanf(message, "%d %d", &hp, &sp); + + if (hp == 0 && sp == 0) { + hp = sd->status.max_hp - sd->status.hp; + sp = sd->status.max_sp - sd->status.sp; + } else { + if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow + hp = sd->status.max_hp - sd->status.hp; + else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow + hp = 1 - sd->status.hp; + if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow + sp = sd->status.max_sp - sd->status.sp; + else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow + sp = 1 - sd->status.sp; + } + + if (hp > 0) // display like heal + clif_heal(fd, SP_HP, hp); + else if (hp < 0) // display like damage + clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); + if (sp > 0) // no display when we lost SP + clif_heal(fd, SP_SP, sp); + + if (hp != 0 || sp != 0) { + pc_heal(sd, hp, sp); + if (hp >= 0 && sp >= 0) + clif_displaymessage(fd, msg_table[17]); // HP, SP recovered. + else + clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified. + } else { + clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value. + return -1; + } + + return 0; +} + +/*========================================== + * @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg) + *------------------------------------------ + */ +int atcommand_item( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char item_name[100]; + int number = 0, item_id, flag; + struct item item_tmp; + struct item_data *item_data; + int get_count, i, pet_id; + + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) { + clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity])."); + return -1; + } + + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id >= 500) { + get_count = number; + // check pet egg + pet_id = search_petDB_index(item_id, PET_EGG); + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) { + get_count = 1; + } + for (i = 0; i < number; i += get_count) { + // if pet egg + if (pet_id >= 0) { + sd->catch_target_class = pet_db[pet_id].class; + intif_create_pet(sd->status.account_id, sd->status.char_id, + pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + // if not pet egg + } else { + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_id; + item_tmp.identify = 1; + if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count))) + clif_additem((struct map_session_data*)sd, 0, 0, flag); + } + } + clif_displaymessage(fd, msg_table[18]); // Item created. + } else { + clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_item2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct item item_tmp; + struct item_data *item_data; + char item_name[100]; + int item_id, number = 0; + int identify = 0, refine = 0, attr = 0; + int c1 = 0, c2 = 0, c3 = 0, c4 = 0; + int flag; + int loop, get_count, i; + + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9) { + clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>"); + clif_displaymessage(fd, " <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>)."); + return -1; + } + + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id > 500) { + loop = 1; + get_count = number; + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) { + loop = number; + get_count = 1; + if (item_data->type == 7) { + identify = 1; + refine = 0; + } + if (item_data->type == 8) + refine = 0; + if (refine > 10) + refine = 10; + } else { + identify = 1; + refine = attr = 0; + } + for (i = 0; i < loop; i++) { + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_id; + item_tmp.identify = identify; + item_tmp.refine = refine; + item_tmp.attribute = attr; + item_tmp.card[0] = c1; + item_tmp.card[1] = c2; + item_tmp.card[2] = c3; + item_tmp.card[3] = c4; + if ((flag = pc_additem(sd, &item_tmp, get_count))) + clif_additem(sd, 0, 0, flag); + } + clif_displaymessage(fd, msg_table[18]); // Item created. + } else { + clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_itemreset( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) + pc_delitem(sd, i, sd->status.inventory[i].amount, 0); + } + clif_displaymessage(fd, msg_table[20]); // All of your items have been removed. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_itemcheck( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + pc_checkitem(sd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_baselevelup( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int level, i; + + if (!message || !*message || (level = atoi(message)) == 0) { + clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>)."); + return -1; + } + + if (level > 0) { + if (sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris + clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher. + return -1; + } // End Addition + if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow + level = battle_config.maximum_level - sd->status.base_level; + for (i = 1; i <= level; i++) + sd->status.status_point += (sd->status.base_level + i + 14) / 5; + sd->status.base_level += level; + clif_updatestatus(sd, SP_BASELEVEL); + clif_updatestatus(sd, SP_NEXTBASEEXP); + clif_updatestatus(sd, SP_STATUSPOINT); + pc_calcstatus(sd, 0); + pc_heal(sd, sd->status.max_hp, sd->status.max_sp); + clif_misceffect(&sd->bl, 0); + clif_displaymessage(fd, msg_table[21]); // Base level raised. + } else { + if (sd->status.base_level == 1) { + clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower. + return -1; + } + if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow + level = 1 - sd->status.base_level; + if (sd->status.status_point > 0) { + for (i = 0; i > level; i--) + sd->status.status_point -= (sd->status.base_level + i + 14) / 5; + if (sd->status.status_point < 0) + sd->status.status_point = 0; + clif_updatestatus(sd, SP_STATUSPOINT); + } // to add: remove status points from stats + sd->status.base_level += level; + clif_updatestatus(sd, SP_BASELEVEL); + clif_updatestatus(sd, SP_NEXTBASEEXP); + pc_calcstatus(sd, 0); + clif_displaymessage(fd, msg_table[22]); // Base level lowered. + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_joblevelup( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int up_level = 50, level; + + if (!message || !*message || (level = atoi(message)) == 0) { + clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."); + return -1; + } + + if (sd->status.class == 0 || sd->status.class == 4001) + up_level -= 40; + else if ((sd->status.class > 4007 && sd->status.class < 4024) || sd->status.class == 23) + up_level += 20; + + if (level > 0) { + if (sd->status.job_level == up_level) { + clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher. + return -1; + } + if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow + level = up_level - sd->status.job_level; + sd->status.job_level += level; + clif_updatestatus(sd, SP_JOBLEVEL); + clif_updatestatus(sd, SP_NEXTJOBEXP); + sd->status.skill_point += level; + clif_updatestatus(sd, SP_SKILLPOINT); + pc_calcstatus(sd, 0); + clif_misceffect(&sd->bl, 1); + clif_displaymessage(fd, msg_table[24]); // Job level raised. + } else { + if (sd->status.job_level == 1) { + clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower. + return -1; + } + if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow + level = 1 - sd->status.job_level; + sd->status.job_level += level; + clif_updatestatus(sd, SP_JOBLEVEL); + clif_updatestatus(sd, SP_NEXTJOBEXP); + if (sd->status.skill_point > 0) { + sd->status.skill_point += level; + if (sd->status.skill_point < 0) + sd->status.skill_point = 0; + clif_updatestatus(sd, SP_SKILLPOINT); + } // to add: remove status points from skills + pc_calcstatus(sd, 0); + clif_displaymessage(fd, msg_table[25]); // Job level lowered. + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_help( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char buf[2048], w1[2048], w2[2048]; + int i, gm_level; + FILE* fp; + + memset(buf, '\0', sizeof(buf)); + + if ((fp = fopen(help_txt, "r")) != NULL) { + clif_displaymessage(fd, msg_table[26]); // Help commands: + gm_level = pc_isGM(sd); + while(fgets(buf, sizeof(buf) - 1, fp) != NULL) { + if (buf[0] == '/' && buf[1] == '/') + continue; + for (i = 0; buf[i] != '\0'; i++) { + if (buf[i] == '\r' || buf[i] == '\n') { + buf[i] = '\0'; + break; + } + } + if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) + clif_displaymessage(fd, buf); + else if (gm_level >= atoi(w1)) + clif_displaymessage(fd, w2); + } + fclose(fp); + } else { + clif_displaymessage(fd, msg_table[27]); // File help.txt not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gm( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char password[100]; + + memset(password, '\0', sizeof(password)); + + if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) { + clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>)."); + return -1; + } + + if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!) + clif_displaymessage(fd, msg_table[50]); // You already have some GM powers. + return -1; + } else + chrif_changegm(sd->status.account_id, password, strlen(password) + 1); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_pvpoff( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] + clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. + return -1; + } + + if (map[sd->bl.m].flag.pvp) { + map[sd->bl.m].flag.pvp = 0; + clif_send0199(sd->bl.m, 0); + for (i = 0; i < fd_max; i++) { //人数分ループ + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (sd->bl.m == pl_sd->bl.m) { + clif_pvpset(pl_sd, 0, 0, 2); + if (pl_sd->pvp_timer != -1) { + delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer); + pl_sd->pvp_timer = -1; + } + } + } + } + clif_displaymessage(fd, msg_table[31]); // PvP: Off. + } else { + clif_displaymessage(fd, msg_table[160]); // PvP is already Off. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_pvpon( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] + clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. + return -1; + } + + if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) { + map[sd->bl.m].flag.pvp = 1; + clif_send0199(sd->bl.m, 1); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { + pl_sd->pvp_timer = add_timer(gettick() + 200, + pc_calc_pvprank_timer, pl_sd->bl.id, 0); + pl_sd->pvp_rank = 0; + pl_sd->pvp_lastusers = 0; + pl_sd->pvp_point = 5; + } + } + } + clif_displaymessage(fd, msg_table[32]); // PvP: On. + } else { + clif_displaymessage(fd, msg_table[161]); // PvP is already On. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gvgoff( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (map[sd->bl.m].flag.gvg) { + map[sd->bl.m].flag.gvg = 0; + clif_send0199(sd->bl.m, 0); + clif_displaymessage(fd, msg_table[33]); // GvG: Off. + } else { + clif_displaymessage(fd, msg_table[162]); // GvG is already Off. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gvgon( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (!map[sd->bl.m].flag.gvg) { + map[sd->bl.m].flag.gvg = 1; + clif_send0199(sd->bl.m, 3); + clif_displaymessage(fd, msg_table[34]); // GvG: On. + } else { + clif_displaymessage(fd, msg_table[163]); // GvG is already On. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_model( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int hair_style = 0, hair_color = 0, cloth_color = 0; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { + sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd, output); + return -1; + } + + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && + hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && + cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { + //服の色変更 + if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + //服の色未実装職の判定 + clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. + return -1; + } else { + pc_changelook(sd, LOOK_HAIR, hair_style); + pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); + pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * @dye && @ccolor + *------------------------------------------ + */ +int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int cloth_color = 0; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) { + sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd, output); + return -1; + } + + if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { + if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. + return -1; + } else { + pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * @chardye by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_chardye(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + return 0; +} + +/*========================================== + * @hairstyle && @hstyle + *------------------------------------------ + */ +int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hair_style = 0; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) { + sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); + clif_displaymessage(fd, output); + return -1; + } + + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { + if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. + return -1; + } else { + pc_changelook(sd, LOOK_HAIR, hair_style); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * @charhairstyle by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_charhairstyle(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + return 0; +} + +/*========================================== + * @haircolor && @hcolor + *------------------------------------------ + */ +int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hair_color = 0; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) { + sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); + clif_displaymessage(fd, output); + return -1; + } + + if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { + if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. + return -1; + } else { + pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * @charhaircolor by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_charhaircolor(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + return 0; +} + +/*========================================== + * @go [city_number/city_name]: improved by [yor] to add city names and help + *------------------------------------------ + */ +int atcommand_go( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + int town; + char map_name[100]; + char output[200]; + int m; + + if(map[sd->bl.m].flag.nogo) { + clif_displaymessage(sd->fd,"You can not use @go on this map."); + return 0; + } + + struct { char map[16]; int x, y; } data[] = { + { "prontera.gat", 156, 191 }, // 0=Prontera + { "morocc.gat", 156, 93 }, // 1=Morroc + { "geffen.gat", 119, 59 }, // 2=Geffen + { "payon.gat", 162, 233 }, // 3=Payon + { "alberta.gat", 192, 147 }, // 4=Alberta + { "izlude.gat", 128, 114 }, // 5=Izlude + { "aldebaran.gat",140, 131 }, // 6=Al de Baran + { "xmas.gat", 147, 134 }, // 7=Lutie + { "comodo.gat", 209, 143 }, // 8=Comodo + { "yuno.gat", 157, 51 }, // 9=Yuno + { "amatsu.gat", 198, 84 }, // 10=Amatsu + { "gonryun.gat", 160, 120 }, // 11=Gon Ryun + { "umbala.gat", 89, 157 }, // 12=Umbala + { "niflheim.gat", 21, 153 }, // 13=Niflheim + { "louyang.gat", 217, 40 }, // 14=Lou Yang + { "new_1-1.gat", 53, 111 }, // 15=Start point + { "sec_pri.gat", 23, 61 }, // 16=Prison + }; + + memset(map_name, '\0', sizeof(map_name)); + memset(output, '\0', sizeof(output)); + + // get the number + town = atoi(message); + + // if no value, display all value + if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) { + clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. + clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name: + clif_displaymessage(fd, "-3=(Memo point 2) 4=Alberta 11=Gon Ryun"); + clif_displaymessage(fd, "-2=(Memo point 1) 5=Izlude 12=Umbala"); + clif_displaymessage(fd, "-1=(Memo point 0) 6=Al de Baran 13=Niflheim"); + clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang"); + clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point"); + clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison"); + clif_displaymessage(fd, " 3=Payon 10=Amatsu"); + return -1; + } else { + // get possible name of the city and add .gat if not in the name + map_name[sizeof(map_name)-1] = '\0'; + for (i = 0; map_name[i]; i++) + map_name[i] = tolower(map_name[i]); + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too) + if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters + town = 0; + } else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters + town = 1; + } else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters + town = 2; + } else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters) + town = 3; + } else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters + town = 4; + } else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters) + town = 5; + } else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters + strcmp(map_name, "al.gat") == 0) { // al (de baran) + town = 6; + } else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters) + strcmp(map_name, "christmas.gat") == 0 || // name of the symbol + strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters) + town = 7; + } else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters + town = 8; + } else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters + town = 9; + } else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters) + town = 10; + } else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters + town = 11; + } else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters + town = 12; + } else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters + town = 13; + } else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters + town = 14; + } else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") + strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) + strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters) + town = 15; + } else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) + strncmp(map_name, "jails.gat", 3) == 0) { // name of the position + town = 16; + } + + if (town >= -3 && town <= -1) { + if (sd->status.memo_point[-town-1].map[0]) { + m = map_mapname2mapid(sd->status.memo_point[-town-1].map); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to this memo map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) { + clif_displaymessage(fd, msg_table[0]); // Warped. + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist. + clif_displaymessage(fd, output); + return -1; + } + } else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) { + m = map_mapname2mapid(data[town].map); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you to this destination map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3) == 0) { + clif_displaymessage(fd, msg_table[0]); // Warped. + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { // if you arrive here, you have an error in town variable when reading of names + clif_displaymessage(fd, msg_table[38]); // Invalid location number or name. + return -1; + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_monster( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char name[100]; + char monster[100]; + char output[200]; + int mob_id; + int number = 0; + int x = 0, y = 0; + int count; + int i, j, k; + int mx, my, range; + + memset(name, '\0', sizeof(name)); + memset(monster, '\0', sizeof(monster)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || + (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && + sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && + sscanf(message, "%99s %99s %d %d %d", name, monster, &number, &x, &y) < 2)) { + clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please. + return -1; + } + + if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = mobdb_checkid(atoi(monster)); + + if (mob_id == 0) { + clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. + return -1; + } + + if (mob_id == 1288) { + clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. + return -1; + } + + if (number <= 0) + number = 1; + + if (strlen(name) < 1) + strcpy(name, "--ja--"); + + // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive + if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) + number = battle_config.atc_spawn_quantity_limit; + + if (battle_config.etc_log) + printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); + + count = 0; + range = sqrt(number) / 2; + range = range * 2 + 5; // calculation of an odd number (+ 4 area around) + for (i = 0; i < number; i++) { + j = 0; + k = 0; + while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) + if (x <= 0) + mx = sd->bl.x + (rand() % range - (range / 2)); + else + mx = x; + if (y <= 0) + my = sd->bl.y + (rand() % range - (range / 2)); + else + my = y; + k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); + } + count += (k != 0) ? 1 : 0; + } + + if (count != 0) + if (number == count) + clif_displaymessage(fd, msg_table[39]); // All monster summoned! + else { + sprintf(output, msg_table[240], count); // %d monster(s) summoned! + clif_displaymessage(fd, output); + } + else { + clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_spawn( + const int fd, struct map_session_data* sd, + const char* command, const char* message) { + char name[100]; + char monster[100]; + char output[200]; + int mob_id; + int number = 0; + int x = 0, y = 0; + int count; + int i, j, k; + int mx, my, range; + + memset(name, '\0', sizeof(name)); + memset(monster, '\0', sizeof(monster)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || + (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && + sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && + sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1)) { + clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please. + return -1; + } + + // If monster identifier/name argument is a name + if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = mobdb_checkid(atoi(monster)); + + if (mob_id == 0) { + clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. + return -1; + } + + if (mob_id == 1288) { + clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium. + return -1; + } + + if (number <= 0) + number = 1; + + if (strlen(name) < 1) + strcpy(name, "--ja--"); + + // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive + if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) + number = battle_config.atc_spawn_quantity_limit; + + if (battle_config.etc_log) + printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); + + count = 0; + range = sqrt(number) / 2; + range = range * 2 + 5; // calculation of an odd number (+ 4 area around) + for (i = 0; i < number; i++) { + j = 0; + k = 0; + while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) + if (x <= 0) + mx = sd->bl.x + (rand() % range - (range / 2)); + else + mx = x; + if (y <= 0) + my = sd->bl.y + (rand() % range - (range / 2)); + else + my = y; + k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); + } + count += (k != 0) ? 1 : 0; + } + + if (count != 0) + if (number == count) + clif_displaymessage(fd, msg_table[39]); // All monster summoned! + else { + sprintf(output, msg_table[240], count); // %d monster(s) summoned! + clif_displaymessage(fd, output); + } + else { + clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. + return -1; + } + + return 0; +} +// small monster spawning [Valaris] +int atcommand_monstersmall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) { + char name[100] = ""; + char monster[100] = ""; + int mob_id = 0; + int number = 0; + int x = 0; + int y = 0; + int count; + int i; + + nullpo_retr(-1, sd); + + if (!message || !*message) { + clif_displaymessage(fd, "Give a monster name/id please."); + return 0; + } + + if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && + sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && + sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) { + clif_displaymessage(fd, "Give a monster name/id please."); + return 0; + } + + // If monster identifier/name argument is a name + if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi(monster); + + if (mob_id == 0) { + clif_displaymessage(fd, "Monster name hasn't been found."); + return 0; + } + + if (mob_id == 1288) { + clif_displaymessage(fd, "Cannot spawn emperium."); + return 0; + } + + if (mob_id > 2000) { + clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID. + return 0; + } + + if (number <= 0) + number = 1; + + if (strlen(name) < 1) + strcpy(name, "--ja--"); + + // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive + if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) + number = battle_config.atc_spawn_quantity_limit; + + count = 0; + for (i = 0; i < number; i++) { + int mx, my; + if (x <= 0) + mx = sd->bl.x + (rand() % 11 - 5); + else + mx = x; + if (y <= 0) + my = sd->bl.y + (rand() % 11 - 5); + else + my = y; + count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0; + } + + if (count != 0) + clif_displaymessage(fd, msg_table[39]); // Monster Summoned!! + else + clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID. + + return 0; +} +// big monster spawning [Valaris] +int atcommand_monsterbig( + const int fd, struct map_session_data* sd, + const char* command, const char* message) { + char name[100] = ""; + char monster[100] = ""; + int mob_id = 0; + int number = 0; + int x = 0; + int y = 0; + int count; + int i; + + nullpo_retr(-1, sd); + + if (!message || !*message) { + clif_displaymessage(fd, "Give a monster name/id please."); + return 0; + } + + if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && + sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 && + sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) { + clif_displaymessage(fd, "Give a monster name/id please."); + return 0; + } + + // If monster identifier/name argument is a name + if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi(monster); + + if (mob_id == 0) { + clif_displaymessage(fd, "Monster name hasn't been found."); + return 0; + } + + if (mob_id == 1288) { + clif_displaymessage(fd, "Cannot spawn emperium."); + return 0; + } + + if (mob_id > 2000) { + clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID. + return 0; + } + + if (number <= 0) + number = 1; + + if (strlen(name) < 1) + strcpy(name, "--ja--"); + + // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive + if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) + number = battle_config.atc_spawn_quantity_limit; + + count = 0; + for (i = 0; i < number; i++) { + int mx, my; + if (x <= 0) + mx = sd->bl.x + (rand() % 11 - 5); + else + mx = x; + if (y <= 0) + my = sd->bl.y + (rand() % 11 - 5); + else + my = y; + count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0; + } + + if (count != 0) + clif_displaymessage(fd, msg_table[39]); // Monster Summoned!! + else + clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +void atcommand_killmonster_sub( + const int fd, struct map_session_data* sd, const char* message, + const int drop) +{ + int map_id; + char map_name[100]; + + memset(map_name, '\0', sizeof(map_name)); + + if (!message || !*message || sscanf(message, "%99s", map_name) < 1) + map_id = sd->bl.m; + else { + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + if ((map_id = map_mapname2mapid(map_name)) < 0) + map_id = sd->bl.m; + } + + map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop); + + clif_displaymessage(fd, msg_table[165]); // All monsters killed! + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_killmonster( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + atcommand_killmonster_sub(fd, sd, message, 1); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_killmonster2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + atcommand_killmonster_sub(fd, sd, message, 0); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_refine( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i, position = 0, refine = 0, current_position, final_refine; + int count; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) { + clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>)."); + return -1; + } + + if (refine < -10) + refine = -10; + else if (refine > 10) + refine = 10; + else if (refine == 0) + refine = 1; + + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid && // 該当個所の装備を精錬する + (sd->status.inventory[i].equip & position || + (sd->status.inventory[i].equip && !position))) { + final_refine = sd->status.inventory[i].refine + refine; + if (final_refine > 10) + final_refine = 10; + else if (final_refine < 0) + final_refine = 0; + if (sd->status.inventory[i].refine != final_refine) { + sd->status.inventory[i].refine = final_refine; + current_position = sd->status.inventory[i].equip; + pc_unequipitem(sd, i, 0, BF_NORMAL); + clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine); + clif_delitem(sd, i, 1); + clif_additem(sd, i, 1, 0); + pc_equipitem(sd, i, current_position); + clif_misceffect((struct block_list*)&sd->bl, 3); + count++; + } + } + } + + if (count == 0) + clif_displaymessage(fd, msg_table[166]); // No item has been refined! + else if (count == 1) + clif_displaymessage(fd, msg_table[167]); // 1 item has been refined! + else { + sprintf(output, msg_table[168], count); // %d items have been refined! + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_produce( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char item_name[100]; + int item_id, attribute = 0, star = 0; + int flag = 0; + struct item_data *item_data; + struct item tmp_item; + char output[200]; + + memset(output, '\0', sizeof(output)); + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) { + clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>)."); + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (itemdb_exists(item_id) && + (item_id <= 500 || item_id > 1099) && + (item_id < 4001 || item_id > 4148) && + (item_id < 7001 || item_id > 10019) && + itemdb_isequip(item_id)) { + if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) + attribute = ATTRIBUTE_NORMAL; + if (star < MIN_STAR || star > MAX_STAR) + star = 0; + memset(&tmp_item, 0, sizeof tmp_item); + tmp_item.nameid = item_id; + tmp_item.amount = 1; + tmp_item.identify = 1; + tmp_item.card[0] = 0x00ff; + tmp_item.card[1] = ((star * 5) << 8) + attribute; + *((unsigned long *)(&tmp_item.card[2])) = sd->char_id; + clif_produceeffect(sd, 0, item_id); // 製造エフェクトパケット + clif_misceffect(&sd->bl, 3); // 他人にも成功を通知 + if ((flag = pc_additem(sd, &tmp_item, 1))) + clif_additem(sd, 0, 0, flag); + } else { + if (battle_config.error_log) + printf("@produce NOT WEAPON [%d]\n", item_id); + if (item_id != 0 && itemdb_exists(item_id)) + sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment. + else + sprintf(output, msg_table[170]); // This item is not an equipment. + clif_displaymessage(fd, output); + return -1; + } + + return 0; +} + +/*========================================== + * Sub-function to display actual memo points + *------------------------------------------ + */ +void atcommand_memo_sub(struct map_session_data* sd) { + int i; + char output[200]; + + memset(output, '\0', sizeof(output)); + + clif_displaymessage(sd->fd, "Your actual memo positions are (except respawn point):"); + for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) { + if (sd->status.memo_point[i].map[0]) + sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); + else + sprintf(output, msg_table[171], i); // %d - void + clif_displaymessage(sd->fd, output); + } + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_memo( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int position = 0; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d", &position) < 1) + atcommand_memo_sub(sd); + else { + if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to memo this map."); + return -1; + } + if (sd->status.memo_point[position].map[0]) { + sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d). + clif_displaymessage(fd, output); + } + memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24); + sd->status.memo_point[position].x = sd->bl.x; + sd->status.memo_point[position].y = sd->bl.y; + clif_skill_memo(sd, 0); + if (pc_checkskill(sd, AL_WARP) <= (position + 1)) + clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it. + atcommand_memo_sub(sd); + } else { + sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); + clif_displaymessage(fd, output); + atcommand_memo_sub(sd); + return -1; + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gat( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + int y; + + memset(output, '\0', sizeof(output)); + + for (y = 2; y >= -2; y--) { + sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", + map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, + map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y), + map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y), + map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y), + map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y), + map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y)); + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_packet( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int x = 0, y = 0; + + if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) { + clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>)."); + return -1; + } + + clif_status_change(&sd->bl, x, y); + + return 0; +} + +/*========================================== + * @stpoint (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_statuspoint( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int point, new_status_point; + + if (!message || !*message || (point = atoi(message)) == 0) { + clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>)."); + return -1; + } + + new_status_point = (int)sd->status.status_point + point; + if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow + new_status_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow + new_status_point = 0; + + if (new_status_point != (int)sd->status.status_point) { + sd->status.status_point = (short)new_status_point; + clif_updatestatus(sd, SP_STATUSPOINT); + clif_displaymessage(fd, msg_table[174]); // Number of status points changed! + } else { + if (point < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + + return 0; +} + +/*========================================== + * @skpoint (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_skillpoint( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int point, new_skill_point; + + if (!message || !*message || (point = atoi(message)) == 0) { + clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>)."); + return -1; + } + + new_skill_point = (int)sd->status.skill_point + point; + if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow + new_skill_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow + new_skill_point = 0; + + if (new_skill_point != (int)sd->status.skill_point) { + sd->status.skill_point = (short)new_skill_point; + clif_updatestatus(sd, SP_SKILLPOINT); + clif_displaymessage(fd, msg_table[175]); // Number of skill points changed! + } else { + if (point < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + + return 0; +} + +/*========================================== + * @zeny (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_zeny( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int zeny, new_zeny; + + if (!message || !*message || (zeny = atoi(message)) == 0) { + clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>)."); + return -1; + } + + new_zeny = sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + + if (new_zeny != sd->status.zeny) { + sd->status.zeny = new_zeny; + clif_updatestatus(sd, SP_ZENY); + clif_displaymessage(fd, msg_table[176]); // Number of zenys changed! + } else { + if (zeny < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_param( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i, index, value = 0, new_value; + const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; + short* status[] = { + &sd->status.str, &sd->status.agi, &sd->status.vit, + &sd->status.int_, &sd->status.dex, &sd->status.luk + }; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) { + sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage(fd, output); + return -1; + } + + index = -1; + for (i = 0; param[i] != NULL; i++) { + if (strcmpi(command, param[i]) == 0) { + index = i; + break; + } + } + if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible... + sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage(fd, output); + return -1; + } + + new_value = (int)*status[index] + value; + if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + new_value = battle_config.max_parameter; + else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + new_value = 1; + + if (new_value != (int)*status[index]) { + *status[index] = new_value; + clif_updatestatus(sd, SP_STR + index); + clif_updatestatus(sd, SP_USTR + index); + pc_calcstatus(sd, 0); + clif_displaymessage(fd, msg_table[42]); // Stat changed. + } else { + if (value < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +//** Stat all by fritz (rewritten by [Yor]) +int atcommand_stat_all( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int index, count, value = 0, new_value; + short* status[] = { + &sd->status.str, &sd->status.agi, &sd->status.vit, + &sd->status.int_, &sd->status.dex, &sd->status.luk + }; + + if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) + value = battle_config.max_parameter; + + count = 0; + for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) { + + new_value = (int)*status[index] + value; + if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + new_value = battle_config.max_parameter; + else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + new_value = 1; + + if (new_value != (int)*status[index]) { + *status[index] = new_value; + clif_updatestatus(sd, SP_STR + index); + clif_updatestatus(sd, SP_USTR + index); + pc_calcstatus(sd, 0); + count++; + } + } + + if (count > 0) // if at least 1 stat modified + clif_displaymessage(fd, msg_table[84]); // All stats changed! + else { + if (value < 0) + clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat. + else + clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guildlevelup( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int level = 0; + short added_level; + struct guild *guild_info; + + if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) { + clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>)."); + return -1; + } + + if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) { + clif_displaymessage(fd, msg_table[43]); // You're not in a guild. + return -1; + } + if (strcmp(sd->status.name, guild_info->master) != 0) { + clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild. + return -1; + } + + added_level = (short)level; + if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow + added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv; + else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow + added_level = 1 - guild_info->guild_lv; + + if (added_level != 0) { + intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2); + clif_displaymessage(fd, msg_table[179]); // Guild level changed. + } else { + clif_displaymessage(fd, msg_table[45]); // Guild level change failed. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_makeegg( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct item_data *item_data; + int id, pet_id; + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>)."); + return -1; + } + + if ((item_data = itemdb_searchname(message)) != NULL) // for egg name + id = item_data->nameid; + else if ((id = mobdb_searchname(message)) == 0) // for monster name + id = atoi(message); + + pet_id = search_petDB_index(id, PET_CLASS); + if (pet_id < 0) + pet_id = search_petDB_index(id, PET_EGG); + if (pet_id >= 0) { + sd->catch_target_class = pet_db[pet_id].class; + intif_create_pet( + sd->status.account_id, sd->status.char_id, + pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + } else { + clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_hatch( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->status.pet_id <= 0) + clif_sendegg(sd); + else { + clif_displaymessage(fd, msg_table[181]); // You already have a pet. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_petfriendly( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int friendly; + int t; + + if (!message || !*message || (friendly = atoi(message)) < 0) { + clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>)."); + return -1; + } + + if (sd->status.pet_id > 0 && sd->pd) { + if (friendly >= 0 && friendly <= 1000) { + if (friendly != sd->pet.intimate) { + t = sd->pet.intimate; + sd->pet.intimate = friendly; + clif_send_petstatus(sd); + if (battle_config.pet_status_support) { + if ((sd->pet.intimate > 0 && t <= 0) || + (sd->pet.intimate <= 0 && t > 0)) { + if (sd->bl.prev != NULL) + pc_calcstatus(sd, 0); + else + pc_calcstatus(sd, 2); + } + } + clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed! + } else { + clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_pethungry( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int hungry; + + if (!message || !*message || (hungry = atoi(message)) < 0) { + clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>)."); + return -1; + } + + if (sd->status.pet_id > 0 && sd->pd) { + if (hungry >= 0 && hungry <= 100) { + if (hungry != sd->pet.hungry) { + sd->pet.hungry = hungry; + clif_send_petstatus(sd); + clif_displaymessage(fd, msg_table[185]); // Pet hungry value changed! + } else { + clif_displaymessage(fd, msg_table[186]); // Pet hungry is already the good value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_petrename( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->status.pet_id > 0 && sd->pd) { + if (sd->pet.rename_flag != 0) { + sd->pet.rename_flag = 0; + intif_save_petdata(sd->status.account_id, &sd->pet); + clif_send_petstatus(sd); + clif_displaymessage(fd, msg_table[187]); // You can now rename your pet. + } else { + clif_displaymessage(fd, msg_table[188]); // You can already rename your pet. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int +atcommand_recall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd = NULL; + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>)."); + return -1; + } + + memset(character, '\0', sizeof character); + if(sscanf(message, "%99[^\n]", character) < 1) + return -1; + if(strncmp(sd->status.name,character,24)==0) + return -1; + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); + return -1; + } + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + sprintf(output, msg_table[46], character); // %s recalled! + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_revive( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isdead(sd)) { + pl_sd->status.hp = pl_sd->status.max_hp; + clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); + pc_setstand(pl_sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + clif_updatestatus(pl_sd, SP_HP); + clif_updatestatus(pl_sd, SP_SP); + clif_resurrection(&pl_sd->bl, 1); + clif_displaymessage(fd, msg_table[51]); // Character revived. + return 0; + } + return -1; + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * charchangesex command (usage: charchangesex <player_name>) + *------------------------------------------ + */ +int atcommand_char_change_sex( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>)."); + return -1; + } + + // check player name + if (strlen(character) < 4) { + clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. + return -1; + } else if (strlen(character) > 23) { + clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. + return -1; + } else { + chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex + clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. + } + + return 0; +} + +/*========================================== + * charblock command (usage: charblock <player_name>) + * This command do a definitiv ban on a player + *------------------------------------------ + */ +int atcommand_char_block( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>)."); + return -1; + } + + // check player name + if (strlen(character) < 4) { + clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. + return -1; + } else if (strlen(character) > 23) { + clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. + return -1; + } else { + chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. + } + + return 0; +} + +/*========================================== + * charban command (usage: charban <time> <player_name>) + * This command do a limited ban on a player + * Time is done as follows: + * Adjustment value (-1, 1, +1, etc...) + * Modified element: + * a or y: year + * m: month + * j or d: day + * h: hour + * mn: minute + * s: second + * <example> @ban +1m-2mn1s-6y test_player + * this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time. + *------------------------------------------ + */ +int atcommand_char_ban( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char modif[100], character[100]; + char * modif_p; + int year, month, day, hour, minute, second, value; + + memset(modif, '\0', sizeof(modif)); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) { + clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>)."); + return -1; + } + + modif[sizeof(modif)-1] = '\0'; + character[sizeof(character)-1] = '\0'; + + modif_p = modif; + year = month = day = hour = minute = second = 0; + while (modif_p[0] != '\0') { + value = atoi(modif_p); + if (value == 0) + modif_p++; + else { + if (modif_p[0] == '-' || modif_p[0] == '+') + modif_p++; + while (modif_p[0] >= '0' && modif_p[0] <= '9') + modif_p++; + if (modif_p[0] == 's') { + second = value; + modif_p++; + } else if (modif_p[0] == 'm' && modif_p[1] == 'n') { + minute = value; + modif_p = modif_p + 2; + } else if (modif_p[0] == 'h') { + hour = value; + modif_p++; + } else if (modif_p[0] == 'd' || modif_p[0] == 'j') { + day = value; + modif_p++; + } else if (modif_p[0] == 'm') { + month = value; + modif_p++; + } else if (modif_p[0] == 'y' || modif_p[0] == 'a') { + year = value; + modif_p++; + } else if (modif_p[0] != '\0') { + modif_p++; + } + } + } + if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) { + clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command. + return -1; + } + + // check player name + if (strlen(character) < 4) { + clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. + return -1; + } else if (strlen(character) > 23) { + clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. + return -1; + } else { + chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban + clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. + } + + return 0; +} + +/*========================================== + * charunblock command (usage: charunblock <player_name>) + *------------------------------------------ + */ +int atcommand_char_unblock( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>)."); + return -1; + } + + // check player name + if (strlen(character) < 4) { + clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. + return -1; + } else if (strlen(character) > 23) { + clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. + return -1; + } else { + // send answer to login server via char-server + chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock + clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. + } + + return 0; +} + +/*========================================== + * charunban command (usage: charunban <player_name>) + *------------------------------------------ + */ +int atcommand_char_unban( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>)."); + return -1; + } + + // check player name + if (strlen(character) < 4) { + clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. + return -1; + } else if (strlen(character) > 23) { + clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. + return -1; + } else { + // send answer to login server via char-server + chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban + clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_night( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + if (night_flag != 1) { + night_flag = 1; // 0=day, 1=night [Yor] + for(i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) { + //pl_sd->opt2 |= STATE_BLIND; + //clif_changeoption(&pl_sd->bl); + if (battle_config.night_darkness_level > 0) + clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0); + else { + //clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level + pl_sd->opt2 |= STATE_BLIND; + clif_changeoption(&pl_sd->bl); + } + clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen. + } + } + } else { + clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_day( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + if (night_flag != 0) { + night_flag = 0; // 0=day, 1=night [Yor] + for(i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + pl_sd->opt2 &= ~STATE_BLIND; + clif_changeoption(&pl_sd->bl); + clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived. + } + } + } else { + clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_doom( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + clif_specialeffect(&sd->bl,450,2); + for(i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && + pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level + pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. + } + } + clif_displaymessage(fd, msg_table[62]); // Judgement was made. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_doommap( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + clif_specialeffect(&sd->bl,450,3); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m && + pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level + pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); +// clif_specialeffect(&pl_sd->bl,450,1); + clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. + } + } + clif_displaymessage(fd, msg_table[62]); // Judgement was made. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static void atcommand_raise_sub(struct map_session_data* sd) +{ + if (sd && sd->state.auth && pc_isdead(sd)) { + clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + pc_setstand(sd); + clif_updatestatus(sd, SP_HP); + clif_updatestatus(sd, SP_SP); + clif_resurrection(&sd->bl, 1); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown. + } +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_raise( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + + for (i = 0; i < fd_max; i++) { + if (session[i]) + atcommand_raise_sub(session[i]->session_data); + } + clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_raisemap( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) + atcommand_raise_sub(pl_sd); + } + clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. + + return 0; +} + +/*========================================== + * atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる + *------------------------------------------ +*/ +int atcommand_character_baselevel( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int level = 0, i; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { + clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level + + if (level > 0) { + if (pl_sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris + clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. + return 0; + } // End Addition + if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow + level = battle_config.maximum_level - pl_sd->status.base_level; + for (i = 1; i <= level; i++) + pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5; + pl_sd->status.base_level += level; + clif_updatestatus(pl_sd, SP_BASELEVEL); + clif_updatestatus(pl_sd, SP_NEXTBASEEXP); + clif_updatestatus(pl_sd, SP_STATUSPOINT); + pc_calcstatus(pl_sd, 0); + pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp); + clif_misceffect(&pl_sd->bl, 0); + clif_displaymessage(fd, msg_table[65]); // Character's base level raised. + } else { + if (pl_sd->status.base_level == 1) { + clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. + return -1; + } + if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow + level = 1 - pl_sd->status.base_level; + if (pl_sd->status.status_point > 0) { + for (i = 0; i > level; i--) + pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 5; + if (pl_sd->status.status_point < 0) + pl_sd->status.status_point = 0; + clif_updatestatus(pl_sd, SP_STATUSPOINT); + } // to add: remove status points from stats + pl_sd->status.base_level += level; + clif_updatestatus(pl_sd, SP_BASELEVEL); + clif_updatestatus(pl_sd, SP_NEXTBASEEXP); + pc_calcstatus(pl_sd, 0); + clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; //正常終了 +} + +/*========================================== + * atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる + *------------------------------------------ + */ +int atcommand_character_joblevel( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int max_level = 50, level = 0; + //転生や養子の場合の元の職業を算出する + struct pc_base_job pl_s_class; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { + clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + pl_s_class = pc_calc_base_job(pl_sd->status.class); + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level + if (pl_s_class.job == 0) + max_level -= 40; + if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70 + // To-do: super novices has max level 99 - celest + max_level += 20; + + if (level > 0) { + if (pl_sd->status.job_level == max_level) { + clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher. + return -1; + } + if (pl_sd->status.job_level + level > max_level) + level = max_level - pl_sd->status.job_level; + pl_sd->status.job_level += level; + clif_updatestatus(pl_sd, SP_JOBLEVEL); + clif_updatestatus(pl_sd, SP_NEXTJOBEXP); + pl_sd->status.skill_point += level; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + pc_calcstatus(pl_sd, 0); + clif_misceffect(&pl_sd->bl, 1); + clif_displaymessage(fd, msg_table[68]); // character's job level raised. + } else { + if (pl_sd->status.job_level == 1) { + clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower. + return -1; + } + if (pl_sd->status.job_level + level < 1) + level = 1 - pl_sd->status.job_level; + pl_sd->status.job_level += level; + clif_updatestatus(pl_sd, SP_JOBLEVEL); + clif_updatestatus(pl_sd, SP_NEXTJOBEXP); + if (pl_sd->status.skill_point > 0) { + pl_sd->status.skill_point += level; + if (pl_sd->status.skill_point < 0) + pl_sd->status.skill_point = 0; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + } // to add: remove status points from skills + pc_calcstatus(pl_sd, 0); + clif_displaymessage(fd, msg_table[69]); // Character's job level lowered. + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kick( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level + clif_GM_kick(sd, pl_sd, 1); + else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kickall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level + if (sd->status.account_id != pl_sd->status.account_id) + clif_GM_kick(sd, pl_sd, 0); + } + } + + clif_displaymessage(fd, msg_table[195]); // All players have been kicked! + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_allskill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + pc_allskillup(sd); // all skills + sd->status.skill_point = 0; // 0 skill points + clif_updatestatus(sd, SP_SKILLPOINT); // update + clif_displaymessage(fd, msg_table[76]); // You have received all skills. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_questskill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int skill_id; + + if (!message || !*message || (skill_id = atoi(message)) < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { + if (skill_get_inf2(skill_id) & 0x01) { + if (pc_checkskill(sd, skill_id) == 0) { + pc_skill(sd, skill_id, 1, 0); + clif_displaymessage(fd, msg_table[70]); // You have learned the skill. + } else { + clif_displaymessage(fd, msg_table[196]); // You already have this quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_charquestskill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + int skill_id = 0; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { + if (skill_get_inf2(skill_id) & 0x01) { + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_checkskill(pl_sd, skill_id) == 0) { + pc_skill(pl_sd, skill_id, 1, 0); + clif_displaymessage(fd, msg_table[199]); // This player has learned the skill. + } else { + clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_lostskill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int skill_id; + + if (!message || !*message || (skill_id = atoi(message)) < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL) { + if (skill_get_inf2(skill_id) & 0x01) { + if (pc_checkskill(sd, skill_id) > 0) { + sd->status.skill[skill_id].lv = 0; + sd->status.skill[skill_id].flag = 0; + clif_skillinfoblock(sd); + clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill. + } else { + clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_charlostskill( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + int skill_id = 0; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL) { + if (skill_get_inf2(skill_id) & 0x01) { + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_checkskill(pl_sd, skill_id) > 0) { + pl_sd->status.skill[skill_id].lv = 0; + pl_sd->status.skill[skill_id].flag = 0; + clif_skillinfoblock(pl_sd); + clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill. + } else { + clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_spiritball( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int number; + + if (!message || !*message || (number = atoi(message)) < 0) { + clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>)."); + return -1; + } + + // set max number to avoid server/client crash (500 create big balls of several balls: no visial difference with more) + if (number > 500) + number = 500; + + if (number >= 0 && number <= 0x7FFF) { + if (sd->spiritball != number || number > 499) { + if (sd->spiritball > 0) + pc_delspiritball(sd, sd->spiritball, 1); + sd->spiritball = number; + clif_spiritball(sd); + // no message, player can look the difference + if (number > 1000) + clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! + } else { + clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_party( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char party[100]; + + memset(party, '\0', sizeof(party)); + + if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) { + clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>)."); + return -1; + } + + party_create(sd, party); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guild( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char guild[100]; + int prev; + + memset(guild, '\0', sizeof(guild)); + + if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) { + clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>)."); + return -1; + } + + prev = battle_config.guild_emperium_check; + battle_config.guild_emperium_check = 0; + guild_create(sd, guild); + battle_config.guild_emperium_check = prev; + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_agitstart( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (agit_flag == 1) { + clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare. + return -1; + } + + agit_flag = 1; + guild_agit_start(); + clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start! + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_agitend( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (agit_flag == 0) { + clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet. + return -1; + } + + agit_flag = 0; + guild_agit_end(); + clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end! + + return 0; +} + +/*========================================== + * @mapexitでマップサーバーを終了させる + *------------------------------------------ + */ +int atcommand_mapexit( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (sd->status.account_id != pl_sd->status.account_id) + clif_GM_kick(sd, pl_sd, 0); + } + } + clif_GM_kick(sd, sd, 0); + + runflag = 0; + + return 0; +} + +/*========================================== + * idsearch <part_of_name>: revrited by [Yor] + *------------------------------------------ + */ +int atcommand_idsearch( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char item_name[100]; + char output[200]; + int i, match; + struct item_data *item; + + memset(item_name, '\0', sizeof(item_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99s", item_name) < 0) { + clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>)."); + return -1; + } + + sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id): + clif_displaymessage(fd, output); + match = 0; + for(i = 0; i < 20000; i++) { + if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) { + match++; + sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d + clif_displaymessage(fd, output); + } + } + sprintf(output, msg_table[79], match); // It is %d affair above. + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * Character Skill Reset + *------------------------------------------ + */ +int atcommand_charskreset( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level + pc_resetskill(pl_sd); + sprintf(output, msg_table[206], character); // '%s' skill points reseted! + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Stat Reset + *------------------------------------------ + */ +int atcommand_charstreset( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level + pc_resetstate(pl_sd); + sprintf(output, msg_table[207], character); // '%s' stats points reseted! + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Model by chbrules + *------------------------------------------ + */ +int atcommand_charmodel( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int hair_style = 0, hair_color = 0, cloth_color = 0; + struct map_session_data *pl_sd; + char character[100]; + char output[200]; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { + sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd, output); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && + hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && + cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { + + if (cloth_color != 0 && + pl_sd->status.sex == 1 && + (pl_sd->status.class == 12 || pl_sd->status.class == 17)) { + clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. + return -1; + } else { + pc_changelook(pl_sd, LOOK_HAIR, hair_style); + pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); + pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Skill Point (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charskpoint( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int new_skill_point; + int point = 0; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + new_skill_point = (int)pl_sd->status.skill_point + point; + if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow + new_skill_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow + new_skill_point = 0; + if (new_skill_point != (int)pl_sd->status.skill_point) { + pl_sd->status.skill_point = new_skill_point; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed! + } else { + if (point < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Status Point (rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charstpoint( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int new_status_point; + int point = 0; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + new_status_point = (int)pl_sd->status.status_point + point; + if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow + new_status_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow + new_status_point = 0; + if (new_status_point != (int)pl_sd->status.status_point) { + pl_sd->status.status_point = new_status_point; + clif_updatestatus(pl_sd, SP_STATUSPOINT); + clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed! + } else { + if (point < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Zeny Point (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charzeny( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int zeny = 0, new_zeny; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charzeny <zeny> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + new_zeny = pl_sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + if (new_zeny != pl_sd->status.zeny) { + pl_sd->status.zeny = new_zeny; + clif_updatestatus(pl_sd, SP_ZENY); + clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed! + } else { + if (zeny < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Recall All Characters Online To Your Location + *------------------------------------------ + */ +int atcommand_recallall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + int count; + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); + return -1; + } + + count = 0; + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && + pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) + count++; + else + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + + clif_displaymessage(fd, msg_table[92]); // All characters recalled! + if (count) { + sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * Recall online characters of a guild to your location + *------------------------------------------ + */ +int atcommand_guildrecall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + char guild_name[100]; + char output[200]; + struct guild *g; + int count; + + memset(guild_name, '\0', sizeof(guild_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { + clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>)."); + return -1; + } + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); + return -1; + } + + if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number + (g = guild_search(atoi(message))) != NULL) { + count = 0; + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + sd->status.account_id != pl_sd->status.account_id && + pl_sd->status.guild_id == g->guild_id) { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) + count++; + else + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you. + clif_displaymessage(fd, output); + if (count) { + sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. + return -1; + } + + return 0; +} + +/*========================================== + * Recall online characters of a party to your location + *------------------------------------------ + */ +int atcommand_partyrecall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + struct map_session_data *pl_sd; + char party_name[100]; + char output[200]; + struct party *p; + int count; + + memset(party_name, '\0', sizeof(party_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { + clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>)."); + return -1; + } + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); + return -1; + } + + if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number + (p = party_search(atoi(message))) != NULL) { + count = 0; + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + sd->status.account_id != pl_sd->status.account_id && + pl_sd->status.party_id == p->party_id) { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) + count++; + else + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you. + clif_displaymessage(fd, output); + if (count) { + sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloaditemdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + itemdb_reload(); + clif_displaymessage(fd, msg_table[97]); // Item database reloaded. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadmobdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + mob_reload(); + clif_displaymessage(fd, msg_table[98]); // Monster database reloaded. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadskilldb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + skill_reload(); + clif_displaymessage(fd, msg_table[99]); // Skill database reloaded. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +#ifndef TXT_ONLY +int atcommand_rehash( +#else /* TXT_ONLY */ +int atcommand_reloadscript( +#endif /* TXT_ONLY */ + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ +#ifndef TXT_ONLY + atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." ); + atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); + + rehash( fd, sd ); + + atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." ); +#endif /* not TXT_ONLY */ + do_init_npc(); + do_init_script(); + + npc_event_do_oninit(); + + clif_displaymessage(fd, msg_table[100]); // Scripts reloaded. + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadgmdb( // by [Yor] + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + chrif_reloadGMdb(); + + clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level. + + return 0; +} + +/*========================================== + * @mapinfo <map name> [0-3] by MC_Cameri + * => Shows information about the map [map name] + * 0 = no additional information + * 1 = Show users in that map and their location + * 2 = Shows NPCs in that map + * 3 = Shows the shops/chats in that map (not implemented) + *------------------------------------------ + */ +int atcommand_mapinfo( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct npc_data *nd = NULL; + struct chat_data *cd = NULL; + char output[200], map_name[100]; + char direction[12]; + int m_id, i, chat_num, list = 0; + + memset(output, '\0', sizeof(output)); + memset(map_name, '\0', sizeof(map_name)); + memset(direction, '\0', sizeof(direction)); + + sscanf(message, "%d %99[^\n]", &list, map_name); + + if (list < 0 || list > 3) { + clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); + return -1; + } + + if (map_name[0] == '\0') + strcpy(map_name, sd->mapname); + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + + if ((m_id = map_mapname2mapid(map_name)) < 0) { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + + clif_displaymessage(fd, "------ Map Info ------"); + sprintf(output, "Map Name: %s", map_name); + clif_displaymessage(fd, output); + sprintf(output, "Players In Map: %d", map[m_id].users); + clif_displaymessage(fd, output); + sprintf(output, "NPCs In Map: %d", map[m_id].npc_num); + clif_displaymessage(fd, output); + chat_num = 0; + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) { + chat_num++; + } + } + sprintf(output, "Chats In Map: %d", chat_num); + clif_displaymessage(fd, output); + clif_displaymessage(fd, "------ Map Flags ------"); + sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s", + (map[m_id].flag.pvp) ? "True" : "False", + (map[m_id].flag.pvp_noguild) ? "True" : "False", + (map[m_id].flag.pvp_noparty) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False"); + clif_displaymessage(fd, output); + sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False"); + clif_displaymessage(fd, output); + + switch (list) { + case 0: + // Do nothing. It's list 0, no additional display. + break; + case 1: + clif_displaymessage(fd, "----- Players in Map -----"); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) { + sprintf(output, "Player '%s' (session #%d) | Location: %d,%d", + pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, output); + } + } + break; + case 2: + clif_displaymessage(fd, "----- NPCs in Map -----"); + for (i = 0; i < map[m_id].npc_num;) { + nd = map[m_id].npc[i]; + switch(nd->dir) { + case 0: strcpy(direction, "North"); break; + case 1: strcpy(direction, "North West"); break; + case 2: strcpy(direction, "West"); break; + case 3: strcpy(direction, "South West"); break; + case 4: strcpy(direction, "South"); break; + case 5: strcpy(direction, "South East"); break; + case 6: strcpy(direction, "East"); break; + case 7: strcpy(direction, "North East"); break; + case 9: strcpy(direction, "North"); break; + default: strcpy(direction, "Unknown"); break; + } + sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", + ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y); + clif_displaymessage(fd, output); + } + break; + case 3: + clif_displaymessage(fd, "----- Chats in Map -----"); + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) && + strcmp(pl_sd->mapname, map_name) == 0 && + cd->usersd[0] == pl_sd) { + sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d", + i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y); + clif_displaymessage(fd, output); + sprintf(output, " Users: %d/%d | Password: %s | Public: %s", + cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No"); + clif_displaymessage(fd, output); + } + } + break; + default: // normally impossible to arrive here + clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); + return -1; + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_mount_peco( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise. + return -1; + } + + if (!pc_isriding(sd)) { // if actually no peco + if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) { + if (sd->status.class == 7) + sd->status.class = sd->view_class = 13; + else if (sd->status.class == 14) + sd->status.class = sd->view_class = 21; + else if (sd->status.class == 4008) + sd->status.class = sd->view_class = 4014; + else if (sd->status.class == 4015) + sd->status.class = sd->view_class = 4022; + pc_setoption(sd, sd->status.option | 0x0020); + clif_displaymessage(fd, msg_table[102]); // Mounted Peco. + } else { + clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job. + return -1; + } + } else { + if (sd->status.class == 13) + sd->status.class = sd->view_class = 7; + else if (sd->status.class == 21) + sd->status.class = sd->view_class = 14; + else if (sd->status.class == 4014) + sd->status.class = sd->view_class = 4008; + else if (sd->status.class == 4022) + sd->status.class = sd->view_class = 4015; + pc_setoption(sd, sd->status.option & ~0x0020); + clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_char_mount_peco( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise. + return -1; + } + + if (!pc_isriding(pl_sd)) { // if actually no peco + if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) { + if (pl_sd->status.class == 7) + pl_sd->status.class = pl_sd->view_class = 13; + else if (pl_sd->status.class == 14) + pl_sd->status.class = pl_sd->view_class = 21; + else if (pl_sd->status.class == 4008) + pl_sd->status.class = pl_sd->view_class = 4014; + else if (pl_sd->status.class == 4015) + pl_sd->status.class = pl_sd->view_class = 4022; + pc_setoption(pl_sd, pl_sd->status.option | 0x0020); + clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. + } else { + clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job. + return -1; + } + } else { + if (pl_sd->status.class == 13) + pl_sd->status.class = pl_sd->view_class = 7; + else if (pl_sd->status.class == 21) + pl_sd->status.class = pl_sd->view_class = 14; + else if (pl_sd->status.class == 4014) + pl_sd->status.class = pl_sd->view_class = 4008; + else if (pl_sd->status.class == 4022) + pl_sd->status.class = pl_sd->view_class = 4015; + pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); + clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + *Spy Commands by Syrus22 + *------------------------------------------ + */ +int atcommand_guildspy( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char guild_name[100]; + char output[200]; + struct guild *g; + + memset(guild_name, '\0', sizeof(guild_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { + clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>)."); + return -1; + } + + if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number + (g = guild_search(atoi(message))) != NULL) { + if (sd->guildspy == g->guild_id) { + sd->guildspy = 0; + sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild. + clif_displaymessage(fd, output); + } else { + sd->guildspy = g->guild_id; + sprintf(output, msg_table[104], g->name); // Spying on the %s guild. + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_partyspy( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char party_name[100]; + char output[200]; + struct party *p; + + memset(party_name, '\0', sizeof(party_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { + clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>)."); + return -1; + } + + if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number + (p = party_search(atoi(message))) != NULL) { + if (sd->partyspy == p->party_id) { + sd->partyspy = 0; + sprintf(output, msg_table[105], p->name); // No longer spying on the %s party. + clif_displaymessage(fd, output); + } else { + sd->partyspy = p->party_id; + sprintf(output, msg_table[106], p->name); // Spying on the %s party. + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. + return -1; + } + + return 0; +} + +/*========================================== + * @repairall [Valaris] + *------------------------------------------ + */ +int atcommand_repairall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int count, i; + + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) { + sd->status.inventory[i].attribute = 0; + clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); + count++; + } + } + + if (count > 0) { + clif_misceffect(&sd->bl, 3); + clif_equiplist(sd); + clif_displaymessage(fd, msg_table[107]); // All items have been repaired. + } else { + clif_displaymessage(fd, msg_table[108]); // No item need to be repaired. + return -1; + } + + return 0; +} + +/* Removed @nuke for now in favor of alchemist marine sphere skill [Valaris] +int atcommand_nuke( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level + skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); + clif_displaymessage(fd, msg_table[109]); // Player has been nuked! + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} +*/ + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_enablenpc(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char NPCname[100]; + + memset(NPCname, '\0', sizeof(NPCname)); + + if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { + clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcon <NPC_name>)."); + return -1; + } + + if (npc_name2id(NPCname) != NULL) { + npc_enable(NPCname, 1); + clif_displaymessage(fd, msg_table[110]); // Npc Enabled. + } else { + clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_disablenpc(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char NPCname[100]; + + memset(NPCname, '\0', sizeof(NPCname)); + + if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { + clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>)."); + return -1; + } + + if (npc_name2id(NPCname) != NULL) { + npc_enable(NPCname, 0); + clif_displaymessage(fd, msg_table[112]); // Npc Disabled. + } else { + clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. + return -1; + } + + return 0; +} + +/*========================================== + * time in txt for time command (by [Yor]) + *------------------------------------------ + */ +char * txt_time(unsigned int duration) { + int days, hours, minutes, seconds; + char temp[256]; + static char temp1[256]; + + memset(temp, '\0', sizeof(temp)); + memset(temp1, '\0', sizeof(temp1)); + + if (duration < 0) + duration = 0; + + days = duration / (60 * 60 * 24); + duration = duration - (60 * 60 * 24 * days); + hours = duration / (60 * 60); + duration = duration - (60 * 60 * hours); + minutes = duration / 60; + seconds = duration - (60 * minutes); + + if (days < 2) + sprintf(temp, msg_table[219], days); // %d day + else + sprintf(temp, msg_table[220], days); // %d days + if (hours < 2) + sprintf(temp1, msg_table[221], temp, hours); // %s %d hour + else + sprintf(temp1, msg_table[222], temp, hours); // %s %d hours + if (minutes < 2) + sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute + else + sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes + if (seconds < 2) + sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second + else + sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds + + return temp1; +} + +/*========================================== + * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor] + * Calculation management of GM modification (@day/@night GM commands) is done + *------------------------------------------ + */ +int atcommand_servertime(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct TimerData * timer_data; + struct TimerData * timer_data2; + time_t time_server; // variable for number of seconds (used with time() function) + struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... + char temp[256]; + + memset(temp, '\0', sizeof(temp)); + + time(&time_server); // get time in seconds since 1/1/1970 + datetime = localtime(&time_server); // convert seconds in structure + // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52) + strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X. + clif_displaymessage(fd, temp); + + if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { + if (night_flag == 0) + clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. + else + clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. + } else if (battle_config.night_duration == 0) + if (night_flag == 1) { // we start with night + timer_data = get_timer(day_timer_tid); + sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. + clif_displaymessage(fd, temp); + clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight. + } else + clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight. + else if (battle_config.day_duration == 0) + if (night_flag == 0) { // we start with day + timer_data = get_timer(night_timer_tid); + sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. + clif_displaymessage(fd, temp); + clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night. + } else + clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night. + else { + if (night_flag == 0) { + timer_data = get_timer(night_timer_tid); + timer_data2 = get_timer(day_timer_tid); + sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s. + clif_displaymessage(fd, temp); + if (timer_data->tick > timer_data2->tick) + sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. + else + sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s. + clif_displaymessage(fd, temp); + sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. + clif_displaymessage(fd, temp); + } else { + timer_data = get_timer(day_timer_tid); + timer_data2 = get_timer(night_timer_tid); + sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s. + clif_displaymessage(fd, temp); + if (timer_data->tick > timer_data2->tick) + sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. + else + sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s. + clif_displaymessage(fd, temp); + sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. + clif_displaymessage(fd, temp); + } + } + + return 0; +} + +/*========================================== + * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor] + * removes <quantity> item from a character + * item can be equiped or not. + * Inspired from a old command created by RoVeRT + *------------------------------------------ + */ +int atcommand_chardelitem(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + char item_name[100]; + int i, number = 0, item_id, item_position, count; + char output[200]; + struct item_data *item_data; + + memset(character, '\0', sizeof(character)); + memset(item_name, '\0', sizeof(item_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) { + clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>)."); + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id > 500) { + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level + item_position = pc_search_inventory(pl_sd, item_id); + if (item_position >= 0) { + count = 0; + for(i = 0; i < number && item_position >= 0; i++) { + pc_delitem(pl_sd, item_position, 1, 0); + count++; + item_position = pc_search_inventory(pl_sd, item_id); // for next loop + } + sprintf(output, msg_table[113], count); // %d item(s) removed by a GM. + clif_displaymessage(pl_sd->fd, output); + if (number == count) + sprintf(output, msg_table[114], count); // %d item(s) removed from the player. + else + sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items. + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_table[116]); // Character does not have the item. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * @jail <char_name> by [Yor] + * Special warp! No check with nowarp and nowarpto flag + *------------------------------------------ + */ +int atcommand_jail( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + int x, y; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM + switch(rand() % 2) { + case 0: + x = 24; + y = 75; + break; + default: + x = 49; + y = 75; + break; + } + if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) { + pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus] + clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails. + clif_displaymessage(fd, msg_table[118]); // Player warped in jails. + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @unjail/@discharge <char_name> by [Yor] + * Special warp! No check with nowarp and nowarpto flag + *------------------------------------------ + */ +int atcommand_unjail( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM + if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) { + clif_displaymessage(fd, msg_table[119]); // This player is not in jails. + return -1; + } else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) { + pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera + clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you. + clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera. + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @disguise <mob_id> by [Valaris] (simplified by [Yor]) + *------------------------------------------ + */ +int atcommand_disguise( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int mob_id = 0; + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>)."); + return -1; + } + + if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi(message); + + if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC + (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC + (mob_id >= 813 && mob_id <= 834) || // NPC + (mob_id > 1000 && mob_id < 1521)) { // monsters + if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. + return -1; + } + sd->disguiseflag = 1; // set to override items with disguise script [Valaris] + sd->disguise = mob_id; + pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + clif_displaymessage(fd, msg_table[122]); // Disguise applied. + } else { + clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. + return -1; + } + + return 0; +} + +/*========================================== + * @undisguise by [Yor] + *------------------------------------------ + */ +int atcommand_undisguise( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->disguise) { + clif_clearchar(&sd->bl, 9); + sd->disguise = 0; + pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + clif_displaymessage(fd, msg_table[124]); // Undisguise applied. + } else { + clif_displaymessage(fd, msg_table[125]); // You're not disguised. + return -1; + } + + return 0; +} + +/*========================================== + * @broadcast by [Valaris] + *------------------------------------------ + */ +int atcommand_broadcast( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>)."); + return -1; + } + + sprintf(output, "%s : %s", sd->status.name, message); + intif_GMmessage(output, strlen(output) + 1, 0); + + return 0; +} + +/*========================================== + * @localbroadcast by [Valaris] + *------------------------------------------ + */ +int atcommand_localbroadcast( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + + memset(output, '\0', sizeof(output)); + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>)."); + return -1; + } + + sprintf(output, "%s : %s", sd->status.name, message); + + clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP + + return 0; +} + +/*========================================== + * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work) + *------------------------------------------ + */ +int atcommand_chardisguise( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int mob_id; + char character[100]; + char mob_name[100]; + struct map_session_data* pl_sd; + + memset(character, '\0', sizeof(character)); + memset(mob_name, '\0', sizeof(mob_name)); + + if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) { + clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>)."); + return -1; + } + + if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi(mob_name); + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level + if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC + (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC + (mob_id >= 813 && mob_id <= 834) || // NPC + (mob_id > 1000 && mob_id < 1521)) { // monsters + if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco. + return -1; + } + pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] + pl_sd->disguise = mob_id; + pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + clif_displaymessage(fd, msg_table[140]); // Character's disguise applied. + } else { + clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @charundisguise <character> by Kalaspuff (based off Yor's work) + *------------------------------------------ + */ +int atcommand_charundisguise( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + struct map_session_data* pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level + if (pl_sd->disguise) { + clif_clearchar(&pl_sd->bl, 9); + pl_sd->disguise = 0; + pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied. + } else { + clif_displaymessage(fd, msg_table[142]); // Character is not disguised. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @email <actual@email> <new@email> by [Yor] + *------------------------------------------ + */ +int atcommand_email( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char actual_email[100]; + char new_email[100]; + + memset(actual_email, '\0', sizeof(actual_email)); + memset(new_email, '\0', sizeof(new_email)); + + if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) { + clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>)."); + return -1; + } + + if (e_mail_check(actual_email) == 0) { + clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com. + return -1; + } else if (e_mail_check(new_email) == 0) { + clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail. + return -1; + } else if (strcmpi(new_email, "a@a.com") == 0) { + clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail. + return -1; + } else if (strcmpi(actual_email, new_email) == 0) { + clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail. + return -1; + } else { + chrif_changeemail(sd->status.account_id, actual_email, new_email); + clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server. + } + + return 0; +} + +/*========================================== + *@effect + *------------------------------------------ + */ +int atcommand_effect( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int type = 0, flag = 0, i; + + if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) { + clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>)."); + return -1; + } + if(flag <=0){ + clif_specialeffect(&sd->bl, type, flag); + clif_displaymessage(fd, msg_table[229]); // Your effect has changed. + } + else{ + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + clif_specialeffect(&pl_sd->bl, type, flag); + clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed. + } + } + } + + return 0; +} + +/*========================================== + * @charitemlist <character>: Displays the list of a player's items. + *------------------------------------------ + */ +int +atcommand_character_item_list( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, equip, count, counter, counter2; + char character[100], output[200], equipstr[100], outputtmp[200]; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(equipstr, '\0', sizeof(equipstr)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + counter = 0; + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) { + counter = counter + pl_sd->status.inventory[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if ((equip = pl_sd->status.inventory[i].equip)) { + strcpy(equipstr, "| equiped: "); + if (equip & 4) + strcat(equipstr, "robe/gargment, "); + if (equip & 8) + strcat(equipstr, "left accessory, "); + if (equip & 16) + strcat(equipstr, "body/armor, "); + if ((equip & 34) == 2) + strcat(equipstr, "right hand, "); + if ((equip & 34) == 32) + strcat(equipstr, "left hand, "); + if ((equip & 34) == 34) + strcat(equipstr, "both hands, "); + if (equip & 64) + strcat(equipstr, "feet, "); + if (equip & 128) + strcat(equipstr, "right accessory, "); + if ((equip & 769) == 1) + strcat(equipstr, "lower head, "); + if ((equip & 769) == 256) + strcat(equipstr, "top head, "); + if ((equip & 769) == 257) + strcat(equipstr, "lower/top head, "); + if ((equip & 769) == 512) + strcat(equipstr, "mid head, "); + if ((equip & 769) == 512) + strcat(equipstr, "lower/mid head, "); + if ((equip & 769) == 769) + strcat(equipstr, "lower/mid/top head, "); + // remove final ', ' + equipstr[strlen(equipstr) - 2] = '\0'; + } else + memset(equipstr, '\0', sizeof(equipstr)); + if (sd->status.inventory[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr); + else + sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (pl_sd->status.inventory[i].card[j]) { + if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found on this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @charstoragelist <character>: Displays the items list of a player's storage. + *------------------------------------------ + */ +int +atcommand_character_storage_list( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct storage *stor; + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count, counter, counter2; + char character[100], output[200], outputtmp[200]; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + if((stor = account2storage2(pl_sd->status.account_id)) != NULL) { + counter = 0; + count = 0; + for (i = 0; i < MAX_STORAGE; i++) { + if (stor->storage[i].nameid > 0 && (item_data = itemdb_search(stor->storage[i].nameid)) != NULL) { + counter = counter + stor->storage[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if (stor->storage[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage[i].amount, item_data->name, stor->storage[i].refine, item_data->jname, stor->storage[i].refine, stor->storage[i].nameid); + else + sprintf(output, "%d %s (%s, id: %d)", stor->storage[i].amount, item_data->name, item_data->jname, stor->storage[i].nameid); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (stor->storage[i].card[j]) { + if ((item_temp = itemdb_search(stor->storage[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found in the storage of this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, "This player has no storage."); + return 0; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @charcartlist <character>: Displays the items list of a player's cart. + *------------------------------------------ + */ +int +atcommand_character_cart_list( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count, counter, counter2; + char character[100], output[200], outputtmp[200]; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + counter = 0; + count = 0; + for (i = 0; i < MAX_CART; i++) { + if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) { + counter = counter + pl_sd->status.cart[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if (pl_sd->status.cart[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); + else + sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (pl_sd->status.cart[i].card[j]) { + if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found in the cart of this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @killer by MouseJstr + * enable killing players even when not in pvp + *------------------------------------------ + */ +int +atcommand_killer( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + sd->special_state.killer = !sd->special_state.killer; + + if(sd->special_state.killer) + clif_displaymessage(fd, msg_table[241]); + else + clif_displaymessage(fd, msg_table[242]); + + return 0; +} + +/*========================================== + * @killable by MouseJstr + * enable other people killing you + *------------------------------------------ + */ +int +atcommand_killable( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + sd->special_state.killable = !sd->special_state.killable; + + if(sd->special_state.killable) + clif_displaymessage(fd, msg_table[242]); + else + clif_displaymessage(fd, msg_table[241]); + + return 0; +} + +/*========================================== + * @charkillable by MouseJstr + * enable another player to be killed + *------------------------------------------ + */ +int +atcommand_charkillable( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + + if((pl_sd=map_nick2sd((char *) message)) == NULL) + return -1; + + pl_sd->special_state.killable = !pl_sd->special_state.killable; + + if(pl_sd->special_state.killable) + clif_displaymessage(fd, "The player is now killable"); + else + clif_displaymessage(fd, "The player is no longer killable"); + + return 0; +} + + +/*========================================== + * @skillon by MouseJstr + * turn skills on for the map + *------------------------------------------ + */ +int +atcommand_skillon( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + map[sd->bl.m].flag.noskill = 0; + clif_displaymessage(fd, msg_table[244]); + return 0; +} + +/*========================================== + * @skilloff by MouseJstr + * Turn skills off on the map + *------------------------------------------ + */ +int +atcommand_skilloff( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + map[sd->bl.m].flag.noskill = 1; + clif_displaymessage(fd, msg_table[243]); + return 0; +} + +/*========================================== + * @npcmove by MouseJstr + * + * move a npc + *------------------------------------------ + */ +int +atcommand_npcmove(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char character[100]; + int x = 0, y = 0; + struct npc_data *nd = 0; + + if( sd == NULL ) + return -1; + + if (!message || !*message) + return -1; + + memset(character, '\0', sizeof character); + + if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 4) + return -1; + + nd=npc_name2id(character); + if (nd==NULL) + return -1; + + npc_enable(character, 0); + nd->bl.x = x; + nd->bl.y = y; + npc_enable(character, 1); + + return 0; +} + +/*========================================== + * @addwarp by MouseJstr + * + * Create a new static warp point. + *------------------------------------------ + */ +int +atcommand_addwarp(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char w1[64], w3[64], w4[64]; + char map[30], output[200]; + int x,y,ret; + + if (!message || !*message) + return -1; + + if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3) + return -1; + + sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y); + sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y); + sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y); + + ret = npc_parse_warp(w1, "warp", w3, w4); + + sprintf(output, "New warp NPC => %s",w3); + + clif_displaymessage(fd, output); + + return ret; +} + +/*========================================== + * @follow by [MouseJstr] + * + * Follow a player .. staying no more then 5 spaces away + *------------------------------------------ + */ +int +atcommand_follow(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) != NULL) + pc_follow(sd, pl_sd->bl.id); + else + return 1; + return 0; +} + + +/*========================================== + * @chareffect by [MouseJstr] + * + * Create a effect localized on another character + *------------------------------------------ + */ +int +atcommand_chareffect(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + char target[255]; + int type = 0; + + if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) { + clif_displaymessage(fd, "usage: @chareffect <type+> <target>."); + return -1; + } + + if((pl_sd=map_nick2sd((char *) target)) == NULL) + return -1; + + clif_specialeffect(&pl_sd->bl, type, 0); + clif_displaymessage(fd, msg_table[229]); // Your effect has changed. + + return 0; +} +/*========================================== + * @dropall by [MouseJstr] + * + * Drop all your possession on the ground + *------------------------------------------ + */ +int +atcommand_dropall(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].amount) { + if(sd->status.inventory[i].equip != 0) + pc_unequipitem(sd, i, 0, BF_NORMAL); + pc_dropitem(sd, i, sd->status.inventory[i].amount); + } + } + return 0; +} +/*========================================== + * @chardropall by [MouseJstr] + * + * Throw all the characters possessions on the ground. Normally + * done in response to them being disrespectful of a GM + *------------------------------------------ + */ +int +atcommand_chardropall(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) == NULL) + return -1; + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].amount) { + if(pl_sd->status.inventory[i].equip != 0) + pc_unequipitem(pl_sd, i, 0, BF_NORMAL); + pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); + } + } + + clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?"); + clif_displaymessage(fd, "It is done"); + //clif_displaymessage(fd, "It is offical.. your a jerk"); + + return 0; +} +/*========================================== + * @storeall by [MouseJstr] + * + * Put everything into storage to simplify your inventory to make + * debugging easie + *------------------------------------------ + */ +int +atcommand_storeall(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + if (storage_storageopen(sd) == 1) { + clif_displaymessage(fd, "run this command again.."); + return 0; + } + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].amount) { + if(sd->status.inventory[i].equip != 0) + pc_unequipitem(sd, i, 0, BF_NORMAL); + storage_storageadd(sd, i, sd->status.inventory[i].amount); + } + } + storage_storageclose(sd); + + clif_displaymessage(fd, "It is done"); + return 0; +} +/*========================================== + * @charstoreall by [MouseJstr] + * + * A way to screw with players who piss you off + *------------------------------------------ + */ +int +atcommand_charstoreall(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i; + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) == NULL) + return -1; + + if (storage_storageopen(pl_sd) == 1) { + clif_displaymessage(fd, "Had to open the characters storage window..."); + clif_displaymessage(fd, "run this command again.."); + return 0; + } + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].amount) { + if(pl_sd->status.inventory[i].equip != 0) + pc_unequipitem(pl_sd, i, 0, BF_NORMAL); + storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); + } + } + storage_storageclose(pl_sd); + + clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping."); + clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it.."); + clif_displaymessage(pl_sd->fd, " -- the management"); + + clif_displaymessage(fd, "It is done"); + + return 0; +} +/*========================================== + * @skillid by [MouseJstr] + * + * lookup a skill by name + *------------------------------------------ + */ +int +atcommand_skillid(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int skillen = 0, idx = 0; + if (!message || !*message) + return -1; + skillen = strlen(message); + while (skill_names[idx].id != 0) { + if ((strnicmp(skill_names[idx].name, message, skillen) == 0) || + (strnicmp(skill_names[idx].desc, message, skillen) == 0)) { + char output[255]; + sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc); + clif_displaymessage(fd, output); + } + idx++; + } + return 0; +} + +/*========================================== + * @useskill by [MouseJstr] + * + * A way of using skills without having to find them in the skills menu + *------------------------------------------ + */ +int +atcommand_useskill(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + int skillnum; + int skilllv; + int inf; + char target[255]; + + if (!message || !*message) + return -1; + if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) { + clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>"); + return -1; + } + if((pl_sd=map_nick2sd(target)) == NULL) { + return -1; + } + + inf = skill_get_inf(skillnum); + + if ((inf == 2) || (inf == 1)) + skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv); + else + skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv); + + return 0; +} + +/*========================================== + * @skilltree by [MouseJstr] + * + * prints the skill tree for a player required to get to a skill + *------------------------------------------ + */ +int +atcommand_skilltree(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + int skillnum, skillidx = -1; + int meets = 1, j, c=0, s=0; + struct pc_base_job s_class; + char target[255], *tbl; + char output[255]; + + if (!message || !*message) + return -1; + + if(sscanf(message, "%d %[^\r\n]", &skillnum, target) != 2) { + clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>"); + return -1; + } + if((pl_sd=map_nick2sd(target)) == NULL) + return -1; + + s_class = pc_calc_base_job(pl_sd->status.class); + c = s_class.job; + s = s_class.upper; + + c = pc_calc_skilltree_normalize_job(c, pl_sd); + + tbl = job_name(c); + + sprintf(output, "Player is using %s %s skill tree (%d basic points)", + s_class.upper ? "upper" : "lower", + tbl, pc_checkskill(pl_sd, 1)); + clif_displaymessage(fd, output); + + for (j = 0; j < MAX_SKILL; j++) { + if (skill_tree[s][c][j].id == skillnum) { + skillidx = j; + break; + } + } + + if (skillidx == -1) { + sprintf(output, "I do not believe the player can use that skill"); + clif_displaymessage(fd, output); + return 0; + } + + struct skill_tree_entry *ent = &skill_tree[s][c][skillidx]; + + for(j=0;j<5;j++) + if( ent->need[j].id && + pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) + { + int idx = 0; + char *desc; + while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id) + idx++; + if (skill_names[idx].id == 0) + desc = "Unknown skill"; + else + desc = skill_names[idx].desc; + sprintf(output, "player requires level %d of skill %s", + ent->need[j].lv, desc); + clif_displaymessage(fd, output); + meets = 0; + } + + if (meets == 1) { + sprintf(output, "I believe the player meets all the requirements for that skill"); + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * It is made to rain. + *------------------------------------------ + */ +int +atcommand_rain( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effno = 0; + effno = 161; + nullpo_retr(-1, sd); + if (effno < 0 || map[sd->bl.m].flag.rain) + return -1; + + map[sd->bl.m].flag.rain=1; + clif_specialeffect(&sd->bl,effno,2); + return 0; +} +/*========================================== + * It is made to snow. + *------------------------------------------ + */ +int +atcommand_snow( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effno = 0; + effno = 162; + nullpo_retr(-1, sd); + if (effno < 0 || map[sd->bl.m].flag.snow) + return -1; + + map[sd->bl.m].flag.snow=1; + clif_specialeffect(&sd->bl,effno,2); + return 0; +} + +/*========================================== + * Cherry tree snowstorm is made to fall. (Sakura) + *------------------------------------------ + */ +int +atcommand_sakura( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effno = 0; + effno = 163; + nullpo_retr(-1, sd); + if (effno < 0 || map[sd->bl.m].flag.sakura) + return -1; + + map[sd->bl.m].flag.sakura=1; + clif_specialeffect(&sd->bl,effno,2); + return 0; +} + +/*========================================== + * Fog hangs over. + *------------------------------------------ + */ +int +atcommand_fog( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effno = 0; + effno = 233; + nullpo_retr(-1, sd); + if (effno < 0 || map[sd->bl.m].flag.fog) + return -1; + + map[sd->bl.m].flag.fog=1; + clif_specialeffect(&sd->bl,effno,2); + + return 0; +} + +/*========================================== + * Fallen leaves fall. + *------------------------------------------ + */ +int +atcommand_leaves( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effno = 0; + effno = 333; + nullpo_retr(-1, sd); + if (effno < 0 || map[sd->bl.m].flag.leaves) + return -1; + + map[sd->bl.m].flag.leaves=1; + clif_specialeffect(&sd->bl,effno,2); + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int +atcommand_summon( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char name[100]; + int mob_id = 0; + int x = 0; + int y = 0; + int id = 0; + struct mob_data *md; + unsigned int tick=gettick(); + + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + if (sscanf(message, "%99s", name) < 1) + return -1; + + if ((mob_id = atoi(name)) == 0) + mob_id = mobdb_searchname(name); + if(mob_id == 0) + return -1; + + x = sd->bl.x + (rand() % 10 - 5); + y = sd->bl.y + (rand() % 10 - 5); + + id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, ""); + if((md=(struct mob_data *)map_id2bl(id))){ + md->master_id=sd->bl.id; + md->state.special_mob_ai=1; + md->mode=mob_db[md->class].mode|0x04; + md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); + clif_misceffect2(&md->bl,344); + } + clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick); + + return 0; +} + + +/*========================================== + * @adjcmdlvl by [MouseJstr] + * + * Temp adjust the GM level required to use a GM command + * + * Used during beta testing to allow players to use GM commands + * for short periods of time + *------------------------------------------ + */ +int +atcommand_adjcmdlvl( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i, newlev; + char cmd[100]; + + if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) { + clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>."); + return -1; + } + + for (i = 0; atcommand_info[i].type != AtCommand_None; i++) + if (strcmpi(cmd, atcommand_info[i].command+1) == 0) { + atcommand_info[i].level = newlev; + clif_displaymessage(fd, "@command level changed."); + return 0; + } + + clif_displaymessage(fd, "@command not found."); + return -1; +} + +/*========================================== + * @adjgmlvl by [MouseJstr] + * + * Create a temp GM + * + * Used during beta testing to allow players to use GM commands + * for short periods of time + *------------------------------------------ + */ +int +atcommand_adjgmlvl( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int newlev; + char user[100]; + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%d %[^\r\n]", &newlev, user) != 2) { + clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>."); + return -1; + } + + if((pl_sd=map_nick2sd((char *) user)) == NULL) + return -1; + + pc_set_gm_level(pl_sd->status.account_id, newlev); + + return 0; +} + + +/*========================================== + * @trade by [MouseJstr] + * + * Open a trade window with a remote player + * + * If I have to jump to a remote player one more time, I am + * gonna scream! + *------------------------------------------ + */ +int +atcommand_trade( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) != NULL) { + trade_traderequest(sd, pl_sd->bl.id); + return 0; + } + return -1; +} + +/*========================================== + * @setbattleflag by [MouseJstr] + * + * set a battle_config flag without having to reboot + */ +int +atcommand_setbattleflag( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char flag[128], value[128]; + + if (!message || !*message || sscanf(message, "%s %s", flag, value) != 2) { + clif_displaymessage(fd, "usage: @setbattleflag <flag> <value>."); + return -1; + } + + if (battle_set_value(flag, value) == 0) + clif_displaymessage(fd, "unknown battle_config flag"); + else + clif_displaymessage(fd, "battle_config set as requested"); + + return 0; +} + + +/*=========================== + * @unmute [Valaris] + *=========================== +*/ +int atcommand_unmute( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + if (!message || !*message) + return -1; + + if((pl_sd=map_nick2sd((char *) message)) != NULL) { + if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) { + pl_sd->status.manner = 0; // have to set to 0 first [celest] + skill_status_change_end(&pl_sd->bl,SC_NOCHAT,-1); + clif_displaymessage(sd->fd,"Player unmuted"); + } + else + clif_displaymessage(sd->fd,"Player is not muted"); + } + + return 0; +} + +/*========================================== + * @uptime by MC Cameri + *------------------------------------------ + */ +int +atcommand_uptime( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char output[200]; + long seconds = 0, day = 24*60*60, hour = 60*60, + minute = 60, days = 0, hours = 0, minutes = 0; + + seconds = (gettick()-ticks)/CLOCKS_PER_SEC; + days = seconds/day; + seconds -= (seconds/day>0)?(seconds/day)*day:0; + hours = seconds/hour; + seconds -= (seconds/hour>0)?(seconds/hour)*hour:0; + minutes = seconds/minute; + seconds -= (seconds/minute>0)?(seconds/minute)*minute:0; + + snprintf(output, sizeof(output), msg_table[245], days, hours, minutes, seconds); + clif_displaymessage(fd,output); + return 0; +} + +/*========================================== + * @changesex <sex> + * => Changes one's sex. Argument sex can be + * 0 or 1, m or f, male or female. + *------------------------------------------ + */ +int +atcommand_changesex( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + chrif_changesex(sd->status.account_id, ((sd->status.sex+1)%2)); + return 0; +} + +/*================================================ + * @mute - Mutes a player for a set amount of time + *------------------------------------------------ + */ +int atcommand_mute( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + char character[100]; + int manner; + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, character) < 1) { + clif_displaymessage(fd, "usage: @mute <time> <character name>."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + pl_sd->status.manner -= manner; + if(pl_sd->status.manner < 0) + skill_status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0); + } + else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * @refresh (like @jumpto <<yourself>>) + *------------------------------------------ + */ +int atcommand_refresh( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + + nullpo_retr(-1, sd); + pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + return 0; +} + +/*========================================== + * @petid <part of pet name> + * => Displays a list of matching pets. + *------------------------------------------ + */ +int +atcommand_petid(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char searchtext[100]; + char temp0[100]; + char temp1[100]; + int cnt = 0, i = 0; + + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + if (sscanf(message, "%99s", searchtext) < 1) + return -1; + estr_lower(searchtext); + snprintf(temp0, sizeof(temp0), "Search results for: %s", searchtext); + clif_displaymessage(fd,temp0); + while (i < MAX_PET_DB) { + strcpy(temp1,pet_db[i].name); + strcpy(temp1, estr_lower(temp1)); + strcpy(temp0,pet_db[i].jname); + strcpy(temp0, estr_lower(temp1)); + if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) { + snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class, + pet_db[i].jname); + if (cnt >= 100) { // Only if there are custom pets + clif_displaymessage(fd, "Be more specific, can't send more than" + " 100 results."); + } else { + clif_displaymessage(fd, temp0); + } + cnt++; + } + i++; + } + snprintf(temp0, sizeof(temp0),"%i pets have '%s' in their name.", cnt, searchtext); + clif_displaymessage(fd, temp0); + return 0; +} + +/*========================================== + * @identify + * => GM's magnifier. + *------------------------------------------ + */ +int +atcommand_identify( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + nullpo_retr(-1, sd); + int i,num; + for(i=num=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){ + num++; + } + } + if (num > 0) { + clif_item_identify_list(sd); + } else { + clif_displaymessage(fd,"There are no items to appraise."); + } + return 0; +} + +/*========================================== + * @gmotd (Global MOTD) + * by davidsiaw :P + *------------------------------------------ + */ +int +atcommand_gmotd( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char buf[256]; + FILE *fp; + if( (fp = fopen(motd_txt, "r"))!=NULL){ + while (fgets(buf, 250, fp) != NULL){ + int i; + for( i=0; buf[i]; i++){ + if( buf[i]=='\r' || buf[i]=='\n'){ + buf[i]=0; + break; + } + } + intif_GMmessage(buf,strlen(buf)+1,8); + } + fclose(fp); + } + return 0; +} + +int atcommand_misceffect( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int effect = 0; + nullpo_retr(-1, sd); + if (!message || !*message) + return -1; + if (sscanf(message, "%d", &effect) < 1) + return -1; + clif_misceffect(&sd->bl,effect); + + return 0; +} + +#ifndef TXT_ONLY /* Begin SQL-Only commands */ + +/*========================================== + * Mail System commands by [Valaris] + *------------------------------------------ + */ +int atcommand_listmail( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if(!battle_config.mail_system) + return 0; + + nullpo_retr(-1, sd); + + if(strlen(command)==12) + mail_check(sd,3); + else if(strlen(command)==9) + mail_check(sd,2); + else + mail_check(sd,1); + return 0; +} + +int atcommand_readmail( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if(!battle_config.mail_system) + return 0; + + nullpo_retr(-1, sd); + + if (!message || !*message) { + clif_displaymessage(sd->fd,"You must specify a message number."); + return 0; + } + + if(strlen(command)==11) + mail_delete(sd,atoi(message)); + else + mail_read(sd,atoi(message)); + + return 0; +} + +int atcommand_sendmail( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char name[24],text[80]; + + if(!battle_config.mail_system) + return 0; + + nullpo_retr(-1, sd); + + if (!message || !*message) { + clif_displaymessage(sd->fd,"You must specify a recipient and a message."); + return 0; + } + + if ((sscanf(message, "\"%[^\"]\" %79[^\n]", name, text) < 2) && + (sscanf(message, "%23s %79[^\n]", name, text) < 2)) { + clif_displaymessage(sd->fd,"You must specify a recipient and a message."); + return 0; + } + + if(strlen(command)==17) + mail_send(sd,name,text,1); + else + mail_send(sd,name,text,0); + + return 0; +} + +/*========================================== + * Refresh online command for SQL [Valaris] + * Will refresh and check online column of + * players and set correctly. + *------------------------------------------ + */ +int atcommand_refreshonline( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + nullpo_retr(-1, sd); + + char_online_check(); + + return 0; +} + +#endif /* end sql only */ |