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-rw-r--r--src/config/const.h4
-rw-r--r--src/config/core.h16
2 files changed, 13 insertions, 7 deletions
diff --git a/src/config/const.h b/src/config/const.h
index 825824c62..53f24da6f 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -53,9 +53,9 @@
/* pointer size fix which fixes several gcc warnings */
#ifdef __64BIT__
- #define __64BPRTSIZE(y) (intptr)y
+ #define __64BPTRSIZE(y) (intptr)y
#else
- #define __64BPRTSIZE(y) y
+ #define __64BPTRSIZE(y) y
#endif
/* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */
diff --git a/src/config/core.h b/src/config/core.h
index c9b1463de..bec6cb507 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -34,11 +34,6 @@
/// We kindly ask you to consider keeping it enabled, it helps us improve Hercules.
//#define STATS_OPT_OUT
-/// uncomment to enable query_sql script command and mysql logs to function on it's own thread
-/// be aware this feature is under tests and you should use at your own risk, we however
-/// welcome any feedback you may have regarding this feature, please send us all bug reports.
-//#define BETA_THREAD_TEST
-
/// Uncomment to enable the Cell Stack Limit mod.
/// It's only config is the battle_config cell_stack_limit.
/// Only chars affected are those defined in BL_CHAR (mobs and players currently)
@@ -51,6 +46,17 @@
/// - but is not the official behaviour.
//#define CIRCULAR_AREA
+//This is the distance at which @autoloot works,
+//if the item drops farther from the player than this,
+//it will not be autolooted. [Skotlex]
+//Note: The range is unlimited unless this define is set.
+//#define AUTOLOOT_DISTANCE AREA_SIZE
+
+/// Uncomment to switch the way map zones' "skill_damage_cap" functions.
+/// When commented the cap takes place before modifiers, as to have them be useful.
+/// When uncommented the cap takes place after modifiers.
+//#define HMAP_ZONE_DAMAGE_CAP_TYPE
+
/// Uncomment to enable Non Stackable items unique ID
/// By enabling it, the system will create an unique id for each new non stackable item created
//#define NSI_UNIQUE_ID